revert to ray's Configuration.py
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60e66dcf31
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5f1e5d0996
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@ -32,7 +32,12 @@ import shutil
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import xml.dom.minidom
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import xml.dom.minidom
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from xml.dom.minidom import Node
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from xml.dom.minidom import Node
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#class Layout:
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# def __init__(self, max):
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# self.max = int(max)
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# self.location = []
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# for i in range(self.max + 1): self.location.append(None)
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class Layout:
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class Layout:
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def __init__(self, node):
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def __init__(self, node):
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@ -42,7 +47,7 @@ class Layout:
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self.height = int( node.getAttribute('height') )
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self.height = int( node.getAttribute('height') )
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self.location = []
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self.location = []
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self.location = map(lambda x: None, range(self.max+1)) # there must be a better way to do this?
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for i in range(self.max + 1): self.location.append(None)
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for location_node in node.getElementsByTagName('location'):
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for location_node in node.getElementsByTagName('location'):
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if location_node.getAttribute('seat') != "":
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if location_node.getAttribute('seat') != "":
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@ -57,7 +62,7 @@ class Layout:
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if hasattr(self, "common"):
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if hasattr(self, "common"):
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temp = temp + " Common = (%d, %d)\n" % (self.common[0], self.common[1])
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temp = temp + " Common = (%d, %d)\n" % (self.common[0], self.common[1])
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temp = temp + " Locations = "
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temp = temp + " Locations = "
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for i in xrange(1, len(self.location)):
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for i in range(1, len(self.location)):
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temp = temp + "(%d,%d)" % self.location[i]
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temp = temp + "(%d,%d)" % self.location[i]
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return temp + "\n"
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return temp + "\n"
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@ -82,29 +87,20 @@ class Site:
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self.layout = {}
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self.layout = {}
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for layout_node in node.getElementsByTagName('layout'):
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for layout_node in node.getElementsByTagName('layout'):
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max = int( layout_node.getAttribute('max') )
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lo = Layout(layout_node)
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lo = Layout(max)
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lo.fav_seat = int( layout_node.getAttribute('fav_seat') )
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lo.width = int( layout_node.getAttribute('width') )
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lo.height = int( layout_node.getAttribute('height') )
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for location_node in layout_node.getElementsByTagName('location'):
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lo.location[int( location_node.getAttribute('seat') )] = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
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self.layout[lo.max] = lo
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self.layout[lo.max] = lo
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def __str__(self):
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def __str__(self):
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temp = "Site = %s\n" % self.site_name
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temp = "Site = " + self.site_name + "\n"
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for key in dir(self):
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for key in dir(self):
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if key.startswith('__'): continue
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if key.startswith('__'): continue
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if key == 'layout': continue
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if key == 'layout': continue
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value = getattr(self, key)
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value = getattr(self, key)
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if callable(value): continue
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if callable(value): continue
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temp = "%s %s = %s\n" % (temp, key, str(value))
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temp = temp + ' ' + key + " = " + str(value) + "\n"
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temp = temp + ' ' + key + " = " + str(value) + "\n"
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for layout in self.layout:
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for layout in self.layout:
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temp = "%s%s" % (temp, self.layout[layout])
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temp = temp + "%s" % self.layout[layout]
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return temp
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return temp
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@ -145,10 +141,14 @@ class Game:
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self.stats[stat.stat_name] = stat
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self.stats[stat.stat_name] = stat
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def __str__(self):
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def __str__(self):
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temp = "Game = %s\n db = %s\n rows = %d\n cols = %d\n aux = %s\n" % (self.game_name, self.db, self.rows, self.cols, self.aux)
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temp = "Game = " + self.game_name + "\n"
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temp = temp + " db = %s\n" % self.db
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temp = temp + " rows = %d\n" % self.rows
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temp = temp + " cols = %d\n" % self.cols
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temp = temp + " aux = %s\n" % self.aux
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for stat in self.stats.keys():
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for stat in self.stats.keys():
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temp = "%s%s" % (temp, self.stats[stat])
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temp = temp + "%s" % self.stats[stat]
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return temp
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return temp
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@ -412,7 +412,7 @@ class Config:
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site_node = self.get_site_node(site_name)
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site_node = self.get_site_node(site_name)
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layout_node = self.get_layout_node(site_node, max)
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layout_node = self.get_layout_node(site_node, max)
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if layout_node == None: return
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if layout_node == None: return
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for i in xrange(1, max + 1):
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for i in range(1, max + 1):
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location_node = self.get_location_node(layout_node, i)
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location_node = self.get_location_node(layout_node, i)
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location_node.setAttribute("x", str( locations[i-1][0] ))
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location_node.setAttribute("x", str( locations[i-1][0] ))
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location_node.setAttribute("y", str( locations[i-1][1] ))
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location_node.setAttribute("y", str( locations[i-1][1] ))
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@ -492,17 +492,35 @@ class Config:
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def get_default_colors(self, site = "PokerStars"):
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def get_default_colors(self, site = "PokerStars"):
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colors = {}
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colors = {}
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colors['hudopacity'] = float(self.supported_sites[site].hudopacity) if self.supported_sites[site].hudopacity != "" else 0.90
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if self.supported_sites[site].hudopacity == "":
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colors['hudbgcolor'] = self.supported_sites[site].hudbgcolor if self.supported_sites[site].hudbgcolor != "" else "#FFFFFF"
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colors['hudopacity'] = 0.90
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colors['hudfgcolor'] = self.supported_sites[site].hudfgcolor if self.supported_sites[site].hudfgcolor != "" else "#000000"
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else:
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colors['hudopacity'] = float(self.supported_sites[site].hudopacity)
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if self.supported_sites[site].hudbgcolor == "":
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colors['hudbgcolor'] = "#FFFFFF"
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else:
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colors['hudbgcolor'] = self.supported_sites[site].hudbgcolor
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if self.supported_sites[site].hudfgcolor == "":
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colors['hudfgcolor'] = "#000000"
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else:
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colors['hudfgcolor'] = self.supported_sites[site].hudfgcolor
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return colors
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return colors
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def get_default_font(self, site = 'PokerStars'):
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def get_default_font(self, site = 'PokerStars'):
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font = self.supported_sites[site].font if self.supported_sites[site].font != "" else "Sans"
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(font, font_size) = ("Sans", "8")
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font_size = self.supported_sites[site].font_size if self.supported_sites[site].font != "" else "8"
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if self.supported_sites[site].font == "":
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font = "Sans"
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else:
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font = self.supported_sites[site].font
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if self.supported_sites[site].font_size == "":
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font_size = "8"
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else:
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font_size = self.supported_sites[site].font_size
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return (font, font_size)
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return (font, font_size)
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def get_locations(self, site = "PokerStars", max = "8"):
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def get_locations(self, site = "PokerStars", max = "8"):
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try:
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try:
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locations = self.supported_sites[site].layout[max].location
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locations = self.supported_sites[site].layout[max].location
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except:
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except:
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@ -591,7 +609,7 @@ class Config:
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def get_aux_parameters(self, name):
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def get_aux_parameters(self, name):
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"""Gets a dict of mucked window parameters from the named mw."""
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"""Gets a dict of mucked window parameters from the named mw."""
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param = {}
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param = {}
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if name in self.aux_windows:
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if self.aux_windows.has_key(name):
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for key in dir(self.aux_windows[name]):
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for key in dir(self.aux_windows[name]):
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if key.startswith('__'): continue
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if key.startswith('__'): continue
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value = getattr(self.aux_windows[name], key)
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value = getattr(self.aux_windows[name], key)
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@ -604,7 +622,7 @@ class Config:
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def get_game_parameters(self, name):
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def get_game_parameters(self, name):
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"""Get the configuration parameters for the named game."""
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"""Get the configuration parameters for the named game."""
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param = {}
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param = {}
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if name in self.supported_games:
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if self.supported_games.has_key(name):
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param['game_name'] = self.supported_games[name].game_name
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param['game_name'] = self.supported_games[name].game_name
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param['db'] = self.supported_games[name].db
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param['db'] = self.supported_games[name].db
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param['rows'] = self.supported_games[name].rows
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param['rows'] = self.supported_games[name].rows
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@ -615,7 +633,7 @@ class Config:
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def get_supported_games(self):
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def get_supported_games(self):
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"""Get the list of supported games."""
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"""Get the list of supported games."""
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sg = []
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sg = []
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for game in c.supported_games:
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for game in c.supported_games.keys():
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sg.append(c.supported_games[game].game_name)
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sg.append(c.supported_games[game].game_name)
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return sg
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return sg
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