Merge branch 'master' of git://git.assembla.com/free_poker_tools.git
Conflicts: pyfpdb/Configuration.py
This commit is contained in:
commit
60e66dcf31
58
pyfpdb/Configuration.py
Executable file → Normal file
58
pyfpdb/Configuration.py
Executable file → Normal file
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@ -32,14 +32,30 @@ import shutil
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import xml.dom.minidom
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from xml.dom.minidom import Node
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class Layout:
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def __init__(self, max):
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self.max = int(max)
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def __init__(self, node):
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self.max = int( node.getAttribute('max') )
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if node.hasAttribute('fav_seat'): self.fav_seat = int( node.getAttribute('fav_seat') )
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self.width = int( node.getAttribute('width') )
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self.height = int( node.getAttribute('height') )
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self.location = []
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self.location = map(lambda x: None, range(self.max+1)) # there must be a better way to do this?
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for location_node in node.getElementsByTagName('location'):
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if location_node.getAttribute('seat') != "":
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self.location[int( location_node.getAttribute('seat') )] = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
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elif location_node.getAttribute('common') != "":
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self.common = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
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def __str__(self):
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temp = " Layout = %d max, width= %d, height = %d, fav_seat = %d\n" % (self.max, self.width, self.height, self.fav_seat)
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temp = " Layout = %d max, width= %d, height = %d" % (self.max, self.width, self.height)
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if hasattr(self, 'fav_seat'): temp = temp + ", fav_seat = %d\n" % self.fav_seat
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else: temp = temp + "\n"
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if hasattr(self, "common"):
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temp = temp + " Common = (%d, %d)\n" % (self.common[0], self.common[1])
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temp = temp + " Locations = "
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for i in xrange(1, len(self.location)):
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temp = temp + "(%d,%d)" % self.location[i]
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@ -64,17 +80,17 @@ class Site:
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self.font_size = node.getAttribute("font_size")
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self.use_frames = node.getAttribute("use_frames")
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self.layout = {}
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for layout_node in node.getElementsByTagName('layout'):
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max = int( layout_node.getAttribute('max') )
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lo = Layout(max)
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lo.fav_seat = int( layout_node.getAttribute('fav_seat') )
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lo.width = int( layout_node.getAttribute('width') )
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lo.height = int( layout_node.getAttribute('height') )
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for location_node in layout_node.getElementsByTagName('location'):
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lo.location[int( location_node.getAttribute('seat') )] = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
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self.layout[lo.max] = lo
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def __str__(self):
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@ -158,21 +174,23 @@ class Aux_window:
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def __init__(self, node):
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for (name, value) in node.attributes.items():
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setattr(self, name, value)
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# self.name = node.getAttribute("mw_name")
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# self.cards = node.getAttribute("deck")
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# self.card_wd = node.getAttribute("card_wd")
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# self.card_ht = node.getAttribute("card_ht")
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# self.rows = node.getAttribute("rows")
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# self.cols = node.getAttribute("cols")
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# self.format = node.getAttribute("stud")
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self.layout = {}
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for layout_node in node.getElementsByTagName('layout'):
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lo = Layout(layout_node)
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self.layout[lo.max] = lo
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def __str__(self):
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temp = 'Aux = ' + self.name + "\n"
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for key in dir(self):
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if key.startswith('__'): continue
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if key == 'layout': continue
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value = getattr(self, key)
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if callable(value): continue
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temp = temp + ' ' + key + " = " + value + "\n"
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for layout in self.layout:
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temp = temp + "%s" % self.layout[layout]
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return temp
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class Popup:
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@ -493,6 +511,16 @@ class Config:
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( 0, 280), (121, 280), ( 46, 30) )
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return locations
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def get_aux_locations(self, aux = "mucked", max = "9"):
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try:
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locations = self.aux_windows[aux].layout[max].location
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except:
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locations = ( ( 0, 0), (684, 61), (689, 239), (692, 346),
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(586, 393), (421, 440), (267, 440), ( 0, 361),
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( 0, 280), (121, 280), ( 46, 30) )
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return locations
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def get_supported_sites(self):
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"""Returns the list of supported sites."""
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return self.supported_sites.keys()
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@ -644,6 +672,8 @@ if __name__== "__main__":
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print "locs = ", c.get_locations("PokerStars", 8)
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for mw in c.get_aux_windows():
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print c.get_aux_parameters(mw)
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print "mucked locations =", c.get_aux_locations('mucked', 9)
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for site in c.supported_sites.keys():
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print "site = ", site,
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114
pyfpdb/Mucked.py
114
pyfpdb/Mucked.py
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@ -52,6 +52,32 @@ class Aux_Window:
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def destroy(self):
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self.container.destroy()
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############################################################################
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# Some utility routines useful for Aux_Windows
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#
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def get_card_images(self):
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card_images = {}
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suits = ('S', 'H', 'D', 'C')
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ranks = ('A', 'K', 'Q', 'J', 'T', '9', '8', '7', '6', '5', '4', '3', '2', 'B')
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pb = gtk.gdk.pixbuf_new_from_file(self.config.execution_path(self.params['deck']))
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for j in range(0, 14):
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for i in range(0, 4):
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temp_pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, pb.get_has_alpha(), pb.get_bits_per_sample(), 30, 42)
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pb.copy_area(30*j, 42*i, 30, 42, temp_pb, 0, 0)
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card_images[(ranks[j], suits[i])] = temp_pb
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return(card_images)
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# cards are 30 wide x 42 high
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def split_cards(self, card):
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if card == 'xx': return ('B', 'S')
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return (card[0], card[1].upper())
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def has_cards(self, cards):
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for c in cards:
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if c in set('shdc'): return True
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return False
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class Stud_mucked(Aux_Window):
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def __init__(self, hud, config, params):
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@ -273,9 +299,6 @@ class Stud_cards:
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return self.parent.hud.stat_dict[k]['screen_name']
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return "No Name"
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def split_cards(self, card):
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return (card[0], card[1].upper())
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def clear(self):
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for r in range(0, self.rows):
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self.grid_contents[(1, r)].set_text(" ")
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@ -283,19 +306,80 @@ class Stud_cards:
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self.seen_cards[(c, r)].set_from_pixbuf(self.card_images[('B', 'S')])
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self.eb[(c, r)].set_tooltip_text('')
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def get_card_images(self):
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card_images = {}
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suits = ('S', 'H', 'D', 'C')
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ranks = ('A', 'K', 'Q', 'J', 'T', '9', '8', '7', '6', '5', '4', '3', '2', 'B')
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pb = gtk.gdk.pixbuf_new_from_file(self.config.execution_path(self.params['deck']))
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class Flop_Mucked(Aux_Window):
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"""Aux_Window class for displaying mucked cards for flop games."""
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def __init__(self, hud, config, params):
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self.hud = hud # hud object that this aux window supports
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self.config = config # configuration object for this aux window to use
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self.params = params # hash aux params from config
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self.card_images = self.get_card_images()
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def create(self):
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adj = self.hud.adj_seats(0, self.config)
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loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
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for j in range(0, 14):
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for i in range(0, 4):
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temp_pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, pb.get_has_alpha(), pb.get_bits_per_sample(), 30, 42)
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pb.copy_area(30*j, 42*i, 30, 42, temp_pb, 0, 0)
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card_images[(ranks[j], suits[i])] = temp_pb
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return(card_images)
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# cards are 30 wide x 42 high
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# make a scratch pixbuf 7 cards wide for creating our images
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self.scratch = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, True, 8,
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7* int(self.params['card_wd']), int(self.params['card_ht']))
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# create the stat windows
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self.m_windows = {} # windows to put the card images
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self.eb = {} # event boxes so we can interact with the mucked cards
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self.seen_cards = {} # pixbufs to stash the cards in
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for i in range(1, self.hud.max + 1):
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(x, y) = loc[adj[i]]
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self.m_windows[i] = gtk.Window()
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self.m_windows[i].set_decorated(0)
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self.m_windows[i].set_property("skip-taskbar-hint", True)
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self.m_windows[i].set_transient_for(self.hud.main_window)
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self.eb[i] = gtk.EventBox()
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self.m_windows[i].add(self.eb[i])
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self.seen_cards[i] = gtk.image_new_from_pixbuf(self.card_images[('B', 'H')])
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self.eb[i].add(self.seen_cards[i])
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self.m_windows[i].move(int(x) + self.hud.table.x, int(y) + self.hud.table.y)
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self.m_windows[i].set_opacity(float(self.params['opacity']))
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self.m_windows[i].show_all()
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self.m_windows[i].hide()
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def update_data(self, new_hand_id, db_connection):
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pass
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def update_gui(self, new_hand_id):
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"""Prepare and show the mucked cards."""
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for (i, cards) in self.hud.cards.iteritems():
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pos = self.m_windows[i].get_position() # need this to reposition later
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if self.has_cards(cards):
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# scratch is a working pixbuf, used to assemble the image
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scratch = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, True, 8,
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int(self.params['card_wd'])*len(cards)/2,
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int(self.params['card_ht']))
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x = 0 # x coord where the next card starts in scratch
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for card in [cards[k:k+2] for k in xrange(0, len(cards), 2)]:
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# concatenate each card image to scratch
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self.card_images[self.split_cards(card)].copy_area(0, 0,
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int(self.params['card_wd']), int(self.params['card_ht']),
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scratch, x, 0)
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x = x + int(self.params['card_wd'])
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self.seen_cards[i].set_from_pixbuf(scratch)
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self.m_windows[i].move(pos[0], pos[1]) # I don't know why I need this
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self.m_windows[i].show_all()
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gobject.timeout_add(int(1000*float(self.params['timeout'])), self.hide_mucked_cards)
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def destroy(self):
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"""Destroy all of the mucked windows."""
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for w in self.m_windows.values():
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w.destroy()
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def hide_mucked_cards(self):
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"""Hide the mucked card windows."""
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# this is the callback from the timeout
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for w in self.m_windows.values():
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w.hide()
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return False # this tells the system to NOT run this timeout again
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if __name__== "__main__":
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@ -22,6 +22,7 @@ import fpdb_save_to_db
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#parses a holdem hand
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def mainParser(backend, db, cursor, site, category, hand):
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category=fpdb_simple.recogniseCategory(hand[0])
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if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
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base="hold"
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else:
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