revert to ray's Configuration.py
This commit is contained in:
parent
60e66dcf31
commit
5f1e5d0996
|
@ -32,6 +32,11 @@ import shutil
|
||||||
import xml.dom.minidom
|
import xml.dom.minidom
|
||||||
from xml.dom.minidom import Node
|
from xml.dom.minidom import Node
|
||||||
|
|
||||||
|
#class Layout:
|
||||||
|
# def __init__(self, max):
|
||||||
|
# self.max = int(max)
|
||||||
|
# self.location = []
|
||||||
|
# for i in range(self.max + 1): self.location.append(None)
|
||||||
|
|
||||||
class Layout:
|
class Layout:
|
||||||
def __init__(self, node):
|
def __init__(self, node):
|
||||||
|
@ -42,7 +47,7 @@ class Layout:
|
||||||
self.height = int( node.getAttribute('height') )
|
self.height = int( node.getAttribute('height') )
|
||||||
|
|
||||||
self.location = []
|
self.location = []
|
||||||
self.location = map(lambda x: None, range(self.max+1)) # there must be a better way to do this?
|
for i in range(self.max + 1): self.location.append(None)
|
||||||
|
|
||||||
for location_node in node.getElementsByTagName('location'):
|
for location_node in node.getElementsByTagName('location'):
|
||||||
if location_node.getAttribute('seat') != "":
|
if location_node.getAttribute('seat') != "":
|
||||||
|
@ -57,7 +62,7 @@ class Layout:
|
||||||
if hasattr(self, "common"):
|
if hasattr(self, "common"):
|
||||||
temp = temp + " Common = (%d, %d)\n" % (self.common[0], self.common[1])
|
temp = temp + " Common = (%d, %d)\n" % (self.common[0], self.common[1])
|
||||||
temp = temp + " Locations = "
|
temp = temp + " Locations = "
|
||||||
for i in xrange(1, len(self.location)):
|
for i in range(1, len(self.location)):
|
||||||
temp = temp + "(%d,%d)" % self.location[i]
|
temp = temp + "(%d,%d)" % self.location[i]
|
||||||
|
|
||||||
return temp + "\n"
|
return temp + "\n"
|
||||||
|
@ -82,29 +87,20 @@ class Site:
|
||||||
self.layout = {}
|
self.layout = {}
|
||||||
|
|
||||||
for layout_node in node.getElementsByTagName('layout'):
|
for layout_node in node.getElementsByTagName('layout'):
|
||||||
max = int( layout_node.getAttribute('max') )
|
lo = Layout(layout_node)
|
||||||
lo = Layout(max)
|
|
||||||
lo.fav_seat = int( layout_node.getAttribute('fav_seat') )
|
|
||||||
lo.width = int( layout_node.getAttribute('width') )
|
|
||||||
lo.height = int( layout_node.getAttribute('height') )
|
|
||||||
|
|
||||||
for location_node in layout_node.getElementsByTagName('location'):
|
|
||||||
lo.location[int( location_node.getAttribute('seat') )] = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
|
|
||||||
|
|
||||||
self.layout[lo.max] = lo
|
self.layout[lo.max] = lo
|
||||||
|
|
||||||
def __str__(self):
|
def __str__(self):
|
||||||
temp = "Site = %s\n" % self.site_name
|
temp = "Site = " + self.site_name + "\n"
|
||||||
for key in dir(self):
|
for key in dir(self):
|
||||||
if key.startswith('__'): continue
|
if key.startswith('__'): continue
|
||||||
if key == 'layout': continue
|
if key == 'layout': continue
|
||||||
value = getattr(self, key)
|
value = getattr(self, key)
|
||||||
if callable(value): continue
|
if callable(value): continue
|
||||||
temp = "%s %s = %s\n" % (temp, key, str(value))
|
|
||||||
temp = temp + ' ' + key + " = " + str(value) + "\n"
|
temp = temp + ' ' + key + " = " + str(value) + "\n"
|
||||||
|
|
||||||
for layout in self.layout:
|
for layout in self.layout:
|
||||||
temp = "%s%s" % (temp, self.layout[layout])
|
temp = temp + "%s" % self.layout[layout]
|
||||||
|
|
||||||
return temp
|
return temp
|
||||||
|
|
||||||
|
@ -145,10 +141,14 @@ class Game:
|
||||||
self.stats[stat.stat_name] = stat
|
self.stats[stat.stat_name] = stat
|
||||||
|
|
||||||
def __str__(self):
|
def __str__(self):
|
||||||
temp = "Game = %s\n db = %s\n rows = %d\n cols = %d\n aux = %s\n" % (self.game_name, self.db, self.rows, self.cols, self.aux)
|
temp = "Game = " + self.game_name + "\n"
|
||||||
|
temp = temp + " db = %s\n" % self.db
|
||||||
|
temp = temp + " rows = %d\n" % self.rows
|
||||||
|
temp = temp + " cols = %d\n" % self.cols
|
||||||
|
temp = temp + " aux = %s\n" % self.aux
|
||||||
|
|
||||||
for stat in self.stats.keys():
|
for stat in self.stats.keys():
|
||||||
temp = "%s%s" % (temp, self.stats[stat])
|
temp = temp + "%s" % self.stats[stat]
|
||||||
|
|
||||||
return temp
|
return temp
|
||||||
|
|
||||||
|
@ -412,7 +412,7 @@ class Config:
|
||||||
site_node = self.get_site_node(site_name)
|
site_node = self.get_site_node(site_name)
|
||||||
layout_node = self.get_layout_node(site_node, max)
|
layout_node = self.get_layout_node(site_node, max)
|
||||||
if layout_node == None: return
|
if layout_node == None: return
|
||||||
for i in xrange(1, max + 1):
|
for i in range(1, max + 1):
|
||||||
location_node = self.get_location_node(layout_node, i)
|
location_node = self.get_location_node(layout_node, i)
|
||||||
location_node.setAttribute("x", str( locations[i-1][0] ))
|
location_node.setAttribute("x", str( locations[i-1][0] ))
|
||||||
location_node.setAttribute("y", str( locations[i-1][1] ))
|
location_node.setAttribute("y", str( locations[i-1][1] ))
|
||||||
|
@ -492,17 +492,35 @@ class Config:
|
||||||
|
|
||||||
def get_default_colors(self, site = "PokerStars"):
|
def get_default_colors(self, site = "PokerStars"):
|
||||||
colors = {}
|
colors = {}
|
||||||
colors['hudopacity'] = float(self.supported_sites[site].hudopacity) if self.supported_sites[site].hudopacity != "" else 0.90
|
if self.supported_sites[site].hudopacity == "":
|
||||||
colors['hudbgcolor'] = self.supported_sites[site].hudbgcolor if self.supported_sites[site].hudbgcolor != "" else "#FFFFFF"
|
colors['hudopacity'] = 0.90
|
||||||
colors['hudfgcolor'] = self.supported_sites[site].hudfgcolor if self.supported_sites[site].hudfgcolor != "" else "#000000"
|
else:
|
||||||
|
colors['hudopacity'] = float(self.supported_sites[site].hudopacity)
|
||||||
|
if self.supported_sites[site].hudbgcolor == "":
|
||||||
|
colors['hudbgcolor'] = "#FFFFFF"
|
||||||
|
else:
|
||||||
|
colors['hudbgcolor'] = self.supported_sites[site].hudbgcolor
|
||||||
|
if self.supported_sites[site].hudfgcolor == "":
|
||||||
|
colors['hudfgcolor'] = "#000000"
|
||||||
|
else:
|
||||||
|
colors['hudfgcolor'] = self.supported_sites[site].hudfgcolor
|
||||||
return colors
|
return colors
|
||||||
|
|
||||||
def get_default_font(self, site = 'PokerStars'):
|
def get_default_font(self, site = 'PokerStars'):
|
||||||
font = self.supported_sites[site].font if self.supported_sites[site].font != "" else "Sans"
|
(font, font_size) = ("Sans", "8")
|
||||||
font_size = self.supported_sites[site].font_size if self.supported_sites[site].font != "" else "8"
|
if self.supported_sites[site].font == "":
|
||||||
|
font = "Sans"
|
||||||
|
else:
|
||||||
|
font = self.supported_sites[site].font
|
||||||
|
|
||||||
|
if self.supported_sites[site].font_size == "":
|
||||||
|
font_size = "8"
|
||||||
|
else:
|
||||||
|
font_size = self.supported_sites[site].font_size
|
||||||
return (font, font_size)
|
return (font, font_size)
|
||||||
|
|
||||||
def get_locations(self, site = "PokerStars", max = "8"):
|
def get_locations(self, site = "PokerStars", max = "8"):
|
||||||
|
|
||||||
try:
|
try:
|
||||||
locations = self.supported_sites[site].layout[max].location
|
locations = self.supported_sites[site].layout[max].location
|
||||||
except:
|
except:
|
||||||
|
@ -591,7 +609,7 @@ class Config:
|
||||||
def get_aux_parameters(self, name):
|
def get_aux_parameters(self, name):
|
||||||
"""Gets a dict of mucked window parameters from the named mw."""
|
"""Gets a dict of mucked window parameters from the named mw."""
|
||||||
param = {}
|
param = {}
|
||||||
if name in self.aux_windows:
|
if self.aux_windows.has_key(name):
|
||||||
for key in dir(self.aux_windows[name]):
|
for key in dir(self.aux_windows[name]):
|
||||||
if key.startswith('__'): continue
|
if key.startswith('__'): continue
|
||||||
value = getattr(self.aux_windows[name], key)
|
value = getattr(self.aux_windows[name], key)
|
||||||
|
@ -604,7 +622,7 @@ class Config:
|
||||||
def get_game_parameters(self, name):
|
def get_game_parameters(self, name):
|
||||||
"""Get the configuration parameters for the named game."""
|
"""Get the configuration parameters for the named game."""
|
||||||
param = {}
|
param = {}
|
||||||
if name in self.supported_games:
|
if self.supported_games.has_key(name):
|
||||||
param['game_name'] = self.supported_games[name].game_name
|
param['game_name'] = self.supported_games[name].game_name
|
||||||
param['db'] = self.supported_games[name].db
|
param['db'] = self.supported_games[name].db
|
||||||
param['rows'] = self.supported_games[name].rows
|
param['rows'] = self.supported_games[name].rows
|
||||||
|
@ -615,7 +633,7 @@ class Config:
|
||||||
def get_supported_games(self):
|
def get_supported_games(self):
|
||||||
"""Get the list of supported games."""
|
"""Get the list of supported games."""
|
||||||
sg = []
|
sg = []
|
||||||
for game in c.supported_games:
|
for game in c.supported_games.keys():
|
||||||
sg.append(c.supported_games[game].game_name)
|
sg.append(c.supported_games[game].game_name)
|
||||||
return sg
|
return sg
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user