revert to ray's Configuration.py

This commit is contained in:
eblade 2009-03-09 06:40:38 -04:00
parent 60e66dcf31
commit 5f1e5d0996

View File

@ -32,6 +32,11 @@ import shutil
import xml.dom.minidom import xml.dom.minidom
from xml.dom.minidom import Node from xml.dom.minidom import Node
#class Layout:
# def __init__(self, max):
# self.max = int(max)
# self.location = []
# for i in range(self.max + 1): self.location.append(None)
class Layout: class Layout:
def __init__(self, node): def __init__(self, node):
@ -42,7 +47,7 @@ class Layout:
self.height = int( node.getAttribute('height') ) self.height = int( node.getAttribute('height') )
self.location = [] self.location = []
self.location = map(lambda x: None, range(self.max+1)) # there must be a better way to do this? for i in range(self.max + 1): self.location.append(None)
for location_node in node.getElementsByTagName('location'): for location_node in node.getElementsByTagName('location'):
if location_node.getAttribute('seat') != "": if location_node.getAttribute('seat') != "":
@ -57,7 +62,7 @@ class Layout:
if hasattr(self, "common"): if hasattr(self, "common"):
temp = temp + " Common = (%d, %d)\n" % (self.common[0], self.common[1]) temp = temp + " Common = (%d, %d)\n" % (self.common[0], self.common[1])
temp = temp + " Locations = " temp = temp + " Locations = "
for i in xrange(1, len(self.location)): for i in range(1, len(self.location)):
temp = temp + "(%d,%d)" % self.location[i] temp = temp + "(%d,%d)" % self.location[i]
return temp + "\n" return temp + "\n"
@ -82,29 +87,20 @@ class Site:
self.layout = {} self.layout = {}
for layout_node in node.getElementsByTagName('layout'): for layout_node in node.getElementsByTagName('layout'):
max = int( layout_node.getAttribute('max') ) lo = Layout(layout_node)
lo = Layout(max)
lo.fav_seat = int( layout_node.getAttribute('fav_seat') )
lo.width = int( layout_node.getAttribute('width') )
lo.height = int( layout_node.getAttribute('height') )
for location_node in layout_node.getElementsByTagName('location'):
lo.location[int( location_node.getAttribute('seat') )] = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
self.layout[lo.max] = lo self.layout[lo.max] = lo
def __str__(self): def __str__(self):
temp = "Site = %s\n" % self.site_name temp = "Site = " + self.site_name + "\n"
for key in dir(self): for key in dir(self):
if key.startswith('__'): continue if key.startswith('__'): continue
if key == 'layout': continue if key == 'layout': continue
value = getattr(self, key) value = getattr(self, key)
if callable(value): continue if callable(value): continue
temp = "%s %s = %s\n" % (temp, key, str(value))
temp = temp + ' ' + key + " = " + str(value) + "\n" temp = temp + ' ' + key + " = " + str(value) + "\n"
for layout in self.layout: for layout in self.layout:
temp = "%s%s" % (temp, self.layout[layout]) temp = temp + "%s" % self.layout[layout]
return temp return temp
@ -145,10 +141,14 @@ class Game:
self.stats[stat.stat_name] = stat self.stats[stat.stat_name] = stat
def __str__(self): def __str__(self):
temp = "Game = %s\n db = %s\n rows = %d\n cols = %d\n aux = %s\n" % (self.game_name, self.db, self.rows, self.cols, self.aux) temp = "Game = " + self.game_name + "\n"
temp = temp + " db = %s\n" % self.db
temp = temp + " rows = %d\n" % self.rows
temp = temp + " cols = %d\n" % self.cols
temp = temp + " aux = %s\n" % self.aux
for stat in self.stats.keys(): for stat in self.stats.keys():
temp = "%s%s" % (temp, self.stats[stat]) temp = temp + "%s" % self.stats[stat]
return temp return temp
@ -412,7 +412,7 @@ class Config:
site_node = self.get_site_node(site_name) site_node = self.get_site_node(site_name)
layout_node = self.get_layout_node(site_node, max) layout_node = self.get_layout_node(site_node, max)
if layout_node == None: return if layout_node == None: return
for i in xrange(1, max + 1): for i in range(1, max + 1):
location_node = self.get_location_node(layout_node, i) location_node = self.get_location_node(layout_node, i)
location_node.setAttribute("x", str( locations[i-1][0] )) location_node.setAttribute("x", str( locations[i-1][0] ))
location_node.setAttribute("y", str( locations[i-1][1] )) location_node.setAttribute("y", str( locations[i-1][1] ))
@ -492,17 +492,35 @@ class Config:
def get_default_colors(self, site = "PokerStars"): def get_default_colors(self, site = "PokerStars"):
colors = {} colors = {}
colors['hudopacity'] = float(self.supported_sites[site].hudopacity) if self.supported_sites[site].hudopacity != "" else 0.90 if self.supported_sites[site].hudopacity == "":
colors['hudbgcolor'] = self.supported_sites[site].hudbgcolor if self.supported_sites[site].hudbgcolor != "" else "#FFFFFF" colors['hudopacity'] = 0.90
colors['hudfgcolor'] = self.supported_sites[site].hudfgcolor if self.supported_sites[site].hudfgcolor != "" else "#000000" else:
colors['hudopacity'] = float(self.supported_sites[site].hudopacity)
if self.supported_sites[site].hudbgcolor == "":
colors['hudbgcolor'] = "#FFFFFF"
else:
colors['hudbgcolor'] = self.supported_sites[site].hudbgcolor
if self.supported_sites[site].hudfgcolor == "":
colors['hudfgcolor'] = "#000000"
else:
colors['hudfgcolor'] = self.supported_sites[site].hudfgcolor
return colors return colors
def get_default_font(self, site = 'PokerStars'): def get_default_font(self, site = 'PokerStars'):
font = self.supported_sites[site].font if self.supported_sites[site].font != "" else "Sans" (font, font_size) = ("Sans", "8")
font_size = self.supported_sites[site].font_size if self.supported_sites[site].font != "" else "8" if self.supported_sites[site].font == "":
font = "Sans"
else:
font = self.supported_sites[site].font
if self.supported_sites[site].font_size == "":
font_size = "8"
else:
font_size = self.supported_sites[site].font_size
return (font, font_size) return (font, font_size)
def get_locations(self, site = "PokerStars", max = "8"): def get_locations(self, site = "PokerStars", max = "8"):
try: try:
locations = self.supported_sites[site].layout[max].location locations = self.supported_sites[site].layout[max].location
except: except:
@ -591,7 +609,7 @@ class Config:
def get_aux_parameters(self, name): def get_aux_parameters(self, name):
"""Gets a dict of mucked window parameters from the named mw.""" """Gets a dict of mucked window parameters from the named mw."""
param = {} param = {}
if name in self.aux_windows: if self.aux_windows.has_key(name):
for key in dir(self.aux_windows[name]): for key in dir(self.aux_windows[name]):
if key.startswith('__'): continue if key.startswith('__'): continue
value = getattr(self.aux_windows[name], key) value = getattr(self.aux_windows[name], key)
@ -604,7 +622,7 @@ class Config:
def get_game_parameters(self, name): def get_game_parameters(self, name):
"""Get the configuration parameters for the named game.""" """Get the configuration parameters for the named game."""
param = {} param = {}
if name in self.supported_games: if self.supported_games.has_key(name):
param['game_name'] = self.supported_games[name].game_name param['game_name'] = self.supported_games[name].game_name
param['db'] = self.supported_games[name].db param['db'] = self.supported_games[name].db
param['rows'] = self.supported_games[name].rows param['rows'] = self.supported_games[name].rows
@ -615,7 +633,7 @@ class Config:
def get_supported_games(self): def get_supported_games(self):
"""Get the list of supported games.""" """Get the list of supported games."""
sg = [] sg = []
for game in c.supported_games: for game in c.supported_games.keys():
sg.append(c.supported_games[game].game_name) sg.append(c.supported_games[game].game_name)
return sg return sg