Clean DerivedStats.py
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				|  | @ -117,693 +117,6 @@ class DerivedStats(): | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|     def assembleHudCache(self, hand): |     def assembleHudCache(self, hand): | ||||||
| #       # def generateHudCacheData(player_ids, base, category, action_types, allIns, actionTypeByNo |  | ||||||
| #       #                 ,winnings, totalWinnings, positions, actionTypes, actionAmounts, antes): |  | ||||||
| #       #"""calculates data for the HUD during import. IMPORTANT: if you change this method make |  | ||||||
| #       #   sure to also change the following storage method and table_viewer.prepare_data if necessary |  | ||||||
| #       #""" |  | ||||||
| #            #print "generateHudCacheData, len(player_ids)=", len(player_ids) |  | ||||||
| #            #setup subarrays of the result dictionary. |  | ||||||
| #            street0VPI=[] |  | ||||||
| #            street0Aggr=[] |  | ||||||
| #            street0_3BChance=[] |  | ||||||
| #            street0_3BDone=[] |  | ||||||
| #            street1Seen=[] |  | ||||||
| #            street2Seen=[] |  | ||||||
| #            street3Seen=[] |  | ||||||
| #            street4Seen=[] |  | ||||||
| #            sawShowdown=[] |  | ||||||
| #            street1Aggr=[] |  | ||||||
| #            street2Aggr=[] |  | ||||||
| #            street3Aggr=[] |  | ||||||
| #            street4Aggr=[] |  | ||||||
| #            otherRaisedStreet1=[] |  | ||||||
| #            otherRaisedStreet2=[] |  | ||||||
| #            otherRaisedStreet3=[] |  | ||||||
| #            otherRaisedStreet4=[] |  | ||||||
| #            foldToOtherRaisedStreet1=[] |  | ||||||
| #            foldToOtherRaisedStreet2=[] |  | ||||||
| #            foldToOtherRaisedStreet3=[] |  | ||||||
| #            foldToOtherRaisedStreet4=[] |  | ||||||
| #            wonWhenSeenStreet1=[] |  | ||||||
| # |  | ||||||
| #            wonAtSD=[] |  | ||||||
| #            stealAttemptChance=[] |  | ||||||
| #            stealAttempted=[] |  | ||||||
| #            hudDataPositions=[] |  | ||||||
| # |  | ||||||
| #            street0Calls=[] |  | ||||||
| #            street1Calls=[] |  | ||||||
| #            street2Calls=[] |  | ||||||
| #            street3Calls=[] |  | ||||||
| #            street4Calls=[] |  | ||||||
| #            street0Bets=[] |  | ||||||
| #            street1Bets=[] |  | ||||||
| #            street2Bets=[] |  | ||||||
| #            street3Bets=[] |  | ||||||
| #            street4Bets=[] |  | ||||||
| #            #street0Raises=[] |  | ||||||
| #            #street1Raises=[] |  | ||||||
| #            #street2Raises=[] |  | ||||||
| #            #street3Raises=[] |  | ||||||
| #            #street4Raises=[] |  | ||||||
| # |  | ||||||
| #            # Summary figures for hand table: |  | ||||||
| #            result={} |  | ||||||
| #            result['playersVpi']=0 |  | ||||||
| #            result['playersAtStreet1']=0 |  | ||||||
| #            result['playersAtStreet2']=0 |  | ||||||
| #            result['playersAtStreet3']=0 |  | ||||||
| #            result['playersAtStreet4']=0 |  | ||||||
| #            result['playersAtShowdown']=0 |  | ||||||
| #            result['street0Raises']=0 |  | ||||||
| #            result['street1Raises']=0 |  | ||||||
| #            result['street2Raises']=0 |  | ||||||
| #            result['street3Raises']=0 |  | ||||||
| #            result['street4Raises']=0 |  | ||||||
| #            result['street1Pot']=0 |  | ||||||
| #            result['street2Pot']=0 |  | ||||||
| #            result['street3Pot']=0 |  | ||||||
| #            result['street4Pot']=0 |  | ||||||
| #            result['showdownPot']=0 |  | ||||||
| # |  | ||||||
| #            firstPfRaiseByNo=-1 |  | ||||||
| #            firstPfRaiserId=-1 |  | ||||||
| #            firstPfRaiserNo=-1 |  | ||||||
| #            firstPfCallByNo=-1 |  | ||||||
| #            firstPfCallerId=-1 |  | ||||||
| # |  | ||||||
| #            for i, action in enumerate(actionTypeByNo[0]): |  | ||||||
| #                if action[1] == "bet": |  | ||||||
| #                    firstPfRaiseByNo = i |  | ||||||
| #                    firstPfRaiserId = action[0] |  | ||||||
| #                    for j, pid in enumerate(player_ids): |  | ||||||
| #                        if pid == firstPfRaiserId: |  | ||||||
| #                            firstPfRaiserNo = j |  | ||||||
| #                            break |  | ||||||
| #                    break |  | ||||||
| #            for i, action in enumerate(actionTypeByNo[0]): |  | ||||||
| #                if action[1] == "call": |  | ||||||
| #                    firstPfCallByNo = i |  | ||||||
| #                    firstPfCallerId = action[0] |  | ||||||
| #                    break |  | ||||||
| #            firstPlayId = firstPfCallerId |  | ||||||
| #            if firstPfRaiseByNo <> -1: |  | ||||||
| #                if firstPfRaiseByNo < firstPfCallByNo or firstPfCallByNo == -1: |  | ||||||
| #                    firstPlayId = firstPfRaiserId |  | ||||||
| # |  | ||||||
| # |  | ||||||
| #            cutoffId=-1 |  | ||||||
| #            buttonId=-1 |  | ||||||
| #            sbId=-1 |  | ||||||
| #            bbId=-1 |  | ||||||
| #            if base=="hold": |  | ||||||
| #                for player, pos in enumerate(positions): |  | ||||||
| #                    if pos == 1: |  | ||||||
| #                        cutoffId = player_ids[player] |  | ||||||
| #                    if pos == 0: |  | ||||||
| #                        buttonId = player_ids[player] |  | ||||||
| #                    if pos == 'S': |  | ||||||
| #                        sbId = player_ids[player] |  | ||||||
| #                    if pos == 'B': |  | ||||||
| #                        bbId = player_ids[player] |  | ||||||
| # |  | ||||||
| #            someoneStole=False |  | ||||||
| # |  | ||||||
| #            #run a loop for each player preparing the actual values that will be commited to SQL |  | ||||||
| #            for player in xrange(len(player_ids)): |  | ||||||
| #                #set default values |  | ||||||
| #                myStreet0VPI=False |  | ||||||
| #                myStreet0Aggr=False |  | ||||||
| #                myStreet0_3BChance=False |  | ||||||
| #                myStreet0_3BDone=False |  | ||||||
| #                myStreet1Seen=False |  | ||||||
| #                myStreet2Seen=False |  | ||||||
| #                myStreet3Seen=False |  | ||||||
| #                myStreet4Seen=False |  | ||||||
| #                mySawShowdown=False |  | ||||||
| #                myStreet1Aggr=False |  | ||||||
| #                myStreet2Aggr=False |  | ||||||
| #                myStreet3Aggr=False |  | ||||||
| #                myStreet4Aggr=False |  | ||||||
| #                myOtherRaisedStreet1=False |  | ||||||
| #                myOtherRaisedStreet2=False |  | ||||||
| #                myOtherRaisedStreet3=False |  | ||||||
| #                myOtherRaisedStreet4=False |  | ||||||
| #                myFoldToOtherRaisedStreet1=False |  | ||||||
| #                myFoldToOtherRaisedStreet2=False |  | ||||||
| #                myFoldToOtherRaisedStreet3=False |  | ||||||
| #                myFoldToOtherRaisedStreet4=False |  | ||||||
| #                myWonWhenSeenStreet1=0.0 |  | ||||||
| #                myWonAtSD=0.0 |  | ||||||
| #                myStealAttemptChance=False |  | ||||||
| #                myStealAttempted=False |  | ||||||
| #                myStreet0Calls=0 |  | ||||||
| #                myStreet1Calls=0 |  | ||||||
| #                myStreet2Calls=0 |  | ||||||
| #                myStreet3Calls=0 |  | ||||||
| #                myStreet4Calls=0 |  | ||||||
| #                myStreet0Bets=0 |  | ||||||
| #                myStreet1Bets=0 |  | ||||||
| #                myStreet2Bets=0 |  | ||||||
| #                myStreet3Bets=0 |  | ||||||
| #                myStreet4Bets=0 |  | ||||||
| #                #myStreet0Raises=0 |  | ||||||
| #                #myStreet1Raises=0 |  | ||||||
| #                #myStreet2Raises=0 |  | ||||||
| #                #myStreet3Raises=0 |  | ||||||
| #                #myStreet4Raises=0 |  | ||||||
| # |  | ||||||
| #                #calculate VPIP and PFR |  | ||||||
| #                street=0 |  | ||||||
| #                heroPfRaiseCount=0 |  | ||||||
| #                for currentAction in action_types[street][player]: # finally individual actions |  | ||||||
| #                    if currentAction == "bet": |  | ||||||
| #                        myStreet0Aggr = True |  | ||||||
| #                    if currentAction == "bet" or currentAction == "call": |  | ||||||
| #                        myStreet0VPI = True |  | ||||||
| # |  | ||||||
| #                if myStreet0VPI: |  | ||||||
| #                    result['playersVpi'] += 1 |  | ||||||
| #                myStreet0Calls = action_types[street][player].count('call') |  | ||||||
| #                myStreet0Bets = action_types[street][player].count('bet') |  | ||||||
| #                # street0Raises = action_types[street][player].count('raise')  bet count includes raises for now |  | ||||||
| #                result['street0Raises'] += myStreet0Bets |  | ||||||
| # |  | ||||||
| #                #PF3BChance and PF3B |  | ||||||
| #                pfFold=-1 |  | ||||||
| #                pfRaise=-1 |  | ||||||
| #                if firstPfRaiseByNo != -1: |  | ||||||
| #                    for i, actionType in enumerate(actionTypeByNo[0]): |  | ||||||
| #                        if actionType[0] == player_ids[player]: |  | ||||||
| #                            if actionType[1] == "bet" and pfRaise == -1 and i > firstPfRaiseByNo: |  | ||||||
| #                                pfRaise = i |  | ||||||
| #                            if actionType[1] == "fold" and pfFold == -1: |  | ||||||
| #                                pfFold = i |  | ||||||
| #                    if pfFold == -1 or pfFold > firstPfRaiseByNo: |  | ||||||
| #                        myStreet0_3BChance = True |  | ||||||
| #                        if pfRaise > firstPfRaiseByNo: |  | ||||||
| #                            myStreet0_3BDone = True |  | ||||||
| # |  | ||||||
| #                #steal calculations |  | ||||||
| #                if base=="hold": |  | ||||||
| #                    if len(player_ids)>=3: # no point otherwise  # was 5, use 3 to match pokertracker definition |  | ||||||
| #                        if positions[player]==1: |  | ||||||
| #                            if      firstPfRaiserId==player_ids[player] \ |  | ||||||
| #                               and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo): |  | ||||||
| #                                myStealAttempted=True |  | ||||||
| #                                myStealAttemptChance=True |  | ||||||
| #                            if firstPlayId==cutoffId or firstPlayId==buttonId or firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1: |  | ||||||
| #                                myStealAttemptChance=True |  | ||||||
| #                        if positions[player]==0: |  | ||||||
| #                            if      firstPfRaiserId==player_ids[player] \ |  | ||||||
| #                               and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo): |  | ||||||
| #                                myStealAttempted=True |  | ||||||
| #                                myStealAttemptChance=True |  | ||||||
| #                            if firstPlayId==buttonId or firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1: |  | ||||||
| #                                myStealAttemptChance=True |  | ||||||
| #                        if positions[player]=='S': |  | ||||||
| #                            if      firstPfRaiserId==player_ids[player] \ |  | ||||||
| #                               and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo): |  | ||||||
| #                                myStealAttempted=True |  | ||||||
| #                                myStealAttemptChance=True |  | ||||||
| #                            if firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1: |  | ||||||
| #                                myStealAttemptChance=True |  | ||||||
| #                        if positions[player]=='B': |  | ||||||
| #                            pass |  | ||||||
| # |  | ||||||
| #                        if myStealAttempted: |  | ||||||
| #                            someoneStole=True |  | ||||||
| # |  | ||||||
| # |  | ||||||
| #                #calculate saw* values |  | ||||||
| #                isAllIn = False |  | ||||||
| #                if any(i for i in allIns[0][player]): |  | ||||||
| #                    isAllIn = True |  | ||||||
| #                if (len(action_types[1][player])>0 or isAllIn): |  | ||||||
| #                    myStreet1Seen = True |  | ||||||
| # |  | ||||||
| #                    if any(i for i in allIns[1][player]): |  | ||||||
| #                        isAllIn = True |  | ||||||
| #                    if (len(action_types[2][player])>0 or isAllIn): |  | ||||||
| #                        myStreet2Seen = True |  | ||||||
| # |  | ||||||
| #                        if any(i for i in allIns[2][player]): |  | ||||||
| #                            isAllIn = True |  | ||||||
| #                        if (len(action_types[3][player])>0 or isAllIn): |  | ||||||
| #                            myStreet3Seen = True |  | ||||||
| # |  | ||||||
| #                            #print "base:", base |  | ||||||
| #                            if base=="hold": |  | ||||||
| #                                mySawShowdown = True |  | ||||||
| #                                if any(actiontype == "fold" for actiontype in action_types[3][player]): |  | ||||||
| #                                    mySawShowdown = False |  | ||||||
| #                            else: |  | ||||||
| #                                #print "in else" |  | ||||||
| #                                if any(i for i in allIns[3][player]): |  | ||||||
| #                                    isAllIn = True |  | ||||||
| #                                if (len(action_types[4][player])>0 or isAllIn): |  | ||||||
| #                                    #print "in if" |  | ||||||
| #                                    myStreet4Seen = True |  | ||||||
| # |  | ||||||
| #                                    mySawShowdown = True |  | ||||||
| #                                    if any(actiontype == "fold" for actiontype in action_types[4][player]): |  | ||||||
| #                                        mySawShowdown = False |  | ||||||
| # |  | ||||||
| #                if myStreet1Seen: |  | ||||||
| #                    result['playersAtStreet1'] += 1 |  | ||||||
| #                if myStreet2Seen: |  | ||||||
| #                    result['playersAtStreet2'] += 1 |  | ||||||
| #                if myStreet3Seen: |  | ||||||
| #                    result['playersAtStreet3'] += 1 |  | ||||||
| #                if myStreet4Seen: |  | ||||||
| #                    result['playersAtStreet4'] += 1 |  | ||||||
| #                if mySawShowdown: |  | ||||||
| #                    result['playersAtShowdown'] += 1 |  | ||||||
| # |  | ||||||
| #                #flop stuff |  | ||||||
| #                street=1 |  | ||||||
| #                if myStreet1Seen: |  | ||||||
| #                    if any(actiontype == "bet" for actiontype in action_types[street][player]): |  | ||||||
| #                        myStreet1Aggr = True |  | ||||||
| # |  | ||||||
| #                    myStreet1Calls = action_types[street][player].count('call') |  | ||||||
| #                    myStreet1Bets = action_types[street][player].count('bet') |  | ||||||
| #                    # street1Raises = action_types[street][player].count('raise')  bet count includes raises for now |  | ||||||
| #                    result['street1Raises'] += myStreet1Bets |  | ||||||
| # |  | ||||||
| #                    for otherPlayer in xrange(len(player_ids)): |  | ||||||
| #                        if player==otherPlayer: |  | ||||||
| #                            pass |  | ||||||
| #                        else: |  | ||||||
| #                            for countOther in xrange(len(action_types[street][otherPlayer])): |  | ||||||
| #                                if action_types[street][otherPlayer][countOther]=="bet": |  | ||||||
| #                                    myOtherRaisedStreet1=True |  | ||||||
| #                                    for countOtherFold in xrange(len(action_types[street][player])): |  | ||||||
| #                                        if action_types[street][player][countOtherFold]=="fold": |  | ||||||
| #                                            myFoldToOtherRaisedStreet1=True |  | ||||||
| # |  | ||||||
| #                #turn stuff - copy of flop with different vars |  | ||||||
| #                street=2 |  | ||||||
| #                if myStreet2Seen: |  | ||||||
| #                    if any(actiontype == "bet" for actiontype in action_types[street][player]): |  | ||||||
| #                        myStreet2Aggr = True |  | ||||||
| # |  | ||||||
| #                    myStreet2Calls = action_types[street][player].count('call') |  | ||||||
| #                    myStreet2Bets = action_types[street][player].count('bet') |  | ||||||
| #                    # street2Raises = action_types[street][player].count('raise')  bet count includes raises for now |  | ||||||
| #                    result['street2Raises'] += myStreet2Bets |  | ||||||
| # |  | ||||||
| #                    for otherPlayer in xrange(len(player_ids)): |  | ||||||
| #                        if player==otherPlayer: |  | ||||||
| #                            pass |  | ||||||
| #                        else: |  | ||||||
| #                            for countOther in xrange(len(action_types[street][otherPlayer])): |  | ||||||
| #                                if action_types[street][otherPlayer][countOther]=="bet": |  | ||||||
| #                                    myOtherRaisedStreet2=True |  | ||||||
| #                                    for countOtherFold in xrange(len(action_types[street][player])): |  | ||||||
| #                                        if action_types[street][player][countOtherFold]=="fold": |  | ||||||
| #                                            myFoldToOtherRaisedStreet2=True |  | ||||||
| # |  | ||||||
| #                #river stuff - copy of flop with different vars |  | ||||||
| #                street=3 |  | ||||||
| #                if myStreet3Seen: |  | ||||||
| #                    if any(actiontype == "bet" for actiontype in action_types[street][player]): |  | ||||||
| #                            myStreet3Aggr = True |  | ||||||
| # |  | ||||||
| #                    myStreet3Calls = action_types[street][player].count('call') |  | ||||||
| #                    myStreet3Bets = action_types[street][player].count('bet') |  | ||||||
| #                    # street3Raises = action_types[street][player].count('raise')  bet count includes raises for now |  | ||||||
| #                    result['street3Raises'] += myStreet3Bets |  | ||||||
| # |  | ||||||
| #                    for otherPlayer in xrange(len(player_ids)): |  | ||||||
| #                        if player==otherPlayer: |  | ||||||
| #                            pass |  | ||||||
| #                        else: |  | ||||||
| #                            for countOther in xrange(len(action_types[street][otherPlayer])): |  | ||||||
| #                                if action_types[street][otherPlayer][countOther]=="bet": |  | ||||||
| #                                    myOtherRaisedStreet3=True |  | ||||||
| #                                    for countOtherFold in xrange(len(action_types[street][player])): |  | ||||||
| #                                        if action_types[street][player][countOtherFold]=="fold": |  | ||||||
| #                                            myFoldToOtherRaisedStreet3=True |  | ||||||
| # |  | ||||||
| #                #stud river stuff - copy of flop with different vars |  | ||||||
| #                street=4 |  | ||||||
| #                if myStreet4Seen: |  | ||||||
| #                    if any(actiontype == "bet" for actiontype in action_types[street][player]): |  | ||||||
| #                        myStreet4Aggr=True |  | ||||||
| # |  | ||||||
| #                    myStreet4Calls = action_types[street][player].count('call') |  | ||||||
| #                    myStreet4Bets = action_types[street][player].count('bet') |  | ||||||
| #                    # street4Raises = action_types[street][player].count('raise')  bet count includes raises for now |  | ||||||
| #                    result['street4Raises'] += myStreet4Bets |  | ||||||
| # |  | ||||||
| #                    for otherPlayer in xrange(len(player_ids)): |  | ||||||
| #                        if player==otherPlayer: |  | ||||||
| #                            pass |  | ||||||
| #                        else: |  | ||||||
| #                            for countOther in xrange(len(action_types[street][otherPlayer])): |  | ||||||
| #                                if action_types[street][otherPlayer][countOther]=="bet": |  | ||||||
| #                                    myOtherRaisedStreet4=True |  | ||||||
| #                                    for countOtherFold in xrange(len(action_types[street][player])): |  | ||||||
| #                                        if action_types[street][player][countOtherFold]=="fold": |  | ||||||
| #                                            myFoldToOtherRaisedStreet4=True |  | ||||||
| # |  | ||||||
| #                if winnings[player] != 0: |  | ||||||
| #                    if myStreet1Seen: |  | ||||||
| #                        myWonWhenSeenStreet1 = winnings[player] / float(totalWinnings) |  | ||||||
| #                        if mySawShowdown: |  | ||||||
| #                            myWonAtSD=myWonWhenSeenStreet1 |  | ||||||
| # |  | ||||||
| #                #add each value to the appropriate array |  | ||||||
| #                street0VPI.append(myStreet0VPI) |  | ||||||
| #                street0Aggr.append(myStreet0Aggr) |  | ||||||
| #                street0_3BChance.append(myStreet0_3BChance) |  | ||||||
| #                street0_3BDone.append(myStreet0_3BDone) |  | ||||||
| #                street1Seen.append(myStreet1Seen) |  | ||||||
| #                street2Seen.append(myStreet2Seen) |  | ||||||
| #                street3Seen.append(myStreet3Seen) |  | ||||||
| #                street4Seen.append(myStreet4Seen) |  | ||||||
| #                sawShowdown.append(mySawShowdown) |  | ||||||
| #                street1Aggr.append(myStreet1Aggr) |  | ||||||
| #                street2Aggr.append(myStreet2Aggr) |  | ||||||
| #                street3Aggr.append(myStreet3Aggr) |  | ||||||
| #                street4Aggr.append(myStreet4Aggr) |  | ||||||
| #                otherRaisedStreet1.append(myOtherRaisedStreet1) |  | ||||||
| #                otherRaisedStreet2.append(myOtherRaisedStreet2) |  | ||||||
| #                otherRaisedStreet3.append(myOtherRaisedStreet3) |  | ||||||
| #                otherRaisedStreet4.append(myOtherRaisedStreet4) |  | ||||||
| #                foldToOtherRaisedStreet1.append(myFoldToOtherRaisedStreet1) |  | ||||||
| #                foldToOtherRaisedStreet2.append(myFoldToOtherRaisedStreet2) |  | ||||||
| #                foldToOtherRaisedStreet3.append(myFoldToOtherRaisedStreet3) |  | ||||||
| #                foldToOtherRaisedStreet4.append(myFoldToOtherRaisedStreet4) |  | ||||||
| #                wonWhenSeenStreet1.append(myWonWhenSeenStreet1) |  | ||||||
| #                wonAtSD.append(myWonAtSD) |  | ||||||
| #                stealAttemptChance.append(myStealAttemptChance) |  | ||||||
| #                stealAttempted.append(myStealAttempted) |  | ||||||
| #                if base=="hold": |  | ||||||
| #                    pos=positions[player] |  | ||||||
| #                    if pos=='B': |  | ||||||
| #                        hudDataPositions.append('B') |  | ||||||
| #                    elif pos=='S': |  | ||||||
| #                        hudDataPositions.append('S') |  | ||||||
| #                    elif pos==0: |  | ||||||
| #                        hudDataPositions.append('D') |  | ||||||
| #                    elif pos==1: |  | ||||||
| #                        hudDataPositions.append('C') |  | ||||||
| #                    elif pos>=2 and pos<=4: |  | ||||||
| #                        hudDataPositions.append('M') |  | ||||||
| #                    elif pos>=5 and pos<=8: |  | ||||||
| #                        hudDataPositions.append('E') |  | ||||||
| #                    ### RHH Added this elif to handle being a dead hand before the BB (pos==9) |  | ||||||
| #                    elif pos==9: |  | ||||||
| #                        hudDataPositions.append('X') |  | ||||||
| #                    else: |  | ||||||
| #                        raise FpdbError("invalid position") |  | ||||||
| #                elif base=="stud": |  | ||||||
| #                    #todo: stud positions and steals |  | ||||||
| #                    pass |  | ||||||
| # |  | ||||||
| #                street0Calls.append(myStreet0Calls) |  | ||||||
| #                street1Calls.append(myStreet1Calls) |  | ||||||
| #                street2Calls.append(myStreet2Calls) |  | ||||||
| #                street3Calls.append(myStreet3Calls) |  | ||||||
| #                street4Calls.append(myStreet4Calls) |  | ||||||
| #                street0Bets.append(myStreet0Bets) |  | ||||||
| #                street1Bets.append(myStreet1Bets) |  | ||||||
| #                street2Bets.append(myStreet2Bets) |  | ||||||
| #                street3Bets.append(myStreet3Bets) |  | ||||||
| #                street4Bets.append(myStreet4Bets) |  | ||||||
| #                #street0Raises.append(myStreet0Raises) |  | ||||||
| #                #street1Raises.append(myStreet1Raises) |  | ||||||
| #                #street2Raises.append(myStreet2Raises) |  | ||||||
| #                #street3Raises.append(myStreet3Raises) |  | ||||||
| #                #street4Raises.append(myStreet4Raises) |  | ||||||
| # |  | ||||||
| #            #add each array to the to-be-returned dictionary |  | ||||||
| #            result['street0VPI']=street0VPI |  | ||||||
| #            result['street0Aggr']=street0Aggr |  | ||||||
| #            result['street0_3BChance']=street0_3BChance |  | ||||||
| #            result['street0_3BDone']=street0_3BDone |  | ||||||
| #            result['street1Seen']=street1Seen |  | ||||||
| #            result['street2Seen']=street2Seen |  | ||||||
| #            result['street3Seen']=street3Seen |  | ||||||
| #            result['street4Seen']=street4Seen |  | ||||||
| #            result['sawShowdown']=sawShowdown |  | ||||||
| # |  | ||||||
| #            result['street1Aggr']=street1Aggr |  | ||||||
| #            result['otherRaisedStreet1']=otherRaisedStreet1 |  | ||||||
| #            result['foldToOtherRaisedStreet1']=foldToOtherRaisedStreet1 |  | ||||||
| #            result['street2Aggr']=street2Aggr |  | ||||||
| #            result['otherRaisedStreet2']=otherRaisedStreet2 |  | ||||||
| #            result['foldToOtherRaisedStreet2']=foldToOtherRaisedStreet2 |  | ||||||
| #            result['street3Aggr']=street3Aggr |  | ||||||
| #            result['otherRaisedStreet3']=otherRaisedStreet3 |  | ||||||
| #            result['foldToOtherRaisedStreet3']=foldToOtherRaisedStreet3 |  | ||||||
| #            result['street4Aggr']=street4Aggr |  | ||||||
| #            result['otherRaisedStreet4']=otherRaisedStreet4 |  | ||||||
| #            result['foldToOtherRaisedStreet4']=foldToOtherRaisedStreet4 |  | ||||||
| #            result['wonWhenSeenStreet1']=wonWhenSeenStreet1 |  | ||||||
| #            result['wonAtSD']=wonAtSD |  | ||||||
| #            result['stealAttemptChance']=stealAttemptChance |  | ||||||
| #            result['stealAttempted']=stealAttempted |  | ||||||
| #            result['street0Calls']=street0Calls |  | ||||||
| #            result['street1Calls']=street1Calls |  | ||||||
| #            result['street2Calls']=street2Calls |  | ||||||
| #            result['street3Calls']=street3Calls |  | ||||||
| #            result['street4Calls']=street4Calls |  | ||||||
| #            result['street0Bets']=street0Bets |  | ||||||
| #            result['street1Bets']=street1Bets |  | ||||||
| #            result['street2Bets']=street2Bets |  | ||||||
| #            result['street3Bets']=street3Bets |  | ||||||
| #            result['street4Bets']=street4Bets |  | ||||||
| #            #result['street0Raises']=street0Raises |  | ||||||
| #            #result['street1Raises']=street1Raises |  | ||||||
| #            #result['street2Raises']=street2Raises |  | ||||||
| #            #result['street3Raises']=street3Raises |  | ||||||
| #            #result['street4Raises']=street4Raises |  | ||||||
| # |  | ||||||
| #            #now the various steal values |  | ||||||
| #            foldBbToStealChance=[] |  | ||||||
| #            foldedBbToSteal=[] |  | ||||||
| #            foldSbToStealChance=[] |  | ||||||
| #            foldedSbToSteal=[] |  | ||||||
| #            for player in xrange(len(player_ids)): |  | ||||||
| #                myFoldBbToStealChance=False |  | ||||||
| #                myFoldedBbToSteal=False |  | ||||||
| #                myFoldSbToStealChance=False |  | ||||||
| #                myFoldedSbToSteal=False |  | ||||||
| # |  | ||||||
| #                if base=="hold": |  | ||||||
| #                    if someoneStole and (positions[player]=='B' or positions[player]=='S') and firstPfRaiserId!=player_ids[player]: |  | ||||||
| #                        street=0 |  | ||||||
| #                        for count in xrange(len(action_types[street][player])):#individual actions |  | ||||||
| #                            if positions[player]=='B': |  | ||||||
| #                                myFoldBbToStealChance=True |  | ||||||
| #                                if action_types[street][player][count]=="fold": |  | ||||||
| #                                    myFoldedBbToSteal=True |  | ||||||
| #                            if positions[player]=='S': |  | ||||||
| #                                myFoldSbToStealChance=True |  | ||||||
| #                                if action_types[street][player][count]=="fold": |  | ||||||
| #                                    myFoldedSbToSteal=True |  | ||||||
| # |  | ||||||
| # |  | ||||||
| #                foldBbToStealChance.append(myFoldBbToStealChance) |  | ||||||
| #                foldedBbToSteal.append(myFoldedBbToSteal) |  | ||||||
| #                foldSbToStealChance.append(myFoldSbToStealChance) |  | ||||||
| #                foldedSbToSteal.append(myFoldedSbToSteal) |  | ||||||
| #            result['foldBbToStealChance']=foldBbToStealChance |  | ||||||
| #            result['foldedBbToSteal']=foldedBbToSteal |  | ||||||
| #            result['foldSbToStealChance']=foldSbToStealChance |  | ||||||
| #            result['foldedSbToSteal']=foldedSbToSteal |  | ||||||
| # |  | ||||||
| #            #now CB |  | ||||||
| #            street1CBChance=[] |  | ||||||
| #            street1CBDone=[] |  | ||||||
| #            didStreet1CB=[] |  | ||||||
| #            for player in xrange(len(player_ids)): |  | ||||||
| #                myStreet1CBChance=False |  | ||||||
| #                myStreet1CBDone=False |  | ||||||
| # |  | ||||||
| #                if street0VPI[player]: |  | ||||||
| #                    myStreet1CBChance=True |  | ||||||
| #                    if street1Aggr[player]: |  | ||||||
| #                        myStreet1CBDone=True |  | ||||||
| #                        didStreet1CB.append(player_ids[player]) |  | ||||||
| # |  | ||||||
| #                street1CBChance.append(myStreet1CBChance) |  | ||||||
| #                street1CBDone.append(myStreet1CBDone) |  | ||||||
| #            result['street1CBChance']=street1CBChance |  | ||||||
| #            result['street1CBDone']=street1CBDone |  | ||||||
| # |  | ||||||
| #            #now 2B |  | ||||||
| #            street2CBChance=[] |  | ||||||
| #            street2CBDone=[] |  | ||||||
| #            didStreet2CB=[] |  | ||||||
| #            for player in xrange(len(player_ids)): |  | ||||||
| #                myStreet2CBChance=False |  | ||||||
| #                myStreet2CBDone=False |  | ||||||
| # |  | ||||||
| #                if street1CBDone[player]: |  | ||||||
| #                    myStreet2CBChance=True |  | ||||||
| #                    if street2Aggr[player]: |  | ||||||
| #                        myStreet2CBDone=True |  | ||||||
| #                        didStreet2CB.append(player_ids[player]) |  | ||||||
| # |  | ||||||
| #                street2CBChance.append(myStreet2CBChance) |  | ||||||
| #                street2CBDone.append(myStreet2CBDone) |  | ||||||
| #            result['street2CBChance']=street2CBChance |  | ||||||
| #            result['street2CBDone']=street2CBDone |  | ||||||
| # |  | ||||||
| #            #now 3B |  | ||||||
| #            street3CBChance=[] |  | ||||||
| #            street3CBDone=[] |  | ||||||
| #            didStreet3CB=[] |  | ||||||
| #            for player in xrange(len(player_ids)): |  | ||||||
| #                myStreet3CBChance=False |  | ||||||
| #                myStreet3CBDone=False |  | ||||||
| # |  | ||||||
| #                if street2CBDone[player]: |  | ||||||
| #                    myStreet3CBChance=True |  | ||||||
| #                    if street3Aggr[player]: |  | ||||||
| #                        myStreet3CBDone=True |  | ||||||
| #                        didStreet3CB.append(player_ids[player]) |  | ||||||
| # |  | ||||||
| #                street3CBChance.append(myStreet3CBChance) |  | ||||||
| #                street3CBDone.append(myStreet3CBDone) |  | ||||||
| #            result['street3CBChance']=street3CBChance |  | ||||||
| #            result['street3CBDone']=street3CBDone |  | ||||||
| # |  | ||||||
| #            #and 4B |  | ||||||
| #            street4CBChance=[] |  | ||||||
| #            street4CBDone=[] |  | ||||||
| #            didStreet4CB=[] |  | ||||||
| #            for player in xrange(len(player_ids)): |  | ||||||
| #                myStreet4CBChance=False |  | ||||||
| #                myStreet4CBDone=False |  | ||||||
| # |  | ||||||
| #                if street3CBDone[player]: |  | ||||||
| #                    myStreet4CBChance=True |  | ||||||
| #                    if street4Aggr[player]: |  | ||||||
| #                        myStreet4CBDone=True |  | ||||||
| #                        didStreet4CB.append(player_ids[player]) |  | ||||||
| # |  | ||||||
| #                street4CBChance.append(myStreet4CBChance) |  | ||||||
| #                street4CBDone.append(myStreet4CBDone) |  | ||||||
| #            result['street4CBChance']=street4CBChance |  | ||||||
| #            result['street4CBDone']=street4CBDone |  | ||||||
| # |  | ||||||
| # |  | ||||||
| #            result['position']=hudDataPositions |  | ||||||
| # |  | ||||||
| #            foldToStreet1CBChance=[] |  | ||||||
| #            foldToStreet1CBDone=[] |  | ||||||
| #            foldToStreet2CBChance=[] |  | ||||||
| #            foldToStreet2CBDone=[] |  | ||||||
| #            foldToStreet3CBChance=[] |  | ||||||
| #            foldToStreet3CBDone=[] |  | ||||||
| #            foldToStreet4CBChance=[] |  | ||||||
| #            foldToStreet4CBDone=[] |  | ||||||
| # |  | ||||||
| #            for player in xrange(len(player_ids)): |  | ||||||
| #                myFoldToStreet1CBChance=False |  | ||||||
| #                myFoldToStreet1CBDone=False |  | ||||||
| #                foldToStreet1CBChance.append(myFoldToStreet1CBChance) |  | ||||||
| #                foldToStreet1CBDone.append(myFoldToStreet1CBDone) |  | ||||||
| # |  | ||||||
| #                myFoldToStreet2CBChance=False |  | ||||||
| #                myFoldToStreet2CBDone=False |  | ||||||
| #                foldToStreet2CBChance.append(myFoldToStreet2CBChance) |  | ||||||
| #                foldToStreet2CBDone.append(myFoldToStreet2CBDone) |  | ||||||
| # |  | ||||||
| #                myFoldToStreet3CBChance=False |  | ||||||
| #                myFoldToStreet3CBDone=False |  | ||||||
| #                foldToStreet3CBChance.append(myFoldToStreet3CBChance) |  | ||||||
| #                foldToStreet3CBDone.append(myFoldToStreet3CBDone) |  | ||||||
| # |  | ||||||
| #                myFoldToStreet4CBChance=False |  | ||||||
| #                myFoldToStreet4CBDone=False |  | ||||||
| #                foldToStreet4CBChance.append(myFoldToStreet4CBChance) |  | ||||||
| #                foldToStreet4CBDone.append(myFoldToStreet4CBDone) |  | ||||||
| # |  | ||||||
| #            if len(didStreet1CB)>=1: |  | ||||||
| #                generateFoldToCB(1, player_ids, didStreet1CB, street1CBDone, foldToStreet1CBChance, foldToStreet1CBDone, actionTypeByNo) |  | ||||||
| # |  | ||||||
| #                if len(didStreet2CB)>=1: |  | ||||||
| #                    generateFoldToCB(2, player_ids, didStreet2CB, street2CBDone, foldToStreet2CBChance, foldToStreet2CBDone, actionTypeByNo) |  | ||||||
| # |  | ||||||
| #                    if len(didStreet3CB)>=1: |  | ||||||
| #                        generateFoldToCB(3, player_ids, didStreet3CB, street3CBDone, foldToStreet3CBChance, foldToStreet3CBDone, actionTypeByNo) |  | ||||||
| # |  | ||||||
| #                        if len(didStreet4CB)>=1: |  | ||||||
| #                            generateFoldToCB(4, player_ids, didStreet4CB, street4CBDone, foldToStreet4CBChance, foldToStreet4CBDone, actionTypeByNo) |  | ||||||
| # |  | ||||||
| #            result['foldToStreet1CBChance']=foldToStreet1CBChance |  | ||||||
| #            result['foldToStreet1CBDone']=foldToStreet1CBDone |  | ||||||
| #            result['foldToStreet2CBChance']=foldToStreet2CBChance |  | ||||||
| #            result['foldToStreet2CBDone']=foldToStreet2CBDone |  | ||||||
| #            result['foldToStreet3CBChance']=foldToStreet3CBChance |  | ||||||
| #            result['foldToStreet3CBDone']=foldToStreet3CBDone |  | ||||||
| #            result['foldToStreet4CBChance']=foldToStreet4CBChance |  | ||||||
| #            result['foldToStreet4CBDone']=foldToStreet4CBDone |  | ||||||
| # |  | ||||||
| # |  | ||||||
| #            totalProfit=[] |  | ||||||
| # |  | ||||||
| #            street1CheckCallRaiseChance=[] |  | ||||||
| #            street1CheckCallRaiseDone=[] |  | ||||||
| #            street2CheckCallRaiseChance=[] |  | ||||||
| #            street2CheckCallRaiseDone=[] |  | ||||||
| #            street3CheckCallRaiseChance=[] |  | ||||||
| #            street3CheckCallRaiseDone=[] |  | ||||||
| #            street4CheckCallRaiseChance=[] |  | ||||||
| #            street4CheckCallRaiseDone=[] |  | ||||||
| #            #print "b4 totprof calc, len(playerIds)=", len(player_ids) |  | ||||||
| #            for pl in xrange(len(player_ids)): |  | ||||||
| #                #print "pl=", pl |  | ||||||
| #                myTotalProfit=winnings[pl]  # still need to deduct other costs |  | ||||||
| #                if antes: |  | ||||||
| #                    myTotalProfit=winnings[pl] - antes[pl] |  | ||||||
| #                for i in xrange(len(actionTypes)): #iterate through streets |  | ||||||
| #                    #for j in xrange(len(actionTypes[i])): #iterate through names (using pl loop above) |  | ||||||
| #                        for k in xrange(len(actionTypes[i][pl])): #iterate through individual actions of that player on that street |  | ||||||
| #                            myTotalProfit -= actionAmounts[i][pl][k] |  | ||||||
| # |  | ||||||
| #                myStreet1CheckCallRaiseChance=False |  | ||||||
| #                myStreet1CheckCallRaiseDone=False |  | ||||||
| #                myStreet2CheckCallRaiseChance=False |  | ||||||
| #                myStreet2CheckCallRaiseDone=False |  | ||||||
| #                myStreet3CheckCallRaiseChance=False |  | ||||||
| #                myStreet3CheckCallRaiseDone=False |  | ||||||
| #                myStreet4CheckCallRaiseChance=False |  | ||||||
| #                myStreet4CheckCallRaiseDone=False |  | ||||||
| # |  | ||||||
| #                #print "myTotalProfit=", myTotalProfit |  | ||||||
| #                totalProfit.append(myTotalProfit) |  | ||||||
| #                #print "totalProfit[]=", totalProfit |  | ||||||
| # |  | ||||||
| #                street1CheckCallRaiseChance.append(myStreet1CheckCallRaiseChance) |  | ||||||
| #                street1CheckCallRaiseDone.append(myStreet1CheckCallRaiseDone) |  | ||||||
| #                street2CheckCallRaiseChance.append(myStreet2CheckCallRaiseChance) |  | ||||||
| #                street2CheckCallRaiseDone.append(myStreet2CheckCallRaiseDone) |  | ||||||
| #                street3CheckCallRaiseChance.append(myStreet3CheckCallRaiseChance) |  | ||||||
| #                street3CheckCallRaiseDone.append(myStreet3CheckCallRaiseDone) |  | ||||||
| #                street4CheckCallRaiseChance.append(myStreet4CheckCallRaiseChance) |  | ||||||
| #                street4CheckCallRaiseDone.append(myStreet4CheckCallRaiseDone) |  | ||||||
| # |  | ||||||
| #            result['totalProfit']=totalProfit |  | ||||||
| #            #print "res[totalProfit]=", result['totalProfit'] |  | ||||||
| # |  | ||||||
| #            result['street1CheckCallRaiseChance']=street1CheckCallRaiseChance |  | ||||||
| #            result['street1CheckCallRaiseDone']=street1CheckCallRaiseDone |  | ||||||
| #            result['street2CheckCallRaiseChance']=street2CheckCallRaiseChance |  | ||||||
| #            result['street2CheckCallRaiseDone']=street2CheckCallRaiseDone |  | ||||||
| #            result['street3CheckCallRaiseChance']=street3CheckCallRaiseChance |  | ||||||
| #            result['street3CheckCallRaiseDone']=street3CheckCallRaiseDone |  | ||||||
| #            result['street4CheckCallRaiseChance']=street4CheckCallRaiseChance |  | ||||||
| #            result['street4CheckCallRaiseDone']=street4CheckCallRaiseDone |  | ||||||
| #            return result |  | ||||||
| #        #end def generateHudCacheData |  | ||||||
|         pass |         pass | ||||||
| 
 | 
 | ||||||
|     def vpip(self, hand): |     def vpip(self, hand): | ||||||
|  |  | ||||||
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		Reference in New Issue
	
	Block a user