From 5ba4dbb0e7c5871d4ec3b08a132a20c40934d87d Mon Sep 17 00:00:00 2001 From: Worros Date: Thu, 19 Nov 2009 17:54:00 +0800 Subject: [PATCH] Clean DerivedStats.py --- pyfpdb/DerivedStats.py | 687 ----------------------------------------- 1 file changed, 687 deletions(-) diff --git a/pyfpdb/DerivedStats.py b/pyfpdb/DerivedStats.py index 4b48f618..43220c4b 100644 --- a/pyfpdb/DerivedStats.py +++ b/pyfpdb/DerivedStats.py @@ -117,693 +117,6 @@ class DerivedStats(): def assembleHudCache(self, hand): -# # def generateHudCacheData(player_ids, base, category, action_types, allIns, actionTypeByNo -# # ,winnings, totalWinnings, positions, actionTypes, actionAmounts, antes): -# #"""calculates data for the HUD during import. IMPORTANT: if you change this method make -# # sure to also change the following storage method and table_viewer.prepare_data if necessary -# #""" -# #print "generateHudCacheData, len(player_ids)=", len(player_ids) -# #setup subarrays of the result dictionary. -# street0VPI=[] -# street0Aggr=[] -# street0_3BChance=[] -# street0_3BDone=[] -# street1Seen=[] -# street2Seen=[] -# street3Seen=[] -# street4Seen=[] -# sawShowdown=[] -# street1Aggr=[] -# street2Aggr=[] -# street3Aggr=[] -# street4Aggr=[] -# otherRaisedStreet1=[] -# otherRaisedStreet2=[] -# otherRaisedStreet3=[] -# otherRaisedStreet4=[] -# foldToOtherRaisedStreet1=[] -# foldToOtherRaisedStreet2=[] -# foldToOtherRaisedStreet3=[] -# foldToOtherRaisedStreet4=[] -# wonWhenSeenStreet1=[] -# -# wonAtSD=[] -# stealAttemptChance=[] -# stealAttempted=[] -# hudDataPositions=[] -# -# street0Calls=[] -# street1Calls=[] -# street2Calls=[] -# street3Calls=[] -# street4Calls=[] -# street0Bets=[] -# street1Bets=[] -# street2Bets=[] -# street3Bets=[] -# street4Bets=[] -# #street0Raises=[] -# #street1Raises=[] -# #street2Raises=[] -# #street3Raises=[] -# #street4Raises=[] -# -# # Summary figures for hand table: -# result={} -# result['playersVpi']=0 -# result['playersAtStreet1']=0 -# result['playersAtStreet2']=0 -# result['playersAtStreet3']=0 -# result['playersAtStreet4']=0 -# result['playersAtShowdown']=0 -# result['street0Raises']=0 -# result['street1Raises']=0 -# result['street2Raises']=0 -# result['street3Raises']=0 -# result['street4Raises']=0 -# result['street1Pot']=0 -# result['street2Pot']=0 -# result['street3Pot']=0 -# result['street4Pot']=0 -# result['showdownPot']=0 -# -# firstPfRaiseByNo=-1 -# firstPfRaiserId=-1 -# firstPfRaiserNo=-1 -# firstPfCallByNo=-1 -# firstPfCallerId=-1 -# -# for i, action in enumerate(actionTypeByNo[0]): -# if action[1] == "bet": -# firstPfRaiseByNo = i -# firstPfRaiserId = action[0] -# for j, pid in enumerate(player_ids): -# if pid == firstPfRaiserId: -# firstPfRaiserNo = j -# break -# break -# for i, action in enumerate(actionTypeByNo[0]): -# if action[1] == "call": -# firstPfCallByNo = i -# firstPfCallerId = action[0] -# break -# firstPlayId = firstPfCallerId -# if firstPfRaiseByNo <> -1: -# if firstPfRaiseByNo < firstPfCallByNo or firstPfCallByNo == -1: -# firstPlayId = firstPfRaiserId -# -# -# cutoffId=-1 -# buttonId=-1 -# sbId=-1 -# bbId=-1 -# if base=="hold": -# for player, pos in enumerate(positions): -# if pos == 1: -# cutoffId = player_ids[player] -# if pos == 0: -# buttonId = player_ids[player] -# if pos == 'S': -# sbId = player_ids[player] -# if pos == 'B': -# bbId = player_ids[player] -# -# someoneStole=False -# -# #run a loop for each player preparing the actual values that will be commited to SQL -# for player in xrange(len(player_ids)): -# #set default values -# myStreet0VPI=False -# myStreet0Aggr=False -# myStreet0_3BChance=False -# myStreet0_3BDone=False -# myStreet1Seen=False -# myStreet2Seen=False -# myStreet3Seen=False -# myStreet4Seen=False -# mySawShowdown=False -# myStreet1Aggr=False -# myStreet2Aggr=False -# myStreet3Aggr=False -# myStreet4Aggr=False -# myOtherRaisedStreet1=False -# myOtherRaisedStreet2=False -# myOtherRaisedStreet3=False -# myOtherRaisedStreet4=False -# myFoldToOtherRaisedStreet1=False -# myFoldToOtherRaisedStreet2=False -# myFoldToOtherRaisedStreet3=False -# myFoldToOtherRaisedStreet4=False -# myWonWhenSeenStreet1=0.0 -# myWonAtSD=0.0 -# myStealAttemptChance=False -# myStealAttempted=False -# myStreet0Calls=0 -# myStreet1Calls=0 -# myStreet2Calls=0 -# myStreet3Calls=0 -# myStreet4Calls=0 -# myStreet0Bets=0 -# myStreet1Bets=0 -# myStreet2Bets=0 -# myStreet3Bets=0 -# myStreet4Bets=0 -# #myStreet0Raises=0 -# #myStreet1Raises=0 -# #myStreet2Raises=0 -# #myStreet3Raises=0 -# #myStreet4Raises=0 -# -# #calculate VPIP and PFR -# street=0 -# heroPfRaiseCount=0 -# for currentAction in action_types[street][player]: # finally individual actions -# if currentAction == "bet": -# myStreet0Aggr = True -# if currentAction == "bet" or currentAction == "call": -# myStreet0VPI = True -# -# if myStreet0VPI: -# result['playersVpi'] += 1 -# myStreet0Calls = action_types[street][player].count('call') -# myStreet0Bets = action_types[street][player].count('bet') -# # street0Raises = action_types[street][player].count('raise') bet count includes raises for now -# result['street0Raises'] += myStreet0Bets -# -# #PF3BChance and PF3B -# pfFold=-1 -# pfRaise=-1 -# if firstPfRaiseByNo != -1: -# for i, actionType in enumerate(actionTypeByNo[0]): -# if actionType[0] == player_ids[player]: -# if actionType[1] == "bet" and pfRaise == -1 and i > firstPfRaiseByNo: -# pfRaise = i -# if actionType[1] == "fold" and pfFold == -1: -# pfFold = i -# if pfFold == -1 or pfFold > firstPfRaiseByNo: -# myStreet0_3BChance = True -# if pfRaise > firstPfRaiseByNo: -# myStreet0_3BDone = True -# -# #steal calculations -# if base=="hold": -# if len(player_ids)>=3: # no point otherwise # was 5, use 3 to match pokertracker definition -# if positions[player]==1: -# if firstPfRaiserId==player_ids[player] \ -# and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo): -# myStealAttempted=True -# myStealAttemptChance=True -# if firstPlayId==cutoffId or firstPlayId==buttonId or firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1: -# myStealAttemptChance=True -# if positions[player]==0: -# if firstPfRaiserId==player_ids[player] \ -# and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo): -# myStealAttempted=True -# myStealAttemptChance=True -# if firstPlayId==buttonId or firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1: -# myStealAttemptChance=True -# if positions[player]=='S': -# if firstPfRaiserId==player_ids[player] \ -# and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo): -# myStealAttempted=True -# myStealAttemptChance=True -# if firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1: -# myStealAttemptChance=True -# if positions[player]=='B': -# pass -# -# if myStealAttempted: -# someoneStole=True -# -# -# #calculate saw* values -# isAllIn = False -# if any(i for i in allIns[0][player]): -# isAllIn = True -# if (len(action_types[1][player])>0 or isAllIn): -# myStreet1Seen = True -# -# if any(i for i in allIns[1][player]): -# isAllIn = True -# if (len(action_types[2][player])>0 or isAllIn): -# myStreet2Seen = True -# -# if any(i for i in allIns[2][player]): -# isAllIn = True -# if (len(action_types[3][player])>0 or isAllIn): -# myStreet3Seen = True -# -# #print "base:", base -# if base=="hold": -# mySawShowdown = True -# if any(actiontype == "fold" for actiontype in action_types[3][player]): -# mySawShowdown = False -# else: -# #print "in else" -# if any(i for i in allIns[3][player]): -# isAllIn = True -# if (len(action_types[4][player])>0 or isAllIn): -# #print "in if" -# myStreet4Seen = True -# -# mySawShowdown = True -# if any(actiontype == "fold" for actiontype in action_types[4][player]): -# mySawShowdown = False -# -# if myStreet1Seen: -# result['playersAtStreet1'] += 1 -# if myStreet2Seen: -# result['playersAtStreet2'] += 1 -# if myStreet3Seen: -# result['playersAtStreet3'] += 1 -# if myStreet4Seen: -# result['playersAtStreet4'] += 1 -# if mySawShowdown: -# result['playersAtShowdown'] += 1 -# -# #flop stuff -# street=1 -# if myStreet1Seen: -# if any(actiontype == "bet" for actiontype in action_types[street][player]): -# myStreet1Aggr = True -# -# myStreet1Calls = action_types[street][player].count('call') -# myStreet1Bets = action_types[street][player].count('bet') -# # street1Raises = action_types[street][player].count('raise') bet count includes raises for now -# result['street1Raises'] += myStreet1Bets -# -# for otherPlayer in xrange(len(player_ids)): -# if player==otherPlayer: -# pass -# else: -# for countOther in xrange(len(action_types[street][otherPlayer])): -# if action_types[street][otherPlayer][countOther]=="bet": -# myOtherRaisedStreet1=True -# for countOtherFold in xrange(len(action_types[street][player])): -# if action_types[street][player][countOtherFold]=="fold": -# myFoldToOtherRaisedStreet1=True -# -# #turn stuff - copy of flop with different vars -# street=2 -# if myStreet2Seen: -# if any(actiontype == "bet" for actiontype in action_types[street][player]): -# myStreet2Aggr = True -# -# myStreet2Calls = action_types[street][player].count('call') -# myStreet2Bets = action_types[street][player].count('bet') -# # street2Raises = action_types[street][player].count('raise') bet count includes raises for now -# result['street2Raises'] += myStreet2Bets -# -# for otherPlayer in xrange(len(player_ids)): -# if player==otherPlayer: -# pass -# else: -# for countOther in xrange(len(action_types[street][otherPlayer])): -# if action_types[street][otherPlayer][countOther]=="bet": -# myOtherRaisedStreet2=True -# for countOtherFold in xrange(len(action_types[street][player])): -# if action_types[street][player][countOtherFold]=="fold": -# myFoldToOtherRaisedStreet2=True -# -# #river stuff - copy of flop with different vars -# street=3 -# if myStreet3Seen: -# if any(actiontype == "bet" for actiontype in action_types[street][player]): -# myStreet3Aggr = True -# -# myStreet3Calls = action_types[street][player].count('call') -# myStreet3Bets = action_types[street][player].count('bet') -# # street3Raises = action_types[street][player].count('raise') bet count includes raises for now -# result['street3Raises'] += myStreet3Bets -# -# for otherPlayer in xrange(len(player_ids)): -# if player==otherPlayer: -# pass -# else: -# for countOther in xrange(len(action_types[street][otherPlayer])): -# if action_types[street][otherPlayer][countOther]=="bet": -# myOtherRaisedStreet3=True -# for countOtherFold in xrange(len(action_types[street][player])): -# if action_types[street][player][countOtherFold]=="fold": -# myFoldToOtherRaisedStreet3=True -# -# #stud river stuff - copy of flop with different vars -# street=4 -# if myStreet4Seen: -# if any(actiontype == "bet" for actiontype in action_types[street][player]): -# myStreet4Aggr=True -# -# myStreet4Calls = action_types[street][player].count('call') -# myStreet4Bets = action_types[street][player].count('bet') -# # street4Raises = action_types[street][player].count('raise') bet count includes raises for now -# result['street4Raises'] += myStreet4Bets -# -# for otherPlayer in xrange(len(player_ids)): -# if player==otherPlayer: -# pass -# else: -# for countOther in xrange(len(action_types[street][otherPlayer])): -# if action_types[street][otherPlayer][countOther]=="bet": -# myOtherRaisedStreet4=True -# for countOtherFold in xrange(len(action_types[street][player])): -# if action_types[street][player][countOtherFold]=="fold": -# myFoldToOtherRaisedStreet4=True -# -# if winnings[player] != 0: -# if myStreet1Seen: -# myWonWhenSeenStreet1 = winnings[player] / float(totalWinnings) -# if mySawShowdown: -# myWonAtSD=myWonWhenSeenStreet1 -# -# #add each value to the appropriate array -# street0VPI.append(myStreet0VPI) -# street0Aggr.append(myStreet0Aggr) -# street0_3BChance.append(myStreet0_3BChance) -# street0_3BDone.append(myStreet0_3BDone) -# street1Seen.append(myStreet1Seen) -# street2Seen.append(myStreet2Seen) -# street3Seen.append(myStreet3Seen) -# street4Seen.append(myStreet4Seen) -# sawShowdown.append(mySawShowdown) -# street1Aggr.append(myStreet1Aggr) -# street2Aggr.append(myStreet2Aggr) -# street3Aggr.append(myStreet3Aggr) -# street4Aggr.append(myStreet4Aggr) -# otherRaisedStreet1.append(myOtherRaisedStreet1) -# otherRaisedStreet2.append(myOtherRaisedStreet2) -# otherRaisedStreet3.append(myOtherRaisedStreet3) -# otherRaisedStreet4.append(myOtherRaisedStreet4) -# foldToOtherRaisedStreet1.append(myFoldToOtherRaisedStreet1) -# foldToOtherRaisedStreet2.append(myFoldToOtherRaisedStreet2) -# foldToOtherRaisedStreet3.append(myFoldToOtherRaisedStreet3) -# foldToOtherRaisedStreet4.append(myFoldToOtherRaisedStreet4) -# wonWhenSeenStreet1.append(myWonWhenSeenStreet1) -# wonAtSD.append(myWonAtSD) -# stealAttemptChance.append(myStealAttemptChance) -# stealAttempted.append(myStealAttempted) -# if base=="hold": -# pos=positions[player] -# if pos=='B': -# hudDataPositions.append('B') -# elif pos=='S': -# hudDataPositions.append('S') -# elif pos==0: -# hudDataPositions.append('D') -# elif pos==1: -# hudDataPositions.append('C') -# elif pos>=2 and pos<=4: -# hudDataPositions.append('M') -# elif pos>=5 and pos<=8: -# hudDataPositions.append('E') -# ### RHH Added this elif to handle being a dead hand before the BB (pos==9) -# elif pos==9: -# hudDataPositions.append('X') -# else: -# raise FpdbError("invalid position") -# elif base=="stud": -# #todo: stud positions and steals -# pass -# -# street0Calls.append(myStreet0Calls) -# street1Calls.append(myStreet1Calls) -# street2Calls.append(myStreet2Calls) -# street3Calls.append(myStreet3Calls) -# street4Calls.append(myStreet4Calls) -# street0Bets.append(myStreet0Bets) -# street1Bets.append(myStreet1Bets) -# street2Bets.append(myStreet2Bets) -# street3Bets.append(myStreet3Bets) -# street4Bets.append(myStreet4Bets) -# #street0Raises.append(myStreet0Raises) -# #street1Raises.append(myStreet1Raises) -# #street2Raises.append(myStreet2Raises) -# #street3Raises.append(myStreet3Raises) -# #street4Raises.append(myStreet4Raises) -# -# #add each array to the to-be-returned dictionary -# result['street0VPI']=street0VPI -# result['street0Aggr']=street0Aggr -# result['street0_3BChance']=street0_3BChance -# result['street0_3BDone']=street0_3BDone -# result['street1Seen']=street1Seen -# result['street2Seen']=street2Seen -# result['street3Seen']=street3Seen -# result['street4Seen']=street4Seen -# result['sawShowdown']=sawShowdown -# -# result['street1Aggr']=street1Aggr -# result['otherRaisedStreet1']=otherRaisedStreet1 -# result['foldToOtherRaisedStreet1']=foldToOtherRaisedStreet1 -# result['street2Aggr']=street2Aggr -# result['otherRaisedStreet2']=otherRaisedStreet2 -# result['foldToOtherRaisedStreet2']=foldToOtherRaisedStreet2 -# result['street3Aggr']=street3Aggr -# result['otherRaisedStreet3']=otherRaisedStreet3 -# result['foldToOtherRaisedStreet3']=foldToOtherRaisedStreet3 -# result['street4Aggr']=street4Aggr -# result['otherRaisedStreet4']=otherRaisedStreet4 -# result['foldToOtherRaisedStreet4']=foldToOtherRaisedStreet4 -# result['wonWhenSeenStreet1']=wonWhenSeenStreet1 -# result['wonAtSD']=wonAtSD -# result['stealAttemptChance']=stealAttemptChance -# result['stealAttempted']=stealAttempted -# result['street0Calls']=street0Calls -# result['street1Calls']=street1Calls -# result['street2Calls']=street2Calls -# result['street3Calls']=street3Calls -# result['street4Calls']=street4Calls -# result['street0Bets']=street0Bets -# result['street1Bets']=street1Bets -# result['street2Bets']=street2Bets -# result['street3Bets']=street3Bets -# result['street4Bets']=street4Bets -# #result['street0Raises']=street0Raises -# #result['street1Raises']=street1Raises -# #result['street2Raises']=street2Raises -# #result['street3Raises']=street3Raises -# #result['street4Raises']=street4Raises -# -# #now the various steal values -# foldBbToStealChance=[] -# foldedBbToSteal=[] -# foldSbToStealChance=[] -# foldedSbToSteal=[] -# for player in xrange(len(player_ids)): -# myFoldBbToStealChance=False -# myFoldedBbToSteal=False -# myFoldSbToStealChance=False -# myFoldedSbToSteal=False -# -# if base=="hold": -# if someoneStole and (positions[player]=='B' or positions[player]=='S') and firstPfRaiserId!=player_ids[player]: -# street=0 -# for count in xrange(len(action_types[street][player])):#individual actions -# if positions[player]=='B': -# myFoldBbToStealChance=True -# if action_types[street][player][count]=="fold": -# myFoldedBbToSteal=True -# if positions[player]=='S': -# myFoldSbToStealChance=True -# if action_types[street][player][count]=="fold": -# myFoldedSbToSteal=True -# -# -# foldBbToStealChance.append(myFoldBbToStealChance) -# foldedBbToSteal.append(myFoldedBbToSteal) -# foldSbToStealChance.append(myFoldSbToStealChance) -# foldedSbToSteal.append(myFoldedSbToSteal) -# result['foldBbToStealChance']=foldBbToStealChance -# result['foldedBbToSteal']=foldedBbToSteal -# result['foldSbToStealChance']=foldSbToStealChance -# result['foldedSbToSteal']=foldedSbToSteal -# -# #now CB -# street1CBChance=[] -# street1CBDone=[] -# didStreet1CB=[] -# for player in xrange(len(player_ids)): -# myStreet1CBChance=False -# myStreet1CBDone=False -# -# if street0VPI[player]: -# myStreet1CBChance=True -# if street1Aggr[player]: -# myStreet1CBDone=True -# didStreet1CB.append(player_ids[player]) -# -# street1CBChance.append(myStreet1CBChance) -# street1CBDone.append(myStreet1CBDone) -# result['street1CBChance']=street1CBChance -# result['street1CBDone']=street1CBDone -# -# #now 2B -# street2CBChance=[] -# street2CBDone=[] -# didStreet2CB=[] -# for player in xrange(len(player_ids)): -# myStreet2CBChance=False -# myStreet2CBDone=False -# -# if street1CBDone[player]: -# myStreet2CBChance=True -# if street2Aggr[player]: -# myStreet2CBDone=True -# didStreet2CB.append(player_ids[player]) -# -# street2CBChance.append(myStreet2CBChance) -# street2CBDone.append(myStreet2CBDone) -# result['street2CBChance']=street2CBChance -# result['street2CBDone']=street2CBDone -# -# #now 3B -# street3CBChance=[] -# street3CBDone=[] -# didStreet3CB=[] -# for player in xrange(len(player_ids)): -# myStreet3CBChance=False -# myStreet3CBDone=False -# -# if street2CBDone[player]: -# myStreet3CBChance=True -# if street3Aggr[player]: -# myStreet3CBDone=True -# didStreet3CB.append(player_ids[player]) -# -# street3CBChance.append(myStreet3CBChance) -# street3CBDone.append(myStreet3CBDone) -# result['street3CBChance']=street3CBChance -# result['street3CBDone']=street3CBDone -# -# #and 4B -# street4CBChance=[] -# street4CBDone=[] -# didStreet4CB=[] -# for player in xrange(len(player_ids)): -# myStreet4CBChance=False -# myStreet4CBDone=False -# -# if street3CBDone[player]: -# myStreet4CBChance=True -# if street4Aggr[player]: -# myStreet4CBDone=True -# didStreet4CB.append(player_ids[player]) -# -# street4CBChance.append(myStreet4CBChance) -# street4CBDone.append(myStreet4CBDone) -# result['street4CBChance']=street4CBChance -# result['street4CBDone']=street4CBDone -# -# -# result['position']=hudDataPositions -# -# foldToStreet1CBChance=[] -# foldToStreet1CBDone=[] -# foldToStreet2CBChance=[] -# foldToStreet2CBDone=[] -# foldToStreet3CBChance=[] -# foldToStreet3CBDone=[] -# foldToStreet4CBChance=[] -# foldToStreet4CBDone=[] -# -# for player in xrange(len(player_ids)): -# myFoldToStreet1CBChance=False -# myFoldToStreet1CBDone=False -# foldToStreet1CBChance.append(myFoldToStreet1CBChance) -# foldToStreet1CBDone.append(myFoldToStreet1CBDone) -# -# myFoldToStreet2CBChance=False -# myFoldToStreet2CBDone=False -# foldToStreet2CBChance.append(myFoldToStreet2CBChance) -# foldToStreet2CBDone.append(myFoldToStreet2CBDone) -# -# myFoldToStreet3CBChance=False -# myFoldToStreet3CBDone=False -# foldToStreet3CBChance.append(myFoldToStreet3CBChance) -# foldToStreet3CBDone.append(myFoldToStreet3CBDone) -# -# myFoldToStreet4CBChance=False -# myFoldToStreet4CBDone=False -# foldToStreet4CBChance.append(myFoldToStreet4CBChance) -# foldToStreet4CBDone.append(myFoldToStreet4CBDone) -# -# if len(didStreet1CB)>=1: -# generateFoldToCB(1, player_ids, didStreet1CB, street1CBDone, foldToStreet1CBChance, foldToStreet1CBDone, actionTypeByNo) -# -# if len(didStreet2CB)>=1: -# generateFoldToCB(2, player_ids, didStreet2CB, street2CBDone, foldToStreet2CBChance, foldToStreet2CBDone, actionTypeByNo) -# -# if len(didStreet3CB)>=1: -# generateFoldToCB(3, player_ids, didStreet3CB, street3CBDone, foldToStreet3CBChance, foldToStreet3CBDone, actionTypeByNo) -# -# if len(didStreet4CB)>=1: -# generateFoldToCB(4, player_ids, didStreet4CB, street4CBDone, foldToStreet4CBChance, foldToStreet4CBDone, actionTypeByNo) -# -# result['foldToStreet1CBChance']=foldToStreet1CBChance -# result['foldToStreet1CBDone']=foldToStreet1CBDone -# result['foldToStreet2CBChance']=foldToStreet2CBChance -# result['foldToStreet2CBDone']=foldToStreet2CBDone -# result['foldToStreet3CBChance']=foldToStreet3CBChance -# result['foldToStreet3CBDone']=foldToStreet3CBDone -# result['foldToStreet4CBChance']=foldToStreet4CBChance -# result['foldToStreet4CBDone']=foldToStreet4CBDone -# -# -# totalProfit=[] -# -# street1CheckCallRaiseChance=[] -# street1CheckCallRaiseDone=[] -# street2CheckCallRaiseChance=[] -# street2CheckCallRaiseDone=[] -# street3CheckCallRaiseChance=[] -# street3CheckCallRaiseDone=[] -# street4CheckCallRaiseChance=[] -# street4CheckCallRaiseDone=[] -# #print "b4 totprof calc, len(playerIds)=", len(player_ids) -# for pl in xrange(len(player_ids)): -# #print "pl=", pl -# myTotalProfit=winnings[pl] # still need to deduct other costs -# if antes: -# myTotalProfit=winnings[pl] - antes[pl] -# for i in xrange(len(actionTypes)): #iterate through streets -# #for j in xrange(len(actionTypes[i])): #iterate through names (using pl loop above) -# for k in xrange(len(actionTypes[i][pl])): #iterate through individual actions of that player on that street -# myTotalProfit -= actionAmounts[i][pl][k] -# -# myStreet1CheckCallRaiseChance=False -# myStreet1CheckCallRaiseDone=False -# myStreet2CheckCallRaiseChance=False -# myStreet2CheckCallRaiseDone=False -# myStreet3CheckCallRaiseChance=False -# myStreet3CheckCallRaiseDone=False -# myStreet4CheckCallRaiseChance=False -# myStreet4CheckCallRaiseDone=False -# -# #print "myTotalProfit=", myTotalProfit -# totalProfit.append(myTotalProfit) -# #print "totalProfit[]=", totalProfit -# -# street1CheckCallRaiseChance.append(myStreet1CheckCallRaiseChance) -# street1CheckCallRaiseDone.append(myStreet1CheckCallRaiseDone) -# street2CheckCallRaiseChance.append(myStreet2CheckCallRaiseChance) -# street2CheckCallRaiseDone.append(myStreet2CheckCallRaiseDone) -# street3CheckCallRaiseChance.append(myStreet3CheckCallRaiseChance) -# street3CheckCallRaiseDone.append(myStreet3CheckCallRaiseDone) -# street4CheckCallRaiseChance.append(myStreet4CheckCallRaiseChance) -# street4CheckCallRaiseDone.append(myStreet4CheckCallRaiseDone) -# -# result['totalProfit']=totalProfit -# #print "res[totalProfit]=", result['totalProfit'] -# -# result['street1CheckCallRaiseChance']=street1CheckCallRaiseChance -# result['street1CheckCallRaiseDone']=street1CheckCallRaiseDone -# result['street2CheckCallRaiseChance']=street2CheckCallRaiseChance -# result['street2CheckCallRaiseDone']=street2CheckCallRaiseDone -# result['street3CheckCallRaiseChance']=street3CheckCallRaiseChance -# result['street3CheckCallRaiseDone']=street3CheckCallRaiseDone -# result['street4CheckCallRaiseChance']=street4CheckCallRaiseChance -# result['street4CheckCallRaiseDone']=street4CheckCallRaiseDone -# return result -# #end def generateHudCacheData pass def vpip(self, hand):