move some junk around classifyLines, as it will normally run into the first stuff first, allowing us to shorten the execution for smaller hands
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@ -411,20 +411,14 @@ def classifyLines(hand, category, lineTypes, lineStreets):
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lineTypes.append("cards")
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elif i == 0:
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lineTypes.append("header")
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elif line.startswith("Table '"):
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lineTypes.append("table")
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elif line.startswith("Seat ") and ( ("in chips" in line) or "($" in line):
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lineTypes.append("name")
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elif isActionLine(line):
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lineTypes.append("action")
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if " posts " in line or " posts the " in line:
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currentStreet="preflop"
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elif isWinLine(line):
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lineTypes.append("win")
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elif line.startswith("Total pot ") and "Rake" in line:
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lineTypes.append("rake")
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done=True
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elif "*** SHOW DOWN ***" in line or "*** SUMMARY ***" in line:
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lineTypes.append("ignore")
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#print "in classifyLine, showdown or summary"
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elif " antes " in line or " posts the ante " in line:
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lineTypes.append("ante")
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elif line.startswith("*** FLOP *** ["):
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@ -451,10 +445,16 @@ def classifyLines(hand, category, lineTypes, lineStreets):
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elif line.startswith("*** 7") or line == "*** RIVER ***":
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lineTypes.append("ignore")
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currentStreet=4
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elif isWinLine(line):
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lineTypes.append("win")
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elif line.startswith("Total pot ") and "Rake" in line:
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lineTypes.append("rake")
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done=True
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elif "*** SHOW DOWN ***" in line or "*** SUMMARY ***" in line:
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lineTypes.append("ignore")
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#print "in classifyLine, showdown or summary"
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elif " shows [" in line:
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lineTypes.append("cards")
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elif line.startswith("Table '"):
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lineTypes.append("table")
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else:
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raise FpdbError("unrecognised linetype in:"+hand[i])
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lineStreets.append(currentStreet)
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@ -512,10 +512,10 @@ def convertCardValues(arr):
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map(convertCardValuesBoard, arr)
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#end def convertCardValues
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card_map = { "2": 2, "3" : 3, "4" : 4, "5" : 5, "6" : 6, "7" : 7, "8" : 8, "9" : 9, "T" : 10, "J" : 11, "Q" : 12, "K" : 13, "A" : 14}
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#converts the strings in the given array to ints (changes the passed array, no returning). see table design for conversion details
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def convertCardValuesBoard(arr):
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# TODO: this could probably be useful in many places, it should be a constant somewhere maybe?
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card_map = { "2": 2, "3" : 3, "4" : 4, "5" : 5, "6" : 6, "7" : 7, "8" : 8, "9" : 9, "T" : 10, "J" : 11, "Q" : 12, "K" : 13, "A" : 14}
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for i in xrange(len(arr)):
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arr[i] = card_map[arr[i]]
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#end def convertCardValuesBoard
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@ -523,10 +523,8 @@ def convertCardValuesBoard(arr):
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#this creates the 2D/3D arrays. manipulates the passed arrays instead of returning.
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def createArrays(category, seats, card_values, card_suits, antes, winnings, rakes, action_types, allIns, action_amounts, actionNos, actionTypeByNo):
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for i in xrange(seats):#create second dimension arrays
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tmp=[]
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card_values.append(tmp)
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tmp=[]
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card_suits.append(tmp)
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card_values.append( [] )
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card_suits.append( [] )
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antes.append(0)
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winnings.append(0)
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rakes.append(0)
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@ -534,25 +532,16 @@ def createArrays(category, seats, card_values, card_suits, antes, winnings, rake
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streetCount = 4 if category == "holdem" or category == "omahahi" or category == "omahahilo" else 5
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for i in xrange(streetCount): #build the first dimension array, for streets
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tmp=[]
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action_types.append(tmp)
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tmp=[]
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allIns.append(tmp)
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tmp=[]
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action_amounts.append(tmp)
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tmp=[]
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actionNos.append(tmp)
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tmp=[]
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actionTypeByNo.append(tmp)
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action_types.append([])
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allIns.append([])
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action_amounts.append([])
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actionNos.append([])
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actionTypeByNo.append([])
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for j in xrange (seats): #second dimension arrays: players
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tmp=[]
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action_types[i].append(tmp)
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tmp=[]
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allIns[i].append(tmp)
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tmp=[]
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action_amounts[i].append(tmp)
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tmp=[]
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actionNos[i].append(tmp)
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action_types[i].append([])
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allIns[i].append([])
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action_amounts[i].append([])
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actionNos[i].append([])
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# if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
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# pass
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if category=="razz" or category=="studhi" or category=="studhilo":#need to fill card arrays.
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