fpdb_parse_logic: fix possible breakage i might've made to tournament parse
fpdb_simple: more usage of 'any' operator where appropriate
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@ -141,8 +141,7 @@ def mainParser(backend, db, cursor, site, category, hand, config):
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, actionTypes, actionAmounts, antes)
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if isTourney:
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ranks = []
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map(lambda x: 0, names) # create an array of 0's equal to the length of names
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ranks = map(lambda x: 0, names) # create an array of 0's equal to the length of names
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payin_amounts = fpdb_simple.calcPayin(len(names), buyin, fee)
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if base == "hold":
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@ -1864,9 +1864,8 @@ sure to also change the following storage method and table_viewer.prepare_data i
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#flop stuff
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street=1
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if myStreet1Seen:
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for count in xrange(len(action_types[street][player])):
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if action_types[street][player][count]=="bet":
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myStreet1Aggr=True
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if any(actiontype == "bet" for actiontype in action_types[street][player]):
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myStreet1Aggr = True
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for otherPlayer in xrange(len(player_ids)):
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if player==otherPlayer:
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@ -1882,9 +1881,8 @@ sure to also change the following storage method and table_viewer.prepare_data i
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#turn stuff - copy of flop with different vars
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street=2
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if myStreet2Seen:
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for count in xrange(len(action_types[street][player])):
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if action_types[street][player][count]=="bet":
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myStreet2Aggr=True
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if any(actiontype == "bet" for actiontype in action_types[street][player]):
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myStreet2Aggr = True
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for otherPlayer in xrange(len(player_ids)):
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if player==otherPlayer:
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@ -1900,9 +1898,8 @@ sure to also change the following storage method and table_viewer.prepare_data i
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#river stuff - copy of flop with different vars
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street=3
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if myStreet3Seen:
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for count in xrange(len(action_types[street][player])):
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if action_types[street][player][count]=="bet":
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myStreet3Aggr=True
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if any(actiontype == "bet" for actiontype in action_types[street][player]):
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myStreet3Aggr = True
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for otherPlayer in xrange(len(player_ids)):
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if player==otherPlayer:
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@ -1918,9 +1915,8 @@ sure to also change the following storage method and table_viewer.prepare_data i
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#stud river stuff - copy of flop with different vars
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street=4
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if myStreet4Seen:
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for count in xrange(len(action_types[street][player])):
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if action_types[street][player][count]=="bet":
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myStreet4Aggr=True
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if any(actiontype == "bet" for actiontype in action_types[street][player]):
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myStreet4Aggr=True
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for otherPlayer in xrange(len(player_ids)):
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if player==otherPlayer:
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@ -1933,9 +1929,9 @@ sure to also change the following storage method and table_viewer.prepare_data i
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if action_types[street][player][countOtherFold]=="fold":
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myFoldToOtherRaisedStreet4=True
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if winnings[player]!=0:
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if winnings[player] != 0:
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if myStreet1Seen:
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myWonWhenSeenStreet1=winnings[player]/float(totalWinnings)
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myWonWhenSeenStreet1 = winnings[player] / float(totalWinnings)
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if mySawShowdown:
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myWonAtSD=myWonWhenSeenStreet1
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