fix conflicts between ray's new window move code and my old window move code
Ray: when you finish implementing yours, please adapt and/or disable Hud::update_table_position
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@ -472,17 +472,19 @@ class Hud:
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return False
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return False
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# anyone know how to do this in unix, or better yet, trap the X11 error that is triggered when executing the get_origin() for a closed window?
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# anyone know how to do this in unix, or better yet, trap the X11 error that is triggered when executing the get_origin() for a closed window?
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if self.table.gdkhandle is not None:
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if self.table.gdkhandle is not None:
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(x, y) = self.table.gdkhandle.get_origin() # In Windows, this call returns (0,0) if it's an invalid window. In X, the X server is immediately killed.
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(oldx, oldy) = self.table.gdkhandle.get_origin() # In Windows, this call returns (0,0) if it's an invalid window. In X, the X server is immediately killed.
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if self.table.x != x or self.table.y != y: # If the current position does not equal the stored position, save the new position, and then move all the sub windows.
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#(x, y, width, height) = self.table.get_geometry()
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self.table.x = x
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#print "self.table.get_geometry=",x,y,width,height
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self.table.y = y
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if self.table.oldx != oldx or self.table.oldy != oldy: # If the current position does not equal the stored position, save the new position, and then move all the sub windows.
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self.main_window.move(x + self.site_params['xshift'], y + self.site_params['yshift'])
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self.table.oldx = oldx
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self.table.oldy = oldy
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self.main_window.move(oldx + self.site_params['xshift'], oldy + self.site_params['yshift'])
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adj = self.adj_seats(self.hand, self.config)
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adj = self.adj_seats(self.hand, self.config)
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loc = self.config.get_locations(self.table.site, self.max)
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loc = self.config.get_locations(self.table.site, self.max)
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# TODO: is stat_windows getting converted somewhere from a list to a dict, for no good reason?
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# TODO: is stat_windows getting converted somewhere from a list to a dict, for no good reason?
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for i, w in enumerate(self.stat_windows.itervalues()):
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for i, w in enumerate(self.stat_windows.itervalues()):
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(x, y) = loc[adj[i+1]]
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(oldx, oldy) = loc[adj[i+1]]
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w.relocate(x, y)
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w.relocate(oldx, oldy)
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# While we're at it, fix the positions of mucked cards too
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# While we're at it, fix the positions of mucked cards too
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for aux in self.aux_windows:
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for aux in self.aux_windows:
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@ -141,6 +141,8 @@ class Table_Window(object):
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self.height = geo['height']
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self.height = geo['height']
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self.x = geo['x']
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self.x = geo['x']
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self.y = geo['y']
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self.y = geo['y']
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self.oldx = self.x # attn ray: remove these two lines and update Hud.py::update_table_position()
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self.oldy = self.y
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self.game = self.get_game()
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self.game = self.get_game()
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@ -238,6 +240,7 @@ class Table_Window(object):
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return "client_destroyed"
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return "client_destroyed"
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if self.x != new_geo['x'] or self.y != new_geo['y']: # window moved
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if self.x != new_geo['x'] or self.y != new_geo['y']: # window moved
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print self.x, self.y, new_geo['x'], new_geo['y']
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self.x = new_geo['x']
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self.x = new_geo['x']
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self.y = new_geo['y']
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self.y = new_geo['y']
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return "client_moved"
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return "client_moved"
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@ -80,6 +80,7 @@ class Table(Table_Window):
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try:
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try:
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(x, y, width, height) = win32gui.GetWindowRect(self.number)
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(x, y, width, height) = win32gui.GetWindowRect(self.number)
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#print "x=",x,"y=",y,"width=",width,"height=",height
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width = width - x
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width = width - x
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height = height - y
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height = height - y
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return {'x' : int(x) + b_width,
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return {'x' : int(x) + b_width,
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