semi-fix stdout for hud_main in windows when running from source
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034a871f27
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@ -205,13 +205,15 @@ class GuiAutoImport (threading.Thread):
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self.doAutoImportBool = True
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widget.set_label(_(u' _Stop Auto Import '))
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if self.pipe_to_hud is None:
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if Configuration.FROZEN:
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if Configuration.FROZEN: # if py2exe, run hud_main.exe
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path = Configuration.EXEC_PATH
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command = "HUD_main.exe"
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bs = 0
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elif os.name == 'nt':
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path = sys.path[0].replace('\\','\\\\')
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command = 'pythonw "'+path+'\\HUD_main.pyw" ' + self.settings['cl_options']
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#command = 'python "'+path+'\\HUD_main.pyw" ' + self.settings['cl_options']
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# uncomment above line if you want hud_main stdout to work ... and make sure you are running fpdb.py using python.exe not pythonw.exe
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bs = 0
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else:
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command = os.path.join(sys.path[0], 'HUD_main.pyw')
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@ -220,12 +222,15 @@ class GuiAutoImport (threading.Thread):
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try:
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print _("opening pipe to HUD")
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self.pipe_to_hud = subprocess.Popen(command, bufsize=bs,
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stdin=subprocess.PIPE,
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stdout=subprocess.PIPE, # only needed for py2exe
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stderr=subprocess.PIPE, # only needed for py2exe
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universal_newlines=True
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)
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if Configuration.FROZEN:
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self.pipe_to_hud = subprocess.Popen(command, bufsize=bs,
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stdin=subprocess.PIPE,
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stdout=subprocess.PIPE, # only needed for py2exe
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stderr=subprocess.PIPE, # only needed for py2exe
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universal_newlines=True
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)
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else:
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self.pipe_to_hud = subprocess.Popen(command, bufsize=bs, stdin=subprocess.PIPE, universal_newlines=True)
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#self.pipe_to_hud.stdout.close()
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#self.pipe_to_hud.stderr.close()
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except:
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@ -128,19 +128,22 @@ class HUD_main(object):
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log.error(e)
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def client_moved(self, widget, hud):
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print "hud_main: client moved"
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print hud, hud.table.name, "moved", hud.table.x, hud.table.y
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def client_resized(self, widget, hud):
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print "Client resized"
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print "hud_main: Client resized"
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print hud, hud.table.name, hud.table.x, hud.table.y
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def client_destroyed(self, widget, hud): # call back for terminating the main eventloop
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print "hud_main: client destroyed"
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self.kill_hud(None, hud.table.name)
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def game_changed(self, widget, hud):
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print "Game Changed."
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print "hud_main: Game Changed."
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def table_changed(self, widget, hud):
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print "Table Changed."
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print "hud_main: Table Changed."
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self.kill_hud(None, hud.table.name)
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def destroy(self, *args): # call back for terminating the main eventloop
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