add set_focus_on_map calls to hud window creation, doesn't seem to do much, but feels correct
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@ -102,6 +102,7 @@ class Hud:
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self.main_window.set_title("%s FPDBHUD" % (self.table.name))
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self.main_window.set_decorated(False)
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self.main_window.set_opacity(self.colors["hudopacity"])
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self.main_window.set_focus_on_map(False)
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self.ebox = gtk.EventBox()
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self.label = gtk.Label("FPDB Menu (Right Click)\nLeft-drag to move")
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@ -412,6 +413,7 @@ class Stat_Window:
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self.window.set_title("%s" % seat)
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self.window.set_property("skip-taskbar-hint", True)
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self.window.set_transient_for(parent.main_window)
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self.window.set_focus_on_map(False)
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self.grid = gtk.Table(rows = game.rows, columns = game.cols, homogeneous = False)
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self.window.add(self.grid)
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