From 42f2cb049da892787628090c4212e2c711d497f6 Mon Sep 17 00:00:00 2001 From: eblade Date: Tue, 24 Mar 2009 06:04:00 -0400 Subject: [PATCH] add set_focus_on_map calls to hud window creation, doesn't seem to do much, but feels correct --- pyfpdb/Hud.py | 2 ++ 1 file changed, 2 insertions(+) diff --git a/pyfpdb/Hud.py b/pyfpdb/Hud.py index 95c6c18e..3fa677b6 100644 --- a/pyfpdb/Hud.py +++ b/pyfpdb/Hud.py @@ -102,6 +102,7 @@ class Hud: self.main_window.set_title("%s FPDBHUD" % (self.table.name)) self.main_window.set_decorated(False) self.main_window.set_opacity(self.colors["hudopacity"]) + self.main_window.set_focus_on_map(False) self.ebox = gtk.EventBox() self.label = gtk.Label("FPDB Menu (Right Click)\nLeft-drag to move") @@ -412,6 +413,7 @@ class Stat_Window: self.window.set_title("%s" % seat) self.window.set_property("skip-taskbar-hint", True) self.window.set_transient_for(parent.main_window) + self.window.set_focus_on_map(False) self.grid = gtk.Table(rows = game.rows, columns = game.cols, homogeneous = False) self.window.add(self.grid)