Fix enumerate()
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@ -350,8 +350,9 @@ class DerivedStats():
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CG: CheckCall would be a much better name for this.
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"""
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for i, street in enumerate(hand.actionStreets[2:], start=1):
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actions = hand.actions[hand.actionStreets[i]]
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#for i, street in enumerate(hand.actionStreets[2:], start=1):
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for i, street in enumerate(hand.actionStreets[2:]):
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actions = hand.actions[hand.actionStreets[i+1]]
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checkers = set()
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initial_raiser = None
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for action in actions:
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@ -361,8 +362,8 @@ class DerivedStats():
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elif act == 'checks' and initial_raiser is None:
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checkers.add(pname)
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elif initial_raiser is not None and pname in checkers:
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self.handsplayers[pname]['street%dCheckCallRaiseChance' % i] = True
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self.handsplayers[pname]['street%dCheckCallRaiseDone' % i] = act!='folds'
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self.handsplayers[pname]['street%dCheckCallRaiseChance' % (i+1)] = True
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self.handsplayers[pname]['street%dCheckCallRaiseDone' % (i+1)] = act!='folds'
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def seen(self, hand, i):
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pas = set()
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