New file: Hello.py. Aux_window examples.
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pyfpdb/Hello.py
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pyfpdb/Hello.py
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#!/usr/bin/env python
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"""Hello.py
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Hello World demostration for Aux_Window.
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"""
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# Copyright 2009, Ray E. Barker
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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# to do
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# add another class that demonstrates querying the db
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# Standard Library modules
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import sys
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# pyGTK modules
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import pygtk
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import gtk
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import gobject
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# FreePokerTools modules
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from Mucked import Aux_Window
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class Hello(Aux_Window):
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"""A 'Hello World' Aux_Window demo."""
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def create(self):
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# This demo simply creates a label in a window.
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self.container = gtk.Window()
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self.container.add(gtk.Label("Hello World"))
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# and shows it. There is no functionality.
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self.container.show_all()
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class Hello_plus(Aux_Window):
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"""A slightly more complex 'Hello World demo."""
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def __init__(self, hud, config, params):
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"""Initialize a new aux_window object."""
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# Initialize the aux_window object. Do not interact with the gui
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# in this function.
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self.hud = hud # hud object that this aux window supports
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self.config = config # configuration object for this aux window to use
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self.params = params # hash aux params from config
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self.hands_played = 0 # initialize the hands played counter
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# get the site we are playing from the HUD
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self.site = hud.site
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print "site =", hud.site # print it to the terminal, to make sure
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# now get our screen name for that site from the configuration
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# wrap it in a try/except in case screen name isn't set up in the config file
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try:
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site_params = self.config.get_site_parameters(self.hud.site)
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self.hero = site_params['screen_name']
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except:
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self.hero = 'YOUR NAME HERE'
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print "hero =", self.hero
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def create(self):
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"""Creates the gui."""
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self.container = gtk.Window() # create a gtk window for our container
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self.label = gtk.Label("") # create a blank label to write in update_gui
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self.container.add(self.label) # add it to our container
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self.container.show_all() # show the container and its contents
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def update_data(self, new_hand_id, db_connection):
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"""Increment the hands.played attribute."""
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# This function will be called from the main program, in a thread separate from
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# the gui. Therefore complex calculations can be done without slowing down the
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# HUD. Long-running calculations will delay the appearance or updating of the HUD.
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# This function should NOT interact with the gui--that will cause unpredictable
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# results on some systems.
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# This long running calculation is incrementing the number of hands played.
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self.hands_played = self.hands_played + 1
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def update_gui(self, new_hand_id):
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"""Update the aux_window gui."""
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# This function runs inside the gui thread and should only be used for
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# interacting with the gui. Long-running calculations should not be done
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# in this function--they will prevent HUD interaction until they are
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# complete.
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# Here, we just update the label in our aux_window from the number of
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# hands played that was updated in the "update_data()" function.
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self.label.set_text("Hello %s\nYou have played %d hands\n on %s." % (self.hero, self.hands_played, self.site))
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