pseudo stars!
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@ -79,6 +79,7 @@ class Everleaf(HandHistoryConverter):
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self.rexx.setHeroCardsRegex('.*\nDealt\sto\s(?P<PNAME>.*)\s\[ (?P<HOLE1>\S\S), (?P<HOLE2>\S\S) \]')
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self.rexx.setHeroCardsRegex('.*\nDealt\sto\s(?P<PNAME>.*)\s\[ (?P<HOLE1>\S\S), (?P<HOLE2>\S\S) \]')
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self.rexx.setActionStepRegex('.*\n(?P<PNAME>.*) (?P<ATYPE>bets|checks|raises|calls|folds)(\s\[\$ (?P<BET>[.\d]+) USD\])?')
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self.rexx.setActionStepRegex('.*\n(?P<PNAME>.*) (?P<ATYPE>bets|checks|raises|calls|folds)(\s\[\$ (?P<BET>[.\d]+) USD\])?')
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self.rexx.setShowdownActionRegex('.*\n(?P<PNAME>.*) shows \[ (?P<CARDS>.*) \]')
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self.rexx.setShowdownActionRegex('.*\n(?P<PNAME>.*) shows \[ (?P<CARDS>.*) \]')
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self.rexx.setCollectPotRegex('.*\n(?P<PNAME>.*) wins \$ (?P<POT>[.\d]+) USD.*')
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self.rexx.compileRegexes()
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self.rexx.compileRegexes()
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def readSupportedGames(self):
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def readSupportedGames(self):
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@ -184,6 +185,12 @@ class Everleaf(HandHistoryConverter):
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print cards
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print cards
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hand.addHoleCards(cards, shows.group('PNAME'))
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hand.addHoleCards(cards, shows.group('PNAME'))
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def readCollectPot(self,hand):
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m = self.rexx.collect_pot_re.search(hand.string)
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print m.groups()
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print m.group('PNAME')
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#for collection in m:
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hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
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def getRake(self, hand):
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def getRake(self, hand):
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hand.rake = hand.totalpot * Decimal('0.05') # probably not quite right
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hand.rake = hand.totalpot * Decimal('0.05') # probably not quite right
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@ -78,6 +78,8 @@ class HandHistoryConverter:
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for street in hand.streets.groupdict():
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for street in hand.streets.groupdict():
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self.readAction(hand, street)
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self.readAction(hand, street)
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self.readCollectPot(hand)
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# finalise it (total the pot)
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# finalise it (total the pot)
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hand.totalPot()
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hand.totalPot()
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self.getRake(hand)
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self.getRake(hand)
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@ -124,6 +126,7 @@ class HandHistoryConverter:
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def readBlinds(self, hand): abstract
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def readBlinds(self, hand): abstract
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def readHeroCards(self, hand): abstract
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def readHeroCards(self, hand): abstract
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def readAction(self, hand, street): abstract
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def readAction(self, hand, street): abstract
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def readCollectPot(self, hand): abstract
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# Some sites don't report the rake. This will be called at the end of the hand after the pot total has been calculated
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# Some sites don't report the rake. This will be called at the end of the hand after the pot total has been calculated
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# so that an inheriting class can calculate it for the specific site if need be.
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# so that an inheriting class can calculate it for the specific site if need be.
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@ -177,66 +180,6 @@ class HandHistoryConverter:
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except:
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except:
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traceback.print_exc(file=sys.stderr)
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traceback.print_exc(file=sys.stderr)
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def writeHand(self, file, hand):
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"""Write out parsed data"""
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print "DEBUG: *************************"
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print "DEBUG: Start of print hand"
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print "DEBUG: *************************"
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print "%s Game #%s: %s ($%s/$%s) - %s" %(hand.sitename, hand.handid, "XXXXhand.gametype", hand.sb, hand.bb, hand.starttime)
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print "Table '%s' %d-max Seat #%s is the button" %(hand.tablename, hand.maxseats, hand.buttonpos)
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for player in hand.players:
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print "Seat %s: %s ($%s)" %(player[0], player[1], player[2])
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if(hand.posted[0] == "FpdbNBP"):
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print "No small blind posted"
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else:
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print "%s: posts small blind $%s" %(hand.posted[0], hand.sb)
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#May be more than 1 bb posting
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print "%s: posts big blind $%s" %(hand.posted[1], hand.bb)
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if(len(hand.posted) > 2):
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# Need to loop on all remaining big blinds - lazy
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print "XXXXXXXXX FIXME XXXXXXXX"
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print "*** HOLE CARDS ***"
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print "Dealt to %s [%s %s]" %(hand.hero , hand.holecards[0], hand.holecards[1])
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for act in hand.actions['PREFLOP']:
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self.printActionLine(act, 0)
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if 'PREFLOP' in hand.actions:
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for act in hand.actions['PREFLOP']:
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print "PF action"
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if 'FLOP' in hand.actions:
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print "*** FLOP *** [%s %s %s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"))
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for act in hand.actions['FLOP']:
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self.printActionLine(act, 0)
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if 'TURN' in hand.actions:
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print "*** TURN *** [%s %s %s] [%s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"), hand.streets.group("TURN1"))
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for act in hand.actions['TURN']:
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self.printActionLine(act, 0)
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if 'RIVER' in hand.actions:
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print "*** RIVER *** [%s %s %s %s] [%s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"), hand.streets.group("TURN1"), hand.streets.group("RIVER1"))
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for act in hand.actions['RIVER']:
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self.printActionLine(act, 0)
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print "*** SUMMARY ***"
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print "XXXXXXXXXXXX Need sumary info XXXXXXXXXXX"
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def printActionLine(self, act, pot):
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if act[1] == 'folds' or act[1] == 'checks':
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print "%s: %s " %(act[0], act[1])
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if act[1] == 'calls':
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print "%s: %s $%s" %(act[0], act[1], act[2])
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if act[1] == 'raises':
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print "%s: %s $%s to XXXpottotalXXX" %(act[0], act[1], act[2])
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#takes a poker float (including , for thousand seperator and converts it to an int
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#takes a poker float (including , for thousand seperator and converts it to an int
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def float2int (self, string):
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def float2int (self, string):
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@ -282,6 +225,7 @@ class Hand:
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self.hero = "Hiro"
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self.hero = "Hiro"
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self.holecards = {} # dict from player names to lists of hole cards
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self.holecards = {} # dict from player names to lists of hole cards
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self.board = {} # dict from street names to community cards
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self.board = {} # dict from street names to community cards
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self.collected = {} # dict from player names to amounts collected
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self.action = []
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self.action = []
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self.totalpot = None
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self.totalpot = None
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@ -373,7 +317,16 @@ class Hand:
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self.bets[street][name].append(Decimal(amount))
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self.bets[street][name].append(Decimal(amount))
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self.orderedBets[street].append(Decimal(amount))
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self.orderedBets[street].append(Decimal(amount))
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self.actions[street] += [[player, 'bets', amount]]
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self.actions[street] += [[player, 'bets', amount]]
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def addCollectPot(self,player, pot):
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if player not in self.collected:
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self.collected[player] = pot
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else:
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# possibly lines like "p collected $ from pot" appear during the showdown
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# but they are usually unique in the summary.
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print "%s collected pot more than once; avoidable by reading winnings only from summary lines?"
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def totalPot(self):
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def totalPot(self):
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"""If all bets and blinds have been added, totals up the total pot size
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"""If all bets and blinds have been added, totals up the total pot size
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Known bug: doesn't take into account side pots"""
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Known bug: doesn't take into account side pots"""
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@ -443,16 +396,29 @@ Known bug: doesn't take into account side pots"""
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#print self.board
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#print self.board
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for player in self.players:
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for player in self.players:
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if self.holecards[player[1]]: # empty list default is false
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if player[1] in self.collected and self.holecards[player[1]]:
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hole = self.holecards[player[1]]
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print "Seat %d: %s showed [%s %s] and won ($%s)" % (player[0], player[1], self.holecards[player[1]][0], self.holecards[player[1]][1], self.collected[player[1]])
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#print self.board.values()
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elif player[1] in self.collected:
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board = []
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print "Seat %d: %s collected ($%s)" % (player[0], player[1], self.collected[player[1]])
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for s in self.board.values():
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elif self.holecards[player[1]]:
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board += s
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print "Seat %d: %s showed [%s %s]" % (player[0], player[1], self.holecards[player[1]][0], self.holecards[player[1]][1])
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playerhand = self.bestHand('hi', board+hole)
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print "Seat %d: %s showed %s and won/lost with %s" % (player[0], player[1], hole, playerhand)
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else:
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else:
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print "Seat %d: %s mucked or folded" % (player[0], player[1])
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print "Seat %d: %s folded (or mucked..)" % (player[0], player[1])
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# TODO:
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# logic for side pots
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# logic for which players get to showdown
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# I'm just not sure we need to do this so heavily.. and if we do, it's probably better to use pokerlib
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#if self.holecards[player[1]]: # empty list default is false
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#hole = self.holecards[player[1]]
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##board = []
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##for s in self.board.values():
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##board += s
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##playerhand = self.bestHand('hi', board+hole)
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##print "Seat %d: %s showed %s and won/lost with %s" % (player[0], player[1], hole, playerhand)
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#print "Seat %d: %s showed %s" % (player[0], player[1], hole)
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#else:
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#print "Seat %d: %s mucked or folded" % (player[0], player[1])
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def printActionLine(self, act):
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def printActionLine(self, act):
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@ -463,10 +429,8 @@ Known bug: doesn't take into account side pots"""
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if act[1] == 'raises':
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if act[1] == 'raises':
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print "%s: %s $%s to $%s" %(act[0], act[1], act[2], act[3])
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print "%s: %s $%s to $%s" %(act[0], act[1], act[2], act[3])
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# going to use pokereval to figure out hands
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# going to use pokereval to figure out hands at some point.
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# these functions are copied from pokergame.py
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# these functions are copied from pokergame.py
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# im thinking perhaps its best to use all the functionality of pokergame instead
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# of reinventing the wheel
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def bestHand(self, side, cards):
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def bestHand(self, side, cards):
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#if self.variant == "omaha" or self.variant == "omaha8":
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#if self.variant == "omaha" or self.variant == "omaha8":
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#hand = self.serial2player[serial].hand.tolist(True)
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#hand = self.serial2player[serial].hand.tolist(True)
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@ -477,13 +441,13 @@ Known bug: doesn't take into account side pots"""
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print cards
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print cards
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return HandHistoryConverter.eval.best('hi', cards, [])
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return HandHistoryConverter.eval.best('hi', cards, [])
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# from pokergame.py
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def bestHandValue(self, side, serial):
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def bestHandValue(self, side, serial):
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(value, cards) = self.bestHand(side, serial)
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(value, cards) = self.bestHand(side, serial)
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return value
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return value
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# from pokergame.py
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def readableHandValueLong(self, side, value, cards):
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def readableHandValueLong(self, side, value, cards):
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cards = self.eval.card2string(cards)
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if value == "NoPair":
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if value == "NoPair":
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if side == "low":
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if side == "low":
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if cards[0][0] == '5':
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if cards[0][0] == '5':
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