478 lines
20 KiB
Python
478 lines
20 KiB
Python
#!/usr/bin/python
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#Copyright 2008 Carl Gherardi
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#This program is free software: you can redistribute it and/or modify
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#it under the terms of the GNU Affero General Public License as published by
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#the Free Software Foundation, version 3 of the License.
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#
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#This program is distributed in the hope that it will be useful,
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#but WITHOUT ANY WARRANTY; without even the implied warranty of
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#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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#GNU General Public License for more details.
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#
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#You should have received a copy of the GNU Affero General Public License
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#along with this program. If not, see <http://www.gnu.org/licenses/>.
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#In the "official" distribution you can find the license in
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#agpl-3.0.txt in the docs folder of the package.
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import Configuration
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import FpdbRegex
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import re
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import sys
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import traceback
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import os
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import os.path
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import xml.dom.minidom
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from decimal import Decimal
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import operator
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from xml.dom.minidom import Node
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from pokereval import PokerEval
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class HandHistoryConverter:
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eval = PokerEval()
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def __init__(self, config, file, sitename):
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print "HandHistory init called"
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self.c = config
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self.sitename = sitename
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self.obs = "" # One big string
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self.filetype = "text"
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self.doc = None # For XML based HH files
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self.file = file
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self.hhbase = self.c.get_import_parameters().get("hhArchiveBase")
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self.hhbase = os.path.expanduser(self.hhbase)
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self.hhdir = os.path.join(self.hhbase,sitename)
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self.gametype = []
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# self.ofile = os.path.join(self.hhdir,file)
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self.rexx = FpdbRegex.FpdbRegex()
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def __str__(self):
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tmp = "HandHistoryConverter: '%s'\n" % (self.sitename)
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tmp = tmp + "\thhbase: '%s'\n" % (self.hhbase)
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tmp = tmp + "\thhdir: '%s'\n" % (self.hhdir)
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tmp = tmp + "\tfiletype: '%s'\n" % (self.filetype)
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tmp = tmp + "\tinfile: '%s'\n" % (self.file)
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# tmp = tmp + "\toutfile: '%s'\n" % (self.ofile)
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# tmp = tmp + "\tgametype: '%s'\n" % (self.gametype[0])
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# tmp = tmp + "\tgamebase: '%s'\n" % (self.gametype[1])
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# tmp = tmp + "\tlimit: '%s'\n" % (self.gametype[2])
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# tmp = tmp + "\tsb/bb: '%s/%s'\n" % (self.gametype[3], self.gametype[4])
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return tmp
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def processFile(self):
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if not self.sanityCheck():
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print "Cowardly refusing to continue after failed sanity check"
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return
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self.readFile(self.file)
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self.gametype = self.determineGameType()
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self.hands = self.splitFileIntoHands()
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for hand in self.hands:
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self.readHandInfo(hand)
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self.readPlayerStacks(hand)
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self.markStreets(hand)
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self.readBlinds(hand)
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self.readHeroCards(hand) # want to generalise to draw games
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self.readCommunityCards(hand) # read community cards
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self.readShowdownActions(hand)
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# Read action (Note: no guarantee this is in hand order.
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for street in hand.streets.groupdict():
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self.readAction(hand, street)
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self.readCollectPot(hand)
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# finalise it (total the pot)
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hand.totalPot()
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self.getRake(hand)
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if(hand.involved == True):
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#self.writeHand("output file", hand)
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hand.printHand()
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else:
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pass #Don't write out observed hands
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#####
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# These functions are parse actions that may be overridden by the inheriting class
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#
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def readSupportedGames(self): abstract
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# should return a list
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# type base limit
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# [ ring, hold, nl , sb, bb ]
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# Valid types specified in docs/tabledesign.html in Gametypes
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def determineGameType(self): abstract
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# Read any of:
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# HID HandID
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# TABLE Table name
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# SB small blind
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# BB big blind
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# GAMETYPE gametype
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# YEAR MON DAY HR MIN SEC datetime
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# BUTTON button seat number
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def readHandInfo(self, hand): abstract
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# Needs to return a list of lists in the format
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# [['seat#', 'player1name', 'stacksize'] ['seat#', 'player2name', 'stacksize'] [...]]
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def readPlayerStacks(self, hand): abstract
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# Needs to return a MatchObject with group names identifying the streets into the Hand object
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# that is, pulls the chunks of preflop, flop, turn and river text into hand.streets MatchObject.
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def markStreets(self, hand): abstract
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#Needs to return a list in the format
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# ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
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# addtional players are assumed to post a bb oop
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def readBlinds(self, hand): abstract
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def readHeroCards(self, hand): abstract
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def readAction(self, hand, street): abstract
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def readCollectPot(self, hand): abstract
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# Some sites don't report the rake. This will be called at the end of the hand after the pot total has been calculated
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# so that an inheriting class can calculate it for the specific site if need be.
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def getRake(self, hand): abstract
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def sanityCheck(self):
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sane = True
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base_w = False
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#Check if hhbase exists and is writable
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#Note: Will not try to create the base HH directory
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if not (os.access(self.hhbase, os.W_OK) and os.path.isdir(self.hhbase)):
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print "HH Sanity Check: Directory hhbase '" + self.hhbase + "' doesn't exist or is not writable"
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else:
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#Check if hhdir exists and is writable
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if not os.path.isdir(self.hhdir):
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# In first pass, dir may not exist. Attempt to create dir
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print "Creating directory: '%s'" % (self.hhdir)
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os.mkdir(self.hhdir)
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sane = True
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elif os.access(self.hhdir, os.W_OK):
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sane = True
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else:
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print "HH Sanity Check: Directory hhdir '" + self.hhdir + "' or its parent directory are not writable"
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return sane
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# Functions not necessary to implement in sub class
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def setFileType(self, filetype = "text"):
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self.filetype = filetype
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def splitFileIntoHands(self):
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hands = []
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list = self.rexx.split_hand_re.split(self.obs)
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list.pop() #Last entry is empty
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for l in list:
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# print "'" + l + "'"
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hands = hands + [Hand(self.sitename, self.gametype, l)]
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return hands
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def readFile(self, filename):
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"""Read file"""
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print "Reading file: '%s'" %(filename)
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if(self.filetype == "text"):
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infile=open(filename, "rU")
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self.obs = infile.read()
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infile.close()
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elif(self.filetype == "xml"):
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try:
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doc = xml.dom.minidom.parse(filename)
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self.doc = doc
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except:
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traceback.print_exc(file=sys.stderr)
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#takes a poker float (including , for thousand seperator and converts it to an int
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def float2int (self, string):
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pos=string.find(",")
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if (pos!=-1): #remove , the thousand seperator
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string=string[0:pos]+string[pos+1:]
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pos=string.find(".")
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if (pos!=-1): #remove decimal point
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string=string[0:pos]+string[pos+1:]
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result = int(string)
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if pos==-1: #no decimal point - was in full dollars - need to multiply with 100
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result*=100
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return result
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#end def float2int
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class Hand:
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# def __init__(self, sitename, gametype, sb, bb, string):
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UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K'}
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def __init__(self, sitename, gametype, string):
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self.sitename = sitename
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self.gametype = gametype
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self.string = string
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self.streets = None # A MatchObject using a groupnames to identify streets.
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self.streetList = ['BLINDS','PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
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self.actions = {}
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self.handid = 0
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self.sb = gametype[3]
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self.bb = gametype[4]
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self.tablename = "Slartibartfast"
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self.maxseats = 10
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self.counted_seats = 0
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self.buttonpos = 0
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self.seating = []
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self.players = []
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self.posted = []
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self.involved = True
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self.hero = "Hiro"
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self.holecards = {} # dict from player names to lists of hole cards
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self.board = {} # dict from street names to community cards
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self.collected = {} # dict from player names to amounts collected
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self.action = []
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self.totalpot = None
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self.rake = None
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self.bets = {}
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self.lastBet = {}
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for street in self.streetList:
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self.bets[street] = {}
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self.lastBet[street] = 0
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def addPlayer(self, seat, name, chips):
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"""seat, an int indicating the seat
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name, the player name
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chips, the chips the player has at the start of the hand"""
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#self.players.append(name)
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self.players.append([seat, name, chips])
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self.holecards[name] = []
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#self.startChips[name] = chips
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#self.endChips[name] = chips
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#self.winners[name] = 0
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for street in self.streetList:
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self.bets[street][name] = []
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def addHoleCards(self, cards, player=None): # generalise to add hole cards for a specific seat or player
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for c in cards:
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self.holecards[player].append(self.card(c))
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def discardHoleCards(self, cards, player=None):
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if seat is None:
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#raise something
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pass
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for card in cards:
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try:
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self.holecards[player].remove(card)
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except ValueError:
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print "tried to discard a card player apparently didn't have"
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def setCommunityCards(self, street, cards):
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self.board[street] = [self.card(c) for c in cards]
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print self.board[street]
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def card(self,c):
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"""upper case the ranks but not suits, 'atjqk' => 'ATJQK'"""
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# don't know how to make this 'static'
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for k,v in self.UPS.items():
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c = c.replace(k,v)
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return c
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def addBlind(self, player, amount):
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# if player is None, it's a missing small blind.
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if player is not None:
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self.bets['PREFLOP'][player].append(Decimal(amount))
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self.lastBet['PREFLOP'] = Decimal(amount)
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self.posted += [player]
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#def addFold(self, street, player=None):
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## Called when a player folds.
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#self.bets[street][player].append(None)
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#def addCheck(self, street, player=None):
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#self.bets[street][player].append(0)
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def addCall(self, street, player=None, amount=None):
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# Potentially calculate the amount of the call if not supplied
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# corner cases include if player would be all in
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if amount is not None:
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self.bets[street][player].append(Decimal(amount))
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#self.lastBet[street] = Decimal(amount)
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self.actions[street] += [[player, 'calls', amount]]
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def addRaiseTo(self, street, player, amountTo):
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# Given only the amount raised to, the amount of the raise can be calculated by
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# working out how much this player has already in the pot
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# (which is the sum of self.bets[street][player])
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# and how much he needs to call to match the previous player
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# (which is tracked by self.lastBet)
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committedThisStreet = reduce(operator.add, self.bets[street][player], 0)
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amountToCall = self.lastBet[street] - committedThisStreet
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self.lastBet[street] = Decimal(amountTo)
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amountBy = Decimal(amountTo) - amountToCall
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self.bets[street][player].append(amountBy+amountToCall)
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self.actions[street] += [[player, 'raises', amountBy, amountTo]]
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def addBet(self, street, player=None, amount=0):
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self.bets[street][name].append(Decimal(amount))
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self.orderedBets[street].append(Decimal(amount))
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self.actions[street] += [[player, 'bets', amount]]
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def addCollectPot(self,player, pot):
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if player not in self.collected:
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self.collected[player] = pot
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else:
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# possibly lines like "p collected $ from pot" appear during the showdown
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# but they are usually unique in the summary.
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print "%s collected pot more than once; avoidable by reading winnings only from summary lines?"
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def totalPot(self):
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"""If all bets and blinds have been added, totals up the total pot size
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Known bug: doesn't take into account side pots"""
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if self.totalpot is None:
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self.totalpot = 0
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# player names:
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# print [x[1] for x in self.players]
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for player in [x[1] for x in self.players]:
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for street in self.streetList:
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#print street, self.bets[street][player]
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self.totalpot += reduce(operator.add, self.bets[street][player], 0)
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def printHand(self):
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# PokerStars format.
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print "### DEBUG ###"
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print "%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, "XXXXhand.gametype", self.sb, self.bb, self.starttime)
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print "Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos)
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for player in self.players:
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print "Seat %s: %s ($%s)" %(player[0], player[1], player[2])
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if(self.posted[0] is None):
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print "No small blind posted"
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else:
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print "%s: posts small blind $%s" %(self.posted[0], self.sb)
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#May be more than 1 bb posting
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for a in self.posted[1:]:
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print "%s: posts big blind $%s" %(self.posted[1], self.bb)
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# What about big & small blinds?
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print "*** HOLE CARDS ***"
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print "Dealt to %s [%s %s]" %(self.hero , self.holecards[self.hero][0], self.holecards[self.hero][1])
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if 'PREFLOP' in self.actions:
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for act in self.actions['PREFLOP']:
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self.printActionLine(act)
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if 'FLOP' in self.actions:
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print "*** FLOP *** [%s %s %s]" %(self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"))
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for act in self.actions['FLOP']:
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self.printActionLine(act)
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if 'TURN' in self.actions:
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print "*** TURN *** [%s %s %s] [%s]" %(self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"), self.streets.group("TURN1"))
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for act in self.actions['TURN']:
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self.printActionLine(act)
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if 'RIVER' in self.actions:
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print "*** RIVER *** [%s %s %s %s] [%s]" %(self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"), self.streets.group("TURN1"), self.streets.group("RIVER1"))
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for act in self.actions['RIVER']:
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self.printActionLine(act)
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#Some sites don't have a showdown section so we have to figure out if there should be one
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# The logic for a showdown is: at the end of river action there are at least two players in the hand
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if 'SHOWDOWN' in self.actions:
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print "*** SHOW DOWN ***"
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print "what do they show"
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print "*** SUMMARY ***"
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print "Total pot $%s | Rake $%s)" % (self.totalpot, self.rake)
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print "Board [%s %s %s %s %s]" % (self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"), self.streets.group("TURN1"), self.streets.group("RIVER1"))
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#print self.board
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for player in self.players:
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if player[1] in self.collected and self.holecards[player[1]]:
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print "Seat %d: %s showed [%s %s] and won ($%s)" % (player[0], player[1], self.holecards[player[1]][0], self.holecards[player[1]][1], self.collected[player[1]])
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elif player[1] in self.collected:
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print "Seat %d: %s collected ($%s)" % (player[0], player[1], self.collected[player[1]])
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elif self.holecards[player[1]]:
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print "Seat %d: %s showed [%s %s]" % (player[0], player[1], self.holecards[player[1]][0], self.holecards[player[1]][1])
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else:
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print "Seat %d: %s folded (or mucked..)" % (player[0], player[1])
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# TODO:
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# logic for side pots
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# logic for which players get to showdown
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# I'm just not sure we need to do this so heavily.. and if we do, it's probably better to use pokerlib
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#if self.holecards[player[1]]: # empty list default is false
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#hole = self.holecards[player[1]]
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##board = []
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##for s in self.board.values():
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##board += s
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##playerhand = self.bestHand('hi', board+hole)
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##print "Seat %d: %s showed %s and won/lost with %s" % (player[0], player[1], hole, playerhand)
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#print "Seat %d: %s showed %s" % (player[0], player[1], hole)
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#else:
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#print "Seat %d: %s mucked or folded" % (player[0], player[1])
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def printActionLine(self, act):
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if act[1] == 'folds' or act[1] == 'checks':
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print "%s: %s " %(act[0], act[1])
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if act[1] == 'calls':
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print "%s: %s $%s" %(act[0], act[1], act[2])
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if act[1] == 'raises':
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print "%s: %s $%s to $%s" %(act[0], act[1], act[2], act[3])
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# going to use pokereval to figure out hands at some point.
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# these functions are copied from pokergame.py
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def bestHand(self, side, cards):
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#if self.variant == "omaha" or self.variant == "omaha8":
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#hand = self.serial2player[serial].hand.tolist(True)
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#board = self.board.tolist(True)
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#else:
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#hand = hand.tolist(True) + board.tolist(True)
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#board = []
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print cards
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return HandHistoryConverter.eval.best('hi', cards, [])
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# from pokergame.py
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def bestHandValue(self, side, serial):
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(value, cards) = self.bestHand(side, serial)
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return value
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# from pokergame.py
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def readableHandValueLong(self, side, value, cards):
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if value == "NoPair":
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if side == "low":
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if cards[0][0] == '5':
|
|
return _("The wheel")
|
|
else:
|
|
return join(map(lambda card: card[0], cards), ", ")
|
|
else:
|
|
return _("High card %(card)s") % { 'card' : _(letter2name[cards[0][0]]) }
|
|
elif value == "OnePair":
|
|
return _("A pair of %(card)s") % { 'card' : _(letter2names[cards[0][0]]) } + _(", %(card)s kicker") % { 'card' : _(letter2name[cards[2][0]]) }
|
|
elif value == "TwoPair":
|
|
return _("Two pairs %(card1)s and %(card2)s") % { 'card1' : _(letter2names[cards[0][0]]), 'card2' : _(letter2names[cards[2][0]]) } + _(", %(card)s kicker") % { 'card' : _(letter2name[cards[4][0]]) }
|
|
elif value == "Trips":
|
|
return _("Three of a kind %(card)s") % { 'card' : _(letter2names[cards[0][0]]) } + _(", %(card)s kicker") % { 'card' : _(letter2name[cards[3][0]]) }
|
|
elif value == "Straight":
|
|
return _("Straight %(card1)s to %(card2)s") % { 'card1' : _(letter2name[cards[0][0]]), 'card2' : _(letter2name[cards[4][0]]) }
|
|
elif value == "Flush":
|
|
return _("Flush %(card)s high") % { 'card' : _(letter2name[cards[0][0]]) }
|
|
elif value == "FlHouse":
|
|
return _("%(card1)ss full of %(card2)ss") % { 'card1' : _(letter2name[cards[0][0]]), 'card2' : _(letter2name[cards[3][0]]) }
|
|
elif value == "Quads":
|
|
return _("Four of a kind %(card)s") % { 'card' : _(letter2names[cards[0][0]]) } + _(", %(card)s kicker") % { 'card' : _(letter2name[cards[4][0]]) }
|
|
elif value == "StFlush":
|
|
if letter2name[cards[0][0]] == 'Ace':
|
|
return _("Royal flush")
|
|
else:
|
|
return _("Straight flush %(card)s high") % { 'card' : _(letter2name[cards[0][0]]) }
|
|
return value |