Merge branch 'master' of git://git.assembla.com/fpdb-sql
Conflicts: pyfpdb/Database.py pyfpdb/PartyPokerToFpdb.py
This commit is contained in:
commit
2adf0158a4
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@ -15,6 +15,9 @@
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#In the "official" distribution you can find the license in
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#agpl-3.0.txt in the docs folder of the package.
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# Error logging
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import sys
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# String manipulation
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import codecs
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@ -26,7 +29,7 @@ encoder_to_sys = codecs.lookup(Configuration.LOCALE_ENCODING)
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# I'm saving a few cycles with this one
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not_needed = False
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if Configuration.LOCALE_ENCODING == 'utf-8':
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if Configuration.LOCALE_ENCODING == 'UTF8':
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not_needed = True
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def to_utf8(s):
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@ -37,7 +40,17 @@ def to_utf8(s):
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_out = unicode(s, Configuration.LOCALE_ENCODING).encode('utf-8')
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return _out
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except UnicodeDecodeError:
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print 'Could not convert: "%s"' % s
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sys.stderr.write('Could not convert: "%s"\n' % s)
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raise
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def to_db_utf8(s):
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if not_needed: return s
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try:
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(_out, _len) = encoder_to_utf.encode(unicode(s))
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return _out
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except UnicodeDecodeError:
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sys.stderr.write('Could not convert: "%s"\n' % s)
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raise
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def to_gui(s):
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@ -47,6 +60,6 @@ def to_gui(s):
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(_out, _len) = encoder_to_sys.encode(s)
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return _out
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except UnicodeDecodeError:
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print 'Could not convert: "%s"' % s
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sys.stderr.write('Could not convert: "%s"\n' % s)
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raise
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@ -74,7 +74,6 @@ log = Configuration.get_logger("logging.conf", config = "db")
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log.debug("db logger initialized.")
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encoder = codecs.lookup('utf-8')
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DB_VERSION = 119
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@ -1751,7 +1750,7 @@ class Database:
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def insertPlayer(self, name, site_id):
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result = None
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(_name, _len) = encoder.encode(unicode(name))
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_name = Charset.to_db_utf8(name)
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c = self.get_cursor()
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q = "SELECT name, id FROM Players WHERE siteid=%s and name=%s"
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q = q.replace('%s', self.sql.query['placeholder'])
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@ -51,6 +51,16 @@ class Filters(threading.Thread):
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self.heroes = {}
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self.boxes = {}
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for site in self.conf.get_supported_sites():
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#Get db site id for filtering later
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self.cursor.execute(self.sql.query['getSiteId'], (site,))
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result = self.db.cursor.fetchall()
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if len(result) == 1:
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self.siteid[site] = result[0][0]
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else:
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print "Either 0 or more than one site matched - EEK"
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# text used on screen stored here so that it can be configured
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self.filterText = {'limitsall':'All', 'limitsnone':'None', 'limitsshow':'Show _Limits'
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,'seatsbetween':'Between:', 'seatsand':'And:', 'seatsshow':'Show Number of _Players'
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@ -259,7 +269,7 @@ class Filters(threading.Thread):
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liststore = gtk.ListStore(gobject.TYPE_STRING)
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completion.set_model(liststore)
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completion.set_text_column(0)
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names = self.db.get_player_names(self.conf) # (config=self.conf, site_id=None, like_player_name="%")
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names = self.db.get_player_names(self.conf, self.siteid[site]) # (config=self.conf, site_id=None, like_player_name="%")
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for n in names: # list of single-element "tuples"
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_n = Charset.to_gui(n[0])
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_nt = (_n, )
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@ -487,12 +497,12 @@ class Filters(threading.Thread):
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vbox.pack_start(hbox, False, True, 0)
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self.createSiteLine(hbox, site)
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#Get db site id for filtering later
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self.cursor.execute(self.sql.query['getSiteId'], (site,))
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result = self.db.cursor.fetchall()
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if len(result) == 1:
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self.siteid[site] = result[0][0]
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else:
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print "Either 0 or more than one site matched - EEK"
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#self.cursor.execute(self.sql.query['getSiteId'], (site,))
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#result = self.db.cursor.fetchall()
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#if len(result) == 1:
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# self.siteid[site] = result[0][0]
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#else:
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# print "Either 0 or more than one site matched - EEK"
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def fillGamesFrame(self, vbox):
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self.cursor.execute(self.sql.query['getGames'])
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@ -147,12 +147,10 @@ class GuiGraphViewer (threading.Thread):
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for site in sites:
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if sites[site] == True:
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sitenos.append(siteids[site])
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c = self.db.get_cursor()
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_hname = Charset.to_utf8(heroes[site])
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c.execute(self.sql.query['getPlayerId'], (_hname,))
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result = c.fetchall()
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if len(result) == 1:
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playerids.append( int(result[0][0]) )
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result = self.db.get_player_id(self.conf, site, _hname)
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if result is not None:
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playerids.append(int(result))
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if not sitenos:
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#Should probably pop up here.
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@ -40,7 +40,7 @@ class GuiPlayerStats (threading.Thread):
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self.conf = config
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self.main_window = mainwin
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self.sql = querylist
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self.liststore = [] # gtk.ListStore[] stores the contents of the grids
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self.listcols = [] # gtk.TreeViewColumn[][] stores the columns in the grids
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@ -188,13 +188,10 @@ class GuiPlayerStats (threading.Thread):
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for site in sites:
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if sites[site] == True:
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sitenos.append(siteids[site])
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# Nasty hack to deal with multiple sites + same player name -Eric
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que = self.sql.query['getPlayerId'] + " AND siteId=%d" % siteids[site]
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_hname = Charset.to_utf8(heroes[site])
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self.cursor.execute(que, (_hname,))
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result = self.db.cursor.fetchall()
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if len(result) == 1:
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playerids.append(result[0][0])
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result = self.db.get_player_id(self.conf, site, _hname)
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if result is not None:
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playerids.append(int(result))
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if not sitenos:
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#Should probably pop up here.
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@ -47,22 +47,22 @@ class PartyPoker(HandHistoryConverter):
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# $5 USD NL Texas Hold'em - Saturday, July 25, 07:53:52 EDT 2009
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# NL Texas Hold'em $1 USD Buy-in Trny:45685440 Level:8 Blinds-Antes(600/1 200 -50) - Sunday, May 17, 11:25:07 MSKS 2009
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re_GameInfoRing = re.compile("""
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(?P<CURRENCY>\$|)\s*(?P<RINGLIMIT>[0-9,]+)\s*(?:USD)?\s*
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(?P<LIMIT>(NL|PL|))\s+
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(?P<CURRENCY>\$|)\s*(?P<RINGLIMIT>[.,0-9]+)([.,0-9/$]+)?\s*(?:USD)?\s*
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(?P<LIMIT>(NL|PL|))\s*
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(?P<GAME>(Texas\ Hold\'em|Omaha))
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\s*\-\s*
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(?P<DATETIME>.+)
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""", re.VERBOSE)
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re_GameInfoTrny = re.compile("""
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(?P<LIMIT>(NL|PL|))\s+
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(?P<LIMIT>(NL|PL|))\s*
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(?P<GAME>(Texas\ Hold\'em|Omaha))\s+
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(?P<BUYIN>\$?[.0-9]+)\s*(?P<BUYIN_CURRENCY>USD)?\s*Buy-in\s+
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(?:(?P<BUYIN>\$?[.,0-9]+)\s*(?P<BUYIN_CURRENCY>USD)?\s*Buy-in\s+)?
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Trny:\s?(?P<TOURNO>\d+)\s+
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Level:\s*(?P<LEVEL>\d+)\s+
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Blinds(?:-Antes)?\(
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(?P<SB>[.0-9 ]+)\s*
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/(?P<BB>[.0-9 ]+)
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(?:\s*-\s*(?P<ANTE>[.0-9 ]+)\$?)?
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((Blinds|Stakes)(?:-Antes)?)\(
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(?P<SB>[.,0-9 ]+)\s*
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/(?P<BB>[.,0-9 ]+)
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(?:\s*-\s*(?P<ANTE>[.,0-9 ]+)\$?)?
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\)
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\s*\-\s*
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(?P<DATETIME>.+)
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re.VERBOSE)
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re_HandInfo = re.compile("""
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^Table\s+
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(?P<TTYPE>[a-zA-Z0-9 ]+)\s+
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^Table\s+(?P<TTYPE>[$a-zA-Z0-9 ]+)\s+
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(?: \#|\(|)(?P<TABLE>\d+)\)?\s+
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(?:[^ ]+\s+\#(?P<MTTTABLE>\d+).+)? # table number for mtt
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(?:[a-zA-Z0-9 ]+\s+\#(?P<MTTTABLE>\d+).+)?
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(\(No\sDP\)\s)?
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\((?P<PLAY>Real|Play)\s+Money\)\s+ # FIXME: check if play money is correct
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Seat\s+(?P<BUTTON>\d+)\sis\sthe\sbutton
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for key in ('CUR_SYM', 'CUR'):
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subst[key] = re.escape(subst[key])
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self.re_PostSB = re.compile(
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r"^%(PLYR)s posts small blind \[%(CUR_SYM)s(?P<SB>[,.0-9]+) ?%(CUR)s\]\." % subst,
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r"^%(PLYR)s posts small blind \[%(CUR_SYM)s(?P<SB>[.,0-9]+) ?%(CUR)s\]\." % subst,
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re.MULTILINE)
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self.re_PostBB = re.compile(
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r"^%(PLYR)s posts big blind \[%(CUR_SYM)s(?P<BB>[.,0-9]+) ?%(CUR)s\]\." % subst,
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r"^%(PLYR)s posts big blind \+ dead \[(?P<BBNDEAD>[.,0-9]+) ?%(CUR_SYM)s\]\." % subst,
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re.MULTILINE)
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self.re_Antes = re.compile(
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r"^%(PLYR)s posts ante \[%(CUR_SYM)s(?P<ANTE>[.0-9]+) ?%(CUR)s\]" % subst,
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r"^%(PLYR)s posts ante \[%(CUR_SYM)s(?P<ANTE>[.,0-9]+) ?%(CUR)s\]" % subst,
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re.MULTILINE)
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self.re_HeroCards = re.compile(
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r"^Dealt to %(PLYR)s \[\s*(?P<NEWCARDS>.+)\s*\]" % subst,
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@ -287,6 +286,14 @@ class PartyPoker(HandHistoryConverter):
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if key == 'HID':
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hand.handid = info[key]
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if key == 'TABLE':
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hand.tablename = info[key]
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if key == 'MTTTABLE':
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if info[key] != None:
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hand.tablename = info[key]
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hand.tourNo = info['TABLE']
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if key == 'BUTTON':
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hand.buttonpos = info[key]
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if key == 'TOURNO':
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hand.tourNo = info[key]
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if key == 'TABLE_ID_WRAPPER':
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if key == 'BUYIN':
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# FIXME: it's dirty hack T_T
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# code below assumes that tournament rake is equal to zero
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cur = info[key][0] if info[key][0] not in '0123456789' else ''
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hand.buyin = info[key] + '+%s0' % cur
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if key == 'TABLE_ID':
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hand.tablename = info[key]
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if key == 'TABLE_NUM':
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# FIXME: there is no such property in Hand class
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hand.table_num = info[key]
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if key == 'COUNTED_SEATS':
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hand.counted_seats = info[key]
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if info[key] == None:
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hand.buyin = '$0+$0'
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else:
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cur = info[key][0] if info[key][0] not in '0123456789' else ''
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hand.buyin = info[key] + '+%s0' % cur
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if key == 'LEVEL':
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hand.level = info[key]
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if key == 'PLAY' and info['PLAY'] != 'Real':
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