Get rid of intermediate prints.
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0c36ab0bda
commit
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@ -235,12 +235,8 @@ class Hud:
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# does the user have a fav_seat?
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# does the user have a fav_seat?
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if int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
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if int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
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try:
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try:
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sys.stderr.write("site = %s, max = %d, fav seat = %d\n" % (self.table.site, self.max, config.supported_sites[self.table.site].layout[self.max].fav_seat))
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fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat
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fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat
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sys.stderr.write("found fav seat = %d\n" % fav_seat)
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# actual_seat = self.db_connection.get_actual_seat(hand, config.supported_sites[self.table.site].screen_name)
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actual_seat = self.get_actual_seat(config.supported_sites[self.table.site].screen_name)
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actual_seat = self.get_actual_seat(config.supported_sites[self.table.site].screen_name)
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sys.stderr.write("found actual seat = %d\n" % actual_seat)
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for i in xrange(0, self.max + 1):
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for i in xrange(0, self.max + 1):
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j = actual_seat + i
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j = actual_seat + i
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if j > self.max:
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if j > self.max:
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@ -273,7 +269,6 @@ class Hud:
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self.cards = cards
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self.cards = cards
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sys.stderr.write("------------------------------------------------------------\nCreating hud from hand %s\n" % hand)
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sys.stderr.write("------------------------------------------------------------\nCreating hud from hand %s\n" % hand)
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adj = self.adj_seats(hand, config)
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adj = self.adj_seats(hand, config)
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sys.stderr.write("adj = %s\n" % adj)
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loc = self.config.get_locations(self.table.site, self.max)
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loc = self.config.get_locations(self.table.site, self.max)
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# create the stat windows
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# create the stat windows
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@ -282,7 +277,6 @@ class Hud:
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if i in self.stat_windows:
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if i in self.stat_windows:
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self.stat_windows[i].relocate(x, y)
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self.stat_windows[i].relocate(x, y)
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else:
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else:
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sys.stderr.write("actual seat = %d, x = %d, y= %d\n" % (i, x, y))
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self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game],
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self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game],
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parent = self,
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parent = self,
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table = self.table,
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table = self.table,
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@ -294,6 +294,7 @@ class Stud_cards:
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def update_gui(self, new_hand_id):
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def update_gui(self, new_hand_id):
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self.clear()
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self.clear()
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for c, cards in self.parent.hud.cards.iteritems():
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for c, cards in self.parent.hud.cards.iteritems():
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if c == 'common': continue
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self.grid_contents[(1, c - 1)].set_text(self.get_screen_name(c))
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self.grid_contents[(1, c - 1)].set_text(self.get_screen_name(c))
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for i in ((0, cards[0]), (1, cards[1]), (2, cards[2]), (3, cards[3]),
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for i in ((0, cards[0]), (1, cards[1]), (2, cards[2]), (3, cards[3]),
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(4, cards[4]), (5, cards[5]), (6, cards[6])):
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(4, cards[4]), (5, cards[5]), (6, cards[6])):
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@ -462,7 +463,6 @@ class Flop_Mucked(Aux_Seats):
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if n_cards > 0 and i != 'common':
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if n_cards > 0 and i != 'common':
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n_sd = n_sd + 1
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n_sd = n_sd + 1
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if n_sd < 2:
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if n_sd < 2:
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print "skipping, n_sd =", n_sd
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return
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return
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super(Flop_Mucked, self).update_gui(new_hand_id)
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super(Flop_Mucked, self).update_gui(new_hand_id)
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