Merge branch 'master' of git://git.assembla.com/fpdb-eric

This commit is contained in:
Eratosthenes 2009-12-04 12:16:26 -05:00
commit 2863edf1df
4 changed files with 318 additions and 319 deletions

View File

@ -358,7 +358,7 @@ class Hud:
def change_max_seats(self, widget): def change_max_seats(self, widget):
if self.max != widget.ms: if self.max != widget.ms:
print 'change_max_seats', widget.ms #print 'change_max_seats', widget.ms
self.max = widget.ms self.max = widget.ms
try: try:
self.kill() self.kill()
@ -678,7 +678,7 @@ class Stat_Window:
return True return True
def kill_popup(self, popup): def kill_popup(self, popup):
print "remove popup", popup #print "remove popup", popup
self.popups.remove(popup) self.popups.remove(popup)
popup.window.destroy() popup.window.destroy()

View File

@ -37,14 +37,20 @@ if os.name == 'nt' and sys.version[0:3] not in ('2.5', '2.6') and '-r' not in sy
os.execvpe('python.exe', ('python.exe', 'fpdb.py', '-r'), os.environ) # first arg is ignored (name of program being run) os.execvpe('python.exe', ('python.exe', 'fpdb.py', '-r'), os.environ) # first arg is ignored (name of program being run)
else: else:
print "\npython 2.5 not found, please install python 2.5 or 2.6 for fpdb\n" print "\npython 2.5 not found, please install python 2.5 or 2.6 for fpdb\n"
exit raw_input("Press ENTER to continue.")
exit()
else: else:
pass pass
#print "debug - not changing path" #print "debug - not changing path"
if os.name == 'nt': if os.name == 'nt':
import win32api try:
import win32con import win32api
import win32con
except ImportError:
print "We appear to be running in Windows, but the Windows Python Extensions are not loading. Please install the PYWIN32 package from http://sourceforge.net/projects/pywin32/"
raw_input("Press ENTER to continue.")
exit()
print "Python " + sys.version[0:3] + '...\n' print "Python " + sys.version[0:3] + '...\n'
@ -62,9 +68,14 @@ if not options.errorsToConsole:
import logging import logging
import pygtk try:
pygtk.require('2.0') import pygtk
import gtk pygtk.require('2.0')
import gtk
except:
print "Unable to load PYGTK modules required for GUI. Please install PyCairo, PyGObject, and PyGTK from www.pygtk.org."
raw_input("Press ENTER to continue.")
exit()
import interlocks import interlocks
@ -196,14 +207,14 @@ class fpdb:
def dia_about(self, widget, data=None): def dia_about(self, widget, data=None):
#self.warning_box("About FPDB:\n\nFPDB was originally created by a guy named Steffen, sometime in 2008, \nand is mostly worked on these days by people named Eratosthenes, s0rrow, _mt, EricBlade, sqlcoder, and other strange people.\n\n", "ABOUT FPDB") #self.warning_box("About FPDB:\n\nFPDB was originally created by a guy named Steffen, sometime in 2008, \nand is mostly worked on these days by people named Eratosthenes, s0rrow, _mt, EricBlade, sqlcoder, and other strange people.\n\n", "ABOUT FPDB")
dia = gtk.AboutDialog() dia = gtk.AboutDialog()
dia.set_name("FPDB") dia.set_name("Free Poker Database (FPDB)")
dia.set_version(VERSION) dia.set_version(VERSION)
dia.set_copyright("2008-2009, Steffen, Eratosthenes, s0rrow, EricBlade, _mt, sqlcoder, and others") dia.set_copyright("2008-2010, Steffen, Eratosthenes, s0rrow, EricBlade, _mt, sqlcoder, Bostik, and others")
dia.set_comments("GTK AboutDialog comments here") dia.set_comments("GTK AboutDialog comments here")
dia.set_license("GPL v3") dia.set_license("GPL v3")
dia.set_website("http://fpdb.sourceforge.net/") dia.set_website("http://fpdb.sourceforge.net/")
dia.set_authors("Steffen, Eratosthenes, s0rrow, EricBlade, _mt, and others") dia.set_authors("Steffen, Eratosthenes, s0rrow, EricBlade, _mt, sqlcoder, Bostik, and others")
dia.set_program_name("FPDB") dia.set_program_name("Free Poker Database (FPDB)")
dia.run() dia.run()
dia.destroy() dia.destroy()

View File

@ -1241,38 +1241,34 @@ sure to also change the following storage method and table_viewer.prepare_data i
#calculate saw* values #calculate saw* values
isAllIn = False isAllIn = any(i for i in allIns[0][player])
if any(i for i in allIns[0][player]): if isAllIn or len(action_types[1][player]) > 0:
isAllIn = True
if (len(action_types[1][player])>0 or isAllIn):
myStreet1Seen = True myStreet1Seen = True
if any(i for i in allIns[1][player]): if not isAllIn:
isAllIn = True isAllIn = any(i for i in allIns[1][player])
if (len(action_types[2][player])>0 or isAllIn): elif len(action_types[2][player]) > 0:
myStreet2Seen = True if all(actiontype != "fold" for actiontype in action_types[1][player]):
myStreet2Seen = True
if any(i for i in allIns[2][player]): if not isAllIn:
isAllIn = True isAllAin = any(i for i in allIns[2][player])
if (len(action_types[3][player])>0 or isAllIn): elif len(action_types[3][player]) > 0:
myStreet3Seen = True if all(actiontype != "fold" for actiontype in action_types[2][player]):
myStreet3Seen = True
#print "base:", base #print "base:", base
if base=="hold": if base == "hold":
mySawShowdown = True mySawShowdown = not any(actiontype == "fold" for actiontype in action_types[3][player])
if any(actiontype == "fold" for actiontype in action_types[3][player]):
mySawShowdown = False
else: else:
#print "in else" #print "in else"
if any(i for i in allIns[3][player]): if not isAllIn:
isAllIn = True isAllIn = any(i for i in allIns[3][player])
if (len(action_types[4][player])>0 or isAllIn): elif len(action_types[4][player]) > 0:
#print "in if" #print "in if"
myStreet4Seen = True myStreet4Seen = True
mySawShowdown = True mySawShowdown = not any(actiontype == "fold" for actiontype in action_types[4][player])
if any(actiontype == "fold" for actiontype in action_types[4][player]):
mySawShowdown = False
if myStreet1Seen: if myStreet1Seen:
result['playersAtStreet1'] += 1 result['playersAtStreet1'] += 1
@ -1286,98 +1282,90 @@ sure to also change the following storage method and table_viewer.prepare_data i
result['playersAtShowdown'] += 1 result['playersAtShowdown'] += 1
#flop stuff #flop stuff
street=1 street = 1
if myStreet1Seen: if myStreet1Seen:
if any(actiontype == "bet" for actiontype in action_types[street][player]): myStreet1Aggr = any(actiontype == "bet" for actiontype in action_types[street][player])
myStreet1Aggr = True
myStreet1Calls = action_types[street][player].count('call') myStreet1Calls = action_types[street][player].count('call')
myStreet1Bets = action_types[street][player].count('bet') myStreet1Bets = action_types[street][player].count('bet')
# street1Raises = action_types[street][player].count('raise') bet count includes raises for now # street1Raises = action_types[street][player].count('raise') bet count includes raises for now
result['street1Raises'] += myStreet1Bets result['street1Raises'] += myStreet1Bets
for otherPlayer in xrange(len(player_ids)): for otherPlayer in xrange(len(player_ids)):
if player==otherPlayer: if player == otherPlayer:
pass pass
else: else:
for countOther in xrange(len(action_types[street][otherPlayer])): for countOther in xrange(len(action_types[street][otherPlayer])):
if action_types[street][otherPlayer][countOther]=="bet": if action_types[street][otherPlayer][countOther] == "bet":
myOtherRaisedStreet1=True myOtherRaisedStreet1 = True
for countOtherFold in xrange(len(action_types[street][player])): for countOtherFold in xrange(len(action_types[street][player])):
if action_types[street][player][countOtherFold]=="fold": if action_types[street][player][countOtherFold] == "fold":
myFoldToOtherRaisedStreet1=True myFoldToOtherRaisedStreet1 = True
#turn stuff - copy of flop with different vars #turn stuff - copy of flop with different vars
street=2 street = 2
if myStreet2Seen: if myStreet2Seen:
if any(actiontype == "bet" for actiontype in action_types[street][player]): myStreet2Aggr = any(actiontype == "bet" for actiontype in action_types[street][player])
myStreet2Aggr = True
myStreet2Calls = action_types[street][player].count('call') myStreet2Calls = action_types[street][player].count('call')
myStreet2Bets = action_types[street][player].count('bet') myStreet2Bets = action_types[street][player].count('bet')
# street2Raises = action_types[street][player].count('raise') bet count includes raises for now # street2Raises = action_types[street][player].count('raise') bet count includes raises for now
result['street2Raises'] += myStreet2Bets result['street2Raises'] += myStreet2Bets
for otherPlayer in xrange(len(player_ids)): for otherPlayer in xrange(len(player_ids)):
if player==otherPlayer: if player == otherPlayer:
pass pass
else: else:
for countOther in xrange(len(action_types[street][otherPlayer])): for countOther in xrange(len(action_types[street][otherPlayer])):
if action_types[street][otherPlayer][countOther]=="bet": if action_types[street][otherPlayer][countOther] == "bet":
myOtherRaisedStreet2=True myOtherRaisedStreet2 = True
for countOtherFold in xrange(len(action_types[street][player])): for countOtherFold in xrange(len(action_types[street][player])):
if action_types[street][player][countOtherFold]=="fold": if action_types[street][player][countOtherFold] == "fold":
myFoldToOtherRaisedStreet2=True myFoldToOtherRaisedStreet2 = True
#river stuff - copy of flop with different vars #river stuff - copy of flop with different vars
street=3 street = 3
if myStreet3Seen: if myStreet3Seen:
if any(actiontype == "bet" for actiontype in action_types[street][player]): myStreet3Aggr = any(actiontype == "bet" for actiontype in action_types[street][player])
myStreet3Aggr = True
myStreet3Calls = action_types[street][player].count('call') myStreet3Calls = action_types[street][player].count('call')
myStreet3Bets = action_types[street][player].count('bet') myStreet3Bets = action_types[street][player].count('bet')
# street3Raises = action_types[street][player].count('raise') bet count includes raises for now # street3Raises = action_types[street][player].count('raise') bet count includes raises for now
result['street3Raises'] += myStreet3Bets result['street3Raises'] += myStreet3Bets
for otherPlayer in xrange(len(player_ids)): for otherPlayer in xrange(len(player_ids)):
if player==otherPlayer: if player == otherPlayer:
pass pass
else: else:
for countOther in xrange(len(action_types[street][otherPlayer])): for countOther in xrange(len(action_types[street][otherPlayer])):
if action_types[street][otherPlayer][countOther]=="bet": if action_types[street][otherPlayer][countOther] == "bet":
myOtherRaisedStreet3=True myOtherRaisedStreet3 = True
for countOtherFold in xrange(len(action_types[street][player])): for countOtherFold in xrange(len(action_types[street][player])):
if action_types[street][player][countOtherFold]=="fold": if action_types[street][player][countOtherFold] == "fold":
myFoldToOtherRaisedStreet3=True myFoldToOtherRaisedStreet3 = True
#stud river stuff - copy of flop with different vars #stud river stuff - copy of flop with different vars
street=4 street = 4
if myStreet4Seen: if myStreet4Seen:
if any(actiontype == "bet" for actiontype in action_types[street][player]): myStreet4Aggr = any(actiontype == "bet" for actiontype in action_types[street][player])
myStreet4Aggr=True
myStreet4Calls = action_types[street][player].count('call') myStreet4Calls = action_types[street][player].count('call')
myStreet4Bets = action_types[street][player].count('bet') myStreet4Bets = action_types[street][player].count('bet')
# street4Raises = action_types[street][player].count('raise') bet count includes raises for now # street4Raises = action_types[street][player].count('raise') bet count includes raises for now
result['street4Raises'] += myStreet4Bets result['street4Raises'] += myStreet4Bets
for otherPlayer in xrange(len(player_ids)): for otherPlayer in xrange(len(player_ids)):
if player==otherPlayer: if player == otherPlayer:
pass pass
else: else:
for countOther in xrange(len(action_types[street][otherPlayer])): for countOther in xrange(len(action_types[street][otherPlayer])):
if action_types[street][otherPlayer][countOther]=="bet": if action_types[street][otherPlayer][countOther] == "bet":
myOtherRaisedStreet4=True myOtherRaisedStreet4 = True
for countOtherFold in xrange(len(action_types[street][player])): for countOtherFold in xrange(len(action_types[street][player])):
if action_types[street][player][countOtherFold]=="fold": if action_types[street][player][countOtherFold] == "fold":
myFoldToOtherRaisedStreet4=True myFoldToOtherRaisedStreet4 = True
if winnings[player] != 0: if winnings[player] != 0:
if myStreet1Seen: if myStreet1Seen:
myWonWhenSeenStreet1 = winnings[player] / float(totalWinnings) myWonWhenSeenStreet1 = winnings[player] / float(totalWinnings)
if mySawShowdown: if mySawShowdown:
myWonAtSD=myWonWhenSeenStreet1 myWonAtSD = myWonWhenSeenStreet1
#add each value to the appropriate array #add each value to the appropriate array
street0VPI.append(myStreet0VPI) street0VPI.append(myStreet0VPI)