From 2120257aeed648cc588cd2cd76e12837dc50c032 Mon Sep 17 00:00:00 2001 From: Eric Blade Date: Thu, 3 Dec 2009 07:21:24 -0500 Subject: [PATCH 1/6] whitespace.. sorry guys. --- ...0.05-0.10-200909.All.in.river.splitpot.txt | 108 +++++++++--------- 1 file changed, 54 insertions(+), 54 deletions(-) diff --git a/pyfpdb/regression-test-files/cash/Betfair/Flop/PLO-6max-USD-0.05-0.10-200909.All.in.river.splitpot.txt b/pyfpdb/regression-test-files/cash/Betfair/Flop/PLO-6max-USD-0.05-0.10-200909.All.in.river.splitpot.txt index f1fc48c0..c4685742 100644 --- a/pyfpdb/regression-test-files/cash/Betfair/Flop/PLO-6max-USD-0.05-0.10-200909.All.in.river.splitpot.txt +++ b/pyfpdb/regression-test-files/cash/Betfair/Flop/PLO-6max-USD-0.05-0.10-200909.All.in.river.splitpot.txt @@ -1,55 +1,55 @@ -***** Betfair Poker Hand History for Game 100000000 ***** -PL $0.05/$0.10 Omaha - Sunday, October 18, 20:00:00 GMT 2009 -Table Death 1 6-max (Real Money) -Seat 2 is the button -Total number of active players : 6 -Seat 1: Player6 ( $1 ) -Seat 2: Player3 ( $9.38 ) -Seat 3: Player2 ( $2.82 ) -Seat 4: Player4 ( $4.13 ) -Seat 5: Player5 ( $28.77 ) -Seat 6: Player1 ( $6.46 ) -Player2 posts small blind [$0.05] -Player4 posts big blind [$0.10] -Player6 posts big blind [$0.10] -** Dealing down cards ** -Dealt to Player6 [ 7c, 6c, 5h, Jh ] -Player5 folds -Player1 calls [$0.10] -Player6 checks -Player3 calls [$0.10] -Player2 raises to [$0.30] -Player4 calls [$0.20] -Player1 calls [$0.20] -Player6 goes all-in -Player6 raises to [$1] -Player3 calls [$0.90] -Player2 calls [$0.70] -Player4 calls [$0.70] -Player1 calls [$0.70] -** Dealing Flop ** [ 4d, 5d, 6d ] -Player2 checks -Player4 checks -Player1 checks -Player3 checks -** Dealing Turn ** [ 3s ] -Player2 checks -Player4 bets [$0.10] -Player1 calls [$0.10] -Player3 folds -Player2 folds -** Dealing River ** [ 4c ] -Player4 goes all-in -Player4 bets [$3.03] -Player1 calls [$3.03] -** Showdown ** -Player6 shows [ 7c, 6c, 5h, Jh ] a straight, Seven to Three -Player4 shows [ 7d, 8c, 3d, 6h ] a straight flush, Seven to Three -Player1 shows [ 3h, 4h, Td, 4s ] four of a kind, Fours -** Hand Conclusion ** -Player4 wins $6.26 from side pot #1 with a straight flush, Seven to Three -Player4 wins $4.44 from main pot with a straight flush, Seven to Three -************ Game 100000000 ends ************ - - +***** Betfair Poker Hand History for Game 100000000 ***** +PL $0.05/$0.10 Omaha - Sunday, October 18, 20:00:00 GMT 2009 +Table Death 1 6-max (Real Money) +Seat 2 is the button +Total number of active players : 6 +Seat 1: Player6 ( $1 ) +Seat 2: Player3 ( $9.38 ) +Seat 3: Player2 ( $2.82 ) +Seat 4: Player4 ( $4.13 ) +Seat 5: Player5 ( $28.77 ) +Seat 6: Player1 ( $6.46 ) +Player2 posts small blind [$0.05] +Player4 posts big blind [$0.10] +Player6 posts big blind [$0.10] +** Dealing down cards ** +Dealt to Player6 [ 7c, 6c, 5h, Jh ] +Player5 folds +Player1 calls [$0.10] +Player6 checks +Player3 calls [$0.10] +Player2 raises to [$0.30] +Player4 calls [$0.20] +Player1 calls [$0.20] +Player6 goes all-in +Player6 raises to [$1] +Player3 calls [$0.90] +Player2 calls [$0.70] +Player4 calls [$0.70] +Player1 calls [$0.70] +** Dealing Flop ** [ 4d, 5d, 6d ] +Player2 checks +Player4 checks +Player1 checks +Player3 checks +** Dealing Turn ** [ 3s ] +Player2 checks +Player4 bets [$0.10] +Player1 calls [$0.10] +Player3 folds +Player2 folds +** Dealing River ** [ 4c ] +Player4 goes all-in +Player4 bets [$3.03] +Player1 calls [$3.03] +** Showdown ** +Player6 shows [ 7c, 6c, 5h, Jh ] a straight, Seven to Three +Player4 shows [ 7d, 8c, 3d, 6h ] a straight flush, Seven to Three +Player1 shows [ 3h, 4h, Td, 4s ] four of a kind, Fours +** Hand Conclusion ** +Player4 wins $6.26 from side pot #1 with a straight flush, Seven to Three +Player4 wins $4.44 from main pot with a straight flush, Seven to Three +************ Game 100000000 ends ************ + + From 81adfff93b6b9831dd0a9f0bd24725435f7d1580 Mon Sep 17 00:00:00 2001 From: Eric Blade Date: Thu, 3 Dec 2009 07:22:33 -0500 Subject: [PATCH 2/6] Add some basic error handling at the very beginning of startup, to deal with missing imports and such, update about box --- pyfpdb/fpdb.py | 31 +++++++++++++++++++++---------- 1 file changed, 21 insertions(+), 10 deletions(-) diff --git a/pyfpdb/fpdb.py b/pyfpdb/fpdb.py index 47d3bc55..f6ad7e3f 100755 --- a/pyfpdb/fpdb.py +++ b/pyfpdb/fpdb.py @@ -37,14 +37,20 @@ if os.name == 'nt' and sys.version[0:3] not in ('2.5', '2.6') and '-r' not in sy os.execvpe('python.exe', ('python.exe', 'fpdb.py', '-r'), os.environ) # first arg is ignored (name of program being run) else: print "\npython 2.5 not found, please install python 2.5 or 2.6 for fpdb\n" - exit + raw_input("Press ENTER to continue.") + exit() else: pass #print "debug - not changing path" if os.name == 'nt': - import win32api - import win32con + try: + import win32api + import win32con + except ImportError: + print "We appear to be running in Windows, but the Windows Python Extensions are not loading. Please install the PYWIN32 package from http://sourceforge.net/projects/pywin32/" + raw_input("Press ENTER to continue.") + exit() print "Python " + sys.version[0:3] + '...\n' @@ -62,9 +68,14 @@ if not options.errorsToConsole: import logging -import pygtk -pygtk.require('2.0') -import gtk +try: + import pygtk + pygtk.require('2.0') + import gtk +except: + print "Unable to load PYGTK modules required for GUI. Please install PyCairo, PyGObject, and PyGTK from www.pygtk.org." + raw_input("Press ENTER to continue.") + exit() import interlocks @@ -196,14 +207,14 @@ class fpdb: def dia_about(self, widget, data=None): #self.warning_box("About FPDB:\n\nFPDB was originally created by a guy named Steffen, sometime in 2008, \nand is mostly worked on these days by people named Eratosthenes, s0rrow, _mt, EricBlade, sqlcoder, and other strange people.\n\n", "ABOUT FPDB") dia = gtk.AboutDialog() - dia.set_name("FPDB") + dia.set_name("Free Poker Database (FPDB)") dia.set_version(VERSION) - dia.set_copyright("2008-2009, Steffen, Eratosthenes, s0rrow, EricBlade, _mt, sqlcoder, and others") + dia.set_copyright("2008-2010, Steffen, Eratosthenes, s0rrow, EricBlade, _mt, sqlcoder, Bostik, and others") dia.set_comments("GTK AboutDialog comments here") dia.set_license("GPL v3") dia.set_website("http://fpdb.sourceforge.net/") - dia.set_authors("Steffen, Eratosthenes, s0rrow, EricBlade, _mt, and others") - dia.set_program_name("FPDB") + dia.set_authors("Steffen, Eratosthenes, s0rrow, EricBlade, _mt, sqlcoder, Bostik, and others") + dia.set_program_name("Free Poker Database (FPDB)") dia.run() dia.destroy() From f05b521d6f8d5fb8803382f5a8fbdae9f94db79a Mon Sep 17 00:00:00 2001 From: Eric Blade Date: Thu, 3 Dec 2009 07:24:12 -0500 Subject: [PATCH 3/6] comment out some prints, apparently mysqlcoder and my editors do not agree well with each other on spacing. --- pyfpdb/Hud.py | 38 +++++++++++++++++++------------------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/pyfpdb/Hud.py b/pyfpdb/Hud.py index c9420a8a..b61c17aa 100644 --- a/pyfpdb/Hud.py +++ b/pyfpdb/Hud.py @@ -173,26 +173,26 @@ class Hud: item = gtk.CheckMenuItem(' All Levels') self.aggMenu.append(item) item.connect("activate", self.set_aggregation, ('P',10000)) - setattr(self, 'h_aggBBmultItem10000', item) - # + setattr(self, 'h_aggBBmultItem10000', item) + # item = gtk.MenuItem('For #Seats:') self.aggMenu.append(item) - # + # item = gtk.CheckMenuItem(' Any Number') self.aggMenu.append(item) item.connect("activate", self.set_seats_style, ('P','A')) setattr(self, 'h_seatsStyleOptionA', item) - # + # item = gtk.CheckMenuItem(' Custom') self.aggMenu.append(item) item.connect("activate", self.set_seats_style, ('P','C')) - setattr(self, 'h_seatsStyleOptionC', item) - # + setattr(self, 'h_seatsStyleOptionC', item) + # item = gtk.CheckMenuItem(' Exact') self.aggMenu.append(item) item.connect("activate", self.set_seats_style, ('P','E')) - setattr(self, 'h_seatsStyleOptionE', item) - # + setattr(self, 'h_seatsStyleOptionE', item) + # item = gtk.MenuItem('Since:') self.aggMenu.append(item) # @@ -242,26 +242,26 @@ class Hud: item = gtk.CheckMenuItem(' All Levels') self.aggMenu.append(item) item.connect("activate", self.set_aggregation, ('O',10000)) - setattr(self, 'aggBBmultItem10000', item) - # + setattr(self, 'aggBBmultItem10000', item) + # item = gtk.MenuItem('For #Seats:') self.aggMenu.append(item) - # + # item = gtk.CheckMenuItem(' Any Number') self.aggMenu.append(item) item.connect("activate", self.set_seats_style, ('O','A')) setattr(self, 'seatsStyleOptionA', item) - # + # item = gtk.CheckMenuItem(' Custom') self.aggMenu.append(item) item.connect("activate", self.set_seats_style, ('O','C')) - setattr(self, 'seatsStyleOptionC', item) - # + setattr(self, 'seatsStyleOptionC', item) + # item = gtk.CheckMenuItem(' Exact') self.aggMenu.append(item) item.connect("activate", self.set_seats_style, ('O','E')) - setattr(self, 'seatsStyleOptionE', item) - # + setattr(self, 'seatsStyleOptionE', item) + # item = gtk.MenuItem('Since:') self.aggMenu.append(item) # @@ -358,7 +358,7 @@ class Hud: def change_max_seats(self, widget): if self.max != widget.ms: - print 'change_max_seats', widget.ms + #print 'change_max_seats', widget.ms self.max = widget.ms try: self.kill() @@ -402,7 +402,7 @@ class Hud: else: param = 'seats_style' prefix = '' - + if style == 'A' and getattr(self, prefix+'seatsStyleOptionA').get_active(): self.hud_params[param] = 'A' getattr(self, prefix+'seatsStyleOptionC').set_active(False) @@ -678,7 +678,7 @@ class Stat_Window: return True def kill_popup(self, popup): - print "remove popup", popup + #print "remove popup", popup self.popups.remove(popup) popup.window.destroy() From 3248cb60f21a340ff35414bae9eee6129ae47501 Mon Sep 17 00:00:00 2001 From: Eric Blade Date: Thu, 3 Dec 2009 12:35:00 -0500 Subject: [PATCH 4/6] added checks to see if player has folded when processing wether they've seen streets/showdown (corrects problem of player calling someone's short all in and it not counting as having seen showdown) --- pyfpdb/fpdb_simple.py | 378 +++++++++++++++++++++--------------------- 1 file changed, 190 insertions(+), 188 deletions(-) diff --git a/pyfpdb/fpdb_simple.py b/pyfpdb/fpdb_simple.py index aaf74772..85e60eeb 100644 --- a/pyfpdb/fpdb_simple.py +++ b/pyfpdb/fpdb_simple.py @@ -1,5 +1,5 @@ #!/usr/bin/python - + #Copyright 2008 Steffen Jobbagy-Felso #This program is free software: you can redistribute it and/or modify #it under the terms of the GNU Affero General Public License as published by @@ -14,13 +14,13 @@ #along with this program. If not, see . #In the "official" distribution you can find the license in #agpl-3.0.txt in the docs folder of the package. - + #This file contains simple functions for fpdb #Aiming to eventually remove this module, functions will move to, eg: #fpdb_db db create/re-create/management/etc #Hands or related files for saving hands to db, etc - + import datetime import time import re @@ -29,7 +29,7 @@ from Exceptions import * import locale import Card - + PS = 1 FTP = 2 @@ -52,7 +52,7 @@ def checkPositions(positions): raise FpdbError("invalid position '"+p+"' found in checkPositions") ### RHH modified to allow for "position 9" here (pos==9 is when you're a dead hand before the BB ### eric - position 8 could be valid - if only one blind is posted, but there's still 10 people, ie a sitout is present, and the small is dead... - + def classifyLines(hand, category, lineTypes, lineStreets): """ makes a list of classifications for each line for further processing manipulates passed arrays """ @@ -69,7 +69,7 @@ def classifyLines(hand, category, lineTypes, lineStreets): elif i == 0: lineTypes.append("header") elif line.startswith("Table '"): - lineTypes.append("table") + lineTypes.append("table") elif line.startswith("Seat ") and ( ("in chips" in line) or "($" in line): lineTypes.append("name") elif isActionLine(line): @@ -84,7 +84,7 @@ def classifyLines(hand, category, lineTypes, lineStreets): elif line.startswith("*** TURN *** ["): lineTypes.append("cards") currentStreet="turn" - elif line.startswith("*** RIVER *** ["): + elif line.startswith("*** RIVER *** ["): lineTypes.append("cards") currentStreet="river" elif line.startswith("*** 3"): @@ -115,7 +115,7 @@ def classifyLines(hand, category, lineTypes, lineStreets): else: raise FpdbError("unrecognised linetype in:"+hand[i]) lineStreets.append(currentStreet) - + def convert3B4B(category, limit_type, actionTypes, actionAmounts): """calculates the actual bet amounts in the given amount array and changes it accordingly.""" for i in xrange(len(actionTypes)): @@ -130,7 +130,7 @@ def convert3B4B(category, limit_type, actionTypes, actionAmounts): amount2 = actionAmounts[bets[betNo][0]][bets[betNo][1]][bets[betNo][2]] amount1 = actionAmounts[bets[betNo-1][0]][bets[betNo-1][1]][bets[betNo-1][2]] actionAmounts[bets[betNo][0]][bets[betNo][1]][bets[betNo][2]] = amount2 - amount1 - + def convertBlindBet(actionTypes, actionAmounts): """ Corrects the bet amount if the player had to pay blinds """ i = 0#setting street to pre-flop @@ -140,14 +140,14 @@ def convertBlindBet(actionTypes, actionAmounts): for k in xrange(len(actionTypes[i][j])): if actionTypes[i][j][k] == "blind": blinds.append((i,j,k)) - + if blinds and actionTypes[i][j][k] == "bet": bets.append((i,j,k)) if len(bets) == 1: blind_amount=actionAmounts[blinds[0][0]][blinds[0][1]][blinds[0][2]] bet_amount=actionAmounts[bets[0][0]][bets[0][1]][bets[0][2]] actionAmounts[bets[0][0]][bets[0][1]][bets[0][2]] = bet_amount - blind_amount - + #converts the strings in the given array to ints (changes the passed array, no returning). see table design for conversion details #todo: make this use convertCardValuesBoard def convertCardValues(arr): @@ -156,14 +156,14 @@ def convertCardValues(arr): # a 0-card is one in a stud game that we did not see or was not shown card_map = { 0: 0, "2": 2, "3" : 3, "4" : 4, "5" : 5, "6" : 6, "7" : 7, "8" : 8, "9" : 9, "T" : 10, "J" : 11, "Q" : 12, "K" : 13, "A" : 14} - + def convertCardValuesBoard(arr): """ converts the strings in the given array to ints (changes the passed array, no returning). see table design for conversion details """ for i in xrange(len(arr)): arr[i] = card_map[arr[i]] - + def createArrays(category, seats, card_values, card_suits, antes, winnings, rakes, action_types, allIns, action_amounts, actionNos, actionTypeByNo): @@ -174,10 +174,10 @@ def createArrays(category, seats, card_values, card_suits, antes, winnings, antes.append(0) winnings.append(0) rakes.append(0) - + streetCount = 4 if (category == "holdem" or category == "omahahi" or category == "omahahilo") else 5 - + for i in xrange(streetCount): #build the first dimension array, for streets action_types.append([]) allIns.append([]) @@ -199,13 +199,13 @@ def createArrays(category, seats, card_values, card_suits, antes, winnings, # else: # raise FpdbError("invalid category") #end def createArrays - + def fill_board_cards(board_values, board_suits): """ fill up the two board card arrays """ while len(board_values) < 5: board_values.append(0) board_suits.append("x") - + def fillCardArrays(player_count, base, category, card_values, card_suits): """fills up the two card arrays""" if category == "holdem": @@ -216,13 +216,13 @@ def fillCardArrays(player_count, base, category, card_values, card_suits): cardCount = 7 else: raise FpdbError("invalid category:", category) - + for i in xrange(player_count): while len(card_values[i]) < cardCount: card_values[i].append(0) card_suits[i].append("x") #end def fillCardArrays - + #filters out a player that folded before paying ante or blinds. This should be called #before calling the actual hand parser. manipulates hand, no return. def filterAnteBlindFold(hand): @@ -233,7 +233,7 @@ def filterAnteBlindFold(hand): for i, line in enumerate(hand): if line.startswith("*** 3") or line.startswith("*** HOLE"): pre3rd = hand[0:i] - + foldeeName = None for line in pre3rd: if line.endswith("folds") or line.endswith("is sitting out") or line.endswith(" stands up"): #found ante fold or timeout @@ -249,24 +249,24 @@ def filterAnteBlindFold(hand): pos1 = line.find(": ") + 2 pos2 = line.find(" (") foldeeName = line[pos1:pos2] - + if foldeeName is not None: #print "filterAnteBlindFold, foldeeName:",foldeeName for i, line in enumerate(hand): if foldeeName in line: hand[i] = None - + return [line for line in hand if line] def stripEOLspaces(str): return str.rstrip() - + def filterCrap(hand, isTourney): """ removes useless lines as well as trailing spaces """ #remove trailing spaces at end of line hand = [line.rstrip() for line in hand] - + #general variable position word filter/string filter for i in xrange(len(hand)): if hand[i].startswith("Board ["): @@ -347,10 +347,10 @@ def filterCrap(hand, isTourney): hand[i] = False # python docs say this is identical to filter(None, list) # which removes all false items from the passed list (hand) - hand = [line for line in hand if line] - + hand = [line for line in hand if line] + return hand - + def float2int(string): """ takes a poker float (including , for thousand seperator) and converts it to an int """ @@ -358,11 +358,11 @@ def float2int(string): pos = string.find(",") if pos != -1: #remove , the thousand seperator string = "%s%s" % (string[0:pos], string[pos+1:]) - + pos = string.find(".") if pos != -1: #remove decimal point string = "%s%s" % (string[0:pos], string[pos+1:]) - + result = int(string) if pos == -1: #no decimal point - was in full dollars - need to multiply with 100 result *= 100 @@ -372,7 +372,7 @@ ActionLines = ( "calls $", ": calls ", "brings in for", "completes it to", "posts small blind", "posts the small blind", "posts big blind", "posts the big blind", "posts small & big blinds", "posts $", "posts a dead", "bets $", ": bets ", " raises") - + def isActionLine(line): if line.endswith("folds"): return True @@ -383,44 +383,44 @@ def isActionLine(line): # searches for each member of ActionLines being in line, returns true # on first match .. neat func - return any(x for x in ActionLines if x in line) - + return any(x for x in ActionLines if x in line) + def isAlreadyInDB(db, gametypeID, siteHandNo): c = db.get_cursor() c.execute(db.sql.query['isAlreadyInDB'], (gametypeID, siteHandNo)) result = c.fetchall() if len(result) >= 1: raise DuplicateError ("dupl") - + def isRebuyOrAddon(topline): """isRebuyOrAddon not implemented yet""" return False - + #returns whether the passed topline indicates a tournament or not def isTourney(topline): return "Tournament" in topline - + WinLines = ( "wins the pot", "ties for the ", "wins side pot", "wins the low main pot", "wins the high main pot", "wins the low", "wins the high pot", "wins the high side pot", "wins the main pot", "wins the side pot", "collected" ) def isWinLine(line): """ returns boolean whether the passed line is a win line """ - return any(x for x in WinLines if x in line) - + return any(x for x in WinLines if x in line) + #returns the amount of cash/chips put into the put in the given action line def parseActionAmount(line, atype, isTourney): #if (line.endswith(" and is all-in")): # line=line[:-14] #elif (line.endswith(", and is all in")): # line=line[:-15] - - #ideally we should recognise this as an all-in if category is capXl + + #ideally we should recognise this as an all-in if category is capXl if line.endswith(", and is capped"): line=line[:-15] if line.endswith(" and is capped"): line=line[:-14] - + if atype == "fold" or atype == "check": amount = 0 elif atype == "unbet": @@ -443,12 +443,12 @@ def parseActionAmount(line, atype, isTourney): #print "pos:",pos #print "pos of 20:", line.find("20") amount = int(line[pos:]) - + if atype == "unbet": amount *= -1 return amount #end def parseActionAmount - + #doesnt return anything, simply changes the passed arrays action_types and # action_amounts. For stud this expects numeric streets (3-7), for # holdem/omaha it expects predeal, preflop, flop, turn or river @@ -461,25 +461,25 @@ def parseActionLine(base, isTourney, line, street, playerIDs, names, action_type street = 2 elif street == "river": street = 3 - + nextActionNo = 0 for player in xrange(len(actionNos[street])): for count in xrange(len(actionNos[street][player])): if actionNos[street][player][count]>=nextActionNo: nextActionNo=actionNos[street][player][count]+1 - + (line, allIn) = goesAllInOnThisLine(line) atype = parseActionType(line) playerno = recognisePlayerNo(line, names, atype) amount = parseActionAmount(line, atype, isTourney) - + action_types[street][playerno].append(atype) allIns[street][playerno].append(allIn) action_amounts[street][playerno].append(amount) actionNos[street][playerno].append(nextActionNo) tmp=(playerIDs[playerno], atype) actionTypeByNo[street].append(tmp) - + def goesAllInOnThisLine(line): """returns whether the player went all-in on this line and removes the all-in text from the line.""" isAllIn = False @@ -490,20 +490,20 @@ def goesAllInOnThisLine(line): line = line[:-15] isAllIn = True return (line, isAllIn) - + #returns the action type code (see table design) of the given action line -ActionTypes = { 'brings in for' :"blind", +ActionTypes = { 'brings in for' :"blind", ' posts $' :"blind", - ' posts a dead ' :"blind", - ' posts the small blind of $' :"blind", + ' posts a dead ' :"blind", + ' posts the small blind of $' :"blind", ': posts big blind ' :"blind", - ': posts small blind ' :"blind", - ' posts the big blind of $' :"blind", + ': posts small blind ' :"blind", + ' posts the big blind of $' :"blind", ': posts small & big blinds $' :"blind", ': posts small blind $' :"blind", - 'calls' :"call", - 'completes it to' :"bet", - ' bets' :"bet", + 'calls' :"call", + 'completes it to' :"bet", + ' bets' :"bet", ' raises' :"bet" } def parseActionType(line): @@ -516,9 +516,9 @@ def parseActionType(line): else: for x in ActionTypes: if x in line: - return ActionTypes[x] + return ActionTypes[x] raise FpdbError ("failed to recognise actiontype in parseActionLine in: "+line) - + #parses the ante out of the given line and checks which player paid it, updates antes accordingly. def parseAnteLine(line, isTourney, names, antes): for i, name in enumerate(names): @@ -534,19 +534,19 @@ def parseAnteLine(line, isTourney, names, antes): pos1 = line.rfind("ante") + 5 pos2 = line.find(" ", pos1) antes[i] += int(line[pos1:pos2]) - + #returns the buyin of a tourney in cents def parseBuyin(topline): pos1 = topline.find("$")+1 pos2 = topline.find("+") return float2int(topline[pos1:pos2]) - + #parses a card line and changes the passed arrays accordingly #todo: reorganise this messy method def parseCardLine(category, street, line, names, cardValues, cardSuits, boardValues, boardSuits): if line.startswith("Dealt to") or " shows [" in line or "mucked [" in line: playerNo = recognisePlayerNo(line, names, "card") #anything but unbet will be ok for that string - + pos = line.rfind("[")+1 if category == "holdem": for i in (pos, pos+3): @@ -554,7 +554,7 @@ def parseCardLine(category, street, line, names, cardValues, cardSuits, boardVal cardSuits[playerNo].append(line[i+1:i+2]) if len(cardValues[playerNo]) != 2: if (cardValues[playerNo][0] == cardValues[playerNo][2] and - cardSuits[playerNo][1] == cardSuits[playerNo][3]): + cardSuits[playerNo][1] == cardSuits[playerNo][3]): cardValues[playerNo]=cardValues[playerNo][0:2] cardSuits[playerNo]=cardSuits[playerNo][0:2] else: @@ -617,7 +617,7 @@ def parseCardLine(category, street, line, names, cardValues, cardSuits, boardVal #print boardValues else: raise FpdbError ("unrecognised line:"+line) - + def parseCashesAndSeatNos(lines): """parses the startCashes and seatNos of each player out of the given lines and returns them as a dictionary of two arrays""" cashes = [] @@ -625,21 +625,21 @@ def parseCashesAndSeatNos(lines): for i in xrange (len(lines)): pos2=lines[i].find(":") seatNos.append(int(lines[i][5:pos2])) - + pos1=lines[i].rfind("($")+2 if pos1==1: #for tourneys - it's 1 instead of -1 due to adding 2 above pos1=lines[i].rfind("(")+1 pos2=lines[i].find(" in chips") cashes.append(float2int(lines[i][pos1:pos2])) return {'startCashes':cashes, 'seatNos':seatNos} - + #returns the buyin of a tourney in cents def parseFee(topline): pos1=topline.find("$")+1 pos1=topline.find("$",pos1)+1 pos2=topline.find(" ", pos1) return float2int(topline[pos1:pos2]) - + #returns a datetime object with the starttime indicated in the given topline def parseHandStartTime(topline): #convert x:13:35 to 0x:13:35 @@ -650,7 +650,7 @@ def parseHandStartTime(topline): topline = "%s0%s" % (topline[0:pos+1], topline[pos+1:]) break counter += 1 - + isUTC=False if topline.find("UTC")!=-1: pos1 = topline.find("-")+2 @@ -669,12 +669,12 @@ def parseHandStartTime(topline): rexx = '(?P[0-9]{4})\/(?P[0-9]{2})\/(?P[0-9]{2})[\- ]+(?P
[0-9]+):(?P[0-9]+):(?P[0-9]+)' m = re.search(rexx,tmp) result = datetime.datetime(int(m.group('YEAR')), int(m.group('MON')), int(m.group('DAY')), int(m.group('HR')), int(m.group('MIN')), int(m.group('SEC'))) - + if not isUTC: #these use US ET result += datetime.timedelta(hours=5) - + return result - + #parses the names out of the given lines and returns them as an array def findName(line): pos1 = line.find(":") + 2 @@ -683,11 +683,11 @@ def findName(line): def parseNames(lines): return [findName(line) for line in lines] - + def parsePositions(hand, names): positions = [-1 for i in names] sb, bb = -1, -1 - + for line in hand: if sb == -1 and "small blind" in line and "dead small blind" not in line: sb = line @@ -703,7 +703,7 @@ def parsePositions(hand, names): sbExists = False if bb != -1: bb = recognisePlayerNo(bb, names, "bet") - + # print "sb = ", sb, "bb = ", bb if bb == sb: # if big and small are same, then don't duplicate the small sbExists = False @@ -716,7 +716,7 @@ def parsePositions(hand, names): #fill up rest of array arraypos = sb - 1 if sbExists else bb - 1 - + distFromBtn=0 while arraypos >= 0 and arraypos != bb: #print "parsePositions first while, arraypos:",arraypos,"positions:",positions @@ -732,7 +732,7 @@ def parsePositions(hand, names): i -= 1 ### RHH - Changed to set the null seats before BB to "9" i = sb - 1 if sbExists else bb - 1 - + while positions[i] < 0: positions[i]=9 i-=1 @@ -750,19 +750,19 @@ def parsePositions(hand, names): raise FpdbError ("failed to read positions") # print str(positions), "\n" return positions - + #simply parses the rake amount and returns it as an int def parseRake(line): pos = line.find("Rake")+6 rake = float2int(line[pos:]) return rake - + def parseSiteHandNo(topline): """returns the hand no assigned by the poker site""" pos1 = topline.find("#")+1 pos2 = topline.find(":") return topline[pos1:pos2] - + def parseTableLine(base, line): """returns a dictionary with maxSeats and tableName""" pos1=line.find('\'')+1 @@ -773,14 +773,14 @@ def parseTableLine(base, line): #print "seats:",line[pos3:pos4] return {'maxSeats':int(line[pos3:pos4]), 'tableName':line[pos1:pos2]} #end def parseTableLine - + #returns the hand no assigned by the poker site def parseTourneyNo(topline): pos1 = topline.find("Tournament #")+12 pos2 = topline.find(",", pos1) #print "parseTourneyNo pos1:",pos1," pos2:",pos2, " result:",topline[pos1:pos2] return topline[pos1:pos2] - + #parses a win/collect line. manipulates the passed array winnings, no explicit return def parseWinLine(line, names, winnings, isTourney): #print "parseWinLine: line:",line @@ -795,7 +795,7 @@ def parseWinLine(line, names, winnings, isTourney): pos1 = line.rfind("$") + 1 pos2 = line.find(" ", pos1) winnings[i] += float2int(line[pos1:pos2]) - + #returns the category (as per database) string for the given line def recogniseCategory(line): if "Razz" in line: @@ -814,12 +814,12 @@ def recogniseCategory(line): return "studhilo" else: raise FpdbError("failed to recognise category, line:"+line) - + #returns the int for the gametype_id for the given line def recogniseGametypeID(backend, db, cursor, topline, smallBlindLine, site_id, category, isTourney):#todo: this method is messy #if (topline.find("HORSE")!=-1): # raise FpdbError("recogniseGametypeID: HORSE is not yet supported.") - + #note: the below variable names small_bet and big_bet are misleading, in NL/PL they mean small/big blind if isTourney: type = "tour" @@ -835,27 +835,27 @@ def recogniseGametypeID(backend, db, cursor, topline, smallBlindLine, site_id, c pos1 = topline.find("$")+1 pos2 = topline.find("/$") small_bet = float2int(topline[pos1:pos2]) - + pos1 = pos2+2 if isTourney: pos1 -= 1 pos2 = topline.find(")") - + if pos2 <= pos1: pos2 = topline.find(")", pos1) - + if isTourney: big_bet = int(topline[pos1:pos2]) else: big_bet = float2int(topline[pos1:pos2]) - + if 'No Limit' in topline: limit_type = "nl" if 'Cap No' not in topline else "cn" elif 'Pot Limit' in topline: limit_type = "pl" if 'Cap Pot' not in topline else "cp" else: limit_type = "fl" - + #print "recogniseGametypeID small_bet/blind:",small_bet,"big bet/blind:", big_bet,"limit type:",limit_type if limit_type == "fl": cursor.execute(db.sql.query['getGametypeFL'], (site_id, type, category, @@ -870,7 +870,7 @@ def recogniseGametypeID(backend, db, cursor, topline, smallBlindLine, site_id, c #ret=result[0] #print "recgt1 ret=",ret #print "tried SELECTing gametypes.id, result:",result - + try: len(result) except TypeError: @@ -878,14 +878,14 @@ def recogniseGametypeID(backend, db, cursor, topline, smallBlindLine, site_id, c base="hold" else: base="stud" - + if category=="holdem" or category=="omahahi" or category=="studhi": hiLo='h' elif category=="razz": hiLo='l' else: hiLo='s' - + if (limit_type=="fl"): big_blind=small_bet if base=="hold": @@ -901,17 +901,17 @@ def recogniseGametypeID(backend, db, cursor, topline, smallBlindLine, site_id, c small_blind=0 result = db.insertGameTypes( (site_id, type, base, category, limit_type, hiLo ,small_blind, big_blind, small_bet, big_bet) ) - #cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s + #cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s #AND limitType=%s AND smallBet=%s AND bigBet=%s", (site_id, type, category, limit_type, small_bet, big_bet)) else: result = db.insertGameTypes( (site_id, type, base, category, limit_type, hiLo ,small_bet, big_bet, 0, 0) )#remember, for these bet means blind #cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s #AND limitType=%s AND smallBlind=%s AND bigBlind=%s", (site_id, type, category, limit_type, small_bet, big_bet)) - + return result[0] #end def recogniseGametypeID - + def recogniseTourneyTypeId(db, siteId, tourneySiteId, buyin, fee, knockout, rebuyOrAddon): ret = -1 cursor = db.get_cursor() @@ -920,32 +920,32 @@ def recogniseTourneyTypeId(db, siteId, tourneySiteId, buyin, fee, knockout, rebu #TODO: When the summary file will be dumped to BD, if the tourney is already in, Buy-In/Fee may need an update (e.g. creation of a new type and link to the Tourney) cursor.execute (db.sql.query['getTourneyTypeIdByTourneyNo'].replace('%s', db.sql.query['placeholder']), (tourneySiteId, siteId)) result = cursor.fetchone() - + try: len(result) ret = result[0] except: - cursor.execute( """SELECT id FROM TourneyTypes - WHERE siteId=%s AND buyin=%s AND fee=%s + cursor.execute( """SELECT id FROM TourneyTypes + WHERE siteId=%s AND buyin=%s AND fee=%s AND knockout=%s AND rebuyOrAddon=%s""".replace('%s', db.sql.query['placeholder']) , (siteId, buyin, fee, knockout, rebuyOrAddon) ) result = cursor.fetchone() #print "tried selecting tourneytypes.id, result:", result - + try: len(result) ret = result[0] except TypeError:#this means we need to create a new entry #print "insert new tourneytype record ..." try: - cursor.execute( """INSERT INTO TourneyTypes (siteId, buyin, fee, knockout, rebuyOrAddon) + cursor.execute( """INSERT INTO TourneyTypes (siteId, buyin, fee, knockout, rebuyOrAddon) VALUES (%s, %s, %s, %s, %s)""".replace('%s', db.sql.query['placeholder']) , (siteId, buyin, fee, knockout, rebuyOrAddon) ) ret = db.get_last_insert_id(cursor) except: #print "maybe tourneytype was created since select, try selecting again ..." - cursor.execute( """SELECT id FROM TourneyTypes - WHERE siteId=%s AND buyin=%s AND fee=%s + cursor.execute( """SELECT id FROM TourneyTypes + WHERE siteId=%s AND buyin=%s AND fee=%s AND knockout=%s AND rebuyOrAddon=%s""".replace('%s', db.sql.query['placeholder']) , (siteId, buyin, fee, knockout, rebuyOrAddon) ) result = cursor.fetchone() @@ -956,12 +956,12 @@ def recogniseTourneyTypeId(db, siteId, tourneySiteId, buyin, fee, knockout, rebu print "Failed to find or insert TourneyTypes record" ret = -1 # failed to find or insert record #print "tried selecting tourneytypes.id again, result:", result - + #print "recogniseTourneyTypeId: returning", ret return ret #end def recogniseTourneyTypeId - - + + #recognises the name in the given line and returns its array position in the given array def recognisePlayerNo(line, names, atype): #print "recogniseplayerno, names:",names @@ -981,7 +981,7 @@ def recognisePlayerNo(line, names, atype): tmp=line[9:] else: tmp=line[8:] - + if (tmp.startswith(encodedName)): return (i) else: @@ -990,8 +990,8 @@ def recognisePlayerNo(line, names, atype): #if we're here we mustve failed raise FpdbError ("failed to recognise player in: "+line+" atype:"+atype) #end def recognisePlayerNo - - + + #removes trailing \n from the given array def removeTrailingEOL(arr): for i in xrange(len(arr)): @@ -1001,7 +1001,7 @@ def removeTrailingEOL(arr): #print "arr[i] after removetrailingEOL:", arr[i] return arr #end def removeTrailingEOL - + #splits the rake according to the proportion of pot won. manipulates the second passed array. def splitRake(winnings, rakes, totalRake): winnercnt=0 @@ -1020,7 +1020,7 @@ def splitRake(winnings, rakes, totalRake): winPortion=winnings[i]/totalWin rakes[i]=totalRake*winPortion #end def splitRake - + def generateHudCacheData(player_ids, base, category, action_types, allIns, actionTypeByNo ,winnings, totalWinnings, positions, actionTypes, actionAmounts, antes): """calculates data for the HUD during import. IMPORTANT: if you change this method make @@ -1050,12 +1050,12 @@ sure to also change the following storage method and table_viewer.prepare_data i foldToOtherRaisedStreet3=[] foldToOtherRaisedStreet4=[] wonWhenSeenStreet1=[] - + wonAtSD=[] stealAttemptChance=[] stealAttempted=[] hudDataPositions=[] - + street0Calls=[] street1Calls=[] street2Calls=[] @@ -1071,7 +1071,7 @@ sure to also change the following storage method and table_viewer.prepare_data i #street2Raises=[] #street3Raises=[] #street4Raises=[] - + # Summary figures for hand table: result={} result['playersVpi']=0 @@ -1090,13 +1090,13 @@ sure to also change the following storage method and table_viewer.prepare_data i result['street3Pot']=0 result['street4Pot']=0 result['showdownPot']=0 - + firstPfRaiseByNo=-1 firstPfRaiserId=-1 firstPfRaiserNo=-1 firstPfCallByNo=-1 firstPfCallerId=-1 - + for i, action in enumerate(actionTypeByNo[0]): if action[1] == "bet": firstPfRaiseByNo = i @@ -1116,7 +1116,7 @@ sure to also change the following storage method and table_viewer.prepare_data i if firstPfRaiseByNo < firstPfCallByNo or firstPfCallByNo == -1: firstPlayId = firstPfRaiserId - + cutoffId=-1 buttonId=-1 sbId=-1 @@ -1131,9 +1131,9 @@ sure to also change the following storage method and table_viewer.prepare_data i sbId = player_ids[player] if pos == 'B': bbId = player_ids[player] - + someoneStole=False - + #run a loop for each player preparing the actual values that will be commited to SQL for player in xrange(len(player_ids)): #set default values @@ -1177,7 +1177,7 @@ sure to also change the following storage method and table_viewer.prepare_data i #myStreet2Raises=0 #myStreet3Raises=0 #myStreet4Raises=0 - + #calculate VPIP and PFR street=0 heroPfRaiseCount=0 @@ -1186,14 +1186,14 @@ sure to also change the following storage method and table_viewer.prepare_data i myStreet0Aggr = True if currentAction == "bet" or currentAction == "call": myStreet0VPI = True - + if myStreet0VPI: result['playersVpi'] += 1 myStreet0Calls = action_types[street][player].count('call') myStreet0Bets = action_types[street][player].count('bet') # street0Raises = action_types[street][player].count('raise') bet count includes raises for now result['street0Raises'] += myStreet0Bets - + #PF3BChance and PF3B pfFold=-1 pfRaise=-1 @@ -1208,7 +1208,7 @@ sure to also change the following storage method and table_viewer.prepare_data i myStreet0_3BChance = True if pfRaise > firstPfRaiseByNo: myStreet0_3BDone = True - + #steal calculations if base=="hold": if len(player_ids)>=3: # no point otherwise # was 5, use 3 to match pokertracker definition @@ -1235,30 +1235,32 @@ sure to also change the following storage method and table_viewer.prepare_data i myStealAttemptChance=True if positions[player]=='B': pass - + if myStealAttempted: someoneStole=True - - + + #calculate saw* values isAllIn = False if any(i for i in allIns[0][player]): isAllIn = True - if (len(action_types[1][player])>0 or isAllIn): + if isAllIn or len(action_types[1][player]) > 0: myStreet1Seen = True - + if any(i for i in allIns[1][player]): isAllIn = True - if (len(action_types[2][player])>0 or isAllIn): - myStreet2Seen = True - + if isAllIn or len(action_types[2][player]) > 0: + if all(actiontype != "fold" for actiontype in action_types[1][player]): + myStreet2Seen = True + if any(i for i in allIns[2][player]): isAllIn = True - if (len(action_types[3][player])>0 or isAllIn): - myStreet3Seen = True - + if isAllIn or len(action_types[3][player]) > 0: + if all(actiontype != "fold" for actiontype in action_types[2][player]): + myStreet3Seen = True + #print "base:", base - if base=="hold": + if base == "hold": mySawShowdown = True if any(actiontype == "fold" for actiontype in action_types[3][player]): mySawShowdown = False @@ -1266,10 +1268,10 @@ sure to also change the following storage method and table_viewer.prepare_data i #print "in else" if any(i for i in allIns[3][player]): isAllIn = True - if (len(action_types[4][player])>0 or isAllIn): + if isAllIn or len(action_types[4][player]) > 0: #print "in if" myStreet4Seen = True - + mySawShowdown = True if any(actiontype == "fold" for actiontype in action_types[4][player]): mySawShowdown = False @@ -1284,18 +1286,18 @@ sure to also change the following storage method and table_viewer.prepare_data i result['playersAtStreet4'] += 1 if mySawShowdown: result['playersAtShowdown'] += 1 - + #flop stuff street=1 if myStreet1Seen: if any(actiontype == "bet" for actiontype in action_types[street][player]): myStreet1Aggr = True - + myStreet1Calls = action_types[street][player].count('call') myStreet1Bets = action_types[street][player].count('bet') # street1Raises = action_types[street][player].count('raise') bet count includes raises for now result['street1Raises'] += myStreet1Bets - + for otherPlayer in xrange(len(player_ids)): if player==otherPlayer: pass @@ -1306,18 +1308,18 @@ sure to also change the following storage method and table_viewer.prepare_data i for countOtherFold in xrange(len(action_types[street][player])): if action_types[street][player][countOtherFold]=="fold": myFoldToOtherRaisedStreet1=True - + #turn stuff - copy of flop with different vars street=2 if myStreet2Seen: if any(actiontype == "bet" for actiontype in action_types[street][player]): myStreet2Aggr = True - + myStreet2Calls = action_types[street][player].count('call') myStreet2Bets = action_types[street][player].count('bet') # street2Raises = action_types[street][player].count('raise') bet count includes raises for now result['street2Raises'] += myStreet2Bets - + for otherPlayer in xrange(len(player_ids)): if player==otherPlayer: pass @@ -1328,18 +1330,18 @@ sure to also change the following storage method and table_viewer.prepare_data i for countOtherFold in xrange(len(action_types[street][player])): if action_types[street][player][countOtherFold]=="fold": myFoldToOtherRaisedStreet2=True - + #river stuff - copy of flop with different vars street=3 if myStreet3Seen: if any(actiontype == "bet" for actiontype in action_types[street][player]): myStreet3Aggr = True - + myStreet3Calls = action_types[street][player].count('call') myStreet3Bets = action_types[street][player].count('bet') # street3Raises = action_types[street][player].count('raise') bet count includes raises for now result['street3Raises'] += myStreet3Bets - + for otherPlayer in xrange(len(player_ids)): if player==otherPlayer: pass @@ -1350,18 +1352,18 @@ sure to also change the following storage method and table_viewer.prepare_data i for countOtherFold in xrange(len(action_types[street][player])): if action_types[street][player][countOtherFold]=="fold": myFoldToOtherRaisedStreet3=True - + #stud river stuff - copy of flop with different vars street=4 if myStreet4Seen: if any(actiontype == "bet" for actiontype in action_types[street][player]): myStreet4Aggr=True - + myStreet4Calls = action_types[street][player].count('call') myStreet4Bets = action_types[street][player].count('bet') # street4Raises = action_types[street][player].count('raise') bet count includes raises for now result['street4Raises'] += myStreet4Bets - + for otherPlayer in xrange(len(player_ids)): if player==otherPlayer: pass @@ -1372,13 +1374,13 @@ sure to also change the following storage method and table_viewer.prepare_data i for countOtherFold in xrange(len(action_types[street][player])): if action_types[street][player][countOtherFold]=="fold": myFoldToOtherRaisedStreet4=True - + if winnings[player] != 0: if myStreet1Seen: myWonWhenSeenStreet1 = winnings[player] / float(totalWinnings) if mySawShowdown: myWonAtSD=myWonWhenSeenStreet1 - + #add each value to the appropriate array street0VPI.append(myStreet0VPI) street0Aggr.append(myStreet0Aggr) @@ -1443,7 +1445,7 @@ sure to also change the following storage method and table_viewer.prepare_data i #street2Raises.append(myStreet2Raises) #street3Raises.append(myStreet3Raises) #street4Raises.append(myStreet4Raises) - + #add each array to the to-be-returned dictionary result['street0VPI']=street0VPI result['street0Aggr']=street0Aggr @@ -1454,7 +1456,7 @@ sure to also change the following storage method and table_viewer.prepare_data i result['street3Seen']=street3Seen result['street4Seen']=street4Seen result['sawShowdown']=sawShowdown - + result['street1Aggr']=street1Aggr result['otherRaisedStreet1']=otherRaisedStreet1 result['foldToOtherRaisedStreet1']=foldToOtherRaisedStreet1 @@ -1486,7 +1488,7 @@ sure to also change the following storage method and table_viewer.prepare_data i #result['street2Raises']=street2Raises #result['street3Raises']=street3Raises #result['street4Raises']=street4Raises - + #now the various steal values foldBbToStealChance=[] foldedBbToSteal=[] @@ -1497,7 +1499,7 @@ sure to also change the following storage method and table_viewer.prepare_data i myFoldedBbToSteal=False myFoldSbToStealChance=False myFoldedSbToSteal=False - + if base=="hold": if someoneStole and (positions[player]=='B' or positions[player]=='S') and firstPfRaiserId!=player_ids[player]: street=0 @@ -1510,8 +1512,8 @@ sure to also change the following storage method and table_viewer.prepare_data i myFoldSbToStealChance=True if action_types[street][player][count]=="fold": myFoldedSbToSteal=True - - + + foldBbToStealChance.append(myFoldBbToStealChance) foldedBbToSteal.append(myFoldedBbToSteal) foldSbToStealChance.append(myFoldSbToStealChance) @@ -1520,7 +1522,7 @@ sure to also change the following storage method and table_viewer.prepare_data i result['foldedBbToSteal']=foldedBbToSteal result['foldSbToStealChance']=foldSbToStealChance result['foldedSbToSteal']=foldedSbToSteal - + #now CB street1CBChance=[] street1CBDone=[] @@ -1528,18 +1530,18 @@ sure to also change the following storage method and table_viewer.prepare_data i for player in xrange(len(player_ids)): myStreet1CBChance=False myStreet1CBDone=False - + if street0VPI[player]: myStreet1CBChance=True if street1Aggr[player]: myStreet1CBDone=True didStreet1CB.append(player_ids[player]) - + street1CBChance.append(myStreet1CBChance) street1CBDone.append(myStreet1CBDone) result['street1CBChance']=street1CBChance result['street1CBDone']=street1CBDone - + #now 2B street2CBChance=[] street2CBDone=[] @@ -1547,18 +1549,18 @@ sure to also change the following storage method and table_viewer.prepare_data i for player in xrange(len(player_ids)): myStreet2CBChance=False myStreet2CBDone=False - + if street1CBDone[player]: myStreet2CBChance=True if street2Aggr[player]: myStreet2CBDone=True didStreet2CB.append(player_ids[player]) - + street2CBChance.append(myStreet2CBChance) street2CBDone.append(myStreet2CBDone) result['street2CBChance']=street2CBChance result['street2CBDone']=street2CBDone - + #now 3B street3CBChance=[] street3CBDone=[] @@ -1566,18 +1568,18 @@ sure to also change the following storage method and table_viewer.prepare_data i for player in xrange(len(player_ids)): myStreet3CBChance=False myStreet3CBDone=False - + if street2CBDone[player]: myStreet3CBChance=True if street3Aggr[player]: myStreet3CBDone=True didStreet3CB.append(player_ids[player]) - + street3CBChance.append(myStreet3CBChance) street3CBDone.append(myStreet3CBDone) result['street3CBChance']=street3CBChance result['street3CBDone']=street3CBDone - + #and 4B street4CBChance=[] street4CBDone=[] @@ -1585,21 +1587,21 @@ sure to also change the following storage method and table_viewer.prepare_data i for player in xrange(len(player_ids)): myStreet4CBChance=False myStreet4CBDone=False - + if street3CBDone[player]: myStreet4CBChance=True if street4Aggr[player]: myStreet4CBDone=True didStreet4CB.append(player_ids[player]) - + street4CBChance.append(myStreet4CBChance) street4CBDone.append(myStreet4CBDone) result['street4CBChance']=street4CBChance result['street4CBDone']=street4CBDone - - + + result['position']=hudDataPositions - + foldToStreet1CBChance=[] foldToStreet1CBDone=[] foldToStreet2CBChance=[] @@ -1608,40 +1610,40 @@ sure to also change the following storage method and table_viewer.prepare_data i foldToStreet3CBDone=[] foldToStreet4CBChance=[] foldToStreet4CBDone=[] - + for player in xrange(len(player_ids)): myFoldToStreet1CBChance=False myFoldToStreet1CBDone=False foldToStreet1CBChance.append(myFoldToStreet1CBChance) foldToStreet1CBDone.append(myFoldToStreet1CBDone) - + myFoldToStreet2CBChance=False myFoldToStreet2CBDone=False foldToStreet2CBChance.append(myFoldToStreet2CBChance) foldToStreet2CBDone.append(myFoldToStreet2CBDone) - + myFoldToStreet3CBChance=False myFoldToStreet3CBDone=False foldToStreet3CBChance.append(myFoldToStreet3CBChance) foldToStreet3CBDone.append(myFoldToStreet3CBDone) - + myFoldToStreet4CBChance=False myFoldToStreet4CBDone=False foldToStreet4CBChance.append(myFoldToStreet4CBChance) foldToStreet4CBDone.append(myFoldToStreet4CBDone) - + if len(didStreet1CB)>=1: generateFoldToCB(1, player_ids, didStreet1CB, street1CBDone, foldToStreet1CBChance, foldToStreet1CBDone, actionTypeByNo) - + if len(didStreet2CB)>=1: generateFoldToCB(2, player_ids, didStreet2CB, street2CBDone, foldToStreet2CBChance, foldToStreet2CBDone, actionTypeByNo) - + if len(didStreet3CB)>=1: generateFoldToCB(3, player_ids, didStreet3CB, street3CBDone, foldToStreet3CBChance, foldToStreet3CBDone, actionTypeByNo) - + if len(didStreet4CB)>=1: generateFoldToCB(4, player_ids, didStreet4CB, street4CBDone, foldToStreet4CBChance, foldToStreet4CBDone, actionTypeByNo) - + result['foldToStreet1CBChance']=foldToStreet1CBChance result['foldToStreet1CBDone']=foldToStreet1CBDone result['foldToStreet2CBChance']=foldToStreet2CBChance @@ -1650,10 +1652,10 @@ sure to also change the following storage method and table_viewer.prepare_data i result['foldToStreet3CBDone']=foldToStreet3CBDone result['foldToStreet4CBChance']=foldToStreet4CBChance result['foldToStreet4CBDone']=foldToStreet4CBDone - - + + totalProfit=[] - + street1CheckCallRaiseChance=[] street1CheckCallRaiseDone=[] street2CheckCallRaiseChance=[] @@ -1672,7 +1674,7 @@ sure to also change the following storage method and table_viewer.prepare_data i #for j in xrange(len(actionTypes[i])): #iterate through names (using pl loop above) for k in xrange(len(actionTypes[i][pl])): #iterate through individual actions of that player on that street myTotalProfit -= actionAmounts[i][pl][k] - + myStreet1CheckCallRaiseChance=False myStreet1CheckCallRaiseDone=False myStreet2CheckCallRaiseChance=False @@ -1681,11 +1683,11 @@ sure to also change the following storage method and table_viewer.prepare_data i myStreet3CheckCallRaiseDone=False myStreet4CheckCallRaiseChance=False myStreet4CheckCallRaiseDone=False - + #print "myTotalProfit=", myTotalProfit totalProfit.append(myTotalProfit) #print "totalProfit[]=", totalProfit - + street1CheckCallRaiseChance.append(myStreet1CheckCallRaiseChance) street1CheckCallRaiseDone.append(myStreet1CheckCallRaiseDone) street2CheckCallRaiseChance.append(myStreet2CheckCallRaiseChance) @@ -1694,10 +1696,10 @@ sure to also change the following storage method and table_viewer.prepare_data i street3CheckCallRaiseDone.append(myStreet3CheckCallRaiseDone) street4CheckCallRaiseChance.append(myStreet4CheckCallRaiseChance) street4CheckCallRaiseDone.append(myStreet4CheckCallRaiseDone) - + result['totalProfit']=totalProfit #print "res[totalProfit]=", result['totalProfit'] - + result['street1CheckCallRaiseChance']=street1CheckCallRaiseChance result['street1CheckCallRaiseDone']=street1CheckCallRaiseDone result['street2CheckCallRaiseChance']=street2CheckCallRaiseChance @@ -1708,7 +1710,7 @@ sure to also change the following storage method and table_viewer.prepare_data i result['street4CheckCallRaiseDone']=street4CheckCallRaiseDone return result #end def generateHudCacheData - + def generateFoldToCB(street, playerIDs, didStreetCB, streetCBDone, foldToStreetCBChance, foldToStreetCBDone, actionTypeByNo): """fills the passed foldToStreetCB* arrays appropriately depending on the given street""" #print "beginning of generateFoldToCB, street:", street, "len(actionTypeByNo):", len(actionTypeByNo) @@ -1720,7 +1722,7 @@ def generateFoldToCB(street, playerIDs, didStreetCB, streetCBDone, foldToStreetC if player==actionTypeByNo[street][action][0] and firstCBReaction==0: firstCBReaction=action+1 break - + for action in actionTypeByNo[street][firstCBReaction:]: for player in xrange(len(playerIDs)): if playerIDs[player]==action[0]: From adadb7defad98d3c1bffe20063ceaa618c83992e Mon Sep 17 00:00:00 2001 From: Eric Blade Date: Thu, 3 Dec 2009 12:51:10 -0500 Subject: [PATCH 5/6] slight optimizations --- pyfpdb/fpdb_simple.py | 96 ++++++++++++++++++------------------------- 1 file changed, 41 insertions(+), 55 deletions(-) diff --git a/pyfpdb/fpdb_simple.py b/pyfpdb/fpdb_simple.py index 85e60eeb..a6071a83 100644 --- a/pyfpdb/fpdb_simple.py +++ b/pyfpdb/fpdb_simple.py @@ -1241,40 +1241,34 @@ sure to also change the following storage method and table_viewer.prepare_data i #calculate saw* values - isAllIn = False - if any(i for i in allIns[0][player]): - isAllIn = True + isAllIn = any(i for i in AllIns[0][player]) if isAllIn or len(action_types[1][player]) > 0: myStreet1Seen = True - if any(i for i in allIns[1][player]): - isAllIn = True - if isAllIn or len(action_types[2][player]) > 0: + if not isAllIn: + isAllIn = any(i for i in allins[1][player]) + elif len(action_types[2][player]) > 0: if all(actiontype != "fold" for actiontype in action_types[1][player]): myStreet2Seen = True - if any(i for i in allIns[2][player]): - isAllIn = True - if isAllIn or len(action_types[3][player]) > 0: + if not isAllIn: + isAllAin = any(i for i in allIns[2][player]) + elif len(action_types[3][player]) > 0: if all(actiontype != "fold" for actiontype in action_types[2][player]): myStreet3Seen = True #print "base:", base if base == "hold": - mySawShowdown = True - if any(actiontype == "fold" for actiontype in action_types[3][player]): - mySawShowdown = False + mySawShowdown = not any(actiontype == "fold" for actiontype in action_types[3][player]) else: #print "in else" - if any(i for i in allIns[3][player]): - isAllIn = True - if isAllIn or len(action_types[4][player]) > 0: + if not isAllIn: + isAllIn = any(i for i in allins[3][player]) + elif len(action_types[4][player]) > 0: #print "in if" myStreet4Seen = True - mySawShowdown = True - if any(actiontype == "fold" for actiontype in action_types[4][player]): - mySawShowdown = False + mySawShowdown = not any(actiontype == "fold" for actiontype in action_types[4][player]) if myStreet1Seen: result['playersAtStreet1'] += 1 @@ -1288,98 +1282,90 @@ sure to also change the following storage method and table_viewer.prepare_data i result['playersAtShowdown'] += 1 #flop stuff - street=1 + street = 1 if myStreet1Seen: - if any(actiontype == "bet" for actiontype in action_types[street][player]): - myStreet1Aggr = True - + myStreet1Aggr = any(actiontype == "bet" for actiontype in action_types[street][player]) myStreet1Calls = action_types[street][player].count('call') myStreet1Bets = action_types[street][player].count('bet') # street1Raises = action_types[street][player].count('raise') bet count includes raises for now result['street1Raises'] += myStreet1Bets for otherPlayer in xrange(len(player_ids)): - if player==otherPlayer: + if player == otherPlayer: pass else: for countOther in xrange(len(action_types[street][otherPlayer])): - if action_types[street][otherPlayer][countOther]=="bet": - myOtherRaisedStreet1=True + if action_types[street][otherPlayer][countOther] == "bet": + myOtherRaisedStreet1 = True for countOtherFold in xrange(len(action_types[street][player])): - if action_types[street][player][countOtherFold]=="fold": - myFoldToOtherRaisedStreet1=True + if action_types[street][player][countOtherFold] == "fold": + myFoldToOtherRaisedStreet1 = True #turn stuff - copy of flop with different vars - street=2 + street = 2 if myStreet2Seen: - if any(actiontype == "bet" for actiontype in action_types[street][player]): - myStreet2Aggr = True - + myStreet2Aggr = any(actiontype == "bet" for actiontype in action_types[street][player]) myStreet2Calls = action_types[street][player].count('call') myStreet2Bets = action_types[street][player].count('bet') # street2Raises = action_types[street][player].count('raise') bet count includes raises for now result['street2Raises'] += myStreet2Bets for otherPlayer in xrange(len(player_ids)): - if player==otherPlayer: + if player == otherPlayer: pass else: for countOther in xrange(len(action_types[street][otherPlayer])): - if action_types[street][otherPlayer][countOther]=="bet": - myOtherRaisedStreet2=True + if action_types[street][otherPlayer][countOther] == "bet": + myOtherRaisedStreet2 = True for countOtherFold in xrange(len(action_types[street][player])): - if action_types[street][player][countOtherFold]=="fold": - myFoldToOtherRaisedStreet2=True + if action_types[street][player][countOtherFold] == "fold": + myFoldToOtherRaisedStreet2 = True #river stuff - copy of flop with different vars - street=3 + street = 3 if myStreet3Seen: - if any(actiontype == "bet" for actiontype in action_types[street][player]): - myStreet3Aggr = True - + myStreet3Aggr = any(actiontype == "bet" for actiontype in action_types[street][player]) myStreet3Calls = action_types[street][player].count('call') myStreet3Bets = action_types[street][player].count('bet') # street3Raises = action_types[street][player].count('raise') bet count includes raises for now result['street3Raises'] += myStreet3Bets for otherPlayer in xrange(len(player_ids)): - if player==otherPlayer: + if player == otherPlayer: pass else: for countOther in xrange(len(action_types[street][otherPlayer])): - if action_types[street][otherPlayer][countOther]=="bet": - myOtherRaisedStreet3=True + if action_types[street][otherPlayer][countOther] == "bet": + myOtherRaisedStreet3 = True for countOtherFold in xrange(len(action_types[street][player])): - if action_types[street][player][countOtherFold]=="fold": - myFoldToOtherRaisedStreet3=True + if action_types[street][player][countOtherFold] == "fold": + myFoldToOtherRaisedStreet3 = True #stud river stuff - copy of flop with different vars - street=4 + street = 4 if myStreet4Seen: - if any(actiontype == "bet" for actiontype in action_types[street][player]): - myStreet4Aggr=True - + myStreet4Aggr = any(actiontype == "bet" for actiontype in action_types[street][player]) myStreet4Calls = action_types[street][player].count('call') myStreet4Bets = action_types[street][player].count('bet') # street4Raises = action_types[street][player].count('raise') bet count includes raises for now result['street4Raises'] += myStreet4Bets for otherPlayer in xrange(len(player_ids)): - if player==otherPlayer: + if player == otherPlayer: pass else: for countOther in xrange(len(action_types[street][otherPlayer])): - if action_types[street][otherPlayer][countOther]=="bet": - myOtherRaisedStreet4=True + if action_types[street][otherPlayer][countOther] == "bet": + myOtherRaisedStreet4 = True for countOtherFold in xrange(len(action_types[street][player])): - if action_types[street][player][countOtherFold]=="fold": - myFoldToOtherRaisedStreet4=True + if action_types[street][player][countOtherFold] == "fold": + myFoldToOtherRaisedStreet4 = True if winnings[player] != 0: if myStreet1Seen: myWonWhenSeenStreet1 = winnings[player] / float(totalWinnings) if mySawShowdown: - myWonAtSD=myWonWhenSeenStreet1 + myWonAtSD = myWonWhenSeenStreet1 #add each value to the appropriate array street0VPI.append(myStreet0VPI) From 6195397c88b397f40939746d2f392be4d4b34c85 Mon Sep 17 00:00:00 2001 From: Eric Blade Date: Thu, 3 Dec 2009 12:52:57 -0500 Subject: [PATCH 6/6] fix typos.. durrr --- pyfpdb/fpdb_simple.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/pyfpdb/fpdb_simple.py b/pyfpdb/fpdb_simple.py index a6071a83..aa9421f6 100644 --- a/pyfpdb/fpdb_simple.py +++ b/pyfpdb/fpdb_simple.py @@ -1241,12 +1241,12 @@ sure to also change the following storage method and table_viewer.prepare_data i #calculate saw* values - isAllIn = any(i for i in AllIns[0][player]) + isAllIn = any(i for i in allIns[0][player]) if isAllIn or len(action_types[1][player]) > 0: myStreet1Seen = True if not isAllIn: - isAllIn = any(i for i in allins[1][player]) + isAllIn = any(i for i in allIns[1][player]) elif len(action_types[2][player]) > 0: if all(actiontype != "fold" for actiontype in action_types[1][player]): myStreet2Seen = True @@ -1263,7 +1263,7 @@ sure to also change the following storage method and table_viewer.prepare_data i else: #print "in else" if not isAllIn: - isAllIn = any(i for i in allins[3][player]) + isAllIn = any(i for i in allIns[3][player]) elif len(action_types[4][player]) > 0: #print "in if" myStreet4Seen = True