Merge branch 'master' of git://git.assembla.com/fpdb-eric
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						commit
						2863edf1df
					
				|  | @ -358,7 +358,7 @@ class Hud: | ||||||
| 
 | 
 | ||||||
|     def change_max_seats(self, widget): |     def change_max_seats(self, widget): | ||||||
|         if self.max != widget.ms: |         if self.max != widget.ms: | ||||||
|             print 'change_max_seats', widget.ms |             #print 'change_max_seats', widget.ms | ||||||
|             self.max = widget.ms |             self.max = widget.ms | ||||||
|             try: |             try: | ||||||
|                 self.kill() |                 self.kill() | ||||||
|  | @ -678,7 +678,7 @@ class Stat_Window: | ||||||
|         return True |         return True | ||||||
| 
 | 
 | ||||||
|     def kill_popup(self, popup): |     def kill_popup(self, popup): | ||||||
|         print "remove popup", popup |         #print "remove popup", popup | ||||||
|         self.popups.remove(popup) |         self.popups.remove(popup) | ||||||
|         popup.window.destroy() |         popup.window.destroy() | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -37,14 +37,20 @@ if os.name == 'nt' and sys.version[0:3] not in ('2.5', '2.6') and '-r' not in sy | ||||||
|         os.execvpe('python.exe', ('python.exe', 'fpdb.py', '-r'), os.environ) # first arg is ignored (name of program being run) |         os.execvpe('python.exe', ('python.exe', 'fpdb.py', '-r'), os.environ) # first arg is ignored (name of program being run) | ||||||
|     else: |     else: | ||||||
|         print "\npython 2.5 not found, please install python 2.5 or 2.6 for fpdb\n" |         print "\npython 2.5 not found, please install python 2.5 or 2.6 for fpdb\n" | ||||||
|         exit |         raw_input("Press ENTER to continue.") | ||||||
|  |         exit() | ||||||
| else: | else: | ||||||
|     pass |     pass | ||||||
|     #print "debug - not changing path" |     #print "debug - not changing path" | ||||||
| 
 | 
 | ||||||
| if os.name == 'nt': | if os.name == 'nt': | ||||||
|  |     try: | ||||||
|         import win32api |         import win32api | ||||||
|         import win32con |         import win32con | ||||||
|  |     except ImportError: | ||||||
|  |         print "We appear to be running in Windows, but the Windows Python Extensions are not loading. Please install the PYWIN32 package from http://sourceforge.net/projects/pywin32/" | ||||||
|  |         raw_input("Press ENTER to continue.") | ||||||
|  |         exit() | ||||||
| 
 | 
 | ||||||
| print "Python " + sys.version[0:3] + '...\n' | print "Python " + sys.version[0:3] + '...\n' | ||||||
| 
 | 
 | ||||||
|  | @ -62,9 +68,14 @@ if not options.errorsToConsole: | ||||||
| 
 | 
 | ||||||
| import logging | import logging | ||||||
| 
 | 
 | ||||||
| import pygtk | try: | ||||||
| pygtk.require('2.0') |     import pygtk | ||||||
| import gtk |     pygtk.require('2.0') | ||||||
|  |     import gtk | ||||||
|  | except: | ||||||
|  |     print "Unable to load PYGTK modules required for GUI. Please install PyCairo, PyGObject, and PyGTK from www.pygtk.org." | ||||||
|  |     raw_input("Press ENTER to continue.") | ||||||
|  |     exit() | ||||||
| 
 | 
 | ||||||
| import interlocks | import interlocks | ||||||
| 
 | 
 | ||||||
|  | @ -196,14 +207,14 @@ class fpdb: | ||||||
|     def dia_about(self, widget, data=None): |     def dia_about(self, widget, data=None): | ||||||
|         #self.warning_box("About FPDB:\n\nFPDB was originally created by a guy named Steffen, sometime in 2008, \nand is mostly worked on these days by people named Eratosthenes, s0rrow, _mt, EricBlade, sqlcoder, and other strange people.\n\n", "ABOUT FPDB") |         #self.warning_box("About FPDB:\n\nFPDB was originally created by a guy named Steffen, sometime in 2008, \nand is mostly worked on these days by people named Eratosthenes, s0rrow, _mt, EricBlade, sqlcoder, and other strange people.\n\n", "ABOUT FPDB") | ||||||
|         dia = gtk.AboutDialog() |         dia = gtk.AboutDialog() | ||||||
|         dia.set_name("FPDB") |         dia.set_name("Free Poker Database (FPDB)") | ||||||
|         dia.set_version(VERSION) |         dia.set_version(VERSION) | ||||||
|         dia.set_copyright("2008-2009, Steffen, Eratosthenes, s0rrow, EricBlade, _mt, sqlcoder, and others") |         dia.set_copyright("2008-2010, Steffen, Eratosthenes, s0rrow, EricBlade, _mt, sqlcoder, Bostik, and others") | ||||||
|         dia.set_comments("GTK AboutDialog comments here") |         dia.set_comments("GTK AboutDialog comments here") | ||||||
|         dia.set_license("GPL v3") |         dia.set_license("GPL v3") | ||||||
|         dia.set_website("http://fpdb.sourceforge.net/") |         dia.set_website("http://fpdb.sourceforge.net/") | ||||||
|         dia.set_authors("Steffen, Eratosthenes, s0rrow, EricBlade, _mt, and others") |         dia.set_authors("Steffen, Eratosthenes, s0rrow, EricBlade, _mt, sqlcoder, Bostik, and others") | ||||||
|         dia.set_program_name("FPDB") |         dia.set_program_name("Free Poker Database (FPDB)") | ||||||
|         dia.run() |         dia.run() | ||||||
|         dia.destroy() |         dia.destroy() | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -1241,38 +1241,34 @@ sure to also change the following storage method and table_viewer.prepare_data i | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|         #calculate saw* values |         #calculate saw* values | ||||||
|         isAllIn = False |         isAllIn = any(i for i in allIns[0][player]) | ||||||
|         if any(i for i in allIns[0][player]): |         if isAllIn or len(action_types[1][player]) > 0: | ||||||
|             isAllIn = True |  | ||||||
|         if (len(action_types[1][player])>0 or isAllIn): |  | ||||||
|             myStreet1Seen = True |             myStreet1Seen = True | ||||||
| 
 | 
 | ||||||
|             if any(i for i in allIns[1][player]): |             if not isAllIn: | ||||||
|                 isAllIn = True |                 isAllIn = any(i for i in allIns[1][player]) | ||||||
|             if (len(action_types[2][player])>0 or isAllIn): |             elif len(action_types[2][player]) > 0: | ||||||
|  |                 if all(actiontype != "fold" for actiontype in action_types[1][player]): | ||||||
|                     myStreet2Seen = True |                     myStreet2Seen = True | ||||||
| 
 | 
 | ||||||
|                 if any(i for i in allIns[2][player]): |                 if not isAllIn: | ||||||
|                     isAllIn = True |                     isAllAin = any(i for i in allIns[2][player]) | ||||||
|                 if (len(action_types[3][player])>0 or isAllIn): |                 elif len(action_types[3][player]) > 0: | ||||||
|  |                     if all(actiontype != "fold" for actiontype in action_types[2][player]): | ||||||
|                         myStreet3Seen = True |                         myStreet3Seen = True | ||||||
| 
 | 
 | ||||||
|                     #print "base:", base |                     #print "base:", base | ||||||
|                     if base=="hold": |                     if base == "hold": | ||||||
|                         mySawShowdown = True |                         mySawShowdown = not any(actiontype == "fold" for actiontype in action_types[3][player]) | ||||||
|                         if any(actiontype == "fold" for actiontype in action_types[3][player]): |  | ||||||
|                             mySawShowdown = False |  | ||||||
|                     else: |                     else: | ||||||
|                         #print "in else" |                         #print "in else" | ||||||
|                         if any(i for i in allIns[3][player]): |                         if not isAllIn: | ||||||
|                             isAllIn = True |                             isAllIn = any(i for i in allIns[3][player]) | ||||||
|                         if (len(action_types[4][player])>0 or isAllIn): |                         elif len(action_types[4][player]) > 0: | ||||||
|                             #print "in if" |                             #print "in if" | ||||||
|                             myStreet4Seen = True |                             myStreet4Seen = True | ||||||
| 
 | 
 | ||||||
|                             mySawShowdown = True |                             mySawShowdown = not any(actiontype == "fold" for actiontype in action_types[4][player]) | ||||||
|                             if any(actiontype == "fold" for actiontype in action_types[4][player]): |  | ||||||
|                                 mySawShowdown = False |  | ||||||
| 
 | 
 | ||||||
|         if myStreet1Seen: |         if myStreet1Seen: | ||||||
|             result['playersAtStreet1'] += 1 |             result['playersAtStreet1'] += 1 | ||||||
|  | @ -1286,98 +1282,90 @@ sure to also change the following storage method and table_viewer.prepare_data i | ||||||
|             result['playersAtShowdown'] += 1 |             result['playersAtShowdown'] += 1 | ||||||
| 
 | 
 | ||||||
|         #flop stuff |         #flop stuff | ||||||
|         street=1 |         street = 1 | ||||||
|         if myStreet1Seen: |         if myStreet1Seen: | ||||||
|             if any(actiontype == "bet" for actiontype in action_types[street][player]): |             myStreet1Aggr = any(actiontype == "bet" for actiontype in action_types[street][player]) | ||||||
|                 myStreet1Aggr = True |  | ||||||
|              |  | ||||||
|             myStreet1Calls = action_types[street][player].count('call') |             myStreet1Calls = action_types[street][player].count('call') | ||||||
|             myStreet1Bets = action_types[street][player].count('bet') |             myStreet1Bets = action_types[street][player].count('bet') | ||||||
|             # street1Raises = action_types[street][player].count('raise')  bet count includes raises for now |             # street1Raises = action_types[street][player].count('raise')  bet count includes raises for now | ||||||
|             result['street1Raises'] += myStreet1Bets |             result['street1Raises'] += myStreet1Bets | ||||||
| 
 | 
 | ||||||
|             for otherPlayer in xrange(len(player_ids)): |             for otherPlayer in xrange(len(player_ids)): | ||||||
|                 if player==otherPlayer: |                 if player == otherPlayer: | ||||||
|                     pass |                     pass | ||||||
|                 else: |                 else: | ||||||
|                     for countOther in xrange(len(action_types[street][otherPlayer])): |                     for countOther in xrange(len(action_types[street][otherPlayer])): | ||||||
|                         if action_types[street][otherPlayer][countOther]=="bet": |                         if action_types[street][otherPlayer][countOther] == "bet": | ||||||
|                             myOtherRaisedStreet1=True |                             myOtherRaisedStreet1 = True | ||||||
|                             for countOtherFold in xrange(len(action_types[street][player])): |                             for countOtherFold in xrange(len(action_types[street][player])): | ||||||
|                                 if action_types[street][player][countOtherFold]=="fold": |                                 if action_types[street][player][countOtherFold] == "fold": | ||||||
|                                     myFoldToOtherRaisedStreet1=True |                                     myFoldToOtherRaisedStreet1 = True | ||||||
| 
 | 
 | ||||||
|         #turn stuff - copy of flop with different vars |         #turn stuff - copy of flop with different vars | ||||||
|         street=2 |         street = 2 | ||||||
|         if myStreet2Seen: |         if myStreet2Seen: | ||||||
|             if any(actiontype == "bet" for actiontype in action_types[street][player]): |             myStreet2Aggr = any(actiontype == "bet" for actiontype in action_types[street][player]) | ||||||
|                 myStreet2Aggr = True |  | ||||||
|              |  | ||||||
|             myStreet2Calls = action_types[street][player].count('call') |             myStreet2Calls = action_types[street][player].count('call') | ||||||
|             myStreet2Bets = action_types[street][player].count('bet') |             myStreet2Bets = action_types[street][player].count('bet') | ||||||
|             # street2Raises = action_types[street][player].count('raise')  bet count includes raises for now |             # street2Raises = action_types[street][player].count('raise')  bet count includes raises for now | ||||||
|             result['street2Raises'] += myStreet2Bets |             result['street2Raises'] += myStreet2Bets | ||||||
| 
 | 
 | ||||||
|             for otherPlayer in xrange(len(player_ids)): |             for otherPlayer in xrange(len(player_ids)): | ||||||
|                 if player==otherPlayer: |                 if player == otherPlayer: | ||||||
|                     pass |                     pass | ||||||
|                 else: |                 else: | ||||||
|                     for countOther in xrange(len(action_types[street][otherPlayer])): |                     for countOther in xrange(len(action_types[street][otherPlayer])): | ||||||
|                         if action_types[street][otherPlayer][countOther]=="bet": |                         if action_types[street][otherPlayer][countOther] == "bet": | ||||||
|                             myOtherRaisedStreet2=True |                             myOtherRaisedStreet2 = True | ||||||
|                             for countOtherFold in xrange(len(action_types[street][player])): |                             for countOtherFold in xrange(len(action_types[street][player])): | ||||||
|                                 if action_types[street][player][countOtherFold]=="fold": |                                 if action_types[street][player][countOtherFold] == "fold": | ||||||
|                                     myFoldToOtherRaisedStreet2=True |                                     myFoldToOtherRaisedStreet2 = True | ||||||
| 
 | 
 | ||||||
|         #river stuff - copy of flop with different vars |         #river stuff - copy of flop with different vars | ||||||
|         street=3 |         street = 3 | ||||||
|         if myStreet3Seen: |         if myStreet3Seen: | ||||||
|             if any(actiontype == "bet" for actiontype in action_types[street][player]): |             myStreet3Aggr = any(actiontype == "bet" for actiontype in action_types[street][player]) | ||||||
|                     myStreet3Aggr = True |  | ||||||
|              |  | ||||||
|             myStreet3Calls = action_types[street][player].count('call') |             myStreet3Calls = action_types[street][player].count('call') | ||||||
|             myStreet3Bets = action_types[street][player].count('bet') |             myStreet3Bets = action_types[street][player].count('bet') | ||||||
|             # street3Raises = action_types[street][player].count('raise')  bet count includes raises for now |             # street3Raises = action_types[street][player].count('raise')  bet count includes raises for now | ||||||
|             result['street3Raises'] += myStreet3Bets |             result['street3Raises'] += myStreet3Bets | ||||||
| 
 | 
 | ||||||
|             for otherPlayer in xrange(len(player_ids)): |             for otherPlayer in xrange(len(player_ids)): | ||||||
|                 if player==otherPlayer: |                 if player == otherPlayer: | ||||||
|                     pass |                     pass | ||||||
|                 else: |                 else: | ||||||
|                     for countOther in xrange(len(action_types[street][otherPlayer])): |                     for countOther in xrange(len(action_types[street][otherPlayer])): | ||||||
|                         if action_types[street][otherPlayer][countOther]=="bet": |                         if action_types[street][otherPlayer][countOther] == "bet": | ||||||
|                             myOtherRaisedStreet3=True |                             myOtherRaisedStreet3 = True | ||||||
|                             for countOtherFold in xrange(len(action_types[street][player])): |                             for countOtherFold in xrange(len(action_types[street][player])): | ||||||
|                                 if action_types[street][player][countOtherFold]=="fold": |                                 if action_types[street][player][countOtherFold] == "fold": | ||||||
|                                     myFoldToOtherRaisedStreet3=True |                                     myFoldToOtherRaisedStreet3 = True | ||||||
| 
 | 
 | ||||||
|         #stud river stuff - copy of flop with different vars |         #stud river stuff - copy of flop with different vars | ||||||
|         street=4 |         street = 4 | ||||||
|         if myStreet4Seen: |         if myStreet4Seen: | ||||||
|             if any(actiontype == "bet" for actiontype in action_types[street][player]): |             myStreet4Aggr = any(actiontype == "bet" for actiontype in action_types[street][player]) | ||||||
|                 myStreet4Aggr=True |  | ||||||
|              |  | ||||||
|             myStreet4Calls = action_types[street][player].count('call') |             myStreet4Calls = action_types[street][player].count('call') | ||||||
|             myStreet4Bets = action_types[street][player].count('bet') |             myStreet4Bets = action_types[street][player].count('bet') | ||||||
|             # street4Raises = action_types[street][player].count('raise')  bet count includes raises for now |             # street4Raises = action_types[street][player].count('raise')  bet count includes raises for now | ||||||
|             result['street4Raises'] += myStreet4Bets |             result['street4Raises'] += myStreet4Bets | ||||||
| 
 | 
 | ||||||
|             for otherPlayer in xrange(len(player_ids)): |             for otherPlayer in xrange(len(player_ids)): | ||||||
|                 if player==otherPlayer: |                 if player == otherPlayer: | ||||||
|                     pass |                     pass | ||||||
|                 else: |                 else: | ||||||
|                     for countOther in xrange(len(action_types[street][otherPlayer])): |                     for countOther in xrange(len(action_types[street][otherPlayer])): | ||||||
|                         if action_types[street][otherPlayer][countOther]=="bet": |                         if action_types[street][otherPlayer][countOther] == "bet": | ||||||
|                             myOtherRaisedStreet4=True |                             myOtherRaisedStreet4 = True | ||||||
|                             for countOtherFold in xrange(len(action_types[street][player])): |                             for countOtherFold in xrange(len(action_types[street][player])): | ||||||
|                                 if action_types[street][player][countOtherFold]=="fold": |                                 if action_types[street][player][countOtherFold] == "fold": | ||||||
|                                     myFoldToOtherRaisedStreet4=True |                                     myFoldToOtherRaisedStreet4 = True | ||||||
| 
 | 
 | ||||||
|         if winnings[player] != 0: |         if winnings[player] != 0: | ||||||
|             if myStreet1Seen: |             if myStreet1Seen: | ||||||
|                 myWonWhenSeenStreet1 = winnings[player] / float(totalWinnings) |                 myWonWhenSeenStreet1 = winnings[player] / float(totalWinnings) | ||||||
|                 if mySawShowdown: |                 if mySawShowdown: | ||||||
|                     myWonAtSD=myWonWhenSeenStreet1 |                     myWonAtSD = myWonWhenSeenStreet1 | ||||||
| 
 | 
 | ||||||
|         #add each value to the appropriate array |         #add each value to the appropriate array | ||||||
|         street0VPI.append(myStreet0VPI) |         street0VPI.append(myStreet0VPI) | ||||||
|  |  | ||||||
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