OnGame: Use correct Hand function for raises
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@ -314,9 +314,9 @@ class OnGame(HandHistoryConverter):
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m = self.re_Action.finditer(hand.streets[street])
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m = self.re_Action.finditer(hand.streets[street])
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for action in m:
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for action in m:
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#acts = action.groupdict()
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#acts = action.groupdict()
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#log.debug("readaction: acts: %s" %acts)
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#print "readaction: acts: %s" %acts
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if action.group('ATYPE') == ' raises':
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if action.group('ATYPE') == ' raises':
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hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') )
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hand.addRaiseTo( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == ' calls':
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elif action.group('ATYPE') == ' calls':
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hand.addCall( street, action.group('PNAME'), action.group('BET') )
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hand.addCall( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == ' bets':
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elif action.group('ATYPE') == ' bets':
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