From 260513d124ecb11b02fda54ee61d7562f5f91bf4 Mon Sep 17 00:00:00 2001 From: Worros Date: Tue, 8 Feb 2011 00:25:25 +0800 Subject: [PATCH] OnGame: Use correct Hand function for raises --- pyfpdb/OnGameToFpdb.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/pyfpdb/OnGameToFpdb.py b/pyfpdb/OnGameToFpdb.py index cacd288a..e06c6760 100755 --- a/pyfpdb/OnGameToFpdb.py +++ b/pyfpdb/OnGameToFpdb.py @@ -314,9 +314,9 @@ class OnGame(HandHistoryConverter): m = self.re_Action.finditer(hand.streets[street]) for action in m: #acts = action.groupdict() - #log.debug("readaction: acts: %s" %acts) + #print "readaction: acts: %s" %acts if action.group('ATYPE') == ' raises': - hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') ) + hand.addRaiseTo( street, action.group('PNAME'), action.group('BET') ) elif action.group('ATYPE') == ' calls': hand.addCall( street, action.group('PNAME'), action.group('BET') ) elif action.group('ATYPE') == ' bets':