Tourney parsing : payinAmounts, countRebuys, countAddons and countKO are now defined by player (instead of being attached to the Tourney for Hero)

This commit is contained in:
PassThePeas 2009-09-03 02:11:38 +02:00
parent d28f56db18
commit 025c81b1e1
2 changed files with 48 additions and 28 deletions

View File

@ -426,9 +426,9 @@ class Fulltilt(HandHistoryConverter):
self.status = False self.status = False
else: else:
self.tourney = Tourney.Tourney(sitename = self.sitename, gametype = None, summaryText = summaryInfoList, builtFrom = "HHC") self.tourney = Tourney.Tourney(sitename = self.sitename, gametype = None, summaryText = summaryInfoList, builtFrom = "HHC")
self.status = self.determineTourneyType(self.tourney) self.status = status = self.getPlayersPositionsAndWinnings(self.tourney)
if self.status == True : if self.status == True :
self.status = status = self.getPlayersPositionsAndWinnings(self.tourney) self.status = self.determineTourneyType(self.tourney)
#print self.tourney #print self.tourney
else: else:
log.info("Parsing NOK : rejected") log.info("Parsing NOK : rejected")
@ -558,15 +558,12 @@ class Fulltilt(HandHistoryConverter):
"PRIZEPOOL" : self.re_TourneyPrizePool, "PRIZEPOOL" : self.re_TourneyPrizePool,
"REBUY_AMOUNT" : self.re_TourneyRebuyAmount, "REBUY_AMOUNT" : self.re_TourneyRebuyAmount,
"ADDON_AMOUNT" : self.re_TourneyAddOnAmount, "ADDON_AMOUNT" : self.re_TourneyAddOnAmount,
"REBUY_COUNT" : self.re_TourneyRebuyCount,
"ADDON_COUNT" : self.re_TourneyAddOnCount,
"REBUY_TOTAL" : self.re_TourneyRebuysTotal, "REBUY_TOTAL" : self.re_TourneyRebuysTotal,
"ADDONS_TOTAL" : self.re_TourneyAddOnsTotal, "ADDONS_TOTAL" : self.re_TourneyAddOnsTotal,
"REBUY_CHIPS" : self.re_TourneyRebuyChips, "REBUY_CHIPS" : self.re_TourneyRebuyChips,
"ADDON_CHIPS" : self.re_TourneyAddOnChips, "ADDON_CHIPS" : self.re_TourneyAddOnChips,
"STARTTIME" : self.re_TourneyTimeInfo, "STARTTIME" : self.re_TourneyTimeInfo,
"KO_BOUNTY_AMOUNT" : self.re_TourneyKOBounty, "KO_BOUNTY_AMOUNT" : self.re_TourneyKOBounty,
"COUNT_KO" : self.re_TourneyCountKO
} }
@ -575,15 +572,12 @@ class Fulltilt(HandHistoryConverter):
"PRIZEPOOL" : "prizepool", "PRIZEPOOL" : "prizepool",
"REBUY_AMOUNT" : "rebuyAmount", "REBUY_AMOUNT" : "rebuyAmount",
"ADDON_AMOUNT" : "addOnAmount", "ADDON_AMOUNT" : "addOnAmount",
"REBUY_COUNT" : "countRebuys",
"ADDON_COUNT" : "countAddOns",
"REBUY_TOTAL" : "totalRebuys", "REBUY_TOTAL" : "totalRebuys",
"ADDONS_TOTAL" : "totalAddOns", "ADDONS_TOTAL" : "totalAddOns",
"REBUY_CHIPS" : "rebuyChips", "REBUY_CHIPS" : "rebuyChips",
"ADDON_CHIPS" : "addOnChips", "ADDON_CHIPS" : "addOnChips",
"STARTTIME" : "starttime", "STARTTIME" : "starttime",
"KO_BOUNTY_AMOUNT" : "koBounty", "KO_BOUNTY_AMOUNT" : "koBounty"
"COUNT_KO" : "countKO"
} }
mg = {} # After the loop, mg will contain all the matching groups, including the ones that have not been used, like ENDTIME and IN-PROGRESS mg = {} # After the loop, mg will contain all the matching groups, including the ones that have not been used, like ENDTIME and IN-PROGRESS
@ -597,11 +591,41 @@ class Fulltilt(HandHistoryConverter):
# Assign endtime to tourney (if None, that's ok, it's because the tourney wans't over over when the summary file was produced) # Assign endtime to tourney (if None, that's ok, it's because the tourney wans't over over when the summary file was produced)
tourney.endtime = mg['ENDTIME'] tourney.endtime = mg['ENDTIME']
# Deal with hero specific information
if tourney.hero is not None :
m = self.re_TourneyRebuyCount.search(tourneyText)
if m is not None:
mg = m.groupdict()
if mg['REBUY_COUNT'] is not None :
tourney.countRebuys.update( { tourney.hero : Decimal(mg['REBUY_COUNT']) } )
m = self.re_TourneyAddOnCount.search(tourneyText)
if m is not None:
mg = m.groupdict()
if mg['ADDON_COUNT'] is not None :
tourney.countAddOns.update( { tourney.hero : Decimal(mg['ADDON_COUNT']) } )
m = self.re_TourneyCountKO.search(tourneyText)
if m is not None:
mg = m.groupdict()
if mg['COUNT_KO'] is not None :
tourney.countKO.update( { tourney.hero : Decimal(mg['COUNT_KO']) } )
# Deal with money amounts # Deal with money amounts
tourney.koBounty = 100*Decimal(re.sub(u',', u'', "%s" % tourney.koBounty)) tourney.koBounty = 100*Decimal(re.sub(u',', u'', "%s" % tourney.koBounty))
tourney.prizepool = 100*Decimal(re.sub(u',', u'', "%s" % tourney.prizepool)) tourney.prizepool = 100*Decimal(re.sub(u',', u'', "%s" % tourney.prizepool))
tourney.rebuyAmount = 100*Decimal(re.sub(u',', u'', "%s" % tourney.rebuyAmount)) tourney.rebuyAmount = 100*Decimal(re.sub(u',', u'', "%s" % tourney.rebuyAmount))
tourney.addOnAmount = 100*Decimal(re.sub(u',', u'', "%s" % tourney.addOnAmount)) tourney.addOnAmount = 100*Decimal(re.sub(u',', u'', "%s" % tourney.addOnAmount))
# Calculate payin amounts and update winnings -- not possible to take into account nb of rebuys, addons or Knockouts for other players than hero on FTP
for p in tourney.players :
tourney.payinAmounts[p] = tourney.buyin + tourney.fee + (tourney.rebuyAmount * tourney.countRebuys[p]) + (tourney.addOnAmount * tourney.countAddOns[p])
#print " player %s : payinAmount = %d" %( p, tourney.payinAmounts[p])
if tourney.isKO :
#tourney.incrementPlayerWinnings(tourney.players[p], Decimal(tourney.koBounty)*Decimal(tourney.countKO[p]))
tourney.winnings[p] += Decimal(tourney.koBounty)*Decimal(tourney.countKO[p])
#print "player %s : winnings %d" % (p, tourney.winnings[p])
#print mg #print mg
return True return True
@ -622,11 +646,11 @@ class Fulltilt(HandHistoryConverter):
else: else:
winnings = "0" winnings = "0"
tourney.addPlayer(rank, a.group('PNAME'), winnings) tourney.addPlayer(rank, a.group('PNAME'), winnings, 0, 0, 0, 0)
else: else:
print "Player finishing stats unreadable : %s" % a print "Player finishing stats unreadable : %s" % a
# Deal with KO tournaments for hero winnings calculation # Find Hero
n = self.re_TourneyHeroFinishingP.search(playersText) n = self.re_TourneyHeroFinishingP.search(playersText)
if n is not None: if n is not None:
heroName = n.group('HERO_NAME') heroName = n.group('HERO_NAME')
@ -634,9 +658,6 @@ class Fulltilt(HandHistoryConverter):
# Is this really useful ? # Is this really useful ?
if (tourney.finishPositions[heroName] != Decimal(n.group('HERO_FINISHING_POS'))): if (tourney.finishPositions[heroName] != Decimal(n.group('HERO_FINISHING_POS'))):
print "Bad parsing : finish position incoherent : %s / %s" % (tourney.finishPositions[heroName], n.group('HERO_FINISHING_POS')) print "Bad parsing : finish position incoherent : %s / %s" % (tourney.finishPositions[heroName], n.group('HERO_FINISHING_POS'))
if tourney.isKO:
#Update the winnings with the (KO amount) * (# of KO)
tourney.incrementPlayerWinnings(n.group('HERO_NAME'), Decimal(tourney.koBounty)*Decimal(tourney.countKO))
return True return True

View File

@ -73,20 +73,21 @@ class Tourney(object):
self.subTourneyFee = None self.subTourneyFee = None
self.rebuyChips = 0 self.rebuyChips = 0
self.addOnChips = 0 self.addOnChips = 0
self.countRebuys = 0
self.countAddOns = 0
self.rebuyAmount = 0 self.rebuyAmount = 0
self.addOnAmount = 0 self.addOnAmount = 0
self.totalRebuys = 0 self.totalRebuys = 0
self.totalAddOns = 0 self.totalAddOns = 0
self.koBounty = 0 self.koBounty = 0
self.countKO = 0 #To use for winnings calculation which is not counted in the rest of the summary file
self.tourneyComment = None self.tourneyComment = None
self.players = [] self.players = []
# Collections indexed by player names # Collections indexed by player names
self.finishPositions = {} self.finishPositions = {}
self.winnings = {} self.winnings = {}
self.payinAmounts = {}
self.countRebuys = {}
self.countAddOns = {}
self.countKO = {}
# currency symbol for this summary # currency symbol for this summary
self.sym = None self.sym = None
@ -120,21 +121,20 @@ class Tourney(object):
("ADDON CHIPS", self.addOnChips), ("ADDON CHIPS", self.addOnChips),
("REBUY AMOUNT", self.rebuyAmount), ("REBUY AMOUNT", self.rebuyAmount),
("ADDON AMOUNT", self.addOnAmount), ("ADDON AMOUNT", self.addOnAmount),
("COUNT REBUYS", self.countRebuys),
("COUNT ADDONS", self.countAddOns),
("NB REBUYS", self.countRebuys),
("NB ADDONS", self.countAddOns),
("TOTAL REBUYS", self.totalRebuys), ("TOTAL REBUYS", self.totalRebuys),
("TOTAL ADDONS", self.totalAddOns), ("TOTAL ADDONS", self.totalAddOns),
("KO BOUNTY", self.koBounty), ("KO BOUNTY", self.koBounty),
("NB OF KO", self.countKO),
("TOURNEY COMMENT", self.tourneyComment) ("TOURNEY COMMENT", self.tourneyComment)
) )
structs = ( ("GAMETYPE", self.gametype), structs = ( ("GAMETYPE", self.gametype),
("PLAYERS", self.players), ("PLAYERS", self.players),
("PAYIN AMOUNTS", self.payinAmounts),
("POSITIONS", self.finishPositions), ("POSITIONS", self.finishPositions),
("WINNINGS", self.winnings), ("WINNINGS", self.winnings),
("COUNT REBUYS", self.countRebuys),
("COUNT ADDONS", self.countAddOns),
("NB OF KO", self.countKO)
) )
str = '' str = ''
for (name, var) in vars: for (name, var) in vars:
@ -255,7 +255,7 @@ db: a connected fpdb_db object"""
def addPlayer(self, rank, name, winnings): def addPlayer(self, rank, name, winnings, payinAmount, nbRebuys, nbAddons, nbKO):
"""\ """\
Adds a player to the tourney, and initialises data structures indexed by player. Adds a player to the tourney, and initialises data structures indexed by player.
rank (int) indicating the finishing rank (can be -1 if unknown) rank (int) indicating the finishing rank (can be -1 if unknown)
@ -266,6 +266,10 @@ winnings (decimal) the money the player ended the tourney with (can be 0, or
self.players.append(name) self.players.append(name)
self.finishPositions.update( { name : Decimal(rank) } ) self.finishPositions.update( { name : Decimal(rank) } )
self.winnings.update( { name : Decimal(winnings) } ) self.winnings.update( { name : Decimal(winnings) } )
self.payinAmounts.update( {name : Decimal(payinAmount) } )
self.countRebuys.update( {name: Decimal(nbRebuys) } )
self.countAddOns.update( {name: Decimal(nbAddons) } )
self.countKO.update( {name : Decimal(nbKO) } )
def incrementPlayerWinnings(self, name, additionnalWinnings): def incrementPlayerWinnings(self, name, additionnalWinnings):
@ -277,11 +281,6 @@ winnings (decimal) the money the player ended the tourney with (can be 0, or
self.players.append([-1, name, 0]) self.players.append([-1, name, 0])
self.winnings[name] = oldWins + Decimal(additionnalWinnings) self.winnings[name] = oldWins + Decimal(additionnalWinnings)
def calculatePayinAmount(self):
return self.buyin + self.fee + (self.rebuyAmount * self.countRebuys) + (self.addOnAmount * self.countAddOns )
def checkPlayerExists(self,player): def checkPlayerExists(self,player):
if player not in [p[1] for p in self.players]: if player not in [p[1] for p in self.players]: