Tourney parsing : payinAmounts, countRebuys, countAddons and countKO are now defined by player (instead of being attached to the Tourney for Hero)
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@ -426,9 +426,9 @@ class Fulltilt(HandHistoryConverter):
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self.status = False
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self.status = False
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else:
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else:
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self.tourney = Tourney.Tourney(sitename = self.sitename, gametype = None, summaryText = summaryInfoList, builtFrom = "HHC")
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self.tourney = Tourney.Tourney(sitename = self.sitename, gametype = None, summaryText = summaryInfoList, builtFrom = "HHC")
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self.status = self.determineTourneyType(self.tourney)
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self.status = status = self.getPlayersPositionsAndWinnings(self.tourney)
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if self.status == True :
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if self.status == True :
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self.status = status = self.getPlayersPositionsAndWinnings(self.tourney)
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self.status = self.determineTourneyType(self.tourney)
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#print self.tourney
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#print self.tourney
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else:
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else:
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log.info("Parsing NOK : rejected")
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log.info("Parsing NOK : rejected")
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@ -558,15 +558,12 @@ class Fulltilt(HandHistoryConverter):
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"PRIZEPOOL" : self.re_TourneyPrizePool,
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"PRIZEPOOL" : self.re_TourneyPrizePool,
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"REBUY_AMOUNT" : self.re_TourneyRebuyAmount,
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"REBUY_AMOUNT" : self.re_TourneyRebuyAmount,
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"ADDON_AMOUNT" : self.re_TourneyAddOnAmount,
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"ADDON_AMOUNT" : self.re_TourneyAddOnAmount,
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"REBUY_COUNT" : self.re_TourneyRebuyCount,
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"ADDON_COUNT" : self.re_TourneyAddOnCount,
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"REBUY_TOTAL" : self.re_TourneyRebuysTotal,
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"REBUY_TOTAL" : self.re_TourneyRebuysTotal,
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"ADDONS_TOTAL" : self.re_TourneyAddOnsTotal,
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"ADDONS_TOTAL" : self.re_TourneyAddOnsTotal,
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"REBUY_CHIPS" : self.re_TourneyRebuyChips,
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"REBUY_CHIPS" : self.re_TourneyRebuyChips,
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"ADDON_CHIPS" : self.re_TourneyAddOnChips,
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"ADDON_CHIPS" : self.re_TourneyAddOnChips,
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"STARTTIME" : self.re_TourneyTimeInfo,
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"STARTTIME" : self.re_TourneyTimeInfo,
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"KO_BOUNTY_AMOUNT" : self.re_TourneyKOBounty,
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"KO_BOUNTY_AMOUNT" : self.re_TourneyKOBounty,
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"COUNT_KO" : self.re_TourneyCountKO
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}
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}
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@ -575,15 +572,12 @@ class Fulltilt(HandHistoryConverter):
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"PRIZEPOOL" : "prizepool",
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"PRIZEPOOL" : "prizepool",
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"REBUY_AMOUNT" : "rebuyAmount",
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"REBUY_AMOUNT" : "rebuyAmount",
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"ADDON_AMOUNT" : "addOnAmount",
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"ADDON_AMOUNT" : "addOnAmount",
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"REBUY_COUNT" : "countRebuys",
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"ADDON_COUNT" : "countAddOns",
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"REBUY_TOTAL" : "totalRebuys",
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"REBUY_TOTAL" : "totalRebuys",
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"ADDONS_TOTAL" : "totalAddOns",
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"ADDONS_TOTAL" : "totalAddOns",
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"REBUY_CHIPS" : "rebuyChips",
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"REBUY_CHIPS" : "rebuyChips",
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"ADDON_CHIPS" : "addOnChips",
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"ADDON_CHIPS" : "addOnChips",
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"STARTTIME" : "starttime",
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"STARTTIME" : "starttime",
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"KO_BOUNTY_AMOUNT" : "koBounty",
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"KO_BOUNTY_AMOUNT" : "koBounty"
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"COUNT_KO" : "countKO"
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}
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}
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mg = {} # After the loop, mg will contain all the matching groups, including the ones that have not been used, like ENDTIME and IN-PROGRESS
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mg = {} # After the loop, mg will contain all the matching groups, including the ones that have not been used, like ENDTIME and IN-PROGRESS
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@ -597,11 +591,41 @@ class Fulltilt(HandHistoryConverter):
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# Assign endtime to tourney (if None, that's ok, it's because the tourney wans't over over when the summary file was produced)
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# Assign endtime to tourney (if None, that's ok, it's because the tourney wans't over over when the summary file was produced)
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tourney.endtime = mg['ENDTIME']
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tourney.endtime = mg['ENDTIME']
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# Deal with hero specific information
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if tourney.hero is not None :
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m = self.re_TourneyRebuyCount.search(tourneyText)
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if m is not None:
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mg = m.groupdict()
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if mg['REBUY_COUNT'] is not None :
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tourney.countRebuys.update( { tourney.hero : Decimal(mg['REBUY_COUNT']) } )
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m = self.re_TourneyAddOnCount.search(tourneyText)
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if m is not None:
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mg = m.groupdict()
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if mg['ADDON_COUNT'] is not None :
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tourney.countAddOns.update( { tourney.hero : Decimal(mg['ADDON_COUNT']) } )
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m = self.re_TourneyCountKO.search(tourneyText)
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if m is not None:
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mg = m.groupdict()
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if mg['COUNT_KO'] is not None :
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tourney.countKO.update( { tourney.hero : Decimal(mg['COUNT_KO']) } )
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# Deal with money amounts
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# Deal with money amounts
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tourney.koBounty = 100*Decimal(re.sub(u',', u'', "%s" % tourney.koBounty))
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tourney.koBounty = 100*Decimal(re.sub(u',', u'', "%s" % tourney.koBounty))
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tourney.prizepool = 100*Decimal(re.sub(u',', u'', "%s" % tourney.prizepool))
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tourney.prizepool = 100*Decimal(re.sub(u',', u'', "%s" % tourney.prizepool))
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tourney.rebuyAmount = 100*Decimal(re.sub(u',', u'', "%s" % tourney.rebuyAmount))
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tourney.rebuyAmount = 100*Decimal(re.sub(u',', u'', "%s" % tourney.rebuyAmount))
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tourney.addOnAmount = 100*Decimal(re.sub(u',', u'', "%s" % tourney.addOnAmount))
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tourney.addOnAmount = 100*Decimal(re.sub(u',', u'', "%s" % tourney.addOnAmount))
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# Calculate payin amounts and update winnings -- not possible to take into account nb of rebuys, addons or Knockouts for other players than hero on FTP
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for p in tourney.players :
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tourney.payinAmounts[p] = tourney.buyin + tourney.fee + (tourney.rebuyAmount * tourney.countRebuys[p]) + (tourney.addOnAmount * tourney.countAddOns[p])
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#print " player %s : payinAmount = %d" %( p, tourney.payinAmounts[p])
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if tourney.isKO :
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#tourney.incrementPlayerWinnings(tourney.players[p], Decimal(tourney.koBounty)*Decimal(tourney.countKO[p]))
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tourney.winnings[p] += Decimal(tourney.koBounty)*Decimal(tourney.countKO[p])
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#print "player %s : winnings %d" % (p, tourney.winnings[p])
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#print mg
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#print mg
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return True
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return True
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@ -622,11 +646,11 @@ class Fulltilt(HandHistoryConverter):
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else:
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else:
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winnings = "0"
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winnings = "0"
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tourney.addPlayer(rank, a.group('PNAME'), winnings)
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tourney.addPlayer(rank, a.group('PNAME'), winnings, 0, 0, 0, 0)
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else:
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else:
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print "Player finishing stats unreadable : %s" % a
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print "Player finishing stats unreadable : %s" % a
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# Deal with KO tournaments for hero winnings calculation
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# Find Hero
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n = self.re_TourneyHeroFinishingP.search(playersText)
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n = self.re_TourneyHeroFinishingP.search(playersText)
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if n is not None:
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if n is not None:
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heroName = n.group('HERO_NAME')
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heroName = n.group('HERO_NAME')
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@ -634,9 +658,6 @@ class Fulltilt(HandHistoryConverter):
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# Is this really useful ?
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# Is this really useful ?
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if (tourney.finishPositions[heroName] != Decimal(n.group('HERO_FINISHING_POS'))):
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if (tourney.finishPositions[heroName] != Decimal(n.group('HERO_FINISHING_POS'))):
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print "Bad parsing : finish position incoherent : %s / %s" % (tourney.finishPositions[heroName], n.group('HERO_FINISHING_POS'))
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print "Bad parsing : finish position incoherent : %s / %s" % (tourney.finishPositions[heroName], n.group('HERO_FINISHING_POS'))
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if tourney.isKO:
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#Update the winnings with the (KO amount) * (# of KO)
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tourney.incrementPlayerWinnings(n.group('HERO_NAME'), Decimal(tourney.koBounty)*Decimal(tourney.countKO))
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return True
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return True
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@ -73,20 +73,21 @@ class Tourney(object):
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self.subTourneyFee = None
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self.subTourneyFee = None
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self.rebuyChips = 0
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self.rebuyChips = 0
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self.addOnChips = 0
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self.addOnChips = 0
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self.countRebuys = 0
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self.countAddOns = 0
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self.rebuyAmount = 0
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self.rebuyAmount = 0
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self.addOnAmount = 0
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self.addOnAmount = 0
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self.totalRebuys = 0
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self.totalRebuys = 0
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self.totalAddOns = 0
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self.totalAddOns = 0
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self.koBounty = 0
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self.koBounty = 0
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self.countKO = 0 #To use for winnings calculation which is not counted in the rest of the summary file
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self.tourneyComment = None
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self.tourneyComment = None
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self.players = []
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self.players = []
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# Collections indexed by player names
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# Collections indexed by player names
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self.finishPositions = {}
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self.finishPositions = {}
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self.winnings = {}
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self.winnings = {}
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self.payinAmounts = {}
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self.countRebuys = {}
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self.countAddOns = {}
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self.countKO = {}
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# currency symbol for this summary
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# currency symbol for this summary
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self.sym = None
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self.sym = None
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@ -120,21 +121,20 @@ class Tourney(object):
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("ADDON CHIPS", self.addOnChips),
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("ADDON CHIPS", self.addOnChips),
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("REBUY AMOUNT", self.rebuyAmount),
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("REBUY AMOUNT", self.rebuyAmount),
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("ADDON AMOUNT", self.addOnAmount),
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("ADDON AMOUNT", self.addOnAmount),
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("COUNT REBUYS", self.countRebuys),
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("COUNT ADDONS", self.countAddOns),
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("NB REBUYS", self.countRebuys),
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("NB ADDONS", self.countAddOns),
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("TOTAL REBUYS", self.totalRebuys),
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("TOTAL REBUYS", self.totalRebuys),
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("TOTAL ADDONS", self.totalAddOns),
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("TOTAL ADDONS", self.totalAddOns),
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("KO BOUNTY", self.koBounty),
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("KO BOUNTY", self.koBounty),
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("NB OF KO", self.countKO),
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("TOURNEY COMMENT", self.tourneyComment)
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("TOURNEY COMMENT", self.tourneyComment)
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)
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)
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structs = ( ("GAMETYPE", self.gametype),
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structs = ( ("GAMETYPE", self.gametype),
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("PLAYERS", self.players),
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("PLAYERS", self.players),
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("PAYIN AMOUNTS", self.payinAmounts),
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("POSITIONS", self.finishPositions),
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("POSITIONS", self.finishPositions),
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("WINNINGS", self.winnings),
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("WINNINGS", self.winnings),
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("COUNT REBUYS", self.countRebuys),
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("COUNT ADDONS", self.countAddOns),
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("NB OF KO", self.countKO)
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)
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)
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str = ''
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str = ''
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for (name, var) in vars:
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for (name, var) in vars:
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@ -255,7 +255,7 @@ db: a connected fpdb_db object"""
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def addPlayer(self, rank, name, winnings):
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def addPlayer(self, rank, name, winnings, payinAmount, nbRebuys, nbAddons, nbKO):
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"""\
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"""\
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Adds a player to the tourney, and initialises data structures indexed by player.
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Adds a player to the tourney, and initialises data structures indexed by player.
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rank (int) indicating the finishing rank (can be -1 if unknown)
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rank (int) indicating the finishing rank (can be -1 if unknown)
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@ -266,6 +266,10 @@ winnings (decimal) the money the player ended the tourney with (can be 0, or
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self.players.append(name)
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self.players.append(name)
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self.finishPositions.update( { name : Decimal(rank) } )
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self.finishPositions.update( { name : Decimal(rank) } )
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self.winnings.update( { name : Decimal(winnings) } )
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self.winnings.update( { name : Decimal(winnings) } )
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self.payinAmounts.update( {name : Decimal(payinAmount) } )
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self.countRebuys.update( {name: Decimal(nbRebuys) } )
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self.countAddOns.update( {name: Decimal(nbAddons) } )
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self.countKO.update( {name : Decimal(nbKO) } )
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def incrementPlayerWinnings(self, name, additionnalWinnings):
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def incrementPlayerWinnings(self, name, additionnalWinnings):
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@ -278,11 +282,6 @@ winnings (decimal) the money the player ended the tourney with (can be 0, or
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self.winnings[name] = oldWins + Decimal(additionnalWinnings)
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self.winnings[name] = oldWins + Decimal(additionnalWinnings)
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def calculatePayinAmount(self):
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return self.buyin + self.fee + (self.rebuyAmount * self.countRebuys) + (self.addOnAmount * self.countAddOns )
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def checkPlayerExists(self,player):
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def checkPlayerExists(self,player):
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if player not in [p[1] for p in self.players]:
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if player not in [p[1] for p in self.players]:
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print "checkPlayerExists", player, "fail"
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print "checkPlayerExists", player, "fail"
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