2010-07-08 20:01:03 +02:00
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#!/usr/bin/env python
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2010-07-04 03:05:16 +02:00
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# -*- coding: utf-8 -*-
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2010-09-07 15:50:29 +02:00
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"""Base class for interacting with poker client windows.
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2009-05-21 17:13:39 +02:00
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2010-09-07 15:50:29 +02:00
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There are currently subclasses for X and Windows.
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The class queries the poker client window for data of interest, such as
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size and location. It also controls the signals to alert the HUD when the
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client has been resized, destroyed, etc.
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2009-05-21 17:13:39 +02:00
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"""
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2010-09-07 15:50:29 +02:00
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# Copyright 2008 - 2010, Ray E. Barker
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2009-05-21 17:13:39 +02:00
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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2010-02-04 22:33:21 +01:00
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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2010-02-04 22:33:21 +01:00
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#
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2009-05-21 17:13:39 +02:00
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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# Standard Library modules
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import re
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# pyGTK modules
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import gtk
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import gobject
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# FreePokerTools modules
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from HandHistoryConverter import getTableTitleRe
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from HandHistoryConverter import getTableNoRe
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# Global used for figuring out the current game being played from the title.
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# The dict key is a tuple of (limit type, category) for the game.
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2009-05-21 17:13:39 +02:00
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# The list is the names for those games used by the supported poker sites
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# This is currently only used for mixed games, so it only needs to support those
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# games on PokerStars and Full Tilt.
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nlpl_game_names = { #fpdb name Stars Name FTP Name (if different)
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("nl", "holdem" ) : ("No Limit Hold\'em" , ),
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("pl", "holdem" ) : ("Pot Limit Hold\'em" , ),
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("pl", "omahahi" ) : ("Pot Limit Omaha" ,"Pot Limit Omaha Hi" ),
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}
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limit_game_names = { #fpdb name Stars Name FTP Name
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("fl", "holdem" ) : ("Limit Hold\'em" , ),
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("fl", "omahahilo" ) : ("Limit Omaha H/L" , ),
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("fl", "studhilo" ) : ("Limit Stud H/L" , ),
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("fl", "razz" ) : ("Limit Razz" , ),
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("fl", "studhi" ) : ("Limit Stud" , "Stud Hi"),
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("fl", "27_3draw" ) : ("Limit Triple Draw 2-7 Lowball", )
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}
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# A window title might have our table name + one of these words/
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# phrases. If it has this word in the title, it is not a table.
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bad_words = ('History for table:', 'HUD:', 'Chat:', 'FPDBHUD')
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# Here are the custom signals we define for allowing the 'client watcher'
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# thread to communicate with the gui thread. Any time a poker client is
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2010-02-04 22:33:21 +01:00
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# is moved, resized, or closed on of these signals is emitted to the
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# HUD main window.
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gobject.signal_new("client_moved", gtk.Window,
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gobject.SIGNAL_RUN_LAST,
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gobject.TYPE_NONE,
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(gobject.TYPE_PYOBJECT,))
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gobject.signal_new("client_resized", gtk.Window,
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gobject.SIGNAL_RUN_LAST,
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gobject.TYPE_NONE,
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(gobject.TYPE_PYOBJECT,))
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gobject.signal_new("client_destroyed", gtk.Window,
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gobject.SIGNAL_RUN_LAST,
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gobject.TYPE_NONE,
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(gobject.TYPE_PYOBJECT,))
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gobject.signal_new("game_changed", gtk.Window,
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gobject.SIGNAL_RUN_LAST,
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gobject.TYPE_NONE,
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(gobject.TYPE_PYOBJECT,))
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gobject.signal_new("table_changed", gtk.Window,
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gobject.SIGNAL_RUN_LAST,
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gobject.TYPE_NONE,
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(gobject.TYPE_PYOBJECT,))
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2009-05-21 17:13:39 +02:00
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# Each TableWindow object must have the following attributes correctly populated:
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# tw.name = the table name from the title bar, which must to match the table name
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# from the corresponding hand record in the db.
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# tw.number = This is the system id number for the client table window in the
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# format that the system presents it. This is Xid in Xwindows and
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# hwnd in Microsoft Windows.
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# tw.title = The full title from the window title bar.
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# tw.width, tw.height = The width and height of the window in pixels. This is
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# the internal width and height, not including the title bar and
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# window borders.
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# tw.x, tw.y = The x, y (horizontal, vertical) location of the window relative
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# to the top left of the display screen. This also does not include the
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# title bar and window borders. To put it another way, this is the
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# screen location of (0, 0) in the working window.
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# tournament = Tournament number for a tournament or None for a cash game.
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# table = Table number for a tournament.
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# gdkhandle =
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# window =
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# parent =
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# game =
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# search_string =
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class Table_Window(object):
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def __init__(self, config, site, table_name = None, tournament = None, table_number = None):
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self.config = config
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self.site = site
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self.hud = None # fill in later
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self.gdkhandle = None
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if tournament is not None and table_number is not None:
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self.tournament = int(tournament)
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self.table = int(table_number)
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self.name = "%s - %s" % (self.tournament, self.table)
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self.type = "tour"
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table_kwargs = dict(tournament = self.tournament, table_number = self.table)
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self.tableno_re = getTableNoRe(self.config, self.site, tournament = self.tournament)
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elif table_name is not None:
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self.name = table_name
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self.type = "cash"
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self.tournament = None
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table_kwargs = dict(table_name = table_name)
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else:
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return None
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self.search_string = getTableTitleRe(self.config, self.site, self.type, **table_kwargs)
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self.find_table_parameters()
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2010-09-17 02:29:58 +02:00
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geo = self.get_geometry()
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if geo is None: return None
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self.width = geo['width']
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self.height = geo['height']
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self.x = geo['x']
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self.y = geo['y']
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self.oldx = self.x # attn ray: remove these two lines and update Hud.py::update_table_position()
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self.oldy = self.y
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self.game = self.get_game()
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2009-05-21 17:13:39 +02:00
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def __str__(self):
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# __str__ method for testing
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likely_attrs = ("number", "title", "site", "width", "height", "x", "y",
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"tournament", "table", "gdkhandle", "window", "parent",
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"key", "hud", "game", "search_string", "tableno_re")
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temp = 'TableWindow object\n'
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for a in likely_attrs:
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if getattr(self, a, 0):
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temp += " %s = %s\n" % (a, getattr(self, a))
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return temp
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####################################################################
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# "get" methods. These query the table and return the info to get.
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# They don't change the data in the table and are generally used
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# by the "check" methods. Most of the get methods are in the
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# subclass because they are specific to X, Windows, etc.
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def get_game(self):
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# title = self.get_window_title()
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# if title is None:
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# return False
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title = self.title
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# check for nl and pl games first, to avoid bad matches
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for game, names in nlpl_game_names.iteritems():
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for name in names:
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if name in title:
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return game
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for game, names in limit_game_names.iteritems():
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for name in names:
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if name in title:
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return game
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return False
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def get_table_no(self):
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new_title = self.get_window_title()
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if new_title is None:
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return False
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2010-10-12 08:23:56 +02:00
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try:
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mo = re.search(self.tableno_re, new_title)
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except AttributeError: #'Table' object has no attribute 'tableno_re'
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return False
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2010-09-07 15:50:29 +02:00
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if mo is not None:
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2010-10-12 04:23:06 +02:00
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#print "get_table_no: mo=",mo.groups()
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return int(mo.group(1))
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return False
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2010-09-28 05:41:03 +02:00
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2010-09-07 15:50:29 +02:00
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####################################################################
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# check_table() is meant to be called by the hud periodically to
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# determine if the client has been moved or resized. check_table()
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# also checks and signals if the client has been closed.
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def check_table(self, hud):
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result = self.check_size()
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if result != False:
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hud.parent.main_window.emit(result, hud)
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if result == "client_destroyed":
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return True
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result = self.check_loc()
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if result != False:
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hud.parent.main_window.emit(result, hud)
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if result == "client_destroyed":
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return True
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return True
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####################################################################
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# "check" methods. They use the corresponding get method, update the
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# table object and return the name of the signal to be emitted or
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# False if unchanged. These do not signal for destroyed
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# clients to prevent a race condition.
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# These might be called by a Window.timeout, so they must not
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# return False, or the timeout will be cancelled.
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def check_game(self, hud):
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new_game = self.get_game()
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if new_game is not None and self.game != new_game:
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self.game = new_game
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hud.main_window.emit("game_changed", hud)
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return "game_changed"
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return True
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def check_size(self):
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new_geo = self.get_geometry()
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if new_geo is None: # window destroyed
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return "client_destroyed"
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elif self.width != new_geo['width'] or self.height != new_geo['height']: # window resized
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self.oldwidth = self.width
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self.width = new_geo['width']
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self.oldheight = self.height
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self.height = new_geo['height']
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return "client_resized"
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return False # no change
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def check_loc(self):
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new_geo = self.get_geometry()
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if new_geo is None: # window destroyed
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return "client_destroyed"
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if self.x != new_geo['x'] or self.y != new_geo['y']: # window moved
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# print self.x, self.y, new_geo['x'], new_geo['y']
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self.x = new_geo['x']
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self.y = new_geo['y']
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return "client_moved"
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return False # no change
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def check_table_no(self, hud):
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result = self.get_table_no()
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if result != False and result != self.table:
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self.table = result
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2010-09-27 13:34:25 +02:00
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if hud is not None:
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2010-11-22 22:37:37 +01:00
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hud.parent.main_window.emit("table_changed", hud)
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return True
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2009-05-21 17:13:39 +02:00
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def check_bad_words(self, title):
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for word in bad_words:
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if word in title: return True
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return False
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