808 lines
32 KiB
Python
Executable File
808 lines
32 KiB
Python
Executable File
#!/usr/bin/env python
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"""Manage collecting and formatting of stats and tooltips.
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"""
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# Copyright 2008, Ray E. Barker
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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# How to write a new stat:
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# 0 Do not use a name like "xyz_2". Names ending in _ and a single digit are
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# used to indicate the number of decimal places the user wants to see in the Hud.
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# 1 You can see a listing of all the raw stats (e.g., from the HudCache table)
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# by running Database.py as a stand along program. You need to combine
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# those raw stats to get stats to present to the HUD. If you need more
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# information than is in the HudCache table, then you have to write SQL.
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# 2 The raw stats seen when you run Database.py are available in the Stats.py
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# in the stat_dict dict. For example the number of vpips would be
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# stat_dict[player]['vpip']. So the % vpip is
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# float(stat_dict[player]['vpip'])/float(stat_dict[player]['n']). You can see how the
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# keys of stat_dict relate to the column names in HudCache by inspecting
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# the proper section of the SQL.py module.
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# The stat_dict keys should be in lower case, i.e. vpip not VPIP, since
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# postgres returns the column names in lower case.
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# 3 You have to write a small function for each stat you want to add. See
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# the vpip() function for example. This function has to be protected from
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# exceptions, using something like the try:/except: paragraphs in vpip.
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# 4 The name of the function has to be the same as the of the stat used
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# in the config file.
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# 5 The stat functions have a peculiar return value, which is outlined in
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# the do_stat function. This format is useful for tool tips and maybe
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# other stuff.
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# 6 For each stat you make add a line to the __main__ function to test it.
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# Standard Library modules
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#import sys
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# pyGTK modules
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import pygtk
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import gtk
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import re
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# FreePokerTools modules
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import Configuration
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import Database
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import Charset
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re_Places = re.compile("_[0-9]$")
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re_Percent = re.compile("%$")
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# String manipulation
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import codecs
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encoder = codecs.lookup(Configuration.LOCALE_ENCODING)
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def do_tip(widget, tip):
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_tip = Charset.to_utf8(tip)
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widget.set_tooltip_text(_tip)
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def do_stat(stat_dict, player = 24, stat = 'vpip'):
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match = re_Places.search(stat)
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if match is None:
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result = eval("%(stat)s(stat_dict, %(player)d)" % {'stat': stat, 'player': player})
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else:
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base = stat[0:-2]
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places = int(stat[-1:])
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result = eval("%(stat)s(stat_dict, %(player)d)" % {'stat': base, 'player': player})
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match = re_Percent.search(result[1])
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if match is None:
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result = (result[0], "%.*f" % (places, result[0]), result[2], result[3], result[4], result[5])
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else:
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result = (result[0], "%.*f%%" % (places, 100*result[0]), result[2], result[3], result[4], result[5])
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return result
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# OK, for reference the tuple returned by the stat is:
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# 0 - The stat, raw, no formating, eg 0.33333333
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# 1 - formatted stat with appropriate precision and punctuation, eg 33%
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# 2 - formatted stat with appropriate precision, punctuation and a hint, eg v=33%
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# 3 - same as #2 except name of stat instead of hint, eg vpip=33%
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# 4 - the calculation that got the stat, eg 9/27
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# 5 - the name of the stat, useful for a tooltip, eg vpip
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###########################################
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# functions that return individual stats
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def totalprofit(stat_dict, player):
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""" Total Profit."""
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if stat_dict[player]['net'] != 0:
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stat = float(stat_dict[player]['net']) / 100
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return (stat, '$%.2f' % stat, 'tp=$%.2f' % stat, 'totalprofit=$%.2f' % stat, str(stat), 'Total Profit')
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return ('0', '$0.00', 'tp=0', 'totalprofit=0', '0', 'Total Profit')
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def playername(stat_dict, player):
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""" Player Name."""
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return (stat_dict[player]['screen_name'],
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stat_dict[player]['screen_name'],
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stat_dict[player]['screen_name'],
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stat_dict[player]['screen_name'],
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stat_dict[player]['screen_name'],
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stat_dict[player]['screen_name'])
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def vpip(stat_dict, player):
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""" Voluntarily put $ in the pot."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['vpip'])/float(stat_dict[player]['n'])
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return (stat,
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'%3.1f' % (100*stat) + '%',
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'v=%3.1f' % (100*stat) + '%',
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'vpip=%3.1f' % (100*stat) + '%',
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'(%d/%d)' % (stat_dict[player]['vpip'], stat_dict[player]['n']),
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'Voluntarily Put In Pot %'
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)
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except: return (stat,
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'%3.1f' % (0) + '%',
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'v=%3.1f' % (0) + '%',
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'vpip=%3.1f' % (0) + '%',
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'(%d/%d)' % (0, 0),
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'Voluntarily Put In Pot %'
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)
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def pfr(stat_dict, player):
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""" Preflop (3rd street) raise."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['pfr'])/float(stat_dict[player]['n'])
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return (stat,
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'%3.1f' % (100*stat) + '%',
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'p=%3.1f' % (100*stat) + '%',
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'pfr=%3.1f' % (100*stat) + '%',
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'(%d/%d)' % (stat_dict[player]['pfr'], stat_dict[player]['n']),
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'Pre-Flop Raise %'
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)
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except:
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return (stat,
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'%3.1f' % (0) + '%',
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'p=%3.1f' % (0) + '%',
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'pfr=%3.1f' % (0) + '%',
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'(%d/%d)' % (0, 0),
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'Pre-Flop Raise %'
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)
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def wtsd(stat_dict, player):
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""" Went to SD when saw flop/4th."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['sd'])/float(stat_dict[player]['saw_f'])
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return (stat,
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'%3.1f' % (100*stat) + '%',
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'w=%3.1f' % (100*stat) + '%',
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'wtsd=%3.1f' % (100*stat) + '%',
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'(%d/%d)' % (stat_dict[player]['sd'], stat_dict[player]['saw_f']),
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'% went to showdown'
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)
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except:
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return (stat,
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'%3.1f' % (0) + '%',
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'w=%3.1f' % (0) + '%',
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'wtsd=%3.1f' % (0) + '%',
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'(%d/%d)' % (0, 0),
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'% went to showdown'
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)
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def wmsd(stat_dict, player):
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""" Won $ at showdown."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['wmsd'])/float(stat_dict[player]['sd'])
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return (stat,
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'%3.1f' % (100*stat) + '%',
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'w=%3.1f' % (100*stat) + '%',
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'wmsd=%3.1f' % (100*stat) + '%',
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'(%5.1f/%d)' % (float(stat_dict[player]['wmsd']), stat_dict[player]['sd']),
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'% won money at showdown'
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)
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except:
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return (stat,
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'%3.1f' % (0) + '%',
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'w=%3.1f' % (0) + '%',
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'wmsd=%3.1f' % (0) + '%',
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'(%d/%d)' % (0, 0),
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'% won money at showdown'
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)
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def profit100(stat_dict, player):
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""" Profit won per 100 hands (no decimal places)."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['net'])/float(stat_dict[player]['n'])
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return (stat,
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'%.0f' % (100.0*stat),
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'p=%.0f' % (100.0*stat),
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'p/100=%.0f' % (100.0*stat),
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'%d/%d' % (stat_dict[player]['net'], stat_dict[player]['n']),
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'profit/100hands'
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)
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except:
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print "exception calcing p/100: 100 * %d / %d" % (stat_dict[player]['net'], stat_dict[player]['n'])
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return (stat,
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'%.0f' % (0),
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'p=%.0f' % (0),
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'p/100=%.0f' % (0),
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'(%d/%d)' % (0, 0),
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'profit/100hands'
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)
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def saw_f(stat_dict, player):
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""" Saw flop/4th."""
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try:
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num = float(stat_dict[player]['saw_f'])
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den = float(stat_dict[player]['n'])
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stat = num/den
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return (stat,
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'%3.1f' % (100*stat) + '%',
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'sf=%3.1f' % (100*stat) + '%',
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'saw_f=%3.1f' % (100*stat) + '%',
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'(%d/%d)' % (stat_dict[player]['saw_f'], stat_dict[player]['n']),
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'Flop Seen %'
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)
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except:
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stat = 0.0
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num = 0
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den = 0
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return (stat,
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'%3.1f' % (stat) + '%',
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'sf=%3.1f' % (stat) + '%',
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'saw_f=%3.1f' % (stat) + '%',
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'(%d/%d)' % (num, den),
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'Flop Seen %'
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)
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def n(stat_dict, player):
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""" Number of hands played."""
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try:
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# If sample is large enough, use X.Yk notation instead
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_n = stat_dict[player]['n']
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fmt = '%d' % _n
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if _n >= 10000:
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k = _n / 1000
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c = _n % 1000
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_c = float(c) / 100.0
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d = int(round(_c))
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if d == 10:
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k += 1
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d = 0
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fmt = '%d.%dk' % (k, d)
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return (stat_dict[player]['n'],
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'%s' % fmt,
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'n=%d' % (stat_dict[player]['n']),
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'n=%d' % (stat_dict[player]['n']),
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'(%d)' % (stat_dict[player]['n']),
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'number hands seen'
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)
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except:
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return (0,
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'%d' % (0),
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'n=%d' % (0),
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'n=%d' % (0),
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'(%d)' % (0),
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'number hands seen'
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)
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def fold_f(stat_dict, player):
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""" Folded flop/4th."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['fold_2'])/float(stat_dict[player]['saw_f'])
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return (stat,
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'%3.1f' % (100*stat) + '%',
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'ff=%3.1f' % (100*stat) + '%',
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'fold_f=%3.1f' % (100*stat) + '%',
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'(%d/%d)' % (stat_dict[player]['fold_2'], stat_dict[player]['saw_f']),
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'folded flop/4th'
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)
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except:
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return (stat,
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'%3.1f' % (0) + '%',
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'ff=%3.1f' % (0) + '%',
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'fold_f=%3.1f' % (0) + '%',
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'(%d/%d)' % (0, 0),
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'folded flop/4th'
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)
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def steal(stat_dict, player):
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""" Steal %."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['steal'])/float(stat_dict[player]['steal_opp'])
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return (stat,
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'%3.1f' % (100*stat) + '%',
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'st=%3.1f' % (100*stat) + '%',
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'steal=%3.1f' % (100*stat) + '%',
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'(%d/%d)' % (stat_dict[player]['steal'], stat_dict[player]['steal_opp']),
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'% steal attempted'
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)
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except:
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return (stat, 'NA', 'st=NA', 'steal=NA', '(0/0)', '% steal attempted')
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def f_SB_steal(stat_dict, player):
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""" Folded SB to steal."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['sbnotdef'])/float(stat_dict[player]['sbstolen'])
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return (stat,
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'%3.1f' % (100*stat) + '%',
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'fSB=%3.1f' % (100*stat) + '%',
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'fSB_s=%3.1f' % (100*stat) + '%',
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'(%d/%d)' % (stat_dict[player]['sbnotdef'], stat_dict[player]['sbstolen']),
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'% folded SB to steal'
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)
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except:
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return (stat,
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'NA',
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'fSB=NA',
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'fSB_s=NA',
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'(0/0)',
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'% folded SB to steal')
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def f_BB_steal(stat_dict, player):
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""" Folded BB to steal."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['bbnotdef'])/float(stat_dict[player]['bbstolen'])
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return (stat,
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'%3.1f' % (100*stat) + '%',
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'fBB=%3.1f' % (100*stat) + '%',
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'fBB_s=%3.1f' % (100*stat) + '%',
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'(%d/%d)' % (stat_dict[player]['bbnotdef'], stat_dict[player]['bbstolen']),
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'% folded BB to steal'
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)
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except:
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return (stat,
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'NA',
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'fBB=NA',
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'fBB_s=NA',
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'(0/0)',
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'% folded BB to steal')
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def three_B(stat_dict, player):
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""" Three bet preflop/3rd."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['tb_0'])/float(stat_dict[player]['tb_opp_0'])
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return (stat,
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'%3.1f' % (100*stat) + '%',
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'3B=%3.1f' % (100*stat) + '%',
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'3B_pf=%3.1f' % (100*stat) + '%',
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'(%d/%d)' % (stat_dict[player]['tb_0'], stat_dict[player]['tb_opp_0']),
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'% 3/4 Bet preflop/3rd'
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)
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except:
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return (stat,
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'%3.1f' % (0) + '%',
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'3B=%3.1f' % (0) + '%',
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'3B_pf=%3.1f' % (0) + '%',
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'(%d/%d)' % (0, 0),
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'% 3/4 Bet preflop/3rd'
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)
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def WMsF(stat_dict, player):
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""" Won $ when saw flop/4th."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['w_w_s_1'])/float(stat_dict[player]['saw_1'])
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return (stat,
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'%3.1f' % (100*stat) + '%',
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'wf=%3.1f' % (100*stat) + '%',
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'w_w_f=%3.1f' % (100*stat) + '%',
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'(%d/%d)' % (stat_dict[player]['w_w_s_1'], stat_dict[player]['saw_f']),
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'% won$/saw flop/4th'
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)
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except:
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return (stat,
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'%3.1f' % (0) + '%',
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'wf=%3.1f' % (0) + '%',
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'w_w_f=%3.1f' % (0) + '%',
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'(%d/%d)' % (0, 0),
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'% won$/saw flop/4th'
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)
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def a_freq1(stat_dict, player):
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""" Flop/4th aggression frequency."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['aggr_1'])/float(stat_dict[player]['saw_f'])
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return (stat,
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'%3.1f' % (100*stat) + '%',
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'a1=%3.1f' % (100*stat) + '%',
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'a_fq_1=%3.1f' % (100*stat) + '%',
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'(%d/%d)' % (stat_dict[player]['aggr_1'], stat_dict[player]['saw_f']),
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'Aggression Freq flop/4th'
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)
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except:
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return (stat,
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'%3.1f' % (0) + '%',
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'a1=%3.1f' % (0) + '%',
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'a_fq_1=%3.1f' % (0) + '%',
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'(%d/%d)' % (0, 0),
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'Aggression Freq flop/4th'
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)
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def a_freq2(stat_dict, player):
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""" Turn/5th aggression frequency."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['aggr_2'])/float(stat_dict[player]['saw_2'])
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return (stat,
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'%3.1f' % (100*stat) + '%',
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'a2=%3.1f' % (100*stat) + '%',
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'a_fq_2=%3.1f' % (100*stat) + '%',
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'(%d/%d)' % (stat_dict[player]['aggr_2'], stat_dict[player]['saw_2']),
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'Aggression Freq turn/5th'
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)
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except:
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return (stat,
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'%3.1f' % (0) + '%',
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'a2=%3.1f' % (0) + '%',
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'a_fq_2=%3.1f' % (0) + '%',
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'(%d/%d)' % (0, 0),
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'Aggression Freq turn/5th'
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)
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def a_freq3(stat_dict, player):
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""" River/6th aggression frequency."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['aggr_3'])/float(stat_dict[player]['saw_3'])
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return (stat,
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'%3.1f' % (100*stat) + '%',
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'a3=%3.1f' % (100*stat) + '%',
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'a_fq_3=%3.1f' % (100*stat) + '%',
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'(%d/%d)' % (stat_dict[player]['aggr_3'], stat_dict[player]['saw_3']),
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'Aggression Freq river/6th'
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)
|
|
except:
|
|
return (stat,
|
|
'%3.1f' % (0) + '%',
|
|
'a3=%3.1f' % (0) + '%',
|
|
'a_fq_3=%3.1f' % (0) + '%',
|
|
'(%d/%d)' % (0, 0),
|
|
'Aggression Freq river/6th'
|
|
)
|
|
|
|
def a_freq4(stat_dict, player):
|
|
""" 7th street aggression frequency."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float(stat_dict[player]['aggr_4'])/float(stat_dict[player]['saw_4'])
|
|
return (stat,
|
|
'%3.1f' % (100*stat) + '%',
|
|
'a4=%3.1f' % (100*stat) + '%',
|
|
'a_fq_4=%3.1f' % (100*stat) + '%',
|
|
'(%d/%d)' % (stat_dict[player]['aggr_4'], stat_dict[player]['saw_4']),
|
|
'Aggression Freq 7th'
|
|
)
|
|
except:
|
|
return (stat,
|
|
'%3.1f' % (0) + '%',
|
|
'a4=%3.1f' % (0) + '%',
|
|
'a_fq_4=%3.1f' % (0) + '%',
|
|
'(%d/%d)' % (0, 0),
|
|
'Aggression Freq 7th'
|
|
)
|
|
|
|
def a_freq_123(stat_dict, player):
|
|
""" Post-Flop aggression frequency."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float( stat_dict[player]['aggr_1'] + stat_dict[player]['aggr_2'] + stat_dict[player]['aggr_3']
|
|
) / float( stat_dict[player]['saw_1'] + stat_dict[player]['saw_2'] + stat_dict[player]['saw_3']);
|
|
return (stat,
|
|
'%3.1f' % (100*stat) + '%',
|
|
'afq=%3.1f' % (100*stat) + '%',
|
|
'postf_aggfq=%3.1f' % (100*stat) + '%',
|
|
'(%d/%d)' % ( stat_dict[player]['aggr_1']
|
|
+ stat_dict[player]['aggr_2']
|
|
+ stat_dict[player]['aggr_3']
|
|
, stat_dict[player]['saw_1']
|
|
+ stat_dict[player]['saw_2']
|
|
+ stat_dict[player]['saw_3']
|
|
),
|
|
'Post-Flop Aggression Freq'
|
|
)
|
|
except:
|
|
return (stat,
|
|
'%2.0f' % (0) + '%',
|
|
'a3=%2.0f' % (0) + '%',
|
|
'a_fq_3=%2.0f' % (0) + '%',
|
|
'(%d/%d)' % (0, 0),
|
|
'Post-Flop Aggression Freq'
|
|
)
|
|
|
|
def agg_freq(stat_dict, player):
|
|
""" Post-Flop aggression frequency."""
|
|
""" Aggression frequency % = (times bet or raised post-flop) * 100 / (times bet, raised, called, or folded post-flop) """
|
|
stat = 0.0
|
|
try:
|
|
""" Agression on the flop and all streets """
|
|
bet_raise = stat_dict[player]['aggr_1'] + stat_dict[player]['aggr_2'] + stat_dict[player]['aggr_3'] + stat_dict[player]['aggr_4']
|
|
""" number post flop streets seen, this must be number of post-flop calls !! """
|
|
post_call = stat_dict[player]['call_1'] + stat_dict[player]['call_2'] + stat_dict[player]['call_3'] + stat_dict[player]['call_4']
|
|
""" Number of post flop folds this info is not yet in the database """
|
|
post_fold = stat_dict[player]['f_freq_1'] + stat_dict[player]['f_freq_2'] + stat_dict[player]['f_freq_3'] + stat_dict[player]['f_freq_4']
|
|
|
|
stat = float (bet_raise) / float(post_call + post_fold + bet_raise)
|
|
|
|
return (stat,
|
|
'%3.1f' % (100*stat) + '%',
|
|
'afr=%3.1f' % (100*stat) + '%',
|
|
'agg_fr=%3.1f' % (100*stat) + '%',
|
|
'(%d/%d)' % (bet_raise, (post_call + post_fold + bet_raise)),
|
|
'Aggression Freq'
|
|
)
|
|
except:
|
|
return (stat,
|
|
'%2.1f' % (0) + '%',
|
|
'af=%3.1f' % (0) + '%',
|
|
'agg_f=%3.1f' % (0) + '%',
|
|
'(%d/%d)' % (0, 0),
|
|
'Aggression Freq'
|
|
)
|
|
|
|
def agg_fact(stat_dict, player):
|
|
""" Post-Flop aggression frequency."""
|
|
""" Aggression factor = (times bet or raised post-flop) / (times called post-flop) """
|
|
stat = 0.0
|
|
try:
|
|
bet_raise = stat_dict[player]['aggr_1'] + stat_dict[player]['aggr_2'] + stat_dict[player]['aggr_3'] + stat_dict[player]['aggr_4']
|
|
post_call = stat_dict[player]['call_1'] + stat_dict[player]['call_2'] + stat_dict[player]['call_3'] + stat_dict[player]['call_4']
|
|
|
|
if post_call > 0:
|
|
stat = float (bet_raise) / float(post_call)
|
|
else:
|
|
stat = float (bet_raise)
|
|
return (stat,
|
|
'%2.2f' % (stat) ,
|
|
'afa=%2.2f' % (stat) ,
|
|
'agg_fa=%2.2f' % (stat) ,
|
|
'(%d/%d)' % (bet_raise, post_call),
|
|
'Aggression Factor'
|
|
)
|
|
except:
|
|
return (stat,
|
|
'%2.2f' % (0) ,
|
|
'afa=%2.2f' % (0) ,
|
|
'agg_fa=%2.2f' % (0),
|
|
'(%d/%d)' % (0, 0),
|
|
'Aggression Factor'
|
|
)
|
|
|
|
|
|
def cbet(stat_dict, player):
|
|
|
|
""" Flop continuation bet."""
|
|
""" Continuation bet % = (times made a continuation bet on the flop) * 100 / (number of opportunities to make a continuation bet on the flop) """
|
|
|
|
stat = 0.0
|
|
try:
|
|
cbets = stat_dict[player]['cb_1']+stat_dict[player]['cb_2']+stat_dict[player]['cb_3']+stat_dict[player]['cb_4']
|
|
oppt = stat_dict[player]['cb_opp_1']+stat_dict[player]['cb_opp_2']+stat_dict[player]['cb_opp_3']+stat_dict[player]['cb_opp_4']
|
|
stat = float(cbets)/float(oppt)
|
|
return (stat,
|
|
'%3.1f' % (100*stat) + '%',
|
|
'cbet=%3.1f' % (100*stat) + '%',
|
|
'cbet=%3.1f' % (100*stat) + '%',
|
|
'(%d/%d)' % (cbets, oppt),
|
|
'% continuation bet '
|
|
)
|
|
except:
|
|
return (stat,
|
|
'%3.1f' % (0) + '%',
|
|
'cbet=%3.1f' % (0) + '%',
|
|
'cbet=%3.1f' % (0) + '%',
|
|
'(%d/%d)' % (0, 0),
|
|
'% continuation bet '
|
|
)
|
|
|
|
def cb1(stat_dict, player):
|
|
""" Flop continuation bet."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float(stat_dict[player]['cb_1'])/float(stat_dict[player]['cb_opp_1'])
|
|
return (stat,
|
|
'%3.1f' % (100*stat) + '%',
|
|
'cb1=%3.1f' % (100*stat) + '%',
|
|
'cb_1=%3.1f' % (100*stat) + '%',
|
|
'(%d/%d)' % (stat_dict[player]['cb_1'], stat_dict[player]['cb_opp_1']),
|
|
'% continuation bet flop/4th'
|
|
)
|
|
except:
|
|
return (stat,
|
|
'%3.1f' % (0) + '%',
|
|
'cb1=%3.1f' % (0) + '%',
|
|
'cb_1=%3.1f' % (0) + '%',
|
|
'(%d/%d)' % (0, 0),
|
|
'% continuation bet flop/4th'
|
|
)
|
|
|
|
def cb2(stat_dict, player):
|
|
""" Turn continuation bet."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float(stat_dict[player]['cb_2'])/float(stat_dict[player]['cb_opp_2'])
|
|
return (stat,
|
|
'%3.1f' % (100*stat) + '%',
|
|
'cb2=%3.1f' % (100*stat) + '%',
|
|
'cb_2=%3.1f' % (100*stat) + '%',
|
|
'(%d/%d)' % (stat_dict[player]['cb_2'], stat_dict[player]['cb_opp_2']),
|
|
'% continuation bet turn/5th'
|
|
)
|
|
except:
|
|
return (stat,
|
|
'%3.1f' % (0) + '%',
|
|
'cb2=%3.1f' % (0) + '%',
|
|
'cb_2=%3.1f' % (0) + '%',
|
|
'(%d/%d)' % (0, 0),
|
|
'% continuation bet turn/5th'
|
|
)
|
|
|
|
def cb3(stat_dict, player):
|
|
""" River continuation bet."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float(stat_dict[player]['cb_3'])/float(stat_dict[player]['cb_opp_3'])
|
|
return (stat,
|
|
'%3.1f' % (100*stat) + '%',
|
|
'cb3=%3.1f' % (100*stat) + '%',
|
|
'cb_3=%3.1f' % (100*stat) + '%',
|
|
'(%d/%d)' % (stat_dict[player]['cb_3'], stat_dict[player]['cb_opp_3']),
|
|
'% continuation bet river/6th'
|
|
)
|
|
except:
|
|
return (stat,
|
|
'%3.1f' % (0) + '%',
|
|
'cb3=%3.1f' % (0) + '%',
|
|
'cb_3=%3.1f' % (0) + '%',
|
|
'(%d/%d)' % (0, 0),
|
|
'% continuation bet river/6th'
|
|
)
|
|
|
|
def cb4(stat_dict, player):
|
|
""" 7th street continuation bet."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float(stat_dict[player]['cb_4'])/float(stat_dict[player]['cb_opp_4'])
|
|
return (stat,
|
|
'%3.1f' % (100*stat) + '%',
|
|
'cb4=%3.1f' % (100*stat) + '%',
|
|
'cb_4=%3.1f' % (100*stat) + '%',
|
|
'(%d/%d)' % (stat_dict[player]['cb_4'], stat_dict[player]['cb_opp_4']),
|
|
'% continuation bet 7th'
|
|
)
|
|
except:
|
|
return (stat,
|
|
'%3.1f' % (0) + '%',
|
|
'cb4=%3.1f' % (0) + '%',
|
|
'cb_4=%3.1f' % (0) + '%',
|
|
'(%d/%d)' % (0, 0),
|
|
'% continuation bet 7th'
|
|
)
|
|
|
|
def ffreq1(stat_dict, player):
|
|
""" Flop/4th fold frequency."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float(stat_dict[player]['f_freq_1'])/float(stat_dict[player]['was_raised_1'])
|
|
return (stat,
|
|
'%3.1f' % (100*stat) + '%',
|
|
'ff1=%3.1f' % (100*stat) + '%',
|
|
'ff_1=%3.1f' % (100*stat) + '%',
|
|
'(%d/%d)' % (stat_dict[player]['f_freq_1'], stat_dict[player]['was_raised_1']),
|
|
'% fold frequency flop/4th'
|
|
)
|
|
except:
|
|
return (stat,
|
|
'%3.1f' % (0) + '%',
|
|
'ff1=%3.1f' % (0) + '%',
|
|
'ff_1=%3.1f' % (0) + '%',
|
|
'(%d/%d)' % (0, 0),
|
|
'% fold frequency flop/4th'
|
|
)
|
|
|
|
def ffreq2(stat_dict, player):
|
|
""" Turn/5th fold frequency."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float(stat_dict[player]['f_freq_2'])/float(stat_dict[player]['was_raised_2'])
|
|
return (stat,
|
|
'%3.1f' % (100*stat) + '%',
|
|
'ff2=%3.1f' % (100*stat) + '%',
|
|
'ff_2=%3.1f' % (100*stat) + '%',
|
|
'(%d/%d)' % (stat_dict[player]['f_freq_2'], stat_dict[player]['was_raised_2']),
|
|
'% fold frequency turn/5th'
|
|
)
|
|
except:
|
|
return (stat,
|
|
'%3.1f' % (0) + '%',
|
|
'ff2=%3.1f' % (0) + '%',
|
|
'ff_2=%3.1f' % (0) + '%',
|
|
'(%d/%d)' % (0, 0),
|
|
'% fold frequency turn/5th'
|
|
)
|
|
|
|
def ffreq3(stat_dict, player):
|
|
""" River/6th fold frequency."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float(stat_dict[player]['f_freq_3'])/float(stat_dict[player]['was_raised_3'])
|
|
return (stat,
|
|
'%3.1f' % (100*stat) + '%',
|
|
'ff3=%3.1f' % (100*stat) + '%',
|
|
'ff_3=%3.1f' % (100*stat) + '%',
|
|
'(%d/%d)' % (stat_dict[player]['f_freq_3'], stat_dict[player]['was_raised_3']),
|
|
'% fold frequency river/6th'
|
|
)
|
|
except:
|
|
return (stat,
|
|
'%3.1f' % (0) + '%',
|
|
'ff3=%3.1f' % (0) + '%',
|
|
'ff_3=%3.1f' % (0) + '%',
|
|
'(%d/%d)' % (0, 0),
|
|
'% fold frequency river/6th'
|
|
)
|
|
|
|
def ffreq4(stat_dict, player):
|
|
""" 7th fold frequency."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float(stat_dict[player]['f_freq_4'])/float(stat_dict[player]['was_raised_4'])
|
|
return (stat,
|
|
'%3.1f' % (100*stat) + '%',
|
|
'ff4=%3.1f' % (100*stat) + '%',
|
|
'ff_4=%3.1f' % (100*stat) + '%',
|
|
'(%d/%d)' % (stat_dict[player]['f_freq_4'], stat_dict[player]['was_raised_4']),
|
|
'% fold frequency 7th'
|
|
)
|
|
except:
|
|
return (stat,
|
|
'%3.1f' % (0) + '%',
|
|
'ff4=%3.1f' % (0) + '%',
|
|
'ff_4=%3.1f' % (0) + '%',
|
|
'(%d/%d)' % (0, 0),
|
|
'% fold frequency 7th'
|
|
)
|
|
|
|
if __name__== "__main__":
|
|
c = Configuration.Config()
|
|
db_connection = Database.Database(c)
|
|
h = db_connection.get_last_hand()
|
|
stat_dict = db_connection.get_stats_from_hand(h, "ring")
|
|
|
|
for player in stat_dict.keys():
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'vpip')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'pfr')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'wtsd')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'profit100')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'saw_f')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'n')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'fold_f')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'wmsd')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'steal')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'f_SB_steal')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'f_BB_steal')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'three_B')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'WMsF')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq1')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq2')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq3')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq4')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_123')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb1')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb2')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb3')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb4')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq1')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq2')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq3')
|
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq4')
|
|
print "\n"
|
|
|
|
print "\n\nLegal stats:"
|
|
print "(add _0 to name to display with 0 decimal places, _1 to display with 1, etc)\n"
|
|
for attr in dir():
|
|
if attr.startswith('__'): continue
|
|
if attr in ("Configuration", "Database", "GInitiallyUnowned", "gtk", "pygtk",
|
|
"player", "c", "db_connection", "do_stat", "do_tip", "stat_dict",
|
|
"h", "re", "re_Percent", "re_Places"): continue
|
|
print "%-14s %s" % (attr, eval("%s.__doc__" % (attr)))
|
|
# print " <pu_stat pu_stat_name = \"%s\"> </pu_stat>" % (attr)
|
|
print
|
|
|
|
db_connection.close_connection
|
|
|