927d27ecce
Also add tournament directory to regression test file
458 lines
21 KiB
Python
458 lines
21 KiB
Python
#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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# Copyright 2008-2010, Carl Gherardi
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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import L10n
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_ = L10n.get_translation()
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import sys
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import exceptions
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import logging
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# logging has been set up in fpdb.py or HUD_main.py, use their settings:
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import Configuration
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from HandHistoryConverter import *
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from decimal import Decimal
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import time
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# Winamax HH Format
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class Winamax(HandHistoryConverter):
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def Trace(f):
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def my_f(*args, **kwds):
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print ( "entering " + f.__name__)
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result= f(*args, **kwds)
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print ( "exiting " + f.__name__)
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return result
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my_f.__name = f.__name__
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my_f.__doc__ = f.__doc__
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return my_f
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filter = "Winamax"
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siteName = "Winamax"
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filetype = "text"
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codepage = ("utf8", "cp1252")
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siteId = 14 # Needs to match id entry in Sites database
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mixes = { } # Legal mixed games
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sym = {'USD': "\$", 'CAD': "\$", 'T$': "", "EUR": "\xe2\x82\xac", "GBP": "\xa3"} # ADD Euro, Sterling, etc HERE
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substitutions = {
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'LEGAL_ISO' : "USD|EUR|GBP|CAD|FPP", # legal ISO currency codes
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'LS' : "\$|\xe2\x82\xac|" # legal currency symbols - Euro(cp1252, utf-8)
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}
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limits = { 'no limit':'nl', 'pot limit' : 'pl','LIMIT':'fl'}
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games = { # base, category
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"Holdem" : ('hold','holdem'),
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'Omaha' : ('hold','omahahi'),
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# 'Omaha Hi/Lo' : ('hold','omahahilo'),
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# 'Razz' : ('stud','razz'),
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# 'RAZZ' : ('stud','razz'),
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# '7 Card Stud' : ('stud','studhi'),
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# 'SEVEN_CARD_STUD_HI_LO' : ('stud','studhilo'),
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# 'Badugi' : ('draw','badugi'),
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# 'Triple Draw 2-7 Lowball' : ('draw','27_3draw'),
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# '5 Card Draw' : ('draw','fivedraw')
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}
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# Static regexes
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# ***** End of hand R5-75443872-57 *****
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re_SplitHands = re.compile(r'\n\n')
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# Winamax Poker - CashGame - HandId: #279823-223-1285031451 - Holdem no limit (0.02€/0.05€) - 2010/09/21 03:10:51 UTC
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# Table: 'Charenton-le-Pont' 9-max (real money) Seat #5 is the button
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re_HandInfo = re.compile(u"""
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\s*Winamax\sPoker\s-\s
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(?P<RING>CashGame)?
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(?P<TOUR>Tournament\s
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(?P<TOURNAME>.+)?\s
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buyIn:\s(?P<BUYIN>(?P<BIAMT>[%(LS)s\d\,]+)?\s\+?\s(?P<BIRAKE>[%(LS)s\d\,]+)?\+?(?P<BOUNTY>[%(LS)s\d\.]+)?\s?(?P<TOUR_ISO>%(LEGAL_ISO)s)?|Gratuit|Ticket\suniquement)?\s
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(level:\s(?P<LEVEL>\d+))?
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.*)?
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\s-\sHandId:\s\#(?P<HID1>\d+)-(?P<HID2>\d+)-(?P<HID3>\d+).*\s
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(?P<GAME>Holdem|Omaha)\s
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(?P<LIMIT>no\slimit|pot\slimit)\s
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\(
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(((%(LS)s)?(?P<ANTE>[.0-9]+)(%(LS)s)?)/)?
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((%(LS)s)?(?P<SB>[.0-9]+)(%(LS)s)?)/
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((%(LS)s)?(?P<BB>[.0-9]+)(%(LS)s)?)
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\)\s-\s
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(?P<DATETIME>.*)
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Table:\s\'(?P<TABLE>[^(]+)
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(.(?P<TOURNO>\d+).\#(?P<TABLENO>\d+))?.*
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\'
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\s(?P<MAXPLAYER>\d+)\-max
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""" % substitutions, re.MULTILINE|re.DOTALL|re.VERBOSE)
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re_TailSplitHands = re.compile(r'\n\s*\n')
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re_Button = re.compile(r'Seat\s#(?P<BUTTON>\d+)\sis\sthe\sbutton')
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re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
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# 2010/09/21 03:10:51 UTC
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re_DateTime = re.compile("""
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(?P<Y>[0-9]{4})/
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(?P<M>[0-9]+)/
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(?P<D>[0-9]+)\s
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(?P<H>[0-9]+):(?P<MIN>[0-9]+):(?P<S>[0-9]+)\s
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UTC
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""", re.MULTILINE|re.VERBOSE)
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# Seat 1: some_player (5€)
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# Seat 2: some_other_player21 (6.33€)
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re_PlayerInfo = re.compile(u'Seat\s(?P<SEAT>[0-9]+):\s(?P<PNAME>.*)\s\((%(LS)s)?(?P<CASH>[.0-9]+)(%(LS)s)?\)' % substitutions)
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def compilePlayerRegexs(self, hand):
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players = set([player[1] for player in hand.players])
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if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
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# we need to recompile the player regexs.
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# TODO: should probably rename re_HeroCards and corresponding method,
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# since they are used to find all cards on lines starting with "Dealt to:"
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# They still identify the hero.
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self.compiledPlayers = players
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#ANTES/BLINDS
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#helander2222 posts blind ($0.25), lopllopl posts blind ($0.50).
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player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
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subst = {'PLYR': player_re, 'CUR': self.sym[hand.gametype['currency']]}
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self.re_PostSB = re.compile('%(PLYR)s posts small blind (%(CUR)s)?(?P<SB>[\.0-9]+)(%(CUR)s)?' % subst, re.MULTILINE)
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self.re_PostBB = re.compile('%(PLYR)s posts big blind (%(CUR)s)?(?P<BB>[\.0-9]+)(%(CUR)s)?' % subst, re.MULTILINE)
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self.re_DenySB = re.compile('(?P<PNAME>.*) deny SB' % subst, re.MULTILINE)
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self.re_Antes = re.compile(r"^%(PLYR)s posts ante (%(CUR)s)?(?P<ANTE>[\.0-9]+)(%(CUR)s)?" % subst, re.MULTILINE)
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self.re_BringIn = re.compile(r"^%(PLYR)s brings[- ]in( low|) for (%(CUR)s)?(?P<BRINGIN>[\.0-9]+(%(CUR)s)?)" % subst, re.MULTILINE)
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self.re_PostBoth = re.compile('(?P<PNAME>.*): posts small \& big blind \( (%(CUR)s)?(?P<SBBB>[\.0-9]+)(%(CUR)s)?\)' % subst)
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self.re_PostDead = re.compile('(?P<PNAME>.*) posts dead blind \((%(CUR)s)?(?P<DEAD>[\.0-9]+)(%(CUR)s)?\)' % subst, re.MULTILINE)
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self.re_HeroCards = re.compile('Dealt\sto\s%(PLYR)s\s\[(?P<CARDS>.*)\]' % subst)
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self.re_Action = re.compile('(, )?(?P<PNAME>.*?)(?P<ATYPE> bets| checks| raises| calls| folds)( (%(CUR)s)?(?P<BET>[\d\.]+)(%(CUR)s)?)?( and is all-in)?' % subst)
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self.re_ShowdownAction = re.compile('(?P<PNAME>[^\(\)\n]*) (\((small blind|big blind|button)\) )?shows \[(?P<CARDS>.+)\]')
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self.re_CollectPot = re.compile('\s*(?P<PNAME>.*)\scollected\s(%(CUR)s)?(?P<POT>[\.\d]+)(%(CUR)s)?.*' % subst)
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self.re_ShownCards = re.compile("^Seat (?P<SEAT>[0-9]+): %(PLYR)s showed \[(?P<CARDS>.*)\].*" % subst, re.MULTILINE)
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self.re_sitsOut = re.compile('(?P<PNAME>.*) sits out')
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def readSupportedGames(self):
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return [
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["ring", "hold", "fl"],
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["ring", "hold", "nl"],
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["ring", "hold", "pl"],
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["tour", "hold", "fl"],
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["tour", "hold", "nl"],
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["tour", "hold", "pl"],
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]
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def determineGameType(self, handText):
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# Inspect the handText and return the gametype dict
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# gametype dict is: {'limitType': xxx, 'base': xxx, 'category': xxx}
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info = {}
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m = self.re_HandInfo.search(handText)
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if not m:
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tmp = handText[0:100]
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log.error(_("determineGameType: Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("determineGameType: Raising FpdbParseError"))
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raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
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mg = m.groupdict()
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if mg.get('TOUR'):
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info['type'] = 'tour'
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elif mg.get('RING'):
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info['type'] = 'ring'
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info['currency'] = 'EUR'
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if 'LIMIT' in mg:
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if mg['LIMIT'] in self.limits:
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info['limitType'] = self.limits[mg['LIMIT']]
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else:
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tmp = handText[0:100]
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log.error(_("determineGameType: limit not found in self.limits(%s). hand: '%s'") % (str(mg),tmp))
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log.error(_("determineGameType: Raising FpdbParseError"))
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raise FpdbParseError(_("limit not found in self.limits(%s). hand: '%s'") % (str(mg),tmp))
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if 'GAME' in mg:
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(info['base'], info['category']) = self.games[mg['GAME']]
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if 'SB' in mg:
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info['sb'] = mg['SB']
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if 'BB' in mg:
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info['bb'] = mg['BB']
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return info
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def readHandInfo(self, hand):
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info = {}
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m = self.re_HandInfo.search(hand.handText)
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if m:
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info.update(m.groupdict())
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#log.debug("readHandInfo: %s" % info)
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for key in info:
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if key == 'DATETIME':
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a = self.re_DateTime.search(info[key])
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if a:
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datetimestr = "%s/%s/%s %s:%s:%s" % (a.group('Y'),a.group('M'), a.group('D'), a.group('H'),a.group('MIN'),a.group('S'))
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tzoffset = str(-time.timezone/3600)
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else:
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datetimestr = "2010/Jan/01 01:01:01"
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log.error(_("readHandInfo: DATETIME not matched: '%s'" % info[key]))
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# print "DEBUG: readHandInfo: DATETIME not matched: '%s'" % info[key]
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# TODO: Manually adjust time against OFFSET
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hand.startTime = datetime.datetime.strptime(datetimestr, "%Y/%m/%d %H:%M:%S") # also timezone at end, e.g. " ET"
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hand.startTime = HandHistoryConverter.changeTimezone(hand.startTime, "CET", "UTC")
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if key == 'HID1':
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# Need to remove non-alphanumerics for MySQL
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hand.handid = "1%.9d%s%s"%(int(info['HID2']),info['HID1'],info['HID3'])
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if key == 'TOURNO':
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hand.tourNo = info[key]
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if key == 'TABLE':
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hand.tablename = info[key]
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if key == 'BUYIN':
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if hand.tourNo!=None:
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#print "DEBUG: info['BUYIN']: %s" % info['BUYIN']
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#print "DEBUG: info['BIAMT']: %s" % info['BIAMT']
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#print "DEBUG: info['BIRAKE']: %s" % info['BIRAKE']
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#print "DEBUG: info['BOUNTY']: %s" % info['BOUNTY']
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for k in ['BIAMT','BIRAKE']:
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if k in info.keys() and info[k]:
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info[k] = info[k].replace(',','.')
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if info[key] == 'Freeroll':
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hand.buyin = 0
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hand.fee = 0
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hand.buyinCurrency = "FREE"
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else:
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if info[key].find("$")!=-1:
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hand.buyinCurrency="USD"
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elif info[key].find(u"€")!=-1:
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hand.buyinCurrency="EUR"
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elif info[key].find("FPP")!=-1:
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hand.buyinCurrency="PSFP"
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else:
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#FIXME: handle other currencies, FPP, play money
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raise FpdbParseError(_("failed to detect currency"))
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info['BIAMT'] = info['BIAMT'].strip(u'$€FPP')
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if hand.buyinCurrency!="PSFP":
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if info['BOUNTY'] != None:
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# There is a bounty, Which means we need to switch BOUNTY and BIRAKE values
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tmp = info['BOUNTY']
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info['BOUNTY'] = info['BIRAKE']
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info['BIRAKE'] = tmp
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info['BOUNTY'] = info['BOUNTY'].strip(u'$€') # Strip here where it isn't 'None'
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hand.koBounty = int(100*Decimal(info['BOUNTY']))
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hand.isKO = True
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else:
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hand.isKO = False
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info['BIRAKE'] = info['BIRAKE'].strip(u'$€')
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hand.buyin = int(100*Decimal(info['BIAMT']))
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hand.fee = int(100*Decimal(info['BIRAKE']))
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else:
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hand.buyin = int(Decimal(info['BIAMT']))
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hand.fee = 0
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if key == 'LEVEL':
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hand.level = info[key]
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# TODO: These
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hand.buttonpos = 1
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hand.maxseats = 10 # Set to None - Hand.py will guessMaxSeats()
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hand.mixed = None
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def readPlayerStacks(self, hand):
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log.debug(_("readplayerstacks: re is '%s'" % self.re_PlayerInfo))
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m = self.re_PlayerInfo.finditer(hand.handText)
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for a in m:
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hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
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def markStreets(self, hand):
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m = re.search(r"\*\*\* ANTE\/BLINDS \*\*\*(?P<PREFLOP>.+(?=\*\*\* FLOP \*\*\*)|.+)"
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r"(\*\*\* FLOP \*\*\*(?P<FLOP> \[\S\S \S\S \S\S\].+(?=\*\*\* TURN \*\*\*)|.+))?"
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r"(\*\*\* TURN \*\*\* \[\S\S \S\S \S\S](?P<TURN>\[\S\S\].+(?=\*\*\* RIVER \*\*\*)|.+))?"
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r"(\*\*\* RIVER \*\*\* \[\S\S \S\S \S\S \S\S](?P<RIVER>\[\S\S\].+))?", hand.handText,re.DOTALL)
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try:
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hand.addStreets(m)
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# print "adding street", m.group(0)
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# print "---"
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except:
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print (_("Failed to add streets. handtext=%s"))
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#Needs to return a list in the format
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# ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
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# addtional players are assumed to post a bb oop
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def readButton(self, hand):
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m = self.re_Button.search(hand.handText)
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if m:
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hand.buttonpos = int(m.group('BUTTON'))
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log.debug(_('readButton: button on pos %d'%hand.buttonpos))
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else:
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log.warning(_('readButton: not found'))
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# def readCommunityCards(self, hand, street):
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# #print hand.streets.group(street)
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# if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
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# m = self.re_Board.search(hand.streets.group(street))
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# hand.setCommunityCards(street, m.group('CARDS').split(','))
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def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
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if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
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#print "DEBUG readCommunityCards:", street, hand.streets.group(street)
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m = self.re_Board.search(hand.streets[street])
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hand.setCommunityCards(street, m.group('CARDS').split(' '))
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def readBlinds(self, hand):
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if not self.re_DenySB.search(hand.handText):
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try:
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m = self.re_PostSB.search(hand.handText)
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hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
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except exceptions.AttributeError: # no small blind
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log.warning( _("readBlinds in noSB exception - no SB created")+str(sys.exc_info()) )
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#hand.addBlind(None, None, None)
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for a in self.re_PostBB.finditer(hand.handText):
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hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
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for a in self.re_PostDead.finditer(hand.handText):
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#print "DEBUG: Found dead blind: addBlind(%s, 'secondsb', %s)" %(a.group('PNAME'), a.group('DEAD'))
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hand.addBlind(a.group('PNAME'), 'secondsb', a.group('DEAD'))
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for a in self.re_PostBoth.finditer(hand.handText):
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hand.addBlind(a.group('PNAME'), 'small & big blinds', a.group('SBBB'))
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def readAntes(self, hand):
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log.debug(_("reading antes"))
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m = self.re_Antes.finditer(hand.handText)
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for player in m:
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#~ logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
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hand.addAnte(player.group('PNAME'), player.group('ANTE'))
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def readBringIn(self, hand):
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m = self.re_BringIn.search(hand.handText,re.DOTALL)
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if m:
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#~ logging.debug("readBringIn: %s for %s" %(m.group('PNAME'), m.group('BRINGIN')))
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hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
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def readHeroCards(self, hand):
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# streets PREFLOP, PREDRAW, and THIRD are special cases beacause
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# we need to grab hero's cards
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for street in ('PREFLOP', 'DEAL', 'BLINDSANTES'):
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if street in hand.streets.keys():
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m = self.re_HeroCards.finditer(hand.streets[street])
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if m == []:
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log.debug(_("No hole cards found for %s"%street))
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for found in m:
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hand.hero = found.group('PNAME')
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newcards = found.group('CARDS').split(' ')
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# print "DEBUG: addHoleCards(%s, %s, %s)" %(street, hand.hero, newcards)
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hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
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log.debug(_("Hero cards %s: %s"%(hand.hero, newcards)))
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def readAction(self, hand, street):
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m = self.re_Action.finditer(hand.streets[street])
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for action in m:
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acts = action.groupdict()
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if action.group('ATYPE') == ' raises':
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hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == ' calls':
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hand.addCall( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == ' bets':
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hand.addBet( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == ' folds':
|
|
hand.addFold( street, action.group('PNAME'))
|
|
elif action.group('ATYPE') == ' checks':
|
|
hand.addCheck( street, action.group('PNAME'))
|
|
elif action.group('ATYPE') == ' discards':
|
|
hand.addDiscard(street, action.group('PNAME'), action.group('BET'), action.group('DISCARDED'))
|
|
elif action.group('ATYPE') == ' stands pat':
|
|
hand.addStandsPat( street, action.group('PNAME'))
|
|
else:
|
|
log.fatal(_("DEBUG: unimplemented readAction: '%s' '%s'")) %(action.group('PNAME'),action.group('ATYPE'),)
|
|
# print "Processed %s"%acts
|
|
# print "committed=",hand.pot.committed
|
|
|
|
def readShowdownActions(self, hand):
|
|
for shows in self.re_ShowdownAction.finditer(hand.handText):
|
|
log.debug(_("add show actions %s"%shows))
|
|
cards = shows.group('CARDS')
|
|
cards = cards.split(' ')
|
|
# print "DEBUG: addShownCards(%s, %s)" %(cards, shows.group('PNAME'))
|
|
hand.addShownCards(cards, shows.group('PNAME'))
|
|
|
|
def readCollectPot(self,hand):
|
|
# Winamax has unfortunately thinks that a sidepot is created
|
|
# when there is uncalled money in the pot - something that can
|
|
# only happen when a player is all-in
|
|
|
|
# Becuase of this, we need to do the same calculations as class Pot()
|
|
# and determine if the amount returned is the same as the amount collected
|
|
# if so then the collected line is invalid
|
|
|
|
total = sum(hand.pot.committed.values()) + sum(hand.pot.common.values())
|
|
|
|
# Return any uncalled bet.
|
|
committed = sorted([ (v,k) for (k,v) in hand.pot.committed.items()])
|
|
#print "DEBUG: committed: %s" % committed
|
|
#ERROR below. lastbet is correct in most cases, but wrong when
|
|
# additional money is committed to the pot in cash games
|
|
# due to an additional sb being posted. (Speculate that
|
|
# posting sb+bb is also potentially wrong)
|
|
returned = {}
|
|
lastbet = committed[-1][0] - committed[-2][0]
|
|
if lastbet > 0: # uncalled
|
|
returnto = committed[-1][1]
|
|
#print "DEBUG: returning %f to %s" % (lastbet, returnto)
|
|
total -= lastbet
|
|
returned[returnto] = lastbet
|
|
|
|
collectees = []
|
|
|
|
for m in self.re_CollectPot.finditer(hand.handText):
|
|
collectees.append([m.group('PNAME'), m.group('POT')])
|
|
|
|
for plyr, p in collectees:
|
|
if plyr in returned.keys() and Decimal(p) - returned[plyr] == 0:
|
|
p = Decimal(p) - returned[plyr]
|
|
if p > 0:
|
|
print "DEBUG: addCollectPot(%s,%s)" %(plyr, p)
|
|
hand.addCollectPot(player=plyr,pot=p)
|
|
|
|
def readShownCards(self,hand):
|
|
for m in self.re_ShownCards.finditer(hand.handText):
|
|
log.debug(_("Read shown cards: %s"%m.group(0)))
|
|
cards = m.group('CARDS')
|
|
cards = cards.split(' ') # needs to be a list, not a set--stud needs the order
|
|
(shown, mucked) = (False, False)
|
|
if m.group('CARDS') is not None:
|
|
shown = True
|
|
hand.addShownCards(cards=cards, player=m.group('PNAME'), shown=shown, mucked=mucked)
|
|
|
|
if __name__ == "__main__":
|
|
c = Configuration.Config()
|
|
if len(sys.argv) == 1:
|
|
testfile = "regression-test-files/ongame/nlhe/ong NLH handhq_0.txt"
|
|
else:
|
|
testfile = sys.argv[1]
|
|
e = Winamax(c, testfile)
|