fpdb/pyfpdb/HUD_main.py
Ray f1530860d2 Fixed problem with unreliable fav_seat placement.
Eliminated special query to get actual seat by
incorporating in to stat_dict query. Provided for
graceful skipping of hands when there is an error
in a query in the read_stdin() thread. Left
intermediate prints for use of others.
2009-02-23 21:33:23 -05:00

199 lines
7.6 KiB
Python
Executable File

#!/usr/bin/env python
"""Hud_main.py
Main for FreePokerTools HUD.
"""
# Copyright 2008, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# to do allow window resizing
# to do hud to echo, but ignore non numbers
# to do no stat window for hero
# to do things to add to config.xml
# Standard Library modules
import sys
import os
import thread
import time
import string
import re
# pyGTK modules
import pygtk
import gtk
import gobject
# FreePokerTools modules
import Configuration
import Database
import Tables
import Hud
class HUD_main(object):
"""A main() object to own both the read_stdin thread and the gui."""
# This class mainly provides state for controlling the multiple HUDs.
def __init__(self, db_name = 'fpdb'):
self.db_name = db_name
self.config = Configuration.Config()
self.hud_dict = {}
# a thread to read stdin
gobject.threads_init() # this is required
thread.start_new_thread(self.read_stdin, ()) # starts the thread
# a main window
self.main_window = gtk.Window()
self.main_window.connect("destroy", self.destroy)
self.vb = gtk.VBox()
self.label = gtk.Label('Closing this window will exit from the HUD.')
self.vb.add(self.label)
self.main_window.add(self.vb)
self.main_window.set_title("HUD Main Window")
self.main_window.show_all()
def destroy(*args): # call back for terminating the main eventloop
gtk.main_quit()
def create_HUD(self, new_hand_id, table, table_name, max, poker_game, is_tournament, stat_dict):
def idle_func():
gtk.gdk.threads_enter()
try:
newlabel = gtk.Label(table.site + " - " + table_name)
self.vb.add(newlabel)
newlabel.show()
self.hud_dict[table_name] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
self.hud_dict[table_name].tablehudlabel = newlabel
self.hud_dict[table_name].create(new_hand_id, self.config, stat_dict)
for m in self.hud_dict[table_name].aux_windows:
m.update_data(new_hand_id, self.db_connection)
m.update_gui(new_hand_id)
self.hud_dict[table_name].update(new_hand_id, self.config, stat_dict)
self.hud_dict[table_name].reposition_windows()
return False
finally:
gtk.gdk.threads_leave()
gobject.idle_add(idle_func)
def update_HUD(self, new_hand_id, table_name, config, stat_dict):
"""Update a HUD gui from inside the non-gui read_stdin thread."""
# This is written so that only 1 thread can touch the gui--mainly
# for compatibility with Windows. This method dispatches the
# function idle_func() to be run by the gui thread, at its leisure.
def idle_func():
gtk.gdk.threads_enter()
try:
self.hud_dict[table_name].update(new_hand_id, config, stat_dict)
for m in self.hud_dict[table_name].aux_windows:
m.update_gui(new_hand_id)
return False
finally:
gtk.gdk.threads_leave()
gobject.idle_add(idle_func)
def HUD_removed(self, tablename):
tablename = Tables.clean_title(tablename)
# TODO: There's a potential problem here somewhere, that this hacks around .. the table_name as being passed to HUD_create is cleaned,
# but the table.name as being passed here is not cleaned. I don't know why. -eric
if tablename in self.hud_dict and self.hud_dict[tablename].deleted:
self.vb.remove(self.hud_dict[tablename].tablehudlabel)
del self.hud_dict[tablename]
return False
return True
def read_stdin(self): # This is the thread function
"""Do all the non-gui heavy lifting for the HUD program."""
# This db connection is for the read_stdin thread only. It should not
# be passed to HUDs for use in the gui thread. HUD objects should not
# need their own access to the database, but should open their own
# if it is required.
self.db_connection = Database.Database(self.config, self.db_name, 'temp')
tourny_finder = re.compile('(\d+) (\d+)')
while True: # wait for a new hand number on stdin
new_hand_id = sys.stdin.readline()
new_hand_id = string.rstrip(new_hand_id)
if new_hand_id == "": # blank line means quit
self.destroy()
break # this thread is not always killed immediately with gtk.main_quit()
# get basic info about the new hand from the db
# if there is a db error, complain, skip hand, and proceed
try:
(table_name, max, poker_game) = self.db_connection.get_table_name(new_hand_id)
stat_dict = self.db_connection.get_stats_from_hand(new_hand_id)
except:
print "skipping ", new_hand_id
sys.stderr.write("Database error in hand %d. Skipping.\n" % int(new_hand_id))
continue
# find out if this hand is from a tournament
mat_obj = tourny_finder.search(table_name)
if mat_obj:
is_tournament = True
(tour_number, tab_number) = mat_obj.group(1, 2)
temp_key = tour_number
else:
is_tournament = False
(tour_number, tab_number) = (0, 0)
temp_key = table_name
# Update an existing HUD
if temp_key in self.hud_dict:
for aw in self.hud_dict[temp_key].aux_windows:
aw.update_data(new_hand_id, self.db_connection)
self.update_HUD(new_hand_id, temp_key, self.config, stat_dict)
# Or create a new HUD
else:
if is_tournament:
tablewindow = Tables.discover_tournament_table(self.config, tour_number, tab_number)
else:
tablewindow = Tables.discover_table_by_name(self.config, table_name)
if tablewindow == None:
if is_tournament:
table_name = tour_number + " " + tab_number
sys.stderr.write("table name "+table_name+" not found, skipping.\n")
else:
self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, is_tournament, stat_dict)
if __name__== "__main__":
sys.stderr.write("HUD_main starting\n")
# database name can be passed on command line
try:
db_name = sys.argv[1]
except:
db_name = 'fpdb'
sys.stderr.write("Using db name = %s\n" % (db_name))
# start the HUD_main object
hm = HUD_main(db_name = db_name)
# start the event loop
gtk.main()