871 lines
33 KiB
Python
Executable File
871 lines
33 KiB
Python
Executable File
#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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"""Manage collecting and formatting of stats and tooltips.
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"""
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# Copyright 2008-2010, Ray E. Barker
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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# How to write a new stat:
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# 0 Do not use a name like "xyz_2". Names ending in _ and a single digit are
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# used to indicate the number of decimal places the user wants to see in the Hud.
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# 1 You can see a listing of all the raw stats (e.g., from the HudCache table)
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# by running Database.py as a stand along program. You need to combine
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# those raw stats to get stats to present to the HUD. If you need more
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# information than is in the HudCache table, then you have to write SQL.
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# 2 The raw stats seen when you run Database.py are available in the Stats.py
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# in the stat_dict dict. For example the number of vpips would be
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# stat_dict[player]['vpip']. So the % vpip is
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# float(stat_dict[player]['vpip'])/float(stat_dict[player]['n']). You can see how the
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# keys of stat_dict relate to the column names in HudCache by inspecting
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# the proper section of the SQL.py module.
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# The stat_dict keys should be in lower case, i.e. vpip not VPIP, since
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# postgres returns the column names in lower case.
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# 3 You have to write a small function for each stat you want to add. See
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# the vpip() function for example. This function has to be protected from
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# exceptions, using something like the try:/except: paragraphs in vpip.
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# 4 The name of the function has to be the same as the of the stat used
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# in the config file.
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# 5 The stat functions have a peculiar return value, which is outlined in
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# the do_stat function. This format is useful for tool tips and maybe
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# other stuff.
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# 6 For each stat you make add a line to the __main__ function to test it.
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import L10n
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_ = L10n.get_translation()
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# Standard Library modules
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import sys
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# pyGTK modules
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import pygtk
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import gtk
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import re
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# FreePokerTools modules
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import Configuration
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import Database
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import Charset
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import logging
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# logging has been set up in fpdb.py or HUD_main.py, use their settings:
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log = logging.getLogger("db")
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re_Places = re.compile("_[0-9]$")
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# String manipulation
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import codecs
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encoder = codecs.lookup(Configuration.LOCALE_ENCODING)
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# Since tuples are immutable, we have to create a new one when
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# overriding any decimal placements. Copy old ones and recreate the
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# second value in tuple to specified format-
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def __stat_override(decimals, stat_vals):
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s = '%.*f' % (decimals, 100.0*stat_vals[0])
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res = (stat_vals[0], s, stat_vals[2],
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stat_vals[3], stat_vals[4], stat_vals[5])
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return res
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def do_tip(widget, tip):
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_tip = Charset.to_utf8(tip)
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widget.set_tooltip_text(_tip)
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def do_stat(stat_dict, player = 24, stat = 'vpip'):
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statname = stat
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match = re_Places.search(stat)
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if match: # override if necessary
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statname = stat[0:-2]
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result = eval("%(stat)s(stat_dict, %(player)d)" % {'stat': statname, 'player': player})
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# If decimal places have been defined, override result[1]
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# NOTE: decimal place override ALWAYS assumes the raw result is a
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# fraction (x/100); manual decimal places really only make sense for
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# percentage values. Also, profit/100 hands (bb/BB) already default
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# to three decimal places anyhow, so they are unlikely override
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# candidates.
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if match:
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places = int(stat[-1:])
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result = __stat_override(places, result)
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return result
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# OK, for reference the tuple returned by the stat is:
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# 0 - The stat, raw, no formating, eg 0.33333333
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# 1 - formatted stat with appropriate precision, eg. 33; shown in HUD
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# 2 - formatted stat with appropriate precision, punctuation and a hint, eg v=33%
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# 3 - same as #2 except name of stat instead of hint, eg vpip=33%
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# 4 - the calculation that got the stat, eg 9/27
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# 5 - the name of the stat, useful for a tooltip, eg vpip
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###########################################
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# functions that return individual stats
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def totalprofit(stat_dict, player):
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""" Total Profit."""
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if stat_dict[player]['net'] != 0:
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stat = float(stat_dict[player]['net']) / 100
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return (stat, '$%.2f' % stat, 'tp=$%.2f' % stat, 'totalprofit=$%.2f' % stat, str(stat), _('Total Profit'))
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return ('0', '$0.00', 'tp=0', 'totalprofit=0', '0', _('Total Profit'))
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def playername(stat_dict, player):
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""" Player Name."""
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return (stat_dict[player]['screen_name'],
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stat_dict[player]['screen_name'],
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stat_dict[player]['screen_name'],
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stat_dict[player]['screen_name'],
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stat_dict[player]['screen_name'],
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stat_dict[player]['screen_name'])
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def vpip(stat_dict, player):
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""" Voluntarily put $ in the pot pre-flop."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['vpip'])/float(stat_dict[player]['n'])
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return (stat,
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'%3.1f' % (100.0*stat),
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'v=%3.1f%%' % (100.0*stat),
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'vpip=%3.1f%%' % (100.0*stat),
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'(%d/%d)' % (stat_dict[player]['vpip'], stat_dict[player]['n']),
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_('Voluntarily Put In Pot Pre-Flop%')
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)
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except: return (stat,
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'NA',
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'v=NA',
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'vpip=NA',
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'(0/0)',
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_('Voluntarily Put In Pot Pre-Flop%')
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)
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def pfr(stat_dict, player):
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""" Preflop (3rd street) raise."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['pfr'])/float(stat_dict[player]['n'])
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return (stat,
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'%3.1f' % (100.0*stat),
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'p=%3.1f%%' % (100.0*stat),
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'pfr=%3.1f%%' % (100.0*stat),
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'(%d/%d)' % (stat_dict[player]['pfr'], stat_dict[player]['n']),
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_('Pre-Flop Raise %')
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)
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except:
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return (stat,
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'NA',
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'p=NA',
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'pfr=NA',
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'(0/0)',
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_('Pre-Flop Raise %')
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)
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def wtsd(stat_dict, player):
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""" Went to SD when saw flop/4th."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['sd'])/float(stat_dict[player]['saw_f'])
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return (stat,
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'%3.1f' % (100.0*stat),
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'w=%3.1f%%' % (100.0*stat),
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'wtsd=%3.1f%%' % (100.0*stat),
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'(%d/%d)' % (stat_dict[player]['sd'], stat_dict[player]['saw_f']),
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_('% went to showdown')
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)
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except:
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return (stat,
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'NA',
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'w=NA',
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'wtsd=NA',
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'(0/0)',
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_('% went to showdown')
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)
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def wmsd(stat_dict, player):
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""" Won $ at showdown."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['wmsd'])/float(stat_dict[player]['sd'])
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return (stat,
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'%3.1f' % (100.0*stat),
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'w=%3.1f%%' % (100.0*stat),
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'wmsd=%3.1f%%' % (100.0*stat),
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'(%5.1f/%d)' % (float(stat_dict[player]['wmsd']), stat_dict[player]['sd']),
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_('% won money at showdown')
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)
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except:
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return (stat,
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'NA',
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'w=NA',
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'wmsd=NA',
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'(0/0)',
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_('% won money at showdown')
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)
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# Money is stored as pennies, so there is an implicit 100-multiplier
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# already in place
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def profit100(stat_dict, player):
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""" Profit won per 100 hands."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['net'])/float(stat_dict[player]['n'])
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return (stat,
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'%.2f' % (stat),
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'p=%.2f' % (stat),
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'p/100=%.2f' % (stat),
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'%d/%d' % (stat_dict[player]['net'], stat_dict[player]['n']),
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_('profit/100hands')
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)
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except:
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print _("exception calcing p/100: 100 * %d / %d") % (stat_dict[player]['net'], stat_dict[player]['n'])
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return (stat,
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'NA',
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'p=NA',
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'p/100=NA',
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'(0/0)',
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_('profit/100hands')
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)
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def bbper100(stat_dict, player):
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""" big blinds won per 100 hands."""
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stat = 0.0
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try:
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stat = 100.0 * float(stat_dict[player]['net']) / float(stat_dict[player]['bigblind'])
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return (stat,
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'%5.3f' % (stat),
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'bb100=%5.3f' % (stat),
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'bb100=%5.3f' % (stat),
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'(%d,%d)' % (100*stat_dict[player]['net'],stat_dict[player]['bigblind']),
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_('big blinds/100 hands')
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)
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except:
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log.info("exception calcing bb/100: "+str(stat_dict[player]))
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return (stat,
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'NA',
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'bb100=NA',
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'bb100=NA',
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'(--)',
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_('big blinds/100 hands')
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)
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def BBper100(stat_dict, player):
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""" Big Bets won per 100 hands."""
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stat = 0.0
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try:
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stat = 50 * float(stat_dict[player]['net']) / float(stat_dict[player]['bigblind'])
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return (stat,
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'%5.3f' % (stat),
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'BB100=%5.3f' % (stat),
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'BB100=%5.3f' % (stat),
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'(%d,%d)' % (100*stat_dict[player]['net'],2*stat_dict[player]['bigblind']),
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_('Big Bets/100 hands')
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)
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except:
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log.info(_("exception calcing BB/100: ")+str(stat_dict[player]))
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return (stat,
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'NA',
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'BB100=NA',
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'BB100=NA',
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'(--)',
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_('Big Bets/100 hands')
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)
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def saw_f(stat_dict, player):
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""" Saw flop/4th."""
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try:
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num = float(stat_dict[player]['saw_f'])
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den = float(stat_dict[player]['n'])
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stat = num/den
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return (stat,
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'%3.1f' % (100.0*stat),
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'sf=%3.1f%%' % (100.0*stat),
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'saw_f=%3.1f%%' % (100.0*stat),
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'(%d/%d)' % (stat_dict[player]['saw_f'], stat_dict[player]['n']),
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_('Flop Seen %')
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)
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except:
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stat = 0.0
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return (stat,
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'NA',
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'sf=NA',
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'saw_f=NA',
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'(0/0)',
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_('Flop Seen %')
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)
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def n(stat_dict, player):
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""" Number of hands played."""
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try:
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# If sample is large enough, use X.Yk notation instead
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_n = stat_dict[player]['n']
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fmt = '%d' % _n
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if _n >= 10000:
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k = _n / 1000
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c = _n % 1000
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_c = float(c) / 100.0
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d = int(round(_c))
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if d == 10:
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k += 1
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d = 0
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fmt = '%d.%dk' % (k, d)
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return (stat_dict[player]['n'],
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'%s' % fmt,
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'n=%d' % (stat_dict[player]['n']),
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'n=%d' % (stat_dict[player]['n']),
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'(%d)' % (stat_dict[player]['n']),
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_('number hands seen')
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)
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except:
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# Number of hands shouldn't ever be "NA"; zeroes are better here
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return (0,
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'%d' % (0),
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'n=%d' % (0),
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'n=%d' % (0),
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'(%d)' % (0),
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_('number hands seen')
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)
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def fold_f(stat_dict, player):
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""" Folded flop/4th."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['fold_2'])/float(stat_dict[player]['saw_f'])
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return (stat,
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'%3.1f' % (100.0*stat),
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'ff=%3.1f%%' % (100.0*stat),
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'fold_f=%3.1f%%' % (100.0*stat),
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'(%d/%d)' % (stat_dict[player]['fold_2'], stat_dict[player]['saw_f']),
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_('folded flop/4th')
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)
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except:
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return (stat,
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'NA',
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'ff=NA',
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'fold_f=NA',
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'(0/0)',
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_('folded flop/4th')
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)
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def steal(stat_dict, player):
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""" Steal %."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['steal'])/float(stat_dict[player]['steal_opp'])
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return (stat,
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'%3.1f' % (100.0*stat),
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'st=%3.1f%%' % (100.0*stat),
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'steal=%3.1f%%' % (100.0*stat),
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'(%d/%d)' % (stat_dict[player]['steal'], stat_dict[player]['steal_opp']),
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_('% steal attempted')
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)
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except:
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return (stat, 'NA', 'st=NA', 'steal=NA', '(0/0)', '% steal attempted')
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def f_SB_steal(stat_dict, player):
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""" Folded SB to steal."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['sbnotdef'])/float(stat_dict[player]['sbstolen'])
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return (stat,
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'%3.1f' % (100.0*stat),
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'fSB=%3.1f%%' % (100.0*stat),
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'fSB_s=%3.1f%%' % (100.0*stat),
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'(%d/%d)' % (stat_dict[player]['sbnotdef'], stat_dict[player]['sbstolen']),
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_('% folded SB to steal'))
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except:
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return (stat,
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'NA',
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'fSB=NA',
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'fSB_s=NA',
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'(0/0)',
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_('% folded SB to steal'))
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def f_BB_steal(stat_dict, player):
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""" Folded BB to steal."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['bbnotdef'])/float(stat_dict[player]['bbstolen'])
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return (stat,
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'%3.1f' % (100.0*stat),
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'fBB=%3.1f%%' % (100.0*stat),
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'fBB_s=%3.1f%%' % (100.0*stat),
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'(%d/%d)' % (stat_dict[player]['bbnotdef'], stat_dict[player]['bbstolen']),
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_('% folded BB to steal'))
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except:
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return (stat,
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'NA',
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'fBB=NA',
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'fBB_s=NA',
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'(0/0)',
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_('% folded BB to steal'))
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def f_steal(stat_dict, player):
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""" Folded blind to steal."""
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stat = 0.0
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try:
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folded_blind = stat_dict[player]['sbnotdef'] + stat_dict[player]['bbnotdef']
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blind_stolen = stat_dict[player]['sbstolen'] + stat_dict[player]['bbstolen']
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stat = float(folded_blind)/float(blind_stolen)
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return (stat,
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'%3.1f' % (100.0*stat),
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'fB=%3.1f%%' % (100.0*stat),
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'fB_s=%3.1f%%' % (100.0*stat),
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'(%d/%d)' % (folded_blind, blind_stolen),
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_('% folded blind to steal'))
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except:
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return (stat,
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'NA',
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'fB=NA',
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'fB_s=NA',
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'(0/0)',
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_('% folded blind to steal'))
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def three_B(stat_dict, player):
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""" Three bet preflop/3rd."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['tb_0'])/float(stat_dict[player]['tb_opp_0'])
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return (stat,
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'%3.1f' % (100.0*stat),
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'3B=%3.1f%%' % (100.0*stat),
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'3B_pf=%3.1f%%' % (100.0*stat),
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'(%d/%d)' % (stat_dict[player]['tb_0'], stat_dict[player]['tb_opp_0']),
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_('% 3/4 Bet preflop/3rd'))
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except:
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return (stat,
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'NA',
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'3B=NA',
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'3B_pf=NA',
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'(0/0)',
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_('% 3/4 Bet preflop/3rd'))
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def WMsF(stat_dict, player):
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""" Won $ when saw flop/4th."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['w_w_s_1'])/float(stat_dict[player]['saw_1'])
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return (stat,
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'%3.1f' % (100.0*stat),
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'wf=%3.1f%%' % (100.0*stat),
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'w_w_f=%3.1f%%' % (100.0*stat),
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'(%d/%d)' % (stat_dict[player]['w_w_s_1'], stat_dict[player]['saw_f']),
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_('% won$/saw flop/4th'))
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except:
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return (stat,
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'NA',
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'wf=NA',
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'w_w_f=NA',
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'(0/0)',
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_('% won$/saw flop/4th'))
|
|
|
|
def a_freq1(stat_dict, player):
|
|
""" Flop/4th aggression frequency."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float(stat_dict[player]['aggr_1'])/float(stat_dict[player]['saw_f'])
|
|
return (stat,
|
|
'%3.1f' % (100.0*stat),
|
|
'a1=%3.1f%%' % (100.0*stat),
|
|
'a_fq_1=%3.1f%%' % (100.0*stat),
|
|
'(%d/%d)' % (stat_dict[player]['aggr_1'], stat_dict[player]['saw_f']),
|
|
_('Aggression Freq flop/4th'))
|
|
except:
|
|
return (stat,
|
|
'NA',
|
|
'a1=NA',
|
|
'a_fq_1=NA',
|
|
'(0/0)',
|
|
_('Aggression Freq flop/4th'))
|
|
|
|
def a_freq2(stat_dict, player):
|
|
""" Turn/5th aggression frequency."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float(stat_dict[player]['aggr_2'])/float(stat_dict[player]['saw_2'])
|
|
return (stat,
|
|
'%3.1f' % (100.0*stat),
|
|
'a2=%3.1f%%' % (100.0*stat),
|
|
'a_fq_2=%3.1f%%' % (100.0*stat),
|
|
'(%d/%d)' % (stat_dict[player]['aggr_2'], stat_dict[player]['saw_2']),
|
|
_('Aggression Freq turn/5th'))
|
|
except:
|
|
return (stat,
|
|
'NA',
|
|
'a2=NA',
|
|
'a_fq_2=NA',
|
|
'(0/0)',
|
|
_('Aggression Freq turn/5th'))
|
|
|
|
def a_freq3(stat_dict, player):
|
|
""" River/6th aggression frequency."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float(stat_dict[player]['aggr_3'])/float(stat_dict[player]['saw_3'])
|
|
return (stat,
|
|
'%3.1f' % (100.0*stat),
|
|
'a3=%3.1f%%' % (100.0*stat),
|
|
'a_fq_3=%3.1f%%' % (100.0*stat),
|
|
'(%d/%d)' % (stat_dict[player]['aggr_3'], stat_dict[player]['saw_3']),
|
|
_('Aggression Freq river/6th'))
|
|
except:
|
|
return (stat,
|
|
'NA',
|
|
'a3=NA',
|
|
'a_fq_3=NA',
|
|
'(0/0)',
|
|
_('Aggression Freq river/6th'))
|
|
|
|
def a_freq4(stat_dict, player):
|
|
""" 7th street aggression frequency."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float(stat_dict[player]['aggr_4'])/float(stat_dict[player]['saw_4'])
|
|
return (stat,
|
|
'%3.1f' % (100.0*stat),
|
|
'a4=%3.1f%%' % (100.0*stat),
|
|
'a_fq_4=%3.1f%%' % (100.0*stat),
|
|
'(%d/%d)' % (stat_dict[player]['aggr_4'], stat_dict[player]['saw_4']),
|
|
_('Aggression Freq 7th'))
|
|
except:
|
|
return (stat,
|
|
'NA',
|
|
'a4=NA',
|
|
'a_fq_4=NA',
|
|
'(0/0)',
|
|
_('Aggression Freq 7th'))
|
|
|
|
def a_freq_123(stat_dict, player):
|
|
""" Post-Flop aggression frequency."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float( stat_dict[player]['aggr_1'] + stat_dict[player]['aggr_2'] + stat_dict[player]['aggr_3']
|
|
) / float( stat_dict[player]['saw_1'] + stat_dict[player]['saw_2'] + stat_dict[player]['saw_3']);
|
|
return (stat,
|
|
'%3.1f' % (100.0*stat),
|
|
'afq=%3.1f%%' % (100.0*stat),
|
|
'postf_aggfq=%3.1f%%' % (100.0*stat),
|
|
'(%d/%d)' % ( stat_dict[player]['aggr_1']
|
|
+ stat_dict[player]['aggr_2']
|
|
+ stat_dict[player]['aggr_3']
|
|
, stat_dict[player]['saw_1']
|
|
+ stat_dict[player]['saw_2']
|
|
+ stat_dict[player]['saw_3']
|
|
),
|
|
_('Post-Flop Aggression Freq'))
|
|
except:
|
|
return (stat,
|
|
'NA',
|
|
'a3=NA',
|
|
'a_fq_3=NA',
|
|
'(0/0)',
|
|
_('Post-Flop Aggression Freq'))
|
|
|
|
def agg_freq(stat_dict, player):
|
|
""" Post-Flop aggression frequency."""
|
|
""" Aggression frequency % = (times bet or raised post-flop) * 100 / (times bet, raised, called, or folded post-flop) """
|
|
stat = 0.0
|
|
try:
|
|
""" Agression on the flop and all streets """
|
|
bet_raise = stat_dict[player]['aggr_1'] + stat_dict[player]['aggr_2'] + stat_dict[player]['aggr_3'] + stat_dict[player]['aggr_4']
|
|
""" number post flop streets seen, this must be number of post-flop calls !! """
|
|
post_call = stat_dict[player]['call_1'] + stat_dict[player]['call_2'] + stat_dict[player]['call_3'] + stat_dict[player]['call_4']
|
|
""" Number of post flop folds this info is not yet in the database """
|
|
post_fold = stat_dict[player]['f_freq_1'] + stat_dict[player]['f_freq_2'] + stat_dict[player]['f_freq_3'] + stat_dict[player]['f_freq_4']
|
|
|
|
stat = float (bet_raise) / float(post_call + post_fold + bet_raise)
|
|
|
|
return (stat,
|
|
'%3.1f' % (100.0*stat),
|
|
'afr=%3.1f%%' % (100.0*stat),
|
|
'agg_fr=%3.1f%%' % (100.0*stat),
|
|
'(%d/%d)' % (bet_raise, (post_call + post_fold + bet_raise)),
|
|
_('Aggression Freq'))
|
|
except:
|
|
return (stat,
|
|
'NA',
|
|
'af=NA',
|
|
'agg_f=NA',
|
|
'(0/0)',
|
|
_('Aggression Freq'))
|
|
|
|
def agg_fact(stat_dict, player):
|
|
""" Post-Flop aggression frequency."""
|
|
""" Aggression factor = (times bet or raised post-flop) / (times called post-flop) """
|
|
stat = 0.0
|
|
try:
|
|
bet_raise = stat_dict[player]['aggr_1'] + stat_dict[player]['aggr_2'] + stat_dict[player]['aggr_3'] + stat_dict[player]['aggr_4']
|
|
post_call = stat_dict[player]['call_1'] + stat_dict[player]['call_2'] + stat_dict[player]['call_3'] + stat_dict[player]['call_4']
|
|
|
|
if post_call > 0:
|
|
stat = float (bet_raise) / float(post_call)
|
|
else:
|
|
stat = float (bet_raise)
|
|
return (stat,
|
|
'%2.2f' % (stat) ,
|
|
'afa=%2.2f' % (stat) ,
|
|
'agg_fa=%2.2f' % (stat) ,
|
|
'(%d/%d)' % (bet_raise, post_call),
|
|
_('Aggression Factor'))
|
|
except:
|
|
return (stat,
|
|
'NA',
|
|
'afa=NA',
|
|
'agg_fa=NA',
|
|
'(0/0)',
|
|
_('Aggression Factor'))
|
|
|
|
def cbet(stat_dict, player):
|
|
|
|
""" Total continuation bet."""
|
|
""" Continuation bet % = (times made a continuation bet on any street) * 100 / (number of opportunities to make a continuation bet on any street) """
|
|
|
|
stat = 0.0
|
|
try:
|
|
cbets = stat_dict[player]['cb_1']+stat_dict[player]['cb_2']+stat_dict[player]['cb_3']+stat_dict[player]['cb_4']
|
|
oppt = stat_dict[player]['cb_opp_1']+stat_dict[player]['cb_opp_2']+stat_dict[player]['cb_opp_3']+stat_dict[player]['cb_opp_4']
|
|
stat = float(cbets)/float(oppt)
|
|
return (stat,
|
|
'%3.1f' % (100.0*stat),
|
|
'cbet=%3.1f%%' % (100.0*stat),
|
|
'cbet=%3.1f%%' % (100.0*stat),
|
|
'(%d/%d)' % (cbets, oppt),
|
|
_('% continuation bet '))
|
|
except:
|
|
return (stat,
|
|
'NA',
|
|
'cbet=NA',
|
|
'cbet=NA',
|
|
'(0/0)',
|
|
_('% continuation bet '))
|
|
|
|
def cb1(stat_dict, player):
|
|
""" Flop continuation bet."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float(stat_dict[player]['cb_1'])/float(stat_dict[player]['cb_opp_1'])
|
|
return (stat,
|
|
'%3.1f' % (100.0*stat),
|
|
'cb1=%3.1f%%' % (100.0*stat),
|
|
'cb_1=%3.1f%%' % (100.0*stat),
|
|
'(%d/%d)' % (stat_dict[player]['cb_1'], stat_dict[player]['cb_opp_1']),
|
|
_('% continuation bet flop/4th'))
|
|
except:
|
|
return (stat,
|
|
'NA',
|
|
'cb1=NA',
|
|
'cb_1=NA',
|
|
'(0/0)',
|
|
_('% continuation bet flop/4th'))
|
|
|
|
def cb2(stat_dict, player):
|
|
""" Turn continuation bet."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float(stat_dict[player]['cb_2'])/float(stat_dict[player]['cb_opp_2'])
|
|
return (stat,
|
|
'%3.1f' % (100.0*stat),
|
|
'cb2=%3.1f%%' % (100.0*stat),
|
|
'cb_2=%3.1f%%' % (100.0*stat),
|
|
'(%d/%d)' % (stat_dict[player]['cb_2'], stat_dict[player]['cb_opp_2']),
|
|
_('% continuation bet turn/5th'))
|
|
except:
|
|
return (stat,
|
|
'NA',
|
|
'cb2=NA',
|
|
'cb_2=NA',
|
|
'(0/0)',
|
|
_('% continuation bet turn/5th'))
|
|
|
|
def cb3(stat_dict, player):
|
|
""" River continuation bet."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float(stat_dict[player]['cb_3'])/float(stat_dict[player]['cb_opp_3'])
|
|
return (stat,
|
|
'%3.1f' % (100.0*stat),
|
|
'cb3=%3.1f%%' % (100.0*stat),
|
|
'cb_3=%3.1f%%' % (100.0*stat),
|
|
'(%d/%d)' % (stat_dict[player]['cb_3'], stat_dict[player]['cb_opp_3']),
|
|
_('% continuation bet river/6th'))
|
|
except:
|
|
return (stat,
|
|
'NA',
|
|
'cb3=NA',
|
|
'cb_3=NA',
|
|
'(0/0)',
|
|
_('% continuation bet river/6th'))
|
|
|
|
def cb4(stat_dict, player):
|
|
""" 7th street continuation bet."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float(stat_dict[player]['cb_4'])/float(stat_dict[player]['cb_opp_4'])
|
|
return (stat,
|
|
'%3.1f' % (100.0*stat),
|
|
'cb4=%3.1f%%' % (100.0*stat),
|
|
'cb_4=%3.1f%%' % (100.0*stat),
|
|
'(%d/%d)' % (stat_dict[player]['cb_4'], stat_dict[player]['cb_opp_4']),
|
|
_('% continuation bet 7th'))
|
|
except:
|
|
return (stat,
|
|
'NA',
|
|
'cb4=NA',
|
|
'cb_4=NA',
|
|
'(0/0)',
|
|
_('% continuation bet 7th'))
|
|
|
|
def ffreq1(stat_dict, player):
|
|
""" Flop/4th fold frequency."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float(stat_dict[player]['f_freq_1'])/float(stat_dict[player]['was_raised_1'])
|
|
return (stat,
|
|
'%3.1f' % (100.0*stat),
|
|
'ff1=%3.1f%%' % (100.0*stat),
|
|
'ff_1=%3.1f%%' % (100.0*stat),
|
|
'(%d/%d)' % (stat_dict[player]['f_freq_1'], stat_dict[player]['was_raised_1']),
|
|
_('% fold frequency flop/4th'))
|
|
except:
|
|
return (stat,
|
|
'NA',
|
|
'ff1=NA',
|
|
'ff_1=NA',
|
|
'(0/0)',
|
|
_('% fold frequency flop/4th'))
|
|
|
|
def ffreq2(stat_dict, player):
|
|
""" Turn/5th fold frequency."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float(stat_dict[player]['f_freq_2'])/float(stat_dict[player]['was_raised_2'])
|
|
return (stat,
|
|
'%3.1f' % (100.0*stat),
|
|
'ff2=%3.1f%%' % (100.0*stat),
|
|
'ff_2=%3.1f%%' % (100.0*stat),
|
|
'(%d/%d)' % (stat_dict[player]['f_freq_2'], stat_dict[player]['was_raised_2']),
|
|
_('% fold frequency turn/5th'))
|
|
except:
|
|
return (stat,
|
|
'NA',
|
|
'ff2=NA',
|
|
'ff_2=NA',
|
|
'(0/0)',
|
|
_('% fold frequency turn/5th'))
|
|
|
|
def ffreq3(stat_dict, player):
|
|
""" River/6th fold frequency."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float(stat_dict[player]['f_freq_3'])/float(stat_dict[player]['was_raised_3'])
|
|
return (stat,
|
|
'%3.1f' % (100.0*stat),
|
|
'ff3=%3.1f%%' % (100.0*stat),
|
|
'ff_3=%3.1f%%' % (100.0*stat),
|
|
'(%d/%d)' % (stat_dict[player]['f_freq_3'], stat_dict[player]['was_raised_3']),
|
|
_('% fold frequency river/6th'))
|
|
except:
|
|
return (stat,
|
|
'NA',
|
|
'ff3=NA',
|
|
'ff_3=NA',
|
|
'(0/0)',
|
|
_('% fold frequency river/6th'))
|
|
|
|
def ffreq4(stat_dict, player):
|
|
""" 7th fold frequency."""
|
|
stat = 0.0
|
|
try:
|
|
stat = float(stat_dict[player]['f_freq_4'])/float(stat_dict[player]['was_raised_4'])
|
|
return (stat,
|
|
'%3.1f' % (100.0*stat),
|
|
'ff4=%3.1f%%' % (100.0*stat),
|
|
'ff_4=%3.1f%%' % (100.0*stat),
|
|
'(%d/%d)' % (stat_dict[player]['f_freq_4'], stat_dict[player]['was_raised_4']),
|
|
_('% fold frequency 7th'))
|
|
except:
|
|
return (stat,
|
|
'NA',
|
|
'ff4=NA',
|
|
'ff_4=NA',
|
|
'(0/0)',
|
|
_('% fold frequency 7th'))
|
|
|
|
if __name__== "__main__":
|
|
statlist = dir()
|
|
misslist = [ "Configuration", "Database", "Charset", "codecs", "encoder"
|
|
, "do_stat", "do_tip", "GInitiallyUnowned", "gtk", "pygtk"
|
|
, "re", "re_Places"
|
|
]
|
|
statlist = [ x for x in statlist if x not in dir(sys) ]
|
|
statlist = [ x for x in statlist if x not in dir(codecs) ]
|
|
statlist = [ x for x in statlist if x not in misslist ]
|
|
#print "statlist is", statlist
|
|
|
|
c = Configuration.Config()
|
|
#TODO: restore the below code. somehow it creates a version 119 DB but commenting this out makes it print a stat list
|
|
db_connection = Database.Database(c)
|
|
h = db_connection.get_last_hand()
|
|
stat_dict = db_connection.get_stats_from_hand(h, "ring")
|
|
|
|
for player in stat_dict.keys():
|
|
print (_("Example stats, player = %s hand = %s:") % (player, h))
|
|
for attr in statlist:
|
|
print " ", do_stat(stat_dict, player=player, stat=attr)
|
|
break
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'vpip')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'pfr')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'wtsd')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'profit100')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'saw_f')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'n')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'fold_f')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'wmsd')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'steal')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'f_SB_steal')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'f_BB_steal')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'f_steal')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'three_B')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'WMsF')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq1')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq2')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq3')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq4')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_123')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb1')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb2')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb3')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb4')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq1')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq2')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq3')
|
|
#print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq4')
|
|
#print "\n"
|
|
|
|
print _("\n\nLegal stats:")
|
|
print _("(add _0 to name to display with 0 decimal places, _1 to display with 1, etc)\n")
|
|
for attr in statlist:
|
|
print "%-14s %s" % (attr, eval("%s.__doc__" % (attr)))
|
|
# print " <pu_stat pu_stat_name = \"%s\"> </pu_stat>" % (attr)
|
|
print
|
|
|
|
#db_connection.close_connection
|
|
|