375 lines
14 KiB
Python
375 lines
14 KiB
Python
#!/usr/bin/python
|
|
|
|
#Copyright 2008 Carl Gherardi
|
|
#This program is free software: you can redistribute it and/or modify
|
|
#it under the terms of the GNU Affero General Public License as published by
|
|
#the Free Software Foundation, version 3 of the License.
|
|
#
|
|
#This program is distributed in the hope that it will be useful,
|
|
#but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
#GNU General Public License for more details.
|
|
#
|
|
#You should have received a copy of the GNU Affero General Public License
|
|
#along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
#In the "official" distribution you can find the license in
|
|
#agpl-3.0.txt in the docs folder of the package.
|
|
|
|
import Hand
|
|
import re
|
|
import sys
|
|
import traceback
|
|
import logging
|
|
from optparse import OptionParser
|
|
import os
|
|
import os.path
|
|
import xml.dom.minidom
|
|
import codecs
|
|
from decimal import Decimal
|
|
import operator
|
|
from xml.dom.minidom import Node
|
|
# from pokereval import PokerEval
|
|
import time
|
|
import datetime
|
|
import gettext
|
|
|
|
#from pokerengine.pokercards import *
|
|
# provides letter2name{}, letter2names{}, visible_card(), not_visible_card(), is_visible(), card_value(), class PokerCards
|
|
# but it's probably not installed so here are the ones we may want:
|
|
letter2name = {
|
|
'A': 'Ace',
|
|
'K': 'King',
|
|
'Q': 'Queen',
|
|
'J': 'Jack',
|
|
'T': 'Ten',
|
|
'9': 'Nine',
|
|
'8': 'Eight',
|
|
'7': 'Seven',
|
|
'6': 'Six',
|
|
'5': 'Five',
|
|
'4': 'Four',
|
|
'3': 'Trey',
|
|
'2': 'Deuce'
|
|
}
|
|
|
|
letter2names = {
|
|
'A': 'Aces',
|
|
'K': 'Kings',
|
|
'Q': 'Queens',
|
|
'J': 'Jacks',
|
|
'T': 'Tens',
|
|
'9': 'Nines',
|
|
'8': 'Eights',
|
|
'7': 'Sevens',
|
|
'6': 'Sixes',
|
|
'5': 'Fives',
|
|
'4': 'Fours',
|
|
'3': 'Treys',
|
|
'2': 'Deuces'
|
|
}
|
|
|
|
import gettext
|
|
gettext.install('myapplication')
|
|
|
|
class HandHistoryConverter():
|
|
READ_CHUNK_SIZE = 1000 # bytes to read at a time from file
|
|
def __init__(self, in_path = '-', out_path = '-', sitename = None, follow=False):
|
|
logging.info("HandHistory init called")
|
|
|
|
# default filetype and codepage. Subclasses should set these properly.
|
|
self.filetype = "text"
|
|
self.codepage = "utf8"
|
|
|
|
self.in_path = in_path
|
|
self.out_path = out_path
|
|
if self.out_path == '-':
|
|
# write to stdout
|
|
self.out_fh = sys.stdout
|
|
else:
|
|
# TODO: out_path should be sanity checked before opening. Perhaps in fpdb_import?
|
|
# I'm not sure what we're looking for, although we don't want out_path==in_path!='-'
|
|
self.out_fh = open(self.out_path, 'w') # doomswitch is now on :|
|
|
self.sitename = sitename
|
|
self.follow = follow
|
|
self.compiledPlayers = set()
|
|
self.maxseats = 10
|
|
|
|
def __str__(self):
|
|
#TODO : I got rid of most of the hhdir stuff.
|
|
tmp = "HandHistoryConverter: '%s'\n" % (self.sitename)
|
|
#tmp = tmp + "\thhbase: '%s'\n" % (self.hhbase)
|
|
#tmp = tmp + "\thhdir: '%s'\n" % (self.hhdir)
|
|
tmp = tmp + "\tfiletype: '%s'\n" % (self.filetype)
|
|
tmp = tmp + "\tinfile: '%s'\n" % (self.in_path)
|
|
tmp = tmp + "\toutfile: '%s'\n" % (self.out_path)
|
|
#tmp = tmp + "\tgametype: '%s'\n" % (self.gametype[0])
|
|
#tmp = tmp + "\tgamebase: '%s'\n" % (self.gametype[1])
|
|
#tmp = tmp + "\tlimit: '%s'\n" % (self.gametype[2])
|
|
#tmp = tmp + "\tsb/bb: '%s/%s'\n" % (self.gametype[3], self.gametype[4])
|
|
return tmp
|
|
|
|
def start(self):
|
|
"""process a hand at a time from the input specified by in_path.
|
|
If in follow mode, wait for more data to turn up.
|
|
Otherwise, finish at eof..."""
|
|
starttime = time.time()
|
|
if not self.sanityCheck():
|
|
print "Cowardly refusing to continue after failed sanity check"
|
|
return
|
|
|
|
if self.follow:
|
|
numHands = 0
|
|
for handText in self.tailHands():
|
|
numHands+=1
|
|
self.processHand(handText)
|
|
else:
|
|
handsList = self.allHandsAsList()
|
|
logging.info("Parsing %d hands" % len(handsList))
|
|
for handText in handsList:
|
|
self.processHand(handText)
|
|
numHands= len(handsList)
|
|
endtime = time.time()
|
|
print "Processed %d hands in %.3f seconds" % (numHands, endtime - starttime)
|
|
if self.out_fh != sys.stdout:
|
|
self.out_fh.close()
|
|
|
|
|
|
def tailHands(self):
|
|
"""Generator of handTexts from a tailed file:
|
|
Tail the in_path file and yield handTexts separated by re_SplitHands"""
|
|
if self.in_path == '-': raise StopIteration
|
|
interval = 1.0 # seconds to sleep between reads for new data
|
|
fd = codecs.open(self.in_path,'r', self.codepage)
|
|
data = ''
|
|
while 1:
|
|
where = fd.tell()
|
|
newdata = fd.read(self.READ_CHUNK_SIZE)
|
|
if not newdata:
|
|
fd_results = os.fstat(fd.fileno())
|
|
try:
|
|
st_results = os.stat(self.in_path)
|
|
except OSError:
|
|
st_results = fd_results
|
|
if st_results[1] == fd_results[1]:
|
|
time.sleep(interval)
|
|
fd.seek(where)
|
|
else:
|
|
print "%s changed inode numbers from %d to %d" % (self.in_path, fd_results[1], st_results[1])
|
|
fd = codecs.open(self.in_path, 'r', self.codepage)
|
|
fd.seek(where)
|
|
else:
|
|
# yield hands
|
|
data = data + newdata
|
|
result = self.re_SplitHands.split(data)
|
|
result = iter(result)
|
|
# --x data (- is bit of splitter, x is paragraph) yield,...,keep
|
|
# [,--,x] result of re.split (with group around splitter)
|
|
# ,x our output: yield nothing, keep x
|
|
#
|
|
# --x--x [,--,x,--,x] x,x
|
|
# -x--x [-x,--,x] x,x
|
|
# x- [x-] ,x-
|
|
# x-- [x,--,] x,--
|
|
# x--x [x,--,x] x,x
|
|
# x--x-- [x,--,x,--,] x,x,--
|
|
|
|
# The length is always odd.
|
|
# 'odd' indices are always splitters.
|
|
# 'even' indices are always paragraphs or ''
|
|
# We want to discard all the ''
|
|
# We want to discard splitters unless the final item is '' (because the splitter could grow with new data)
|
|
# We want to yield all paragraphs followed by a splitter, i.e. all even indices except the last.
|
|
for para in result:
|
|
try:
|
|
splitter = result.next()
|
|
except StopIteration:
|
|
splitter = None
|
|
if splitter: # para is followed by a splitter
|
|
if para: yield para # para not ''
|
|
else:
|
|
data = para # keep final partial paragraph
|
|
|
|
|
|
def allHandsAsList(self):
|
|
"""Return a list of handtexts in the file at self.in_path"""
|
|
#TODO : any need for this to be generator? e.g. stars support can email one huge file of all hands in a year. Better to read bit by bit than all at once.
|
|
self.readFile()
|
|
self.obs = self.obs.strip()
|
|
self.obs = self.obs.replace('\r\n', '\n')
|
|
if self.obs == "" or self.obs == None:
|
|
logging.info("Read no hands.")
|
|
return
|
|
return re.split(self.re_SplitHands, self.obs)
|
|
|
|
def processHand(self, handText):
|
|
gametype = self.determineGameType(handText)
|
|
logging.debug("gametype %s" % gametype)
|
|
|
|
# See if gametype is supported.
|
|
type = gametype['type']
|
|
base = gametype['base']
|
|
limit = gametype['limitType']
|
|
l = [type] + [base] + [limit]
|
|
hand = None
|
|
if l in self.readSupportedGames():
|
|
hand = None
|
|
if gametype['base'] == 'hold':
|
|
logging.debug("hand = Hand.HoldemOmahaHand(self, self.sitename, gametype, handtext)")
|
|
hand = Hand.HoldemOmahaHand(self, self.sitename, gametype, handText)
|
|
elif gametype['base'] == 'stud':
|
|
hand = Hand.StudHand(self, self.sitename, gametype, handText)
|
|
elif gametype['base'] == 'draw':
|
|
hand = Hand.DrawHand(self, self.sitename, gametype, handText)
|
|
else:
|
|
logging.info("Unsupported game type: %s" % gametype)
|
|
|
|
if hand:
|
|
hand.writeHand(self.out_fh)
|
|
else:
|
|
logging.info("Unsupported game type: %s" % gametype)
|
|
# TODO: pity we don't know the HID at this stage. Log the entire hand?
|
|
# From the log we can deduce that it is the hand after the one before :)
|
|
|
|
|
|
# These functions are parse actions that may be overridden by the inheriting class
|
|
# This function should return a list of lists looking like:
|
|
# return [["ring", "hold", "nl"], ["tour", "hold", "nl"]]
|
|
# Showing all supported games limits and types
|
|
|
|
def readSupportedGames(self): abstract
|
|
|
|
# should return a list
|
|
# type base limit
|
|
# [ ring, hold, nl , sb, bb ]
|
|
# Valid types specified in docs/tabledesign.html in Gametypes
|
|
def determineGameType(self, handText): abstract
|
|
"""return dict with keys/values:
|
|
'type' in ('ring', 'tour')
|
|
'limitType' in ('nl', 'cn', 'pl', 'cp', 'fl')
|
|
'base' in ('hold', 'stud', 'draw')
|
|
'category' in ('holdem', 'omahahi', omahahilo', 'razz', 'studhi', 'studhilo', 'fivedraw', '27_1draw', '27_3draw', 'badugi')
|
|
'hilo' in ('h','l','s')
|
|
'smallBlind' int?
|
|
'bigBlind' int?
|
|
'smallBet'
|
|
'bigBet'
|
|
'currency' in ('USD', 'EUR', 'T$', <countrycode>)
|
|
or None if we fail to get the info """
|
|
#TODO: which parts are optional/required?
|
|
|
|
# Read any of:
|
|
# HID HandID
|
|
# TABLE Table name
|
|
# SB small blind
|
|
# BB big blind
|
|
# GAMETYPE gametype
|
|
# YEAR MON DAY HR MIN SEC datetime
|
|
# BUTTON button seat number
|
|
def readHandInfo(self, hand): abstract
|
|
|
|
# Needs to return a list of lists in the format
|
|
# [['seat#', 'player1name', 'stacksize'] ['seat#', 'player2name', 'stacksize'] [...]]
|
|
def readPlayerStacks(self, hand): abstract
|
|
|
|
def compilePlayerRegexs(self): abstract
|
|
"""Compile dynamic regexes -- these explicitly match known player names and must be updated if a new player joins"""
|
|
|
|
# Needs to return a MatchObject with group names identifying the streets into the Hand object
|
|
# so groups are called by street names 'PREFLOP', 'FLOP', 'STREET2' etc
|
|
# blinds are done seperately
|
|
def markStreets(self, hand): abstract
|
|
|
|
#Needs to return a list in the format
|
|
# ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
|
|
# addtional players are assumed to post a bb oop
|
|
def readBlinds(self, hand): abstract
|
|
def readAntes(self, hand): abstract
|
|
def readBringIn(self, hand): abstract
|
|
def readButton(self, hand): abstract
|
|
def readHeroCards(self, hand): abstract
|
|
def readPlayerCards(self, hand, street): abstract
|
|
def readAction(self, hand, street): abstract
|
|
def readCollectPot(self, hand): abstract
|
|
def readShownCards(self, hand): abstract
|
|
|
|
# Some sites don't report the rake. This will be called at the end of the hand after the pot total has been calculated
|
|
# an inheriting class can calculate it for the specific site if need be.
|
|
def getRake(self, hand):
|
|
hand.rake = hand.totalpot - hand.totalcollected # * Decimal('0.05') # probably not quite right
|
|
|
|
|
|
def sanityCheck(self):
|
|
"""Check we aren't going to do some stupid things"""
|
|
#TODO: the hhbase stuff needs to be in fpdb_import
|
|
sane = False
|
|
base_w = False
|
|
#~ #Check if hhbase exists and is writable
|
|
#~ #Note: Will not try to create the base HH directory
|
|
#~ if not (os.access(self.hhbase, os.W_OK) and os.path.isdir(self.hhbase)):
|
|
#~ print "HH Sanity Check: Directory hhbase '" + self.hhbase + "' doesn't exist or is not writable"
|
|
#~ else:
|
|
#~ #Check if hhdir exists and is writable
|
|
#~ if not os.path.isdir(self.hhdir):
|
|
#~ # In first pass, dir may not exist. Attempt to create dir
|
|
#~ print "Creating directory: '%s'" % (self.hhdir)
|
|
#~ os.mkdir(self.hhdir)
|
|
#~ sane = True
|
|
#~ elif os.access(self.hhdir, os.W_OK):
|
|
#~ sane = True
|
|
#~ else:
|
|
#~ print "HH Sanity Check: Directory hhdir '" + self.hhdir + "' or its parent directory are not writable"
|
|
|
|
# Make sure input and output files are different or we'll overwrite the source file
|
|
if True: # basically.. I don't know
|
|
sane = True
|
|
|
|
if(self.in_path != '-' and self.out_path == self.in_path):
|
|
print "HH Sanity Check: output and input files are the same, check config"
|
|
sane = False
|
|
|
|
|
|
return sane
|
|
|
|
# Functions not necessary to implement in sub class
|
|
def setFileType(self, filetype = "text", codepage='utf8'):
|
|
self.filetype = filetype
|
|
self.codepage = codepage
|
|
|
|
def splitFileIntoHands(self):
|
|
hands = []
|
|
self.obs = self.obs.strip()
|
|
list = self.re_SplitHands.split(self.obs)
|
|
list.pop() #Last entry is empty
|
|
for l in list:
|
|
# print "'" + l + "'"
|
|
hands = hands + [Hand.Hand(self.sitename, self.gametype, l)]
|
|
return hands
|
|
|
|
def readFile(self):
|
|
"""open in_path according to self.codepage"""
|
|
|
|
if(self.filetype == "text"):
|
|
if self.in_path == '-':
|
|
# read from stdin
|
|
logging.debug("Reading stdin with %s" % self.codepage) # is this necessary? or possible? or what?
|
|
in_fh = codecs.getreader('cp1252')(sys.stdin)
|
|
else:
|
|
logging.debug("Opening %s with %s" % (self.in_path, self.codepage))
|
|
in_fh = codecs.open(self.in_path, 'r', self.codepage)
|
|
self.obs = in_fh.read()
|
|
in_fh.close()
|
|
elif(self.filetype == "xml"):
|
|
try:
|
|
doc = xml.dom.minidom.parse(filename)
|
|
self.doc = doc
|
|
except:
|
|
traceback.print_exc(file=sys.stderr)
|
|
|
|
|
|
def getStatus(self):
|
|
#TODO: Return a status of true if file processed ok
|
|
return True
|
|
|
|
def getProcessedFile(self):
|
|
return self.out_path
|