fpdb/pyfpdb/HUD_main.py
Matt Turnbull d14dddca90 Break from thread loop instead of continuing. Fixes a bug where
we'd be looking up a new_hand_id of ""
2009-01-06 23:13:12 +00:00

174 lines
5.8 KiB
Python
Executable File

#!/usr/bin/env python
"""Hud_main.py
Main for FreePokerTools HUD.
"""
# Copyright 2008, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# to do allow window resizing
# to do hud to echo, but ignore non numbers
# to do no stat window for hero
# to do things to add to config.xml
# to do font and size
# Standard Library modules
import sys
import os
import thread
import time
import string
import re
errorfile = open('HUD-error.txt', 'w', 0)
sys.stderr = errorfile
# pyGTK modules
import pygtk
import gtk
import gobject
# FreePokerTools modules
import Configuration
import Database
import Tables
import Hud
# global dict for keeping the huds
hud_dict = {}
db_connection = 0;
config = 0;
def destroy(*args): # call back for terminating the main eventloop
gtk.main_quit()
def create_HUD(new_hand_id, table, db_name, table_name, max, poker_game, db_connection, config, stat_dict):
global hud_dict
def idle_func():
global hud_dict
gtk.gdk.threads_enter()
try:
hud_dict[table_name] = Hud.Hud(table, max, poker_game, config, db_connection)
hud_dict[table_name].create(new_hand_id, config)
for m in hud_dict[table_name].aux_windows:
m.update_data(new_hand_id, db_connection)
m.update_gui(new_hand_id)
hud_dict[table_name].update(new_hand_id, config, stat_dict)
hud_dict[table_name].reposition_windows()
return False
finally:
gtk.gdk.threads_leave()
gobject.idle_add(idle_func)
def update_HUD(new_hand_id, table_name, config, stat_dict):
global hud_dict
def idle_func():
gtk.gdk.threads_enter()
try:
hud_dict[table_name].update(new_hand_id, config, stat_dict)
for m in hud_dict[table_name].aux_windows:
m.update_gui(new_hand_id)
return False
finally:
gtk.gdk.threads_leave()
gobject.idle_add(idle_func)
def read_stdin(): # This is the thread function
global hud_dict
db_connection = Database.Database(config, db_name, 'temp')
tourny_finder = re.compile('(\d+) (\d+)')
while True: # wait for a new hand number on stdin
new_hand_id = sys.stdin.readline()
new_hand_id = string.rstrip(new_hand_id)
if new_hand_id == "": # blank line means quit
destroy()
break # this thread is not always killed immediately with gtk.main_quit()
# delete hud_dict entries for any HUD destroyed since last iteration
for h in hud_dict.keys():
if hud_dict[h].deleted:
del(hud_dict[h])
# get basic info about the new hand from the db
(table_name, max, poker_game) = db_connection.get_table_name(new_hand_id)
# find out if this hand is from a tournament
is_tournament = False
(tour_number, tab_number) = (0, 0)
mat_obj = tourny_finder.search(table_name)
if mat_obj:
is_tournament = True
(tour_number, tab_number) = mat_obj.group(1, 2)
stat_dict = db_connection.get_stats_from_hand(new_hand_id)
# if a hud for this CASH table exists, just update it
if hud_dict.has_key(table_name):
# update the data for the aux_windows
for aw in hud_dict[table_name].aux_windows:
aw.update_data(new_hand_id, db_connection)
update_HUD(new_hand_id, table_name, config, stat_dict)
# if a hud for this TOURNAMENT table exists, just update it
elif hud_dict.has_key(tour_number):
update_HUD(new_hand_id, tour_number, config, stat_dict)
# otherwise create a new hud
else:
if is_tournament:
tablewindow = Tables.discover_tournament_table(config, tour_number, tab_number)
if tablewindow == None:
sys.stderr.write("tournament %s, table %s not found\n" % (tour_number, tab_number))
else:
create_HUD(new_hand_id, tablewindow, db_name, tour_number, max, poker_game, db_connection, config, stat_dict)
else:
tablewindow = Tables.discover_table_by_name(config, table_name)
if tablewindow == None:
sys.stderr.write("table name "+table_name+" not found\n")
else:
create_HUD(new_hand_id, tablewindow, db_name, table_name, max, poker_game, db_connection, config, stat_dict)
if __name__== "__main__":
sys.stderr.write("HUD_main starting\n")
try:
db_name = sys.argv[1]
except:
db_name = 'fpdb'
sys.stderr.write("Using db name = %s\n" % (db_name))
config = Configuration.Config()
gobject.threads_init() # this is required
thread.start_new_thread(read_stdin, ()) # starts the thread
main_window = gtk.Window()
main_window.connect("destroy", destroy)
eb = gtk.EventBox()
label = gtk.Label('Closing this window will exit from the HUD.')
eb.add(label)
main_window.add(eb)
main_window.set_title("HUD Main Window")
main_window.show_all()
gtk.main()