fpdb/pyfpdb/Hud.py
2011-01-30 16:50:26 -05:00

684 lines
30 KiB
Python

#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""Hud.py
Create and manage the hud overlays.
"""
# Copyright 2008-2010 Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
import L10n
_ = L10n.get_translation()
# Standard Library modules
import os
import sys
import logging
# logging has been set up in fpdb.py or HUD_main.py, use their settings:
log = logging.getLogger("hud")
# pyGTK modules
import pygtk
import gtk
import pango
import gobject
# win32 modules -- only imported on windows systems
if os.name == 'nt':
import win32gui
import win32con
import win32api
# FreePokerTools modules
import Configuration
import Stats
import Mucked
import Database
#import HUD_main
def importName(module_name, name):
"""Import a named object 'name' from module 'module_name'."""
# Recipe 16.3 in the Python Cookbook, 2nd ed. Thanks!!!!
try:
module = __import__(module_name, globals(), locals(), [name])
except:
return None
return(getattr(module, name))
class Hud:
def __init__(self, parent, table, max, poker_game, config, db_connection):
# __init__ is (now) intended to be called from the stdin thread, so it
# cannot touch the gui
if parent is None: # running from cli ..
self.parent = self
else:
self.parent = parent
self.table = table
self.config = config
self.poker_game = poker_game
self.max = max
self.db_connection = db_connection
self.deleted = False
self.stacked = True
self.site = table.site
self.mw_created = False
self.hud_params = parent.hud_params
self.stat_windows = {}
self.popup_windows = {}
self.aux_windows = []
# configure default font and colors from the configuration
(font, font_size) = config.get_default_font(self.table.site)
self.colors = config.get_default_colors(self.table.site)
self.hud_ui = config.get_hud_ui_parameters()
self.site_params = config.get_site_parameters(self.table.site)
self.backgroundcolor = gtk.gdk.color_parse(self.colors['hudbgcolor'])
self.foregroundcolor = gtk.gdk.color_parse(self.colors['hudfgcolor'])
self.font = pango.FontDescription("%s %s" % (font, font_size))
# do we need to add some sort of condition here for dealing with a request for a font that doesn't exist?
game_params = config.get_game_parameters(self.poker_game)
# if there are AUX windows configured, set them up (Ray knows how this works, if anyone needs info)
if not game_params['aux'] == [""]:
for aux in game_params['aux']:
aux_params = config.get_aux_parameters(aux)
my_import = importName(aux_params['module'], aux_params['class'])
if my_import == None:
continue
self.aux_windows.append(my_import(self, config, aux_params))
self.creation_attrs = None
def create_mw(self):
# Set up a main window for this this instance of the HUD
win = gtk.Window()
win.set_skip_taskbar_hint(True) # invisible to taskbar
win.set_gravity(gtk.gdk.GRAVITY_STATIC)
win.set_title("%s FPDBHUD" % (self.table.name)) # give it a title that we can easily filter out in the window list when Table search code is looking
win.set_decorated(False) # kill titlebars
win.set_opacity(self.colors["hudopacity"]) # set it to configured hud opacity
win.set_focus(None)
win.set_focus_on_map(False)
win.set_accept_focus(False)
eventbox = gtk.EventBox()
label = gtk.Label(self.hud_ui['label'])
win.add(eventbox)
eventbox.add(label)
# set it to the desired color of the HUD for this site
label.modify_bg(gtk.STATE_NORMAL, self.backgroundcolor)
label.modify_fg(gtk.STATE_NORMAL, self.foregroundcolor)
eventbox.modify_bg(gtk.STATE_NORMAL, self.backgroundcolor)
eventbox.modify_fg(gtk.STATE_NORMAL, self.foregroundcolor)
self.main_window = win
# move it to the table window's X/Y position (0,0 on the table window usually)
self.main_window.move(self.table.x, self.table.y)
# A popup menu for the main window
# This menu code has become extremely long - is there a better way to do this?
menu = gtk.Menu()
killitem = gtk.MenuItem(_('Kill This HUD'))
menu.append(killitem)
if self.parent is not None:
killitem.connect("activate", self.parent.kill_hud, self.table_name)
saveitem = gtk.MenuItem(_('Save HUD Layout'))
menu.append(saveitem)
saveitem.connect("activate", self.save_layout)
repositem = gtk.MenuItem(_('Reposition StatWindows'))
menu.append(repositem)
repositem.connect("activate", self.reposition_windows)
aggitem = gtk.MenuItem(_('Show Player Stats'))
menu.append(aggitem)
self.aggMenu = gtk.Menu()
aggitem.set_submenu(self.aggMenu)
# set agg_bb_mult to 1 to stop aggregation
item = gtk.CheckMenuItem(_('For This Blind Level Only'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('P', 1))
setattr(self, 'h_aggBBmultItem1', item)
item = gtk.MenuItem(_('For Multiple Blind Levels:'))
self.aggMenu.append(item)
item = gtk.CheckMenuItem(_(' 0.5 to 2.0 x Current Blinds'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('P',2))
setattr(self, 'h_aggBBmultItem2', item)
item = gtk.CheckMenuItem(_(' 0.33 to 3.0 x Current Blinds'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('P',3))
setattr(self, 'h_aggBBmultItem3', item)
item = gtk.CheckMenuItem(_(' 0.1 to 10 x Current Blinds'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('P',10))
setattr(self, 'h_aggBBmultItem10', item)
item = gtk.CheckMenuItem(_(' All Levels'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('P',10000))
setattr(self, 'h_aggBBmultItem10000', item)
item = gtk.MenuItem(_('For #Seats:'))
self.aggMenu.append(item)
item = gtk.CheckMenuItem(_(' Any Number'))
self.aggMenu.append(item)
item.connect("activate", self.set_seats_style, ('P','A'))
setattr(self, 'h_seatsStyleOptionA', item)
item = gtk.CheckMenuItem(_(' Custom'))
self.aggMenu.append(item)
item.connect("activate", self.set_seats_style, ('P','C'))
setattr(self, 'h_seatsStyleOptionC', item)
item = gtk.CheckMenuItem(_(' Exact'))
self.aggMenu.append(item)
item.connect("activate", self.set_seats_style, ('P','E'))
setattr(self, 'h_seatsStyleOptionE', item)
item = gtk.MenuItem(_('Since:'))
self.aggMenu.append(item)
item = gtk.CheckMenuItem(_(' All Time'))
self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, ('P','A'))
setattr(self, 'h_hudStyleOptionA', item)
item = gtk.CheckMenuItem(_(' Session'))
self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, ('P','S'))
setattr(self, 'h_hudStyleOptionS', item)
item = gtk.CheckMenuItem(_(' %s Days') % (self.hud_params['h_hud_days']))
self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, ('P','T'))
setattr(self, 'h_hudStyleOptionT', item)
aggitem = gtk.MenuItem(_('Show Opponent Stats'))
menu.append(aggitem)
self.aggMenu = gtk.Menu()
aggitem.set_submenu(self.aggMenu)
# set agg_bb_mult to 1 to stop aggregation
item = gtk.CheckMenuItem(_('For This Blind Level Only'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('O',1))
setattr(self, 'aggBBmultItem1', item)
item = gtk.MenuItem(_('For Multiple Blind Levels:'))
self.aggMenu.append(item)
item = gtk.CheckMenuItem(_(' 0.5 to 2.0 x Current Blinds'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('O',2))
setattr(self, 'aggBBmultItem2', item)
item = gtk.CheckMenuItem(_(' 0.33 to 3.0 x Current Blinds'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('O',3))
setattr(self, 'aggBBmultItem3', item)
item = gtk.CheckMenuItem(_(' 0.1 to 10 x Current Blinds'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('O',10))
setattr(self, 'aggBBmultItem10', item)
item = gtk.CheckMenuItem(_(' All Levels'))
self.aggMenu.append(item)
item.connect("activate", self.set_aggregation, ('O',10000))
setattr(self, 'aggBBmultItem10000', item)
item = gtk.MenuItem(_('For #Seats:'))
self.aggMenu.append(item)
item = gtk.CheckMenuItem(_(' Any Number'))
self.aggMenu.append(item)
item.connect("activate", self.set_seats_style, ('O','A'))
setattr(self, 'seatsStyleOptionA', item)
item = gtk.CheckMenuItem(_(' Custom'))
self.aggMenu.append(item)
item.connect("activate", self.set_seats_style, ('O','C'))
setattr(self, 'seatsStyleOptionC', item)
item = gtk.CheckMenuItem(_(' Exact'))
self.aggMenu.append(item)
item.connect("activate", self.set_seats_style, ('O','E'))
setattr(self, 'seatsStyleOptionE', item)
item = gtk.MenuItem(_('Since:'))
self.aggMenu.append(item)
item = gtk.CheckMenuItem(_(' All Time'))
self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, ('O','A'))
setattr(self, 'hudStyleOptionA', item)
item = gtk.CheckMenuItem(_(' Session'))
self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, ('O','S'))
setattr(self, 'hudStyleOptionS', item)
item = gtk.CheckMenuItem(_(' %s Days') % (self.hud_params['h_hud_days']))
self.aggMenu.append(item)
item.connect("activate", self.set_hud_style, ('O','T'))
setattr(self, 'hudStyleOptionT', item)
# set active on current options:
if self.hud_params['h_agg_bb_mult'] == 1:
getattr(self, 'h_aggBBmultItem1').set_active(True)
elif self.hud_params['h_agg_bb_mult'] == 2:
getattr(self, 'h_aggBBmultItem2').set_active(True)
elif self.hud_params['h_agg_bb_mult'] == 3:
getattr(self, 'h_aggBBmultItem3').set_active(True)
elif self.hud_params['h_agg_bb_mult'] == 10:
getattr(self, 'h_aggBBmultItem10').set_active(True)
elif self.hud_params['h_agg_bb_mult'] > 9000:
getattr(self, 'h_aggBBmultItem10000').set_active(True)
if self.hud_params['agg_bb_mult'] == 1:
getattr(self, 'aggBBmultItem1').set_active(True)
elif self.hud_params['agg_bb_mult'] == 2:
getattr(self, 'aggBBmultItem2').set_active(True)
elif self.hud_params['agg_bb_mult'] == 3:
getattr(self, 'aggBBmultItem3').set_active(True)
elif self.hud_params['agg_bb_mult'] == 10:
getattr(self, 'aggBBmultItem10').set_active(True)
elif self.hud_params['agg_bb_mult'] > 9000:
getattr(self, 'aggBBmultItem10000').set_active(True)
if self.hud_params['h_seats_style'] == 'A':
getattr(self, 'h_seatsStyleOptionA').set_active(True)
elif self.hud_params['h_seats_style'] == 'C':
getattr(self, 'h_seatsStyleOptionC').set_active(True)
elif self.hud_params['h_seats_style'] == 'E':
getattr(self, 'h_seatsStyleOptionE').set_active(True)
if self.hud_params['seats_style'] == 'A':
getattr(self, 'seatsStyleOptionA').set_active(True)
elif self.hud_params['seats_style'] == 'C':
getattr(self, 'seatsStyleOptionC').set_active(True)
elif self.hud_params['seats_style'] == 'E':
getattr(self, 'seatsStyleOptionE').set_active(True)
if self.hud_params['h_hud_style'] == 'A':
getattr(self, 'h_hudStyleOptionA').set_active(True)
elif self.hud_params['h_hud_style'] == 'S':
getattr(self, 'h_hudStyleOptionS').set_active(True)
elif self.hud_params['h_hud_style'] == 'T':
getattr(self, 'h_hudStyleOptionT').set_active(True)
if self.hud_params['hud_style'] == 'A':
getattr(self, 'hudStyleOptionA').set_active(True)
elif self.hud_params['hud_style'] == 'S':
getattr(self, 'hudStyleOptionS').set_active(True)
elif self.hud_params['hud_style'] == 'T':
getattr(self, 'hudStyleOptionT').set_active(True)
eventbox.connect_object("button-press-event", self.on_button_press, menu)
debugitem = gtk.MenuItem(_('Debug StatWindows'))
menu.append(debugitem)
debugitem.connect("activate", self.debug_stat_windows)
item5 = gtk.MenuItem(_('Set max seats'))
menu.append(item5)
maxSeatsMenu = gtk.Menu()
item5.set_submenu(maxSeatsMenu)
for i in range(2, 11, 1):
item = gtk.MenuItem('%d-max' % i)
item.ms = i
maxSeatsMenu.append(item)
item.connect("activate", self.change_max_seats)
setattr(self, 'maxSeatsMenuItem%d' % (i - 1), item)
eventbox.connect_object("button-press-event", self.on_button_press, menu)
self.mw_created = True
self.label = label
menu.show_all()
self.main_window.show_all()
self.topify_window(self.main_window)
# def change_max_seats(self, widget):
# if self.max != widget.ms:
# #print 'change_max_seats', widget.ms
# self.max = widget.ms
# try:
# self.kill()
# self.create(*self.creation_attrs)
# self.update(self.hand, self.config)
# except Exception, e:
# log.error("Exception:",str(e))
# pass
def set_aggregation(self, widget, val):
(player_opp, num) = val
if player_opp == 'P':
# set these true all the time, set the multiplier to 1 to turn agg off:
self.hud_params['h_aggregate_ring'] = True
self.hud_params['h_aggregate_tour'] = True
if self.hud_params['h_agg_bb_mult'] != num \
and getattr(self, 'h_aggBBmultItem'+str(num)).get_active():
log.debug('set_player_aggregation %d', num)
self.hud_params['h_agg_bb_mult'] = num
for mult in ('1', '2', '3', '10', '10000'):
if mult != str(num):
getattr(self, 'h_aggBBmultItem'+mult).set_active(False)
else:
self.hud_params['aggregate_ring'] = True
self.hud_params['aggregate_tour'] = True
if self.hud_params['agg_bb_mult'] != num \
and getattr(self, 'aggBBmultItem'+str(num)).get_active():
log.debug('set_opponent_aggregation %d', num)
self.hud_params['agg_bb_mult'] = num
for mult in ('1', '2', '3', '10', '10000'):
if mult != str(num):
getattr(self, 'aggBBmultItem'+mult).set_active(False)
def set_seats_style(self, widget, val):
(player_opp, style) = val
if player_opp == 'P':
param = 'h_seats_style'
prefix = 'h_'
else:
param = 'seats_style'
prefix = ''
if style == 'A' and getattr(self, prefix+'seatsStyleOptionA').get_active():
self.hud_params[param] = 'A'
getattr(self, prefix+'seatsStyleOptionC').set_active(False)
getattr(self, prefix+'seatsStyleOptionE').set_active(False)
elif style == 'C' and getattr(self, prefix+'seatsStyleOptionC').get_active():
self.hud_params[param] = 'C'
getattr(self, prefix+'seatsStyleOptionA').set_active(False)
getattr(self, prefix+'seatsStyleOptionE').set_active(False)
elif style == 'E' and getattr(self, prefix+'seatsStyleOptionE').get_active():
self.hud_params[param] = 'E'
getattr(self, prefix+'seatsStyleOptionA').set_active(False)
getattr(self, prefix+'seatsStyleOptionC').set_active(False)
log.debug("setting self.hud_params[%s] = %s" % (param, style))
def set_hud_style(self, widget, val):
(player_opp, style) = val
if player_opp == 'P':
param = 'h_hud_style'
prefix = 'h_'
else:
param = 'hud_style'
prefix = ''
if style == 'A' and getattr(self, prefix+'hudStyleOptionA').get_active():
self.hud_params[param] = 'A'
getattr(self, prefix+'hudStyleOptionS').set_active(False)
getattr(self, prefix+'hudStyleOptionT').set_active(False)
elif style == 'S' and getattr(self, prefix+'hudStyleOptionS').get_active():
self.hud_params[param] = 'S'
getattr(self, prefix+'hudStyleOptionA').set_active(False)
getattr(self, prefix+'hudStyleOptionT').set_active(False)
elif style == 'T' and getattr(self, prefix+'hudStyleOptionT').get_active():
self.hud_params[param] = 'T'
getattr(self, prefix+'hudStyleOptionA').set_active(False)
getattr(self, prefix+'hudStyleOptionS').set_active(False)
log.debug("setting self.hud_params[%s] = %s" % (param, style))
# def update_table_position(self):
# # get table's X/Y position on the desktop, and relocate all of our child windows to accomodate
# # In Windows, we can verify the existence of a Window, with win32gui.IsWindow(). In Linux, there doesn't seem to be a
# # way to verify the existence of a Window, without trying to access it, which if it doesn't exist anymore, results in a
# # big giant X trap and crash.
# # People tell me this is a bad idea, because theoretically, IsWindow() could return true now, but not be true when we actually
# # use it, but accessing a dead window doesn't result in a complete windowing system shutdown in Windows, whereas it does
# # in X. - Eric
# if os.name == 'nt':
# if not win32gui.IsWindow(self.table.number):
# self.parent.kill_hud(self, self.table.name)
# self.parent.kill_hud(self, self.table.name.split(" ")[0])
# #table.name is only a valid handle for ring games ! we are not killing tourney tables here.
# return False
# # anyone know how to do this in unix, or better yet, trap the X11 error that is triggered when executing the get_origin() for a closed window?
# if self.table.gdkhandle is not None:
# (oldx, oldy) = self.table.gdkhandle.get_origin() # In Windows, this call returns (0,0) if it's an invalid window. In X, the X server is immediately killed.
# #(x, y, width, height) = self.table.get_geometry()
# #print "self.table.get_geometry=",x,y,width,height
# if self.table.oldx != oldx or self.table.oldy != oldy: # If the current position does not equal the stored position, save the new position, and then move all the sub windows.
# self.table.oldx = oldx
# self.table.oldy = oldy
# self.main_window.move(oldx + self.site_params['xshift'], oldy + self.site_params['yshift'])
# adj = self.adj_seats(self.hand, self.config)
# loc = self.config.get_locations(self.table.site, self.max)
# # TODO: is stat_windows getting converted somewhere from a list to a dict, for no good reason?
# for i, w in enumerate(self.stat_windows.itervalues()):
# (oldx, oldy) = loc[adj[i+1]]
# w.relocate(oldx, oldy)
#
# # While we're at it, fix the positions of mucked cards too
# for aux in self.aux_windows:
# aux.update_card_positions()
#
# self.reposition_windows()
# # call reposition_windows, which apparently moves even hidden windows, where this function does not, even though they do the same thing, afaict
#
# return True
# def up_update_table_position(self):
## callback for table moved
#
## move the stat windows
# adj = self.adj_seats(self.hand, self.config)
# loc = self.config.get_locations(self.table.site, self.max)
# for i, w in enumerate(self.stat_windows.itervalues()):
# (x, y) = loc[adj[i+1]]
# w.relocate(x, y)
## move the main window
# self.main_window.move(self.table.x + self.site_params['xshift'], self.table.y + self.site_params['yshift'])
## and move any auxs
# for aux in self.aux_windows:
# aux.update_card_positions()
# return True
# def on_button_press(self, widget, event):
# if event.button == 1: # if primary button, start movement
# self.main_window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
# return True
# if event.button == 3: # if secondary button, popup our main popup window
# widget.popup(None, None, None, event.button, event.time)
# return True
# return False
def kill(self, *args):
# kill all stat_windows, popups and aux_windows in this HUD
# heap dead, burnt bodies, blood 'n guts, veins between my teeth
for s in self.stat_windows.itervalues():
s.kill_popups()
try:
# throws "invalid window handle" in WinXP (sometimes?)
s.window.destroy()
except: # TODO: what exception?
pass
self.stat_windows = {}
# also kill any aux windows
for aux in self.aux_windows:
aux.destroy()
self.aux_windows = []
# def resize_windows(self, *args):
# for w in self.stat_windows.itervalues():
# if type(w) == int:
# continue
# rel_x = (w.x - self.table.x) * self.table.width / self.table.oldwidth
# rel_y = (w.y - self.table.y) * self.table.height / self.table.oldheight
# w.x = self.table.x + rel_x
# w.y = self.table.y + rel_y
# w.window.move(w.x, w.y)
#
# def reposition_windows(self, *args):
# self.update_table_position()
# for w in self.stat_windows.itervalues():
# if type(w) == int:
## print "in reposition, w =", w
# continue
## print "in reposition, w =", w, w.x, w.y
# w.window.move(w.x, w.y)
# return True
# def debug_stat_windows(self, *args):
## print self.table, "\n", self.main_window.window.get_transient_for()
# for w in self.stat_windows:
# try:
# print self.stat_windows[w].window.window.get_transient_for()
# except AttributeError:
# print "this window doesnt have get_transient_for"
#
# def save_layout(self, *args):
# new_layout = [(0, 0)] * self.max
# for sw in self.stat_windows:
# loc = self.stat_windows[sw].window.get_position()
# new_loc = (loc[0] - self.table.x, loc[1] - self.table.y)
# new_layout[self.stat_windows[sw].adj - 1] = new_loc
# self.config.edit_layout(self.table.site, self.max, locations=new_layout)
## ask each aux to save its layout back to the config object
# [aux.save_layout() for aux in self.aux_windows]
## save the config object back to the file
# print _("Updating config file")
# self.config.save()
def adj_seats(self, hand, config):
# determine how to adjust seating arrangements, if a "preferred seat" is set in the hud layout configuration
# Need range here, not xrange -> need the actual list
adj = range(0, self.max + 1) # default seat adjustments = no adjustment
# does the user have a fav_seat?
if self.max not in config.supported_sites[self.table.site].layout:
sys.stderr.write(_("No layout found for %d-max games for site %s\n") % (self.max, self.table.site))
return adj
if self.table.site != None and int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
try:
fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat
actual_seat = self.get_actual_seat(config.supported_sites[self.table.site].screen_name)
for i in xrange(0, self.max + 1):
j = actual_seat + i
if j > self.max:
j = j - self.max
adj[j] = fav_seat + i
if adj[j] > self.max:
adj[j] = adj[j] - self.max
except Exception, inst:
sys.stderr.write(_("exception in Hud.adj_seats\n\n"))
sys.stderr.write(_("error is %s") % inst) # __str__ allows args to printed directly
return adj
def get_actual_seat(self, name):
for key in self.stat_dict:
if self.stat_dict[key]['screen_name'] == name:
return self.stat_dict[key]['seat']
sys.stderr.write(_("Error finding actual seat.\n"))
def create(self, hand, config, stat_dict, cards):
# update this hud, to the stats and players as of "hand"
# hand is the hand id of the most recent hand played at this table
#
# this method also manages the creating and destruction of stat
# windows via calls to the Stat_Window class
self.creation_attrs = hand, config, stat_dict, cards
self.hand = hand
# if not self.mw_created:
# self.create_mw()
self.stat_dict = stat_dict
self.cards = cards
log.info(_('Creating hud from hand ')+str(hand))
def update(self, hand, config):
self.hand = hand # this is the last hand, so it is available later
# if os.name == 'nt':
# if self.update_table_position() == False: # we got killed by finding our table was gone
# return
#
# self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
# for s in self.stat_dict:
# try:
# statd = self.stat_dict[s]
# except KeyError:
# log.error(_("KeyError at the start of the for loop in update in hud_main. How this can possibly happen is totally beyond my comprehension. Your HUD may be about to get really weird. -Eric"))
# log.error(_("(btw, the key was %s and statd is %s") % (s, statd))
# continue
# try:
# self.stat_windows[statd['seat']].player_id = statd['player_id']
# #self.stat_windows[self.stat_dict[s]['seat']].player_id = self.stat_dict[s]['player_id']
# except KeyError: # omg, we have more seats than stat windows .. damn poker sites with incorrect max seating info .. let's force 10 here
# self.max = 10
# self.create(hand, config, self.stat_dict, self.cards)
# self.stat_windows[statd['seat']].player_id = statd['player_id']
#
# for r in xrange(0, config.supported_games[self.poker_game].rows):
# for c in xrange(0, config.supported_games[self.poker_game].cols):
# this_stat = config.supported_games[self.poker_game].stats[self.stats[r][c]]
# number = Stats.do_stat(self.stat_dict, player = statd['player_id'], stat = self.stats[r][c])
# statstring = "%s%s%s" % (this_stat.hudprefix, str(number[1]), this_stat.hudsuffix)
# window = self.stat_windows[statd['seat']]
#
# if this_stat.hudcolor != "":
# window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
# else:
# window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
#
# if this_stat.stat_loth != "":
# if number[0] < (float(this_stat.stat_loth)/100):
# window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.stat_locolor))
#
# if this_stat.stat_hith != "":
# if number[0] > (float(this_stat.stat_hith)/100):
# window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.stat_hicolor))
#
# window.label[r][c].set_text(statstring)
# if statstring != "xxx": # is there a way to tell if this particular stat window is visible already, or no?
# unhidewindow = True
# tip = "%s\n%s\n%s, %s" % (statd['screen_name'], number[5], number[3], number[4])
# Stats.do_tip(window.e_box[r][c], tip)
# if unhidewindow: #and not window.window.visible: # there is no "visible" attribute in gtk.Window, although the docs seem to indicate there should be
# window.window.show_all()
# unhidewindow = False
#
# def topify_window(self, window):
# window.set_focus_on_map(False)
# window.set_accept_focus(False)
#
# if not self.table.gdkhandle:
# self.table.gdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gtk handle to poker window
# window.window.set_transient_for(self.table.gdkhandle)