53eaee4d7c
When menu->reposition is called, only the HUD windows were moved to their new positions. The auxiliary windows used for mucked cards remained where they were at the time the HUD instance was created. This caused mucked cards to appear in wrong places after the poker table was moved. Split positioning code in Mucked.py to its own method. Now the same routine that moves HUD windows to their new places also invokes code to reposition auxiliary windows. Now the mucked cards are displayed at correct screen coordinates too.
536 lines
21 KiB
Python
Executable File
536 lines
21 KiB
Python
Executable File
#!/usr/bin/env python
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"""Mucked.py
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Mucked cards display for FreePokerTools HUD.
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"""
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# Copyright 2008, 2009, Ray E. Barker
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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# to do
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# Standard Library modules
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import sys
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import pprint
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# pyGTK modules
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import pygtk
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import gtk
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import gobject
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# FreePokerTools modules
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import Configuration
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import Database
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import Card
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class Aux_Window(object):
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def __init__(self, hud, params, config):
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self.hud = hud
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self.params = params
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self.config = config
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# Override these methods as needed
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def update_data(self, *args): pass
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def update_gui(self, *args): pass
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def create(self, *args): pass
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def relocate(self, *args): pass
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def save_layout(self, *args): pass
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def destroy(self):
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try:
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self.container.destroy()
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except:
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pass
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############################################################################
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# Some utility routines useful for Aux_Windows
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#
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def get_card_images(self):
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card_images = 53 * [0]
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suits = ('s', 'h', 'd', 'c')
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ranks = (14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2)
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pb = gtk.gdk.pixbuf_new_from_file(self.config.execution_path(self.params['deck']))
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for j in range(0, 13):
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for i in range(0, 4):
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card_images[Card.cardFromValueSuit(ranks[j], suits[i])] = self.cropper(pb, i, j)
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temp_pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, pb.get_has_alpha(), pb.get_bits_per_sample(), 30, 42)
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# also pick out a card back and store in [0]
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card_images[0] = self.cropper(pb, 2, 13)
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return(card_images)
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# cards are 30 wide x 42 high
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def cropper(self, pb, i, j):
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"""Crop out a card image given an FTP deck and the i, j position."""
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temp_pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, pb.get_has_alpha(), pb.get_bits_per_sample(), 30, 42)
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pb.copy_area(30*j, 42*i, 30, 42, temp_pb, 0, 0)
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return temp_pb
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def has_cards(self, cards):
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"""Returns the number of cards in the list."""
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n = 0
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for c in cards:
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if c != None and c > 0: n = n + 1
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return n
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def get_id_from_seat(self, seat):
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"""Determine player id from seat number, given stat_dict."""
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for id, dict in self.hud.stat_dict.iteritems():
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if seat == dict['seat']:
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return id
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return None
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class Stud_mucked(Aux_Window):
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def __init__(self, hud, config, params):
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self.hud = hud # hud object that this aux window supports
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self.config = config # configuration object for this aux window to use
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self.params = params # hash aux params from config
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try:
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site_params = self.config.get_site_parameters(self.hud.site)
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self.hero = site_params['screen_name']
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except:
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self.hero = ''
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self.mucked_list = Stud_list(self, params, config, self.hero)
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self.mucked_cards = Stud_cards(self, params, config)
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self.mucked_list.mucked_cards = self.mucked_cards
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def create(self):
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self.container = gtk.Window()
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self.vbox = gtk.VBox()
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self.container.add(self.vbox)
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self.container.set_title(self.hud.table.name)
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self.mucked_list.create(self.vbox)
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self.mucked_cards.create(self.vbox)
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self.container.show_all()
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def update_data(self, new_hand_id, db_connection):
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self.mucked_cards.update_data(new_hand_id, db_connection)
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self.mucked_list.update_data(new_hand_id, db_connection)
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def update_gui(self, new_hand_id):
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self.mucked_cards.update_gui(new_hand_id)
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self.mucked_list.update_gui(new_hand_id)
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class Stud_list:
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def __init__(self, parent, params, config, hero):
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self.parent = parent
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self.params = params
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self.config = config
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self.hero = hero
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def create(self, container):
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# set up a scrolled window to hold the listbox
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self.container = container
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self.scrolled_window = gtk.ScrolledWindow()
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self.scrolled_window.set_policy(gtk.POLICY_NEVER, gtk.POLICY_ALWAYS)
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self.container.add(self.scrolled_window)
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# create a ListStore to use as the model
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self.liststore = gtk.ListStore(str, str, str, str)
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self.treeview = gtk.TreeView(self.liststore)
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self.tvcolumn0 = gtk.TreeViewColumn('HandID')
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self.tvcolumn1 = gtk.TreeViewColumn('Cards')
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self.tvcolumn2 = gtk.TreeViewColumn('Net')
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self.tvcolumn3 = gtk.TreeViewColumn('Winner')
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# add tvcolumn to treeview
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self.treeview.append_column(self.tvcolumn0)
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self.treeview.append_column(self.tvcolumn1)
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self.treeview.append_column(self.tvcolumn2)
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self.treeview.append_column(self.tvcolumn3)
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# create a CellRendererText to render the data
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self.cell = gtk.CellRendererText()
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# add the cell to the tvcolumn and allow it to expand
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self.tvcolumn0.pack_start(self.cell, True)
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self.tvcolumn1.pack_start(self.cell, True)
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self.tvcolumn2.pack_start(self.cell, True)
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self.tvcolumn3.pack_start(self.cell, True)
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self.tvcolumn0.add_attribute(self.cell, 'text', 0)
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self.tvcolumn1.add_attribute(self.cell, 'text', 1)
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self.tvcolumn2.add_attribute(self.cell, 'text', 2)
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self.tvcolumn3.add_attribute(self.cell, 'text', 3)
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# resize the cols if nec
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self.tvcolumn0.set_resizable(True)
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self.tvcolumn1.set_resizable(True)
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self.tvcolumn2.set_resizable(True)
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self.tvcolumn3.set_resizable(True)
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self.treeview.connect("row-activated", self.activated_event)
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self.scrolled_window.add_with_viewport(self.treeview)
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def activated_event(self, path, column, data=None):
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pass
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# sel = self.treeview.get_selection()
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# (model, iter) = sel.get_selected()
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# self.mucked_cards.update_data(model.get_value(iter, 0))
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# self.mucked_cards.update_gui(model.get_value(iter, 0))
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def update_data(self, new_hand_id, db_connection):
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"""Updates the data needed for the list box."""
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# db_connection = Database.Database(self.config, 'fpdb', '')
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self.winners = db_connection.get_winners_from_hand(new_hand_id)
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pot = 0
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winners = ''
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for player in self.winners.keys():
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pot = pot + int(self.winners[player])
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if not winners == '':
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winners = winners + ", "
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winners = winners + player
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pot_dec = "%.2f" % (float(pot)/100)
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hero_cards = self.get_hero_cards(self.parent.hero, self.parent.hud.cards)
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self.info_row = ((new_hand_id, hero_cards, pot_dec, winners), )
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def get_hero_cards(self, hero, cards):
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"""Formats the hero cards for inclusion in the tree."""
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trans = ('0', 'A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A')
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if hero == '':
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return "xxxxxx"
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else:
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# find the hero's seat from the stat_dict
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for stat in self.parent.hud.stat_dict.itervalues():
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if stat['screen_name'] == hero:
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return Card.valueSuitFromCard(self.parent.hud.cards[stat['seat']][0]) +\
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Card.valueSuitFromCard(self.parent.hud.cards[stat['seat']][1]) +\
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Card.valueSuitFromCard(self.parent.hud.cards[stat['seat']][2])
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return "xxxxxx"
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def update_gui(self, new_hand_id):
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iter = self.liststore.append(self.info_row[0])
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sel = self.treeview.get_selection()
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sel.select_iter(iter)
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vadj = self.scrolled_window.get_vadjustment()
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vadj.set_value(vadj.upper)
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class Stud_cards:
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def __init__(self, parent, params, config):
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self.parent = parent
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self.params = params
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self.config = config
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# self.db_name = db_name
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self.card_images = self.parent.get_card_images()
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self.seen_cards = {}
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self.grid_contents = {}
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self.eb = {}
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self.rows = 8
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self.cols = 7
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def create(self, container):
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self.container = container
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self.grid = gtk.Table(self.rows, self.cols + 4, homogeneous = False)
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for r in range(0, self.rows):
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for c in range(0, self.cols):
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self.seen_cards[(c, r)] = gtk.image_new_from_pixbuf(self.card_images[(0)])
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self.eb[(c, r)]= gtk.EventBox()
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# set up the contents for the cells
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for r in range(0, self.rows):
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self.grid_contents[( 0, r)] = gtk.Label("%d" % (r + 1))
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self.grid_contents[( 1, r)] = gtk.Label("player %d" % (r + 1))
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self.grid_contents[( 1, r)].set_property("width-chars", 12)
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self.grid_contents[( 4, r)] = gtk.Label("-")
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self.grid_contents[( 9, r)] = gtk.Label("-")
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self.grid_contents[( 2, r)] = self.eb[( 0, r)]
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self.grid_contents[( 3, r)] = self.eb[( 1, r)]
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self.grid_contents[( 5, r)] = self.eb[( 2, r)]
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self.grid_contents[( 6, r)] = self.eb[( 3, r)]
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self.grid_contents[( 7, r)] = self.eb[( 4, r)]
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self.grid_contents[( 8, r)] = self.eb[( 5, r)]
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self.grid_contents[(10, r)] = self.eb[( 6, r)]
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for c in range(0, self.cols):
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self.eb[(c, r)].add(self.seen_cards[(c, r)])
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# add the cell contents to the table
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for c in range(0, self.cols + 4):
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for r in range(0, self.rows):
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self.grid.attach(self.grid_contents[(c, r)], c, c+1, r, r+1, xpadding = 1, ypadding = 1)
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self.container.add(self.grid)
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def update_data(self, new_hand_id, db_connection):
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self.tips = []
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action = db_connection.get_action_from_hand(new_hand_id)
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for street in action:
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temp = ''
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for act in street:
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temp = temp + act[0] + " " + act[1] + "s "
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if act[2] > 0:
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if act[2]%100 > 0:
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temp = temp + "%4.2f\n" % (float(act[2])/100)
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else:
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temp = temp + "%d\n" % (act[2]/100)
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else:
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temp = temp + "\n"
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self.tips.append(temp)
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def update_gui(self, new_hand_id):
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self.clear()
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for c, cards in self.parent.hud.cards.iteritems():
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if c == 'common': continue
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self.grid_contents[(1, c - 1)].set_text(self.get_screen_name(c))
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for i in ((0, cards[0]), (1, cards[1]), (2, cards[2]), (3, cards[3]),
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(4, cards[4]), (5, cards[5]), (6, cards[6])):
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if not i[1] == 0:
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self.seen_cards[(i[0], c - 1)]. \
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set_from_pixbuf(self.card_images[i[1]])
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## action in tool tips for 3rd street cards
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for c in (0, 1, 2):
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for r in range(0, self.rows):
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self.eb[(c, r)].set_tooltip_text(self.tips[0])
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# action in tools tips for later streets
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round_to_col = (0, 3, 4, 5, 6)
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for round in range(1, len(self.tips)):
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for r in range(0, self.rows):
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self.eb[(round_to_col[round], r)].set_tooltip_text(self.tips[round])
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def get_screen_name(self, seat_no):
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"""Gets and returns the screen name from stat_dict, given seat number."""
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for k in self.parent.hud.stat_dict.keys():
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if self.parent.hud.stat_dict[k]['seat'] == seat_no:
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return self.parent.hud.stat_dict[k]['screen_name']
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return "No Name"
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def clear(self):
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for r in range(0, self.rows):
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self.grid_contents[(1, r)].set_text(" ")
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for c in range(0, 7):
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self.seen_cards[(c, r)].set_from_pixbuf(self.card_images[0])
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self.eb[(c, r)].set_tooltip_text('')
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class Seat_Window(gtk.Window):
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"""Subclass gtk.Window for the seat windows."""
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class Aux_Seats(Aux_Window):
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"""A super class to display an aux_window at each seat."""
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def __init__(self, hud, config, params):
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self.hud = hud # hud object that this aux window supports
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self.config = config # configuration object for this aux window to use
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self.params = params # dict aux params from config
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self.positions = {} # dict of window positions
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self.displayed = False # the seat windows are displayed
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self.uses_timer = False # the Aux_seats object uses a timer to control hiding
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self.timer_on = False # bool = Ture if the timeout for removing the cards is on
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# placeholders that should be overridden--so we don't throw errors
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def create_contents(self): pass
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def update_contents(self): pass
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def update_card_positions(self):
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# self.adj does not exist until .create() has been run
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try:
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adj = self.adj
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except AttributeError:
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return
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loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
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for i in (range(1, self.hud.max + 1) + ['common']):
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if i == 'common':
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(x, y) = self.params['layout'][self.hud.max].common
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else:
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(x, y) = loc[adj[i]]
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self.positions[i] = self.card_positions(x, self.hud.table.x, y, self.hud.table.y)
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self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
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def create(self):
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self.adj = self.hud.adj_seats(0, self.config) # move adj_seats to aux and get rid of it in Hud.py
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loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
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self.m_windows = {} # windows to put the card images in
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for i in (range(1, self.hud.max + 1) + ['common']):
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if i == 'common':
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(x, y) = self.params['layout'][self.hud.max].common
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else:
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(x, y) = loc[self.adj[i]]
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self.m_windows[i] = Seat_Window()
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self.m_windows[i].set_decorated(False)
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self.m_windows[i].set_property("skip-taskbar-hint", True)
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self.m_windows[i].set_transient_for(self.hud.main_window)
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self.m_windows[i].set_focus_on_map(False)
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self.m_windows[i].connect("configure_event", self.configure_event_cb, i)
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self.positions[i] = self.card_positions(x, self.hud.table.x, y, self.hud.table.y)
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self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
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if self.params.has_key('opacity'):
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self.m_windows[i].set_opacity(float(self.params['opacity']))
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# the create_contents method is supplied by the subclass
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self.create_contents(self.m_windows[i], i)
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self.m_windows[i].show_all()
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if self.uses_timer:
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self.m_windows[i].hide()
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def card_positions(self, x, table_x, y, table_y):
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_x = int(x) + int(table_x)
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_y = int(y) + int(table_y)
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return (_x, _y)
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def update_gui(self, new_hand_id):
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"""Update the gui, LDO."""
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for i in self.m_windows.keys():
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self.update_contents(self.m_windows[i], i)
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# Methods likely to be of use for any Seat_Window implementation
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def destroy(self):
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"""Destroy all of the seat windows."""
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for i in self.m_windows.keys():
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self.m_windows[i].destroy()
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del(self.m_windows[i])
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# Methods likely to be useful for mucked card windows (or similar) only
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def hide(self):
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"""Hide the seat windows."""
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for (i, w) in self.m_windows.iteritems():
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w.hide()
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self.displayed = False
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def save_layout(self, *args):
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"""Save new layout back to the aux element in the config file."""
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new_locs = {}
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# print "adj =", self.adj
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for (i, pos) in self.positions.iteritems():
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if i != 'common':
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new_locs[self.adj[int(i)]] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
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else:
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new_locs[i] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
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self.config.edit_aux_layout(self.params['name'], self.hud.max, locations = new_locs)
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def configure_event_cb(self, widget, event, i, *args):
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self.positions[i] = widget.get_position()
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# self.rel_positions[i] = (self.positions[i][0] - self.hud.table.x, self.positions[i][1] - self.hud.table.y)
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class Flop_Mucked(Aux_Seats):
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"""Aux_Window class for displaying mucked cards for flop games."""
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def __init__(self, hud, config, params):
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super(Flop_Mucked, self).__init__(hud, config, params)
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self.card_images = self.get_card_images()
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self.uses_timer = True # this Aux_seats object uses a timer to control hiding
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def create_contents(self, container, i):
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"""Create the widgets for showing the contents of the Aux_seats window."""
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container.eb = gtk.EventBox()
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container.eb.connect("button_press_event", self.button_press_cb)
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container.add(container.eb)
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container.seen_cards = gtk.image_new_from_pixbuf(self.card_images[0])
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container.eb.add(container.seen_cards)
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def update_contents(self, container, i):
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if not self.hud.cards.has_key(i): return
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cards = self.hud.cards[i]
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n_cards = self.has_cards(cards)
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if n_cards > 1:
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# scratch is a working pixbuf, used to assemble the image
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scratch = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, True, 8,
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int(self.params['card_wd'])*n_cards,
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int(self.params['card_ht']))
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x = 0 # x coord where the next card starts in scratch
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for card in cards:
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# concatenate each card image to scratch
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if card == None or card ==0:
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break
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self.card_images[card].copy_area(0, 0,
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int(self.params['card_wd']), int(self.params['card_ht']),
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scratch, x, 0)
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x = x + int(self.params['card_wd'])
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container.seen_cards.set_from_pixbuf(scratch)
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container.resize(1,1)
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container.show()
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container.move(self.positions[i][0], self.positions[i][1]) # here is where I move back
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self.displayed = True
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if i != "common":
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id = self.get_id_from_seat(i)
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self.m_windows[i].eb.set_tooltip_text(self.hud.stat_dict[id]['screen_name'])
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def update_gui(self, new_hand_id):
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"""Prepare and show the mucked cards."""
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if self.displayed: self.hide()
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# See how many players showed a hand. Skip if only 1 shows (= hero)
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n_sd = 0
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for (i, cards) in self.hud.cards.iteritems():
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n_cards = self.has_cards(cards)
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if n_cards > 0 and i != 'common':
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n_sd = n_sd + 1
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if n_sd < 2:
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return
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super(Flop_Mucked, self).update_gui(new_hand_id)
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if self.displayed and float(self.params['timeout']) > 0:
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self.timer_on = True
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gobject.timeout_add(int(1000*float(self.params['timeout'])), self.timed_out)
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def timed_out(self):
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# this is the callback from the timeout
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# if timer_on is False the user has cancelled the timer with a click
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# so just return False to cancel the timer
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if not self.timer_on:
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return False
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else:
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self.hide()
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return False
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def button_press_cb(self, widget, event, *args):
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"""Handle button clicks in the event boxes."""
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# shift-any button exposes all the windows and turns off the timer
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if event.state & gtk.gdk.SHIFT_MASK:
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self.timer_on = False
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self.expose_all()
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return
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if event.button == 3: # right button event
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pass
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elif event.button == 2: # middle button event
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if self.timer_on == True:
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self.timer_on = False
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else:
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self.timer_on = False
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self.hide()
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elif event.button == 1: # left button event
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window = widget.get_parent()
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window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
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def expose_all(self):
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for (i, cards) in self.hud.cards.iteritems():
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self.m_windows[i].show()
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self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back
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self.displayed = True
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