fpdb/pyfpdb/Stats.py
eblade e154bdd8f4 Add "hudprefix" and "hudsuffix" properties to each of the "STAT" nodes in the config, will display them before/after stats on the HUD, as appropriate.
(note that due to the use of a table in the hud display, it can get a little.. ugly.. looking)

Add "playername" to list of available stats

MIGHT close huds when poker table is closed in Nix. It doesn't in Windows, but it should.
2008-10-31 14:34:41 -04:00

629 lines
24 KiB
Python

#!/usr/bin/env python
"""Manage collecting and formatting of stats and tooltips.
"""
# Copyright 2008, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# How to write a new stat:
# 1 You can see a listing of all the raw stats (e.g., from the HudCache table)
# by running Database.py as a stand along program. You need to combine
# those raw stats to get stats to present to the HUD. If you need more
# information than is in the HudCache table, then you have to write SQL.
# 2 The raw stats seen when you run Database.py are available in the Stats.py
# in the stat_dict dict. For example the number of vpips would be
# stat_dict[player]['vpip']. So the % vpip is
# float(stat_dict[player]['vpip'])/float(stat_dict[player]['n']). You can see how the
# keys of stat_dict relate to the column names in HudCache by inspecting
# the proper section of the SQL.py module.
# 3 You have to write a small function for each stat you want to add. See
# the vpip() function for example. This function has to be protected from
# exceptions, using something like the try:/except: paragraphs in vpip.
# 4 The name of the function has to be the same as the of the stat used
# in the config file.
# 5 The stat functions have a peculiar return value, which is outlined in
# the do_stat function. This format is useful for tool tips and maybe
# other stuff.
# 6 For each stat you make add a line to the __main__ function to test it.
# Standard Library modules
#import sys
# pyGTK modules
import pygtk
import gtk
# FreePokerTools modules
import Configuration
import Database
def do_tip(widget, tip):
widget.set_tooltip_text(tip)
def do_stat(stat_dict, player = 24, stat = 'vpip'):
return eval("%(stat)s(stat_dict, %(player)d)" % {'stat': stat, 'player': player})
# OK, for reference the tuple returned by the stat is:
# 0 - The stat, raw, no formating, eg 0.33333333
# 1 - formatted stat with appropriate precision and punctuation, eg 33%
# 2 - formatted stat with appropriate precision, punctuation and a hint, eg v=33%
# 3 - same as #2 except name of stat instead of hint, eg vpip=33%
# 4 - the calculation that got the stat, eg 9/27
# 5 - the name of the stat, useful for a tooltip, eg vpip
###########################################
# functions that return individual stats
def playername(stat_dict, player):
return (stat_dict[player]['screen_name'],
stat_dict[player]['screen_name'],
stat_dict[player]['screen_name'],
stat_dict[player]['screen_name'],
stat_dict[player]['screen_name'],
stat_dict[player]['screen_name'])
def vpip(stat_dict, player):
""" Voluntarily put $ in the pot."""
stat = 0.0
try:
stat = float(stat_dict[player]['vpip'])/float(stat_dict[player]['n'])
return (stat,
'%3.1f' % (100*stat) + '%',
'v=%3.1f' % (100*stat) + '%',
'vpip=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['vpip'], stat_dict[player]['n']),
'vpip'
)
except: return (stat,
'%3.1f' % (0) + '%',
'w=%3.1f' % (0) + '%',
'wtsd=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'wtsd'
)
def pfr(stat_dict, player):
""" Preflop (3rd street) raise."""
stat = 0.0
try:
stat = float(stat_dict[player]['pfr'])/float(stat_dict[player]['n'])
return (stat,
'%3.1f' % (100*stat) + '%',
'p=%3.1f' % (100*stat) + '%',
'pfr=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['pfr'], stat_dict[player]['n']),
'pfr'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'p=%3.1f' % (0) + '%',
'pfr=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'pfr'
)
def wtsd(stat_dict, player):
""" Went to SD when saw flop/4th."""
stat = 0.0
try:
stat = float(stat_dict[player]['sd'])/float(stat_dict[player]['saw_f'])
return (stat,
'%3.1f' % (100*stat) + '%',
'w=%3.1f' % (100*stat) + '%',
'wtsd=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['sd'], stat_dict[player]['saw_f']),
'% went to showdown'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'w=%3.1f' % (0) + '%',
'wtsd=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'% went to showdown'
)
def wmsd(stat_dict, player):
""" Won $ at showdown."""
stat = 0.0
try:
stat = float(stat_dict[player]['wmsd'])/float(stat_dict[player]['sd'])
return (stat,
'%3.1f' % (100*stat) + '%',
'w=%3.1f' % (100*stat) + '%',
'wmsd=%3.1f' % (100*stat) + '%',
'(%f5.0/%d)' % (stat_dict[player]['wmsd'], stat_dict[player]['sd']),
'% won money at showdown'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'w=%3.1f' % (0) + '%',
'wmsd=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'% won money at showdown'
)
def saw_f(stat_dict, player):
""" Saw flop/4th."""
try:
num = float(stat_dict[player]['saw_f'])
den = float(stat_dict[player]['n'])
stat = num/den
return (stat,
'%3.1f' % (100*stat) + '%',
'sf=%3.1f' % (100*stat) + '%',
'saw_f=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['saw_f'], stat_dict[player]['n']),
'saw_f'
)
except:
stat = 0.0
num = 0
den = 0
return (stat,
'%3.1f' % (stat) + '%',
'sf=%3.1f' % (stat) + '%',
'saw_f=%3.1f' % (stat) + '%',
'(%d/%d)' % (num, den),
'saw_f'
)
def n(stat_dict, player):
""" Number of hands played."""
try:
return (stat_dict[player]['n'],
'%d' % (stat_dict[player]['n']),
'n=%d' % (stat_dict[player]['n']),
'n=%d' % (stat_dict[player]['n']),
'(%d)' % (stat_dict[player]['n']),
'number hands seen'
)
except:
return (0,
'%d' % (0),
'n=%d' % (0),
'n=%d' % (0),
'(%d)' % (0),
'number hands seen'
)
def fold_f(stat_dict, player):
""" Folded flop/4th."""
stat = 0.0
try:
stat = float(stat_dict[player]['fold_2'])/fold(stat_dict[player]['saw_f'])
return (stat,
'%3.1f' % (100*stat) + '%',
'ff=%3.1f' % (100*stat) + '%',
'fold_f=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['fold_2'], stat_dict[player]['saw_f']),
'folded flop/4th'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'ff=%3.1f' % (0) + '%',
'fold_f=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'folded flop/4th'
)
def steal(stat_dict, player):
""" Steal %."""
stat = 0.0
try:
stat = float(stat_dict[player]['steal'])/float(stat_dict[player]['steal_opp'])
return (stat,
'%3.1f' % (100*stat) + '%',
'st=%3.1f' % (100*stat) + '%',
'steal=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['steal'], stat_dict[player]['steal_opp']),
'% steal attempted'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'st=%3.1f' % (0) + '%',
'steal=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'% steal attempted'
)
def f_SB_steal(stat_dict, player):
""" Folded SB to steal."""
stat = 0.0
try:
stat = float(stat_dict[player]['SBnotDef'])/float(stat_dict[player]['SBstolen'])
return (stat,
'%3.1f' % (100*stat) + '%',
'fSB=%3.1f' % (100*stat) + '%',
'fSB_s=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['SBnotDef'], stat_dict[player]['SBstolen']),
'% folded SB to steal'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'fSB=%3.1f' % (0) + '%',
'fSB_s=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'% folded SB to steal'
)
def f_BB_steal(stat_dict, player):
""" Folded BB to steal."""
stat = 0.0
try:
stat = float(stat_dict[player]['BBnotDef'])/float(stat_dict[player]['BBstolen'])
return (stat,
'%3.1f' % (100*stat) + '%',
'fBB=%3.1f' % (100*stat) + '%',
'fBB_s=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['BBnotDef'], stat_dict[player]['BBstolen']),
'% folded BB to steal'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'fBB=%3.1f' % (0) + '%',
'fBB_s=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'% folded BB to steal'
)
def three_B_0(stat_dict, player):
""" Three bet preflop/3rd."""
stat = 0.0
try:
stat = float(stat_dict[player]['TB_0'])/float(stat_dict[player]['TB_opp_0'])
return (stat,
'%3.1f' % (100*stat) + '%',
'3B=%3.1f' % (100*stat) + '%',
'3B_pf=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['TB_0'], stat_dict[player]['TB_opp_0']),
'% 3/4 Bet preflop/3rd'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'3B=%3.1f' % (0) + '%',
'3B_pf=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'% 3/4 Bet preflop/3rd'
)
def WMsF(stat_dict, player):
""" Won $ when saw flop/4th."""
stat = 0.0
try:
stat = float(stat_dict[player]['w_w_s_1'])/float(stat_dict[player]['saw_1'])
return (stat,
'%3.1f' % (100*stat) + '%',
'wf=%3.1f' % (100*stat) + '%',
'w_w_f=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['w_w_s_1'], stat_dict[player]['saw_f']),
'% won$/saw flop/4th'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'wf=%3.1f' % (0) + '%',
'w_w_f=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'% won$/saw flop/4th'
)
def a_freq_1(stat_dict, player):
""" Flop/4th aggression frequency."""
stat = 0.0
try:
stat = float(stat_dict[player]['aggr_1'])/float(stat_dict[player]['saw_f'])
return (stat,
'%3.1f' % (100*stat) + '%',
'a1=%3.1f' % (100*stat) + '%',
'a_fq_1=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['aggr_1'], stat_dict[player]['saw_f']),
'Aggression Freq flop/4th'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'a1=%3.1f' % (0) + '%',
'a_fq_1=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'Aggression Freq flop/4th'
)
def a_freq_2(stat_dict, player):
""" Turn/5th aggression frequency."""
stat = 0.0
try:
stat = float(stat_dict[player]['aggr_2'])/float(stat_dict[player]['saw_2'])
return (stat,
'%3.1f' % (100*stat) + '%',
'a2=%3.1f' % (100*stat) + '%',
'a_fq_2=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['aggr_2'], stat_dict[player]['saw_2']),
'Aggression Freq turn/5th'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'a2=%3.1f' % (0) + '%',
'a_fq_2=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'Aggression Freq turn/5th'
)
def a_freq_3(stat_dict, player):
""" River/6th aggression frequency."""
stat = 0.0
try:
stat = float(stat_dict[player]['aggr_3'])/float(stat_dict[player]['saw_3'])
return (stat,
'%3.1f' % (100*stat) + '%',
'a3=%3.1f' % (100*stat) + '%',
'a_fq_3=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['aggr_1'], stat_dict[player]['saw_1']),
'Aggression Freq river/6th'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'a3=%3.1f' % (0) + '%',
'a_fq_3=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'Aggression Freq river/6th'
)
def a_freq_4(stat_dict, player):
""" 7th street aggression frequency."""
stat = 0.0
try:
stat = float(stat_dict[player]['aggr_4'])/float(stat_dict[player]['saw_4'])
return (stat,
'%3.1f' % (100*stat) + '%',
'a4=%3.1f' % (100*stat) + '%',
'a_fq_4=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['aggr_4'], stat_dict[player]['saw_4']),
'Aggression Freq 7th'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'a4=%3.1f' % (0) + '%',
'a_fq_4=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'Aggression Freq flop/4th'
)
def cb_1(stat_dict, player):
""" Flop continuation bet."""
stat = 0.0
try:
stat = float(stat_dict[player]['CB_1'])/float(stat_dict[player]['CB_opp_1'])
return (stat,
'%3.1f' % (100*stat) + '%',
'cb1=%3.1f' % (100*stat) + '%',
'cb_1=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['CB_1'], stat_dict[player]['CB_opp_1']),
'% continuation bet flop/4th'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'cb1=%3.1f' % (0) + '%',
'cb_1=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'% continuation bet flop/4th'
)
def cb_2(stat_dict, player):
""" Turn continuation bet."""
stat = 0.0
try:
stat = float(stat_dict[player]['CB_2'])/float(stat_dict[player]['CB_opp_2'])
return (stat,
'%3.1f' % (100*stat) + '%',
'cb2=%3.1f' % (100*stat) + '%',
'cb_2=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['CB_2'], stat_dict[player]['CB_opp_2']),
'% continuation bet turn/5th'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'cb2=%3.1f' % (0) + '%',
'cb_2=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'% continuation bet turn/5th'
)
def cb_3(stat_dict, player):
""" River continuation bet."""
stat = 0.0
try:
stat = float(stat_dict[player]['CB_3'])/float(stat_dict[player]['CB_opp_3'])
return (stat,
'%3.1f' % (100*stat) + '%',
'cb3=%3.1f' % (100*stat) + '%',
'cb_3=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['CB_3'], stat_dict[player]['CB_opp_3']),
'% continuation bet river/6th'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'cb3=%3.1f' % (0) + '%',
'cb_3=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'% continuation bet river/6th'
)
def cb_4(stat_dict, player):
""" 7th street continuation bet."""
stat = 0.0
try:
stat = float(stat_dict[player]['CB_4'])/float(stat_dict[player]['CB_opp_4'])
return (stat,
'%3.1f' % (100*stat) + '%',
'cb4=%3.1f' % (100*stat) + '%',
'cb_4=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['CB_4'], stat_dict[player]['CB_opp_4']),
'% continuation bet 7th'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'cb4=%3.1f' % (0) + '%',
'cb_4=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'% continuation bet 7th'
)
def ffreq_1(stat_dict, player):
""" Flop/4th fold frequency."""
stat = 0.0
try:
stat = float(stat_dict[player]['f_freq_1'])/float(stat_dict[player]['was_raised_1'])
return (stat,
'%3.1f' % (100*stat) + '%',
'ff1=%3.1f' % (100*stat) + '%',
'ff_1=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['f_freq_1'], stat_dict[player]['was_raised_1']),
'% fold frequency flop/4th'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'ff1=%3.1f' % (0) + '%',
'ff_1=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'% fold frequency flop/4th'
)
def ffreq_2(stat_dict, player):
""" Turn/5th fold frequency."""
stat = 0.0
try:
stat = float(stat_dict[player]['f_freq_2'])/float(stat_dict[player]['was_raised_2'])
return (stat,
'%3.1f' % (100*stat) + '%',
'ff2=%3.1f' % (100*stat) + '%',
'ff_2=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['f_freq_2'], stat_dict[player]['was_raised_2']),
'% fold frequency turn/5th'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'ff2=%3.1f' % (0) + '%',
'ff_2=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'% fold frequency turn/5th'
)
def ffreq_3(stat_dict, player):
""" River/6th fold frequency."""
stat = 0.0
try:
stat = float(stat_dict[player]['f_freq_3'])/float(stat_dict[player]['was_raised_3'])
return (stat,
'%3.1f' % (100*stat) + '%',
'ff3=%3.1f' % (100*stat) + '%',
'ff_3=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['f_freq_3'], stat_dict[player]['was_raised_3']),
'% fold frequency river/6th'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'ff3=%3.1f' % (0) + '%',
'ff_3=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'% fold frequency river/6th'
)
def ffreq_4(stat_dict, player):
""" 7th fold frequency."""
stat = 0.0
try:
stat = float(stat_dict[player]['f_freq_4'])/float(stat_dict[player]['was_raised_4'])
return (stat,
'%3.1f' % (100*stat) + '%',
'ff4=%3.1f' % (100*stat) + '%',
'ff_4=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['f_freq_4'], stat_dict[player]['was_raised_4']),
'% fold frequency 7th'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'ff4=%3.1f' % (0) + '%',
'ff_4=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'% fold frequency 7th'
)
if __name__== "__main__":
c = Configuration.Config()
db_connection = Database.Database(c, 'fpdb', 'holdem')
h = db_connection.get_last_hand()
stat_dict = db_connection.get_stats_from_hand(h)
for player in stat_dict.keys():
print "player = ", player, do_stat(stat_dict, player = player, stat = 'vpip')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'pfr')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'wtsd')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'saw_f')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'n')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'fold_f')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'wmsd')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'steal')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'f_SB_steal')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'f_BB_steal')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'three_B_0')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'WMsF')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_1')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_2')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_3')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_4')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb_1')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb_2')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb_3')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb_4')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq_1')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq_2')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq_3')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq_4')
print "\n\nLegal stats:"
for attr in dir():
if attr.startswith('__'): continue
if attr in ("Configuration", "Database", "GInitiallyUnowned", "gtk", "pygtk",
"player", "c", "db_connection", "do_stat", "do_tip", "stat_dict",
"h"): continue
print attr, eval("%s.__doc__" % (attr))
# print " <pu_stat pu_stat_name = \"%s\"> </pu_stat>" % (attr)
db_connection.close