4577cfbfa2
- updated copyright notices - added copyright notices that were missing - changed python to python2 - added gpl-2/3 license texts - removed THANKS.txt file as the wiki version is more up to date - removed empty fpdb_db.py - added GPL2 to debian license file Conflicts: pyfpdb/Database.py pyfpdb/DerivedStats.py pyfpdb/SQL.py pyfpdb/SummaryEverleaf.py pyfpdb/TournamentTracker.py pyfpdb/Tourney.py run_fpdb.py
312 lines
14 KiB
Python
312 lines
14 KiB
Python
#!/usr/bin/env python2
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# -*- coding: utf-8 -*-
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"""TourneyTracker.py
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Based on HUD_main .. who knows if we want to actually use this or not
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"""
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# Copyright 2008-2010, Eric Blade
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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# to do allow window resizing
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# to do hud to echo, but ignore non numbers
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# to do no stat window for hero
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# to do things to add to config.xml
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# Standard Library modules
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import sys
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import os
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import Options
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import traceback
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(options, argv) = Options.fpdb_options()
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if not options.errorsToConsole:
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print "Note: error output is being diverted to fpdb-error-log.txt and HUD-error.txt. Any major error will be reported there _only_."
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errorFile = open('tourneyerror.txt', 'w', 0)
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sys.stderr = errorFile
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import thread
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import time
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import string
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import re
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# pyGTK modules
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import pygtk
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import gtk
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import gobject
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# FreePokerTools modules
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import Configuration
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import Database
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import SummaryEverleaf
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class Tournament:
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"""Tournament will hold the information about a tournament, I guess ? Remember I'm new to this language, so I don't know the best ways to do things"""
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def __init__(self, parent, site, tid): # site should probably be something in the config object, but i don't know how the config object works right now, so we're going to make it a str ..
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print "Tournament init"
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self.parent = parent
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self.window = None
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self.site = site
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self.id = tid
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self.starttime = time.time()
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self.endtime = None
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self.game = None
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self.structure = None
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self.buyin = 0
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self.fee = 0
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self.rebuys = False
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self.numrebuys = 0 # this should probably be attached to the players list...
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self.numplayers = 0
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self.prizepool = 0
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self.players = {} # eventually i'd guess we'd probably want to fill this with playername:playerid's
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self.results = {} # i'd guess we'd want to load this up with playerid's instead of playernames, too, as well, also
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# if site == "Everleaf": # this should be attached to a button that says "retrieve tournament info" or something for sites that we know how to do it for
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summary = SummaryEverleaf.EverleafSummary()
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self.site = summary.parser.SiteName
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self.id = summary.parser.TourneyId
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self.starttime = summary.parser.TourneyStartTime
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self.endtime = summary.parser.TourneyEndTime
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self.game = summary.parser.TourneyGameType
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self.structure = summary.parser.TourneyStructure
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self.buyin = summary.parser.TourneyBuyIn # need to remember to parse the Fee out of this and move it to self.fee
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self.rebuys = (summary.parser.TourneyRebuys == "yes")
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self.prizepool = summary.parser.TourneyPool
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self.numplayers = summary.parser.TourneysPlayers
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self.openwindow() # let's start by getting any info we need.. meh
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def openwindow(self, widget=None):
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if self.window is not None:
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self.window.show() # isn't there a better way to bring something to the front? not that GTK focus works right anyway, ever
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else:
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self.window = gtk.Window(gtk.WINDOW_TOPLEVEL)
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print "tournament edit window=", self.window
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self.window.connect("delete_event", self.delete_event)
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self.window.connect("destroy", self.destroy)
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self.window.set_title("FPDB Tournament Entry")
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self.window.set_border_width(1)
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self.window.set_default_size(480,640)
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self.window.set_resizable(True)
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self.main_vbox = gtk.VBox(False, 1)
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self.main_vbox.set_border_width(1)
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self.window.add(self.main_vbox)
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self.window.show()
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def addrebuy(self, widget=None):
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t = self
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t.numrebuys += 1
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t.mylabel.set_label("%s - %s - %s - %s - %s %s - %s - %s - %s - %s - %s" % (t.site, t.id, t.starttime, t.endtime, t.structure, t.game, t.buyin, t.fee, t.numrebuys, t.numplayers, t.prizepool))
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def delete_event(self, widget, event, data=None):
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return False
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def destroy(self, widget, data=None):
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return False
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#end def destroy
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class ttracker_main(object):
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"""A main() object to own both the read_stdin thread and the gui."""
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# This class mainly provides state for controlling the multiple HUDs.
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def __init__(self, db_name = 'fpdb'):
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self.db_name = db_name
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self.config = Configuration.Config(file=options.config, dbname=options.dbname)
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self.tourney_list = []
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# a thread to read stdin
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gobject.threads_init() # this is required
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thread.start_new_thread(self.read_stdin, ()) # starts the thread
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# a main window
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self.main_window = gtk.Window()
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self.main_window.connect("destroy", self.destroy)
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self.vb = gtk.VBox()
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self.label = gtk.Label('Closing this window will stop the Tournament Tracker')
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self.vb.add(self.label)
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self.addbutton = gtk.Button(label="Enter Tournament")
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self.addbutton.connect("clicked", self.addClicked, "add tournament")
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self.vb.add(self.addbutton)
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self.main_window.add(self.vb)
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self.main_window.set_title("FPDB Tournament Tracker")
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self.main_window.show_all()
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def addClicked(self, widget, data): # what is "data"? i'm guessing anything i pass in after the function name in connect() but unsure because the documentation sucks
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print "addClicked", widget, data
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t = Tournament(self, None, None)
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if t is not None:
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print "new tournament=", t
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self.tourney_list.append(t)
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mylabel = gtk.Label("%s - %s - %s - %s - %s %s - %s - %s - %s - %s - %s" % (t.site, t.id, t.starttime, t.endtime, t.structure, t.game, t.buyin, t.fee, t.numrebuys, t.numplayers, t.prizepool))
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print "new label=", mylabel
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editbutton = gtk.Button(label="Edit")
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print "new button=", editbutton
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editbutton.connect("clicked", t.openwindow)
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rebuybutton = gtk.Button(label="Rebuy")
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rebuybutton.connect("clicked", t.addrebuy)
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self.vb.add(rebuybutton)
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self.vb.add(editbutton) # These should probably be put in.. a.. h-box? i don't know..
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self.vb.add(mylabel)
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self.main_window.resize_children()
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self.main_window.show()
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mylabel.show()
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editbutton.show()
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rebuybutton.show()
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t.mylabel = mylabel
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t.editbutton = editbutton
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t.rebuybutton = rebuybutton
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self.vb.show()
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print self.tourney_list
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return True
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else:
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return False
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# when we move the start command over to the main program, we can have the main program ask for the tourney id, and pipe it into the stdin here
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# at least that was my initial thought on it
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def destroy(*args): # call back for terminating the main eventloop
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gtk.main_quit()
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def create_HUD(self, new_hand_id, table, table_name, max, poker_game, stat_dict, cards):
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def idle_func():
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gtk.gdk.threads_enter()
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try:
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newlabel = gtk.Label("%s - %s" % (table.site, table_name))
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self.vb.add(newlabel)
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newlabel.show()
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self.main_window.resize_children()
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self.hud_dict[table_name].tablehudlabel = newlabel
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self.hud_dict[table_name].create(new_hand_id, self.config, stat_dict, cards)
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for m in self.hud_dict[table_name].aux_windows:
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m.create()
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m.update_gui(new_hand_id)
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self.hud_dict[table_name].update(new_hand_id, self.config)
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self.hud_dict[table_name].reposition_windows()
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return False
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finally:
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gtk.gdk.threads_leave()
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self.hud_dict[table_name] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
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self.hud_dict[table_name].table_name = table_name
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self.hud_dict[table_name].stat_dict = stat_dict
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self.hud_dict[table_name].cards = cards
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[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[table_name].aux_windows]
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gobject.idle_add(idle_func)
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def update_HUD(self, new_hand_id, table_name, config):
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"""Update a HUD gui from inside the non-gui read_stdin thread."""
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# This is written so that only 1 thread can touch the gui--mainly
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# for compatibility with Windows. This method dispatches the
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# function idle_func() to be run by the gui thread, at its leisure.
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def idle_func():
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gtk.gdk.threads_enter()
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try:
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self.hud_dict[table_name].update(new_hand_id, config)
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[aw.update_gui(new_hand_id) for aw in self.hud_dict[table_name].aux_windows]
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return False
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finally:
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gtk.gdk.threads_leave()
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gobject.idle_add(idle_func)
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def read_stdin(self): # This is the thread function
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"""Do all the non-gui heavy lifting for the HUD program."""
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# This db connection is for the read_stdin thread only. It should not
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# be passed to HUDs for use in the gui thread. HUD objects should not
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# need their own access to the database, but should open their own
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# if it is required.
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self.db_connection = Database.Database(self.config, self.db_name, 'temp')
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# self.db_connection.init_hud_stat_vars(hud_days)
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tourny_finder = re.compile('(\d+) (\d+)')
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while 1: # wait for a new hand number on stdin
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new_hand_id = sys.stdin.readline()
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new_hand_id = string.rstrip(new_hand_id)
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if new_hand_id == "": # blank line means quit
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self.destroy()
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break # this thread is not always killed immediately with gtk.main_quit()
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# get basic info about the new hand from the db
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# if there is a db error, complain, skip hand, and proceed
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try:
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(table_name, max, poker_game, type, site_id, numseats) = self.db_connection.get_table_name(new_hand_id)
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stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, aggregate_stats[type]
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,hud_style, agg_bb_mult)
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cards = self.db_connection.get_cards(new_hand_id)
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comm_cards = self.db_connection.get_common_cards(new_hand_id)
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if comm_cards != {}: # stud!
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cards['common'] = comm_cards['common']
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except Exception, err:
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err = traceback.extract_tb(sys.exc_info()[2])[-1]
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print "db error: skipping "+str(new_hand_id)+" "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1])
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if new_hand_id: # new_hand_id is none if we had an error prior to the store
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sys.stderr.write("Database error %s in hand %d. Skipping.\n" % (err, int(new_hand_id)))
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continue
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if type == "tour": # hand is from a tournament
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mat_obj = tourny_finder.search(table_name)
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if mat_obj:
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(tour_number, tab_number) = mat_obj.group(1, 2)
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temp_key = tour_number
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else: # tourney, but can't get number and table
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print "could not find tournament: skipping "
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sys.stderr.write("Could not find tournament %d in hand %d. Skipping.\n" % (int(tour_number), int(new_hand_id)))
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continue
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else:
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temp_key = table_name
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# Update an existing HUD
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if temp_key in self.hud_dict:
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self.hud_dict[temp_key].stat_dict = stat_dict
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self.hud_dict[temp_key].cards = cards
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[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[temp_key].aux_windows]
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self.update_HUD(new_hand_id, temp_key, self.config)
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# Or create a new HUD
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else:
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if type == "tour":
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tablewindow = Tables.discover_tournament_table(self.config, tour_number, tab_number)
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else:
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tablewindow = Tables.discover_table_by_name(self.config, table_name)
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if tablewindow is None:
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# If no client window is found on the screen, complain and continue
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if type == "tour":
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table_name = "%s %s" % (tour_number, tab_number)
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sys.stderr.write("table name "+table_name+" not found, skipping.\n")
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else:
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self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, stat_dict, cards)
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self.db_connection.connection.rollback()
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if __name__== "__main__":
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sys.stderr.write("tournament tracker starting\n")
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sys.stderr.write("Using db name = %s\n" % (options.dbname))
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# start the HUD_main object
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hm = ttracker_main(db_name = options.dbname)
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# start the event loop
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gtk.main()
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