382 lines
16 KiB
Python
382 lines
16 KiB
Python
#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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# Copyright 2008-2010, Ray E. Barker
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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"""Hud_main.py
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Main for FreePokerTools HUD.
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"""
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# Standard Library modules
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import sys
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import os
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import traceback
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import thread
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import time
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import string
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# pyGTK modules
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import gtk
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import gobject
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# FreePokerTools modules
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import Configuration
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import Database
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import Hud
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import Options
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(options, argv) = Options.fpdb_options()
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# get the correct module for the current os
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if os.name == 'posix':
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import XTables as Tables
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elif os.name == 'nt':
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import WinTables as Tables
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import locale
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lang = locale.getdefaultlocale()[0][0:2]
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print "lang:", lang
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if lang == "en":
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def _(string):
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return string
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else:
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import gettext
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try:
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trans = gettext.translation("fpdb", localedir="locale", languages=[lang])
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trans.install()
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except IOError:
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def _(string):
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return string
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# get config and set up logger
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c = Configuration.Config(file=options.config, dbname=options.dbname)
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log = Configuration.get_logger("logging.conf", "hud", log_dir=c.dir_log, log_file='HUD-log.txt')
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class HUD_main(object):
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"""A main() object to own both the read_stdin thread and the gui."""
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# This class mainly provides state for controlling the multiple HUDs.
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def __init__(self, db_name='fpdb'):
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self.db_name = db_name
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self.config = c
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log.info("HUD_main starting: using db name = %s" % (db_name))
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try:
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if not options.errorsToConsole:
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fileName = os.path.join(self.config.dir_log, 'HUD-errors.txt')
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log.info("Note: error output is being diverted to:" + fileName)
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log.info("Any major error will be reported there _only_.")
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errorFile = open(fileName, 'w', 0)
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sys.stderr = errorFile
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sys.stderr.write("HUD_main: starting ...\n")
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self.hud_dict = {}
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self.hud_params = self.config.get_hud_ui_parameters()
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# a thread to read stdin
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gobject.threads_init() # this is required
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thread.start_new_thread(self.read_stdin, ()) # starts the thread
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# a main window
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self.main_window = gtk.Window()
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if options.minimized:
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self.main_window.iconify()
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if options.hidden:
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self.main_window.hide()
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if options.xloc is not None or options.yloc is not None:
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if options.xloc is None:
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options.xloc = 0
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if options.yloc is None:
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options.yloc = 0
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self.main_window.move(options.xloc,options.yloc)
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self.main_window.connect("client_moved", self.client_moved)
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self.main_window.connect("client_resized", self.client_resized)
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self.main_window.connect("client_destroyed", self.client_destroyed)
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self.main_window.connect("game_changed", self.game_changed)
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self.main_window.connect("table_changed", self.table_changed)
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self.main_window.connect("destroy", self.destroy)
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self.vb = gtk.VBox()
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self.label = gtk.Label('Closing this window will exit from the HUD.')
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self.vb.add(self.label)
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self.main_window.add(self.vb)
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self.main_window.set_title("HUD Main Window")
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cards = os.path.join(os.getcwd(), '..','gfx','fpdb-cards.png')
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if os.path.exists(cards):
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self.main_window.set_icon_from_file(cards)
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elif os.path.exists('/usr/share/pixmaps/fpdb-cards.png'):
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self.main_window.set_icon_from_file('/usr/share/pixmaps/fpdb-cards.png')
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else:
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self.main_window.set_icon_stock(gtk.STOCK_HOME)
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if not options.hidden:
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self.main_window.show_all()
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gobject.timeout_add(100, self.check_tables)
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except:
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log.exception("Error initializing main_window")
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gtk.main_quit() # we're hosed, just terminate
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def client_moved(self, widget, hud):
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hud.up_update_table_position()
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def client_resized(self, widget, hud):
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gobject.idle_add(idle_resize, hud)
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def client_destroyed(self, widget, hud): # call back for terminating the main eventloop
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self.kill_hud(None, hud.table.key)
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def game_changed(self, widget, hud):
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print "hud_main: Game changed."
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def table_changed(self, widget, hud):
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self.kill_hud(None, hud.table.key)
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def destroy(self, *args): # call back for terminating the main eventloop
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log.info("Terminating normally.")
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gtk.main_quit()
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def kill_hud(self, event, table):
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gobject.idle_add(idle_kill, self, table)
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def check_tables(self):
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for hud in self.hud_dict.keys():
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self.hud_dict[hud].table.check_table(self.hud_dict[hud])
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return True
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def create_HUD(self, new_hand_id, table, temp_key, max, poker_game, type, stat_dict, cards):
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"""type is "ring" or "tour" used to set hud_params"""
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self.hud_dict[temp_key] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
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self.hud_dict[temp_key].table_name = temp_key
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self.hud_dict[temp_key].stat_dict = stat_dict
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self.hud_dict[temp_key].cards = cards
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table.hud = self.hud_dict[temp_key]
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# set agg_bb_mult so that aggregate_tour and aggregate_ring can be ignored,
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# agg_bb_mult == 1 means no aggregation after these if statements:
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if type == "tour" and self.hud_params['aggregate_tour'] == False:
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self.hud_dict[temp_key].hud_params['agg_bb_mult'] = 1
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elif type == "ring" and self.hud_params['aggregate_ring'] == False:
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self.hud_dict[temp_key].hud_params['agg_bb_mult'] = 1
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if type == "tour" and self.hud_params['h_aggregate_tour'] == False:
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self.hud_dict[temp_key].hud_params['h_agg_bb_mult'] = 1
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elif type == "ring" and self.hud_params['h_aggregate_ring'] == False:
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self.hud_dict[temp_key].hud_params['h_agg_bb_mult'] = 1
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# sqlcoder: I forget why these are set to true (aren't they ignored from now on?)
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# but I think it's needed:
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self.hud_params['aggregate_ring'] = True
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self.hud_params['h_aggregate_ring'] = True
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# so maybe the tour ones should be set as well? does this fix the bug I see mentioned?
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self.hud_params['aggregate_tour'] = True
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self.hud_params['h_aggregate_tour'] = True
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[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[temp_key].aux_windows]
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gobject.idle_add(idle_create, self, new_hand_id, table, temp_key, max, poker_game, type, stat_dict, cards)
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def update_HUD(self, new_hand_id, table_name, config):
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"""Update a HUD gui from inside the non-gui read_stdin thread."""
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gobject.idle_add(idle_update, self, new_hand_id, table_name, config)
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def read_stdin(self): # This is the thread function
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"""Do all the non-gui heavy lifting for the HUD program."""
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# This db connection is for the read_stdin thread only. It should not
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# be passed to HUDs for use in the gui thread. HUD objects should not
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# need their own access to the database, but should open their own
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# if it is required.
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self.db_connection = Database.Database(self.config)
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# get hero's screen names and player ids
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self.hero, self.hero_ids = {}, {}
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found = False
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while 1: # wait for a new hand number on stdin
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new_hand_id = sys.stdin.readline()
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new_hand_id = string.rstrip(new_hand_id)
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log.debug("Received hand no %s" % new_hand_id)
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if new_hand_id == "": # blank line means quit
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self.destroy()
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break # this thread is not always killed immediately with gtk.main_quit()
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# This block cannot be hoisted outside the while loop, because it would
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# cause a problem when auto importing into an empty db.
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# FIXME: This doesn't work in the case of the player playing on 2
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# sites at once (???) Eratosthenes
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if not found:
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for site in self.config.get_supported_sites():
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result = self.db_connection.get_site_id(site)
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if result:
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site_id = result[0][0]
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self.hero[site_id] = self.config.supported_sites[site].screen_name
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self.hero_ids[site_id] = self.db_connection.get_player_id(self.config, site, self.hero[site_id])
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if self.hero_ids[site_id] is not None:
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found = True
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else:
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self.hero_ids[site_id] = -1
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# get basic info about the new hand from the db
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# if there is a db error, complain, skip hand, and proceed
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log.info("HUD_main.read_stdin: hand processing starting ...")
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try:
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(table_name, max, poker_game, type, site_id, site_name, num_seats, tour_number, tab_number) = \
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self.db_connection.get_table_info(new_hand_id)
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except Exception:
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log.exception("db error: skipping %s" % new_hand_id)
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continue
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if type == "tour": # hand is from a tournament
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temp_key = "%s Table %s" % (tour_number, tab_number)
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else:
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temp_key = table_name
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# Update an existing HUD
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if temp_key in self.hud_dict:
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# get stats using hud's specific params and get cards
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self.db_connection.init_hud_stat_vars( self.hud_dict[temp_key].hud_params['hud_days']
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, self.hud_dict[temp_key].hud_params['h_hud_days'])
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stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, type, self.hud_dict[temp_key].hud_params,
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self.hero_ids[site_id], num_seats)
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try:
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self.hud_dict[temp_key].stat_dict = stat_dict
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except KeyError: # HUD instance has been killed off, key is stale
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log.error('hud_dict[%s] was not found\n' % temp_key)
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log.error('will not send hand\n')
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# Unlocks table, copied from end of function
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self.db_connection.connection.rollback()
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return
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self.hud_dict[temp_key].cards = self.get_cards(new_hand_id)
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[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[temp_key].aux_windows]
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self.update_HUD(new_hand_id, temp_key, self.config)
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# Or create a new HUD
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else:
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# get stats using default params--also get cards
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self.db_connection.init_hud_stat_vars( self.hud_params['hud_days'], self.hud_params['h_hud_days'] )
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stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, type, self.hud_params,
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self.hero_ids[site_id], num_seats)
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cards = self.get_cards(new_hand_id)
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table_kwargs = dict(table_name=table_name, tournament=tour_number, table_number=tab_number)
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tablewindow = Tables.Table(self.config, site_name, **table_kwargs)
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if tablewindow is None:
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# If no client window is found on the screen, complain and continue
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if type == "tour":
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table_name = "%s %s" % (tour_number, tab_number)
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log.error("HUD create: table name %s not found, skipping." % table_name)
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else:
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tablewindow.max = max
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tablewindow.site = site_name
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# Test that the table window still exists
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if hasattr(tablewindow, 'number'):
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self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, type, stat_dict, cards)
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else:
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log.error(_('Table "%s" no longer exists\n') % table_name)
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return
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self.db_connection.connection.rollback()
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if type == "tour":
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try:
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self.hud_dict[temp_key].table.check_table_no(self.hud_dict[temp_key])
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except KeyError:
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pass
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def get_cards(self, new_hand_id):
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cards = self.db_connection.get_cards(new_hand_id)
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comm_cards = self.db_connection.get_common_cards(new_hand_id)
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if comm_cards != {}: # stud!
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cards['common'] = comm_cards['common']
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return cards
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######################################################################
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# idle FUNCTIONS
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#
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# These are passed to the event loop by the non-gui thread to do
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# gui things in a thread-safe way. They are passed to the event
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# loop using the gobject.idle_add() function.
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#
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# A general rule for gtk is that only 1 thread should be messing
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# with the gui.
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def idle_resize(hud):
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gtk.gdk.threads_enter()
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try:
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[aw.update_card_positions() for aw in hud.aux_windows]
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hud.resize_windows()
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except:
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log.exception("Error resizing HUD for table: %s." % hud.table.title)
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finally:
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gtk.gdk.threads_leave()
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def idle_kill(hud_main, table):
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gtk.gdk.threads_enter()
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try:
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if table in hud_main.hud_dict:
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hud_main.hud_dict[table].kill()
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hud_main.hud_dict[table].main_window.destroy()
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hud_main.vb.remove(hud_main.hud_dict[table].tablehudlabel)
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del(hud_main.hud_dict[table])
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hud_main.main_window.resize(1, 1)
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except:
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log.exception("Error killing HUD for table: %s." % table.title)
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finally:
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gtk.gdk.threads_leave()
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def idle_create(hud_main, new_hand_id, table, temp_key, max, poker_game, type, stat_dict, cards):
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gtk.gdk.threads_enter()
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try:
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table.gdkhandle = gtk.gdk.window_foreign_new(table.number)
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newlabel = gtk.Label("%s - %s" % (table.site, temp_key))
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hud_main.vb.add(newlabel)
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newlabel.show()
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hud_main.main_window.resize_children()
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hud_main.hud_dict[temp_key].tablehudlabel = newlabel
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hud_main.hud_dict[temp_key].create(new_hand_id, hud_main.config, stat_dict, cards)
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for m in hud_main.hud_dict[temp_key].aux_windows:
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m.create()
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m.update_gui(new_hand_id)
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hud_main.hud_dict[temp_key].update(new_hand_id, hud_main.config)
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hud_main.hud_dict[temp_key].reposition_windows()
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except:
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log.exception("Error creating HUD for hand %s." % new_hand_id)
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finally:
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gtk.gdk.threads_leave()
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return False
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def idle_update(hud_main, new_hand_id, table_name, config):
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gtk.gdk.threads_enter()
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try:
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hud_main.hud_dict[table_name].update(new_hand_id, config)
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[aw.update_gui(new_hand_id) for aw in hud_main.hud_dict[table_name].aux_windows]
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except:
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log.exception("Error updating HUD for hand %s." % new_hand_id)
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finally:
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gtk.gdk.threads_leave()
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return False
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if __name__== "__main__":
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# start the HUD_main object
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hm = HUD_main(db_name = options.dbname)
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# start the event loop
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gtk.main()
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