a3be99bcf6
Dodgy function just to get things kinda working again.
150 lines
6.3 KiB
Python
Executable File
150 lines
6.3 KiB
Python
Executable File
#!/usr/bin/python
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#Copyright 2008 Carl Gherardi
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#This program is free software: you can redistribute it and/or modify
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#it under the terms of the GNU Affero General Public License as published by
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#the Free Software Foundation, version 3 of the License.
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#
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#This program is distributed in the hope that it will be useful,
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#but WITHOUT ANY WARRANTY; without even the implied warranty of
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#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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#GNU General Public License for more details.
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#
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#You should have received a copy of the GNU Affero General Public License
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#along with this program. If not, see <http://www.gnu.org/licenses/>.
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#In the "official" distribution you can find the license in
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#agpl-3.0.txt in the docs folder of the package.
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# From fpdb_simple
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card_map = { "0": 0, "2": 2, "3" : 3, "4" : 4, "5" : 5, "6" : 6, "7" : 7, "8" : 8,
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"9" : 9, "T" : 10, "J" : 11, "Q" : 12, "K" : 13, "A" : 14}
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# FIXME: the following is a workaround until switching to newimport.
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# This should be moved into DerivedStats
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# I'd also like to change HandsPlayers.startCards to a different datatype
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# so we can 'trivially' add different start card classifications
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def calcStartCards(hand, player):
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if hand.gametype['category'] == 'holdem':
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hcs = hand.join_holecards(player, asList=True)
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#print "DEBUG: hcs: %s" % hcs
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value1 = card_map[hcs[0][0]]
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value2 = card_map[hcs[1][0]]
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return twoStartCards(value1, hcs[0][1], value2, hcs[1][1])
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else:
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# FIXME: Only do startCards value for holdem at the moment
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return 0
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def twoStartCards(value1, suit1, value2, suit2):
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""" Function to convert 2 value,suit pairs into a Holdem style starting hand e.g. AQo
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Hand is stored as an int 13 * x + y where (x+2) represents rank of 1st card and
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(y+2) represents rank of second card (2=2 .. 14=Ace)
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If x > y then pair is suited, if x < y then unsuited"""
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if value1 < 2 or value2 < 2:
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ret = 0
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if value1 == value2: # pairs
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ret = (13 * (value2-2) + (value2-2) )
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elif suit1 == suit2:
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if value1 > value2:
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ret = 13 * (value1-2) + (value2-2)
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else:
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ret = 13 * (value2-2) + (value1-2)
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else:
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if value1 > value2:
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ret = 13 * (value2-2) + (value1-2)
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else:
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ret = 13 * (value1-2) + (value2-2)
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# print "twoStartCards(", value1, suit1, value2, suit2, ")=", ret
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return ret
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def twoStartCardString(card):
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""" Function to convert an int representing 2 holdem hole cards (as created by twoStartCards)
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into a string like AQo """
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ret = 'xx'
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if card > 0:
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s = ('2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A')
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x = card / 13
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y = card - 13 * x
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if x == y: ret = s[x] + s[y]
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elif x > y: ret = s[x] + s[y] + 's'
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else: ret = s[y] + s[x] + 'o'
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# print "twoStartCardString(", card ,") = " + ret
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return ret
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def fourStartCards(value1, suit1, value2, suit2, value3, suit3, value4, suit4):
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""" Function to convert 4 value,suit pairs into a Omaha style starting hand,
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haven't decided how to encode this yet """
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# This doesn't actually do anything yet - CG
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# What combinations do we need to store? just cards: AA23? some suits as well e.g. when
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# double suited ATcKTd? Lots more possible combos than holdem :-( 270K vs 1326? not sure
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# Probably need to use this field as a key into some other table - sc
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#AAKKds
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#AAKKs
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#AAKKr
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# Is probably what we are looking for
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# mct:
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# my maths says there are 4 classes of suitedness
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# SSSS SSSx SSxy SSHH
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# encode them as follows:
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# SSSS (K, J, 6, 3)
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# - 13C4 = 715 possibilities
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# SSSx (K, J, 6),(3)
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# - 13C3 * 13 = 3718 possibilities
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# SSxy (K, J),(6),(3)
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# - 13C2 * 13*13 = 13182 possibilities
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# SSHH (K, J),(6, 3)
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# - 13C2 * 13C2 = 6084 possibilities
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# Needless to say they won't fit on a 13x13 grid.
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# The actual number of hands in each class is far greater
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return(0)
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def cardFromValueSuit(value, suit):
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""" 0=none, 1-13=2-Ah 14-26=2-Ad 27-39=2-Ac 40-52=2-As """
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if suit == 'h': return(value-1)
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elif suit == 'd': return(value+12)
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elif suit == 'c': return(value+25)
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elif suit == 's': return(value+38)
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else: return(0)
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suitFromCardList = ['', '2h', '3h', '4h', '5h', '6h', '7h', '8h', '9h', 'Th', 'Jh', 'Qh', 'Kh', 'Ah'
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, '2d', '3d', '4d', '5d', '6d', '7d', '8d', '9d', 'Td', 'Jd', 'Qd', 'Kd', 'Ad'
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, '2c', '3c', '4c', '5c', '6c', '7c', '8c', '9c', 'Tc', 'Jc', 'Qc', 'Kc', 'Ac'
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, '2s', '3s', '4s', '5s', '6s', '7s', '8s', '9s', 'Ts', 'Js', 'Qs', 'Ks', 'As'
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]
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def valueSuitFromCard(card):
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""" Function to convert a card stored in the database (int 0-52) into value
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and suit like 9s, 4c etc """
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global suitFromCardList
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if card < 0 or card > 52 or not card:
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return('')
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else:
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return suitFromCardList[card]
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encodeCardList = {'2h': 1, '3h': 2, '4h': 3, '5h': 4, '6h': 5, '7h': 6, '8h': 7, '9h': 8, 'Th': 9, 'Jh': 10, 'Qh': 11, 'Kh': 12, 'Ah': 13,
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'2d': 14, '3d': 15, '4d': 16, '5d': 17, '6d': 18, '7d': 19, '8d': 20, '9d': 21, 'Td': 22, 'Jd': 23, 'Qd': 24, 'Kd': 25, 'Ad': 26,
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'2c': 27, '3c': 28, '4c': 29, '5c': 30, '6c': 31, '7c': 32, '8c': 33, '9c': 34, 'Tc': 35, 'Jc': 36, 'Qc': 27, 'Kc': 38, 'Ac': 39,
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'2s': 40, '3s': 41, '4s': 42, '5s': 43, '6s': 44, '7s': 45, '8s': 46, '9s': 47, 'Ts': 48, 'Js': 49, 'Qs': 50, 'Ks': 51, 'As': 52,
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' ': 0
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}
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def encodeCard(cardString):
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"""Take a card string (Ah) and convert it to the db card code (1)."""
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global encodeCardList
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if cardString not in encodeCardList: return 0
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return encodeCardList[cardString]
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if __name__ == '__main__':
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print "fpdb card encoding(same as pokersource)"
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for i in xrange(1, 14):
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print "card %2d = %s card %2d = %s card %2d = %s card %2d = %s" % \
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(i, valueSuitFromCard(i), i+13, valueSuitFromCard(i+13), i+26, valueSuitFromCard(i+26), i+39, valueSuitFromCard(i+39))
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print
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print encodeCard('7c')
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