fpdb/pyfpdb/HUD_main.pyw
2010-11-30 23:26:35 -05:00

375 lines
16 KiB
Python
Executable File

#!/usr/bin/env python
# -*- coding: utf-8 -*-
# Copyright 2008-2010, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
"""Hud_main.py
Main for FreePokerTools HUD.
"""
# TODO allow window resizing
# Standard Library modules
import sys
import os
import Options
import traceback
(options, argv) = Options.fpdb_options()
import thread
import time
import string
# pyGTK modules
import gtk
import gobject
# FreePokerTools modules
import Configuration
import Database
import Hud
# get the correct module for the current os
if os.name == 'posix':
import XTables as Tables
elif os.name == 'nt':
import WinTables as Tables
import locale
lang = locale.getdefaultlocale()[0][0:2]
print "lang:", lang
if lang == "en":
def _(string):
return string
else:
import gettext
try:
trans = gettext.translation("fpdb", localedir="locale", languages=[lang])
trans.install()
except IOError:
def _(string):
return string
# get config and set up logger
c = Configuration.Config(file=options.config, dbname=options.dbname)
log = Configuration.get_logger("logging.conf", "hud", log_dir=c.dir_log, log_file='HUD-log.txt')
class HUD_main(object):
"""A main() object to own both the read_stdin thread and the gui."""
# This class mainly provides state for controlling the multiple HUDs.
def __init__(self, db_name='fpdb'):
print _("\nHUD_main: starting ...")
self.db_name = db_name
self.config = c
print _("Logfile is ") + os.path.join(self.config.dir_log, 'HUD-log.txt')
log.info(_("HUD_main starting: using db name = %s") % (db_name))
try:
if not options.errorsToConsole:
fileName = os.path.join(self.config.dir_log, 'HUD-errors.txt')
print _("Note: error output is being diverted to:\n") + fileName \
+ _("\nAny major error will be reported there _only_.\n")
log.info(_("Note: error output is being diverted to:") + fileName)
log.info(_("Any major error will be reported there _only_."))
errorFile = open(fileName, 'w', 0)
sys.stderr = errorFile
sys.stderr.write(_("HUD_main: starting ...\n"))
self.hud_dict = {}
self.hud_params = self.config.get_hud_ui_parameters()
# a thread to read stdin
gobject.threads_init() # this is required
thread.start_new_thread(self.read_stdin, ()) # starts the thread
# a main window
self.main_window = gtk.Window()
self.main_window.connect("client_moved", self.client_moved)
self.main_window.connect("client_resized", self.client_resized)
self.main_window.connect("client_destroyed", self.client_destroyed)
self.main_window.connect("game_changed", self.game_changed)
self.main_window.connect("table_changed", self.table_changed)
self.main_window.connect("destroy", self.destroy)
self.vb = gtk.VBox()
self.label = gtk.Label(_('Closing this window will exit from the HUD.'))
self.vb.add(self.label)
self.main_window.add(self.vb)
self.main_window.set_title(_("HUD Main Window"))
cards = os.path.join(os.getcwd(), '..','gfx','fpdb-cards.png')
if os.path.exists(cards):
self.main_window.set_icon_from_file(cards)
elif os.path.exists('/usr/share/pixmaps/fpdb-cards.png'):
self.main_window.set_icon_from_file('/usr/share/pixmaps/fpdb-cards.png')
else:
self.main_window.set_icon_stock(gtk.STOCK_HOME)
self.main_window.show_all()
gobject.timeout_add(100, self.check_tables)
except:
log.error("*** Exception in HUD_main.init() *** ")
for e in traceback.format_tb(sys.exc_info()[2]):
log.error(e)
def client_moved(self, widget, hud):
hud.up_update_table_position()
def client_resized(self, widget, hud):
pass
def client_destroyed(self, widget, hud): # call back for terminating the main eventloop
self.kill_hud(None, hud.table.key)
def game_changed(self, widget, hud):
print _("hud_main: Game changed.")
def table_changed(self, widget, hud):
self.kill_hud(None, hud.table.key)
def destroy(self, *args): # call back for terminating the main eventloop
log.info(_("Terminating normally."))
gtk.main_quit()
def kill_hud(self, event, table):
# called by an event in the HUD, to kill this specific HUD
# This method can be called by either gui or non-gui thread. It doesn't
# cost much to always do it in a thread-safe manner.
def idle():
gtk.gdk.threads_enter()
try:
if table in self.hud_dict:
self.hud_dict[table].kill()
self.hud_dict[table].main_window.destroy()
self.vb.remove(self.hud_dict[table].tablehudlabel)
del(self.hud_dict[table])
self.main_window.resize(1, 1)
except:
pass
finally:
gtk.gdk.threads_leave()
gobject.idle_add(idle)
def check_tables(self):
for hud in self.hud_dict.keys():
self.hud_dict[hud].table.check_table(self.hud_dict[hud])
return True
def create_HUD(self, new_hand_id, table, table_name, max, poker_game, type, stat_dict, cards):
"""type is "ring" or "tour" used to set hud_params"""
def idle_func():
gtk.gdk.threads_enter()
try:
table.gdkhandle = gtk.gdk.window_foreign_new(table.number)
newlabel = gtk.Label("%s - %s" % (table.site, table_name))
self.vb.add(newlabel)
newlabel.show()
self.main_window.resize_children()
self.hud_dict[table.key].tablehudlabel = newlabel
self.hud_dict[table.key].create(new_hand_id, self.config, stat_dict, cards)
for m in self.hud_dict[table.key].aux_windows:
m.create()
m.update_gui(new_hand_id)
self.hud_dict[table.key].update(new_hand_id, self.config)
self.hud_dict[table.key].reposition_windows()
except:
log.error("*** Exception in HUD_main::idle_func() *** " + str(sys.exc_info()))
for e in traceback.format_tb(sys.exc_info()[2]):
log.error(e)
finally:
gtk.gdk.threads_leave()
return False
self.hud_dict[table.key] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
self.hud_dict[table.key].table_name = table_name
self.hud_dict[table.key].stat_dict = stat_dict
self.hud_dict[table.key].cards = cards
table.hud = self.hud_dict[table.key]
# set agg_bb_mult so that aggregate_tour and aggregate_ring can be ignored,
# agg_bb_mult == 1 means no aggregation after these if statements:
if type == "tour" and self.hud_params['aggregate_tour'] == False:
self.hud_dict[table.key].hud_params['agg_bb_mult'] = 1
elif type == "ring" and self.hud_params['aggregate_ring'] == False:
self.hud_dict[table.key].hud_params['agg_bb_mult'] = 1
if type == "tour" and self.hud_params['h_aggregate_tour'] == False:
self.hud_dict[table.key].hud_params['h_agg_bb_mult'] = 1
elif type == "ring" and self.hud_params['h_aggregate_ring'] == False:
self.hud_dict[table.key].hud_params['h_agg_bb_mult'] = 1
# sqlcoder: I forget why these are set to true (aren't they ignored from now on?)
# but I think it's needed:
self.hud_params['aggregate_ring'] = True
self.hud_params['h_aggregate_ring'] = True
# so maybe the tour ones should be set as well? does this fix the bug I see mentioned?
self.hud_params['aggregate_tour'] = True
self.hud_params['h_aggregate_tour'] = True
[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[table.key].aux_windows]
gobject.idle_add(idle_func)
def update_HUD(self, new_hand_id, table_name, config):
"""Update a HUD gui from inside the non-gui read_stdin thread."""
# This is written so that only 1 thread can touch the gui--mainly
# for compatibility with Windows. This method dispatches the
# function idle_func() to be run by the gui thread, at its leisure.
def idle_func():
gtk.gdk.threads_enter()
try:
self.hud_dict[table_name].update(new_hand_id, config)
# The HUD could get destroyed in the above call ^^, which leaves us with a KeyError here vv
# if we ever get an error we need to expect ^^ then we need to handle it vv - Eric
[aw.update_gui(new_hand_id) for aw in self.hud_dict[table_name].aux_windows]
except KeyError:
pass
finally:
gtk.gdk.threads_leave()
return False
gobject.idle_add(idle_func)
def read_stdin(self): # This is the thread function
"""Do all the non-gui heavy lifting for the HUD program."""
# This db connection is for the read_stdin thread only. It should not
# be passed to HUDs for use in the gui thread. HUD objects should not
# need their own access to the database, but should open their own
# if it is required.
self.db_connection = Database.Database(self.config)
# get hero's screen names and player ids
self.hero, self.hero_ids = {}, {}
found = False
while 1: # wait for a new hand number on stdin
new_hand_id = sys.stdin.readline()
t0 = time.time()
t1 = t2 = t3 = t4 = t5 = t6 = t0
new_hand_id = string.rstrip(new_hand_id)
log.debug(_("Received hand no %s") % new_hand_id)
if new_hand_id == "": # blank line means quit
self.destroy()
break # this thread is not always killed immediately with gtk.main_quit()
# This block cannot be hoisted outside the while loop, because it would
# cause a problem when auto importing into an empty db.
if not found:
for site in self.config.get_supported_sites():
result = self.db_connection.get_site_id(site)
if result:
site_id = result[0][0]
self.hero[site_id] = self.config.supported_sites[site].screen_name
self.hero_ids[site_id] = self.db_connection.get_player_id(self.config, site, self.hero[site_id])
if self.hero_ids[site_id] is not None:
found = True
else:
self.hero_ids[site_id] = -1
# get basic info about the new hand from the db
# if there is a db error, complain, skip hand, and proceed
log.info(_("HUD_main.read_stdin: hand processing starting ..."))
try:
(table_name, max, poker_game, type, site_id, site_name, num_seats, tour_number, tab_number) = \
self.db_connection.get_table_info(new_hand_id)
except Exception:
log.error(_("db error: skipping %s" % new_hand_id))
continue
t1 = time.time()
if type == "tour": # hand is from a tournament
# temp_key = tour_number
temp_key = "%s Table %s" % (tour_number, tab_number)
else:
temp_key = table_name
# Update an existing HUD
if temp_key in self.hud_dict:
# get stats using hud's specific params and get cards
self.db_connection.init_hud_stat_vars( self.hud_dict[temp_key].hud_params['hud_days']
, self.hud_dict[temp_key].hud_params['h_hud_days'])
t2 = time.time()
stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, type, self.hud_dict[temp_key].hud_params,
self.hero_ids[site_id], num_seats)
t3 = time.time()
try:
self.hud_dict[temp_key].stat_dict = stat_dict
except KeyError: # HUD instance has been killed off, key is stale
log.error(_('hud_dict[%s] was not found\n') % temp_key)
log.error(_('will not send hand\n'))
# Unlocks table, copied from end of function
self.db_connection.connection.rollback()
return
cards = self.db_connection.get_cards(new_hand_id)
t4 = time.time()
comm_cards = self.db_connection.get_common_cards(new_hand_id)
t5 = time.time()
if comm_cards != {}: # stud!
cards['common'] = comm_cards['common']
self.hud_dict[temp_key].cards = cards
[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[temp_key].aux_windows]
self.update_HUD(new_hand_id, temp_key, self.config)
# Or create a new HUD
else:
# get stats using default params--also get cards
self.db_connection.init_hud_stat_vars( self.hud_params['hud_days'], self.hud_params['h_hud_days'] )
stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, type, self.hud_params,
self.hero_ids[site_id], num_seats)
cards = self.db_connection.get_cards(new_hand_id)
comm_cards = self.db_connection.get_common_cards(new_hand_id)
if comm_cards != {}: # stud!
cards['common'] = comm_cards['common']
table_kwargs = dict(table_name=table_name, tournament=tour_number, table_number=tab_number)
tablewindow = Tables.Table(self.config, site_name, **table_kwargs)
if tablewindow is None:
# If no client window is found on the screen, complain and continue
if type == "tour":
table_name = "%s %s" % (tour_number, tab_number)
log.error(_("HUD create: table name %s not found, skipping.") % table_name)
else:
tablewindow.max = max
tablewindow.site = site_name
# Test that the table window still exists
if hasattr(tablewindow, 'number'):
self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, type, stat_dict, cards)
else:
log.error(_('Table "%s" no longer exists\n') % table_name)
t6 = time.time()
log.info(_("HUD_main.read_stdin: hand read in %4.3f seconds (%4.3f,%4.3f,%4.3f,%4.3f,%4.3f,%4.3f)")
% (t6 - t0,t1 - t0,t2 - t0,t3 - t0,t4 - t0,t5 - t0,t6 - t0))
self.db_connection.connection.rollback()
if type == "tour":
self.hud_dict[temp_key].table.check_table_no(self.hud_dict[temp_key])
if __name__== "__main__":
# start the HUD_main object
hm = HUD_main(db_name = options.dbname)
# start the event loop
gtk.main()