135 lines
7.3 KiB
Plaintext
135 lines
7.3 KiB
Plaintext
todolist (db=database, imp=importer, tv=tableviewer)
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Everything is subject to change and especially the order will often change. Patches for any of these or other features are very welcome, see readme-overview.txt for contacts.
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alpha2 (release by 17Aug)
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======
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make windows use correct language version of Appdata, e.g. Anwendungdaten
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seperate and improve instructions for update
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update status or make a support matrix table for website
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add instructions for mailing list to contacts
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ebuild: symlink doesnt work, USE gtk, more automation, update install-in-gentoo.txt, set permissions in it, copy docs to correct place, use games eclass or whatever to get games group notice, print notice about install-in-gentoo.txt and mysql --config
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re-run existing regression tests
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alpha3
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======
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make it work with postgres
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expand instructions for profile file
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ftp: read maxSeats
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add sf.net logo to webpage
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separate db table design version and last bugfix in importer
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change tabledesign VALIGN
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finish updating filelist
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finish todos in git instructions
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make sure totalProfit shows actual profit rather than winnings.
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update abbreviations.txt
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(steffen) finish bringing back tourney
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store raw hand in db
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export settings[hud-defaultInterval] to conf
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fix up bg colours in tv
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fill the fold to CB/2B/3B cache fields
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verify the totalProfit cache field
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fill the check-/call-raise cache fields
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move version into seperate file for fpdb gui and db
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anonymiser script to generate testdata without making a dozen find&replace all... remember to replace hand no with running no
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table with data for graphs for SD/F, W$wSF, W$@SD
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SD/F, W$wsF, W$@SD too low as reported by daedal in 2+2 forum on 12/13aug
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show database version error in GUI and use fpdb_db class const for it, add it to title
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split hud data generation into separate for loops and make it more efficient
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fix bug that sawFlop/Turn/River gets miscalculated if someone is allin - might as well add all-in recognition for this
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verify positionalness of HudData
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printhand each and the 2/3 relevant printplayerflags respectively on ps-lhe-ring-successful-steal-by-cutoff.txt and ps-lhe-ring-call-3B-preflop-cb-no2b.txt
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before beta
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===========
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maybe remove siteId from gametypes
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?change most cache fields to bigint to allow extremely big databases in excess of 2 or 4 million hands per stake and position?
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rakeback/frequent player points
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gentoo ebuild: USE postgresql
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skins
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optionally combine FB/FS and CB/2B/3B
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separate all gui and all processing into files that are named accordingly
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ensure that there is only one db handle flying around and that its state is handled properly, ie. by the GUI. i think that might be why we have to reconnect the DB in tableviewer.
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figure out what slowed it down so much between git19 and git21 (8/9aug)
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why do we have to reconnect in tv.read_names_clicked?
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implement error file in importer
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catch index error, type error, file not found error
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use different colours according to classification.
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add stud, razz back to imp/tv but with less seperate codepathes
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move prepare-git.sh and create-release.sh to utils
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offer not storing db password
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change definition of bet to exclude bring in
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in tv, select from hud table using named fields rather than the current *
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remove remains of mysql/myisam support.
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fix GUI's load profile
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HUD
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config wizard
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file permission script, use games group
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change stud street storage from 3-7 to 0-4 throughout (possibly best way is to just shrink the holding array in fpdb_simple.createArrays
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make bulk importer display a grand total in the GUI
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change save_to_db into one method and probably move into parse_logic
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Any comment or print with "todo" in it in the sourcecode except what is marked todo in the menu
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make a quick benchmark of mysql and postgresql: import of my whole db, some tableviewer refreshes with and without updated file
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Make tab and enter work as sensible in GUIs and implement Ctrl+Q, Ctrl+X and Alt+F4 for close.
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use profile file for bulk import and table viewer settings and pathes
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handle errors properly, in particular wrt to SQL rollback.
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check that we read sitout correctly in: Full Tilt Poker Game #6150325318: Table Bogside
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setup database, database-user and permission from GUI.
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update prepare-git to check for license header and copyright.
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verify at least 2 or 3 sng hands
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no rush but before 1.0RC
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========================
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recognise&handle all-in for CB etc. (mostly useful for NL/PL, in limit I would argue missing a chance due to lack of money is the same as missing it due to sneezing and clicking the wrong button)
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In many places there are unnecessary database accesses or it regenerates information it already had before or just generally does things in obscenely inefficient ways. Optimise this
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multi-select in bulk importer
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make option to use "traditional" labels, e.g. WtSD instead of SD/F
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HTMLify docs and validate them
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cut down action_types array size to appropriate length
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make the gui display errors
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log file
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move directory import code from gui to backend
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convert fpdb_import to not require passing "self", generally clean the parameter passing
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(tedious general stability improvement for unusual playernames): change all the str.find so they dont accidentially count player names containing the searched phrase. e.g. with rfind.
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Doesn't handle Daylight Saving Time (I don't think at least)
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Need to store if someone goes all-in, particularly for better NL/PL support.
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verify at least 3 hands per category per site per limit_type (when cap then do 2 normal and one 1 capped) incl tv display
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put lines in tv to make it easier to read
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ensure that refresh still takes no more than 10 seks on my P3M-800 (a quick run on git15 indicates this is ok now), or 5 with remote DB
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select range of stakes and sng/mtt values and types for tv
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change "for i" to more sensible var name instead of i
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recognise somewhere if a file is still active and if so keep it open and only read new hands rather than detecting dupes
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can wait till 1.x
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=================
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return full ftp functionality
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in all importer: stop doing if site=="ftp", make class constants for site_id instead
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finish cleaning tabledesign html code
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rearrange huddata fields
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It treats fold due to disconnect as voluntary fold which is not ideal
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check for unnecessary db.commit()
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aliases
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Probably PartyPoker for all or most supported games
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repair hands where the seat lines are missing, happens when observing at FTP
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flags for storing the reason for winning (best hi, tie for best low, etc.) to DB. not sure actually if this is such a good idea remember that there can be multiple reasons for the same player in the same hand
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windows integrated installer
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benchmark properly on mysql innodb, postgresql, more?
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rename things like this: ClassName.methodName and variableName. do this on tables too. update codingstyle
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CLI (not ncurses, proper CLI) equivalent for fpdb.py
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optimise/simplify storing by creating the SQL statements depending on hand rather than calling different methods
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make range of activeSeats configurable for tv/hud
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License
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=======
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Trademarks of third parties have been used under Fair Use or similar laws.
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Copyright 2008 Steffen Jobbagy-Felso
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Permission is granted to copy, distribute and/or modify this
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document under the terms of the GNU Free Documentation License,
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Version 1.2 as published by the Free Software Foundation; with
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no Invariant Sections, no Front-Cover Texts, and with no Back-Cover
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Texts. A copy of the license can be found in fdl-1.2.txt
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The program itself is licensed under AGPLv3, see agpl-3.0.txt
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