fpdb/pyfpdb/HandHistoryConverter.py

291 lines
9.3 KiB
Python

#!/usr/bin/python
#Copyright 2008 Carl Gherardi
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
import Configuration
import FpdbRegex
import re
import sys
import traceback
import os
import os.path
import xml.dom.minidom
from xml.dom.minidom import Node
class HandHistoryConverter:
def __init__(self, config, file, sitename):
print "HandHistory init called"
self.c = config
self.sitename = sitename
self.obs = "" # One big string
self.filetype = "text"
self.doc = None # For XML based HH files
self.file = file
self.hhbase = self.c.get_import_parameters().get("hhArchiveBase")
self.hhbase = os.path.expanduser(self.hhbase)
self.hhdir = os.path.join(self.hhbase,sitename)
self.gametype = []
# self.ofile = os.path.join(self.hhdir,file)
self.rexx = FpdbRegex.FpdbRegex()
def __str__(self):
tmp = "HandHistoryConverter: '%s'\n" % (self.sitename)
tmp = tmp + "\thhbase: '%s'\n" % (self.hhbase)
tmp = tmp + "\thhdir: '%s'\n" % (self.hhdir)
tmp = tmp + "\tfiletype: '%s'\n" % (self.filetype)
tmp = tmp + "\tinfile: '%s'\n" % (self.file)
# tmp = tmp + "\toutfile: '%s'\n" % (self.ofile)
# tmp = tmp + "\tgametype: '%s'\n" % (self.gametype[0])
# tmp = tmp + "\tgamebase: '%s'\n" % (self.gametype[1])
# tmp = tmp + "\tlimit: '%s'\n" % (self.gametype[2])
# tmp = tmp + "\tsb/bb: '%s/%s'\n" % (self.gametype[3], self.gametype[4])
return tmp
def processFile(self):
if not self.sanityCheck():
print "Cowardly refusing to continue after failed sanity check"
return
self.readFile(self.file)
self.gametype = self.determineGameType()
self.hands = self.splitFileIntoHands()
for hand in self.hands:
self.readHandInfo(hand)
self.readPlayerStacks(hand)
self.markStreets(hand)
self.readBlinds(hand)
self.readHeroCards(hand)
# Read action (Note: no guarantee this is in hand order.
for street in hand.streets.groupdict():
self.readAction(hand, street)
if(hand.involved == True):
self.writeHand("output file", hand)
else:
pass #Don't write out observed hands
# Functions to be implemented in the inheriting class
def readSupportedGames(self): abstract
# should return a list
# type base limit
# [ ring, hold, nl , sb, bb ]
# Valid types specified in docs/tabledesign.html in Gametypes
def determineGameType(self): abstract
#TODO: Comment
def readHandInfo(self, hand): abstract
# Needs to return a list of lists in the format
# [['seat#', 'player1name', 'stacksize'] ['seat#', 'player2name', 'stacksize'] [...]]
def readPlayerStacks(self, hand): abstract
# Needs to return a MatchObject with group names identifying the streets into the Hand object
def markStreets(self, hand): abstract
#Needs to return a list in the format
# ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
# addtional players are assumed to post a bb oop
def readBlinds(self, hand): abstract
def readHeroCards(self, hand): abstract
def readAction(self, hand, street): abstract
def sanityCheck(self):
sane = True
base_w = False
#Check if hhbase exists and is writable
#Note: Will not try to create the base HH directory
if not (os.access(self.hhbase, os.W_OK) and os.path.isdir(self.hhbase)):
print "HH Sanity Check: Directory hhbase '" + self.hhbase + "' doesn't exist or is not writable"
else:
#Check if hhdir exists and is writable
if not os.path.isdir(self.hhdir):
# In first pass, dir may not exist. Attempt to create dir
print "Creating directory: '%s'" % (self.hhdir)
os.mkdir(self.hhdir)
sane = True
elif os.access(self.hhdir, os.W_OK):
sane = True
else:
print "HH Sanity Check: Directory hhdir '" + self.hhdir + "' or its parent directory are not writable"
return sane
# Functions not necessary to implement in sub class
def setFileType(self, filetype = "text"):
self.filetype = filetype
def splitFileIntoHands(self):
hands = []
list = self.rexx.split_hand_re.split(self.obs)
list.pop() #Last entry is empty
for l in list:
# print "'" + l + "'"
hands = hands + [Hand(self.sitename, self.gametype, l)]
return hands
def readFile(self, filename):
"""Read file"""
print "Reading file: '%s'" %(filename)
if(self.filetype == "text"):
infile=open(filename, "rU")
self.obs = infile.read()
infile.close()
elif(self.filetype == "xml"):
try:
doc = xml.dom.minidom.parse(filename)
self.doc = doc
except:
traceback.print_exc(file=sys.stderr)
def writeHand(self, file, hand):
"""Write out parsed data"""
print "DEBUG: *************************"
print "DEBUG: Start of print hand"
print "DEBUG: *************************"
print "%s Game #%s: %s ($%s/$%s) - %s" %(hand.sitename, hand.handid, "XXXXhand.gametype", hand.sb, hand.bb, hand.starttime)
print "Table '%s' %d-max Seat #%s is the button" %(hand.tablename, hand.maxseats, hand.buttonpos)
for player in hand.players:
print "Seat %s: %s ($%s)" %(player[0], player[1], player[2])
if(hand.posted[0] == "FpdbNBP"):
print "No small blind posted"
else:
print "%s: posts small blind $%s" %(hand.posted[0], hand.sb)
#May be more than 1 bb posting
print "%s: posts big blind $%s" %(hand.posted[1], hand.bb)
if(len(hand.posted) > 2):
# Need to loop on all remaining big blinds - lazy
print "XXXXXXXXX FIXME XXXXXXXX"
print "*** HOLE CARDS ***"
print "Dealt to %s [%s %s]" %(hand.hero , hand.holecards[0], hand.holecards[1])
#
## ACTION STUFF
# This is no limit only at the moment
for act in hand.actions['PREFLOP']:
self.printActionLine(act, 0)
if 'FLOP' in hand.actions:
print "*** FLOP *** [%s %s %s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"))
for act in hand.actions['FLOP']:
self.printActionLine(act, 0)
if 'TURN' in hand.actions:
print "*** TURN *** [%s %s %s] [%s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"), hand.streets.group("TURN1"))
for act in hand.actions['TURN']:
self.printActionLine(act, 0)
if 'RIVER' in hand.actions:
print "*** RIVER *** [%s %s %s %s] [%s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"), hand.streets.group("TURN1"), hand.streets.group("RIVER1"))
for act in hand.actions['RIVER']:
self.printActionLine(act, 0)
print "*** SUMMARY ***"
print "XXXXXXXXXXXX Need sumary info XXXXXXXXXXX"
# print "Total pot $%s | Rake $%s)" %(hand.totalpot $" + hand.rake)
# print "Board [" + boardcards + "]"
#
# SUMMARY STUFF
def printActionLine(self, act, pot):
if act[1] == 'folds' or act[1] == 'checks':
print "%s: %s" %(act[0], act[1])
if act[1] == 'calls':
print "%s: %s $%s" %(act[0], act[1], act[2])
if act[1] == 'raises':
print "%s: %s $%s to XXXpottotalXXX" %(act[0], act[1], act[2])
#takes a poker float (including , for thousand seperator and converts it to an int
def float2int (self, string):
pos=string.find(",")
if (pos!=-1): #remove , the thousand seperator
string=string[0:pos]+string[pos+1:]
pos=string.find(".")
if (pos!=-1): #remove decimal point
string=string[0:pos]+string[pos+1:]
result = int(string)
if pos==-1: #no decimal point - was in full dollars - need to multiply with 100
result*=100
return result
#end def float2int
class Hand:
# def __init__(self, sitename, gametype, sb, bb, string):
ups = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K'}
def __init__(self, sitename, gametype, string):
self.sitename = sitename
self.gametype = gametype
self.string = string
self.streets = None # A MatchObject using a groupnames to identify streets.
self.actions = {}
self.handid = 0
self.sb = gametype[3]
self.bb = gametype[4]
self.tablename = "Slartibartfast"
self.maxseats = 10
self.counted_seats = 0
self.buttonpos = 0
self.seating = []
self.players = []
self.posted = []
self.involved = True
self.hero = "Hiro"
self.holecards = "Xx Xx"
self.action = []
self.totalpot = 0
self.rake = 0
def addHoleCards(self,h1,h2,seat=None): # generalise to add hole cards for a specific seat or player
self.holecards = [self.card(h1), self.card(h2)]
def card(self,c):
"""upper case the ranks but not suits, 'atjqk' => 'ATJQK'"""
# don't know how to make this 'static'
for k,v in self.ups.items():
c = c.replace(k,v)
return c
def printHand(self):
print self.sitename
print self.gametype
print self.string
print self.handid
print self.sb
print self.bb
print self.tablename
print self.maxseats
print self.counted_seats
print self.buttonpos
print self.seating
print self.players
print self.posted
print self.action
print self.involved
print self.hero