fpdb/pyfpdb/Filters.py
Mika Bostrom a841603460 Some character set improvements
The strings (names) as stored in database should always be UTF-8;
whatever the display locale is, we then need to convert from the storage
encoding to session encoding. When making database queries with players
names in them, the names must be reconverted to UTF-8.
2010-01-21 21:24:55 +02:00

764 lines
29 KiB
Python

#!/usr/bin/python
#Copyright 2008 Steffen Jobbagy-Felso
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
import threading
import pygtk
pygtk.require('2.0')
import gtk
import os
import sys
from optparse import OptionParser
from time import *
import gobject
#import pokereval
import Configuration
import fpdb_db
import FpdbSQLQueries
import Charset
class Filters(threading.Thread):
def __init__(self, db, config, qdict, display = {}, debug=True):
# config and qdict are now redundant
self.debug = debug
#print "start of GraphViewer constructor"
self.db = db
self.cursor = db.cursor
self.sql = db.sql
self.conf = db.config
self.display = display
self.sites = {}
self.games = {}
self.limits = {}
self.seats = {}
self.groups = {}
self.siteid = {}
self.heroes = {}
self.boxes = {}
# text used on screen stored here so that it can be configured
self.filterText = {'limitsall':'All', 'limitsnone':'None', 'limitsshow':'Show _Limits'
,'seatsbetween':'Between:', 'seatsand':'And:', 'seatsshow':'Show Number of _Players'
,'limitstitle':'Limits:', 'seatstitle':'Number of Players:'
,'groupstitle':'Grouping:', 'posnshow':'Show Position Stats:'
,'groupsall':'All Players'
,'limitsFL':'FL', 'limitsNL':'NL', 'ring':'Ring', 'tour':'Tourney'
}
# For use in date ranges.
self.start_date = gtk.Entry(max=12)
self.end_date = gtk.Entry(max=12)
self.start_date.set_property('editable', False)
self.end_date.set_property('editable', False)
# For use in groups etc
self.sbGroups = {}
self.numHands = 0
# Outer Packing box
self.mainVBox = gtk.VBox(False, 0)
playerFrame = gtk.Frame("Hero:")
playerFrame.set_label_align(0.0, 0.0)
vbox = gtk.VBox(False, 0)
self.fillPlayerFrame(vbox, self.display)
playerFrame.add(vbox)
self.boxes['player'] = vbox
sitesFrame = gtk.Frame("Sites:")
sitesFrame.set_label_align(0.0, 0.0)
vbox = gtk.VBox(False, 0)
self.fillSitesFrame(vbox)
sitesFrame.add(vbox)
self.boxes['sites'] = vbox
# Game types
gamesFrame = gtk.Frame("Games:")
gamesFrame.set_label_align(0.0, 0.0)
gamesFrame.show()
vbox = gtk.VBox(False, 0)
self.fillGamesFrame(vbox)
gamesFrame.add(vbox)
self.boxes['games'] = vbox
# Limits
limitsFrame = gtk.Frame()
limitsFrame.show()
vbox = gtk.VBox(False, 0)
self.cbLimits = {}
self.cbNoLimits = None
self.cbAllLimits = None
self.cbFL = None
self.cbNL = None
self.rb = {} # radio buttons for ring/tour
self.type = None # ring/tour
self.types = {} # list of all ring/tour values
self.fillLimitsFrame(vbox, self.display)
limitsFrame.add(vbox)
# Seats
seatsFrame = gtk.Frame()
seatsFrame.show()
vbox = gtk.VBox(False, 0)
self.sbSeats = {}
self.fillSeatsFrame(vbox, self.display)
seatsFrame.add(vbox)
# Groups
groupsFrame = gtk.Frame()
groupsFrame.show()
vbox = gtk.VBox(False, 0)
self.fillGroupsFrame(vbox, self.display)
groupsFrame.add(vbox)
# Date
dateFrame = gtk.Frame("Date:")
dateFrame.set_label_align(0.0, 0.0)
dateFrame.show()
vbox = gtk.VBox(False, 0)
self.fillDateFrame(vbox)
dateFrame.add(vbox)
self.boxes['date'] = vbox
# Buttons
self.Button1=gtk.Button("Unnamed 1")
self.Button1.set_sensitive(False)
self.Button2=gtk.Button("Unnamed 2")
self.Button2.set_sensitive(False)
self.mainVBox.add(playerFrame)
self.mainVBox.add(sitesFrame)
self.mainVBox.add(gamesFrame)
self.mainVBox.add(limitsFrame)
self.mainVBox.add(seatsFrame)
self.mainVBox.add(groupsFrame)
self.mainVBox.add(dateFrame)
self.mainVBox.add(self.Button1)
self.mainVBox.add(self.Button2)
self.mainVBox.show_all()
# Should do this cleaner
if "Heroes" not in self.display or self.display["Heroes"] == False:
playerFrame.hide()
if "Sites" not in self.display or self.display["Sites"] == False:
sitesFrame.hide()
if "Games" not in self.display or self.display["Games"] == False:
gamesFrame.hide()
if "Limits" not in self.display or self.display["Limits"] == False:
limitsFrame.hide()
if "Seats" not in self.display or self.display["Seats"] == False:
seatsFrame.hide()
if "Groups" not in self.display or self.display["Groups"] == False:
groupsFrame.hide()
if "Dates" not in self.display or self.display["Dates"] == False:
dateFrame.hide()
if "Button1" not in self.display or self.display["Button1"] == False:
self.Button1.hide()
if "Button2" not in self.display or self.display["Button2"] == False:
self.Button2.hide()
def get_vbox(self):
"""returns the vbox of this thread"""
return self.mainVBox
#end def get_vbox
def getNumHands(self):
return self.numHands
def getSites(self):
return self.sites
def getSiteIds(self):
return self.siteid
def getHeroes(self):
return self.heroes
def getLimits(self):
ltuple = []
for l in self.limits:
if self.limits[l] == True:
ltuple.append(l)
return ltuple
def getType(self):
return(self.type)
def getSeats(self):
if 'from' in self.sbSeats:
self.seats['from'] = self.sbSeats['from'].get_value_as_int()
if 'to' in self.sbSeats:
self.seats['to'] = self.sbSeats['to'].get_value_as_int()
return self.seats
def getGroups(self):
return self.groups
def getDates(self):
return self.__get_dates()
def registerButton1Name(self, title):
self.Button1.set_label(title)
def registerButton1Callback(self, callback):
self.Button1.connect("clicked", callback, "clicked")
self.Button1.set_sensitive(True)
def registerButton2Name(self, title):
self.Button2.set_label(title)
def registerButton2Callback(self, callback):
self.Button2.connect("clicked", callback, "clicked")
self.Button2.set_sensitive(True)
def cardCallback(self, widget, data=None):
print "DEBUG: %s was toggled %s" % (data, ("OFF", "ON")[widget.get_active()])
def createPlayerLine(self, hbox, site, player):
print 'DEBUG :: add:"%s"' % player
label = gtk.Label(site +" id:")
hbox.pack_start(label, False, False, 0)
pname = gtk.Entry()
pname.set_text(player)
pname.set_width_chars(20)
hbox.pack_start(pname, False, True, 0)
pname.connect("changed", self.__set_hero_name, site)
# Added EntryCompletion but maybe comboBoxEntry is more flexible? (e.g. multiple choices)
completion = gtk.EntryCompletion()
pname.set_completion(completion)
liststore = gtk.ListStore(gobject.TYPE_STRING)
completion.set_model(liststore)
completion.set_text_column(0)
names = self.db.get_player_names(self.conf) # (config=self.conf, site_id=None, like_player_name="%")
for n in names: # list of single-element "tuples"
_n = Charset.to_gui(n[0])
_nt = (_n, )
liststore.append(_nt)
self.__set_hero_name(pname, site)
def __set_hero_name(self, w, site):
_name = w.get_text()
_guiname = Charset.to_gui(_name)
self.heroes[site] = _guiname
# print "DEBUG: setting heroes[%s]: %s"%(site, self.heroes[site])
def __set_num_hands(self, w, val):
try:
self.numHands = int(w.get_text())
except:
self.numHands = 0
# print "DEBUG: setting numHands:", self.numHands
def createSiteLine(self, hbox, site):
cb = gtk.CheckButton(site)
cb.connect('clicked', self.__set_site_select, site)
cb.set_active(True)
hbox.pack_start(cb, False, False, 0)
def createGameLine(self, hbox, game):
cb = gtk.CheckButton(game)
cb.connect('clicked', self.__set_game_select, game)
hbox.pack_start(cb, False, False, 0)
def createLimitLine(self, hbox, limit, ltext):
cb = gtk.CheckButton(str(ltext))
cb.connect('clicked', self.__set_limit_select, limit)
hbox.pack_start(cb, False, False, 0)
if limit != "none":
cb.set_active(True)
return(cb)
def __set_site_select(self, w, site):
#print w.get_active()
self.sites[site] = w.get_active()
print "self.sites[%s] set to %s" %(site, self.sites[site])
def __set_game_select(self, w, game):
#print w.get_active()
self.games[game] = w.get_active()
print "self.games[%s] set to %s" %(game, self.games[game])
def __set_limit_select(self, w, limit):
#print w.get_active()
self.limits[limit] = w.get_active()
print "self.limit[%s] set to %s" %(limit, self.limits[limit])
if limit.isdigit() or (len(limit) > 2 and limit[-2:] == 'nl'):
if self.limits[limit]:
if self.cbNoLimits is not None:
self.cbNoLimits.set_active(False)
else:
if self.cbAllLimits is not None:
self.cbAllLimits.set_active(False)
if not self.limits[limit]:
if limit.isdigit():
if self.cbFL is not None:
self.cbFL.set_active(False)
else:
if self.cbNL is not None:
self.cbNL.set_active(False)
elif limit == "all":
if self.limits[limit]:
#for cb in self.cbLimits.values():
# cb.set_active(True)
if self.cbFL is not None:
self.cbFL.set_active(True)
if self.cbNL is not None:
self.cbNL.set_active(True)
elif limit == "none":
if self.limits[limit]:
for cb in self.cbLimits.values():
cb.set_active(False)
if self.cbNL is not None:
self.cbNL.set_active(False)
if self.cbFL is not None:
self.cbFL.set_active(False)
elif limit == "fl":
if not self.limits[limit]:
# only toggle all fl limits off if they are all currently on
# this stops turning one off from cascading into 'fl' box off
# and then all fl limits being turned off
all_fl_on = True
for cb in self.cbLimits.values():
t = cb.get_children()[0].get_text()
if t.isdigit():
if not cb.get_active():
all_fl_on = False
found = {'ring':False, 'tour':False}
for cb in self.cbLimits.values():
#print "cb label: ", cb.children()[0].get_text()
t = cb.get_children()[0].get_text()
if t.isdigit():
if self.limits[limit] or all_fl_on:
cb.set_active(self.limits[limit])
found[self.types[t]] = True
if self.limits[limit]:
if not found[self.type]:
if self.type == 'ring':
if 'tour' in self.rb:
self.rb['tour'].set_active(True)
elif self.type == 'tour':
if 'ring' in self.rb:
self.rb['ring'].set_active(True)
elif limit == "nl":
if not self.limits[limit]:
# only toggle all nl limits off if they are all currently on
# this stops turning one off from cascading into 'nl' box off
# and then all nl limits being turned off
all_nl_on = True
for cb in self.cbLimits.values():
t = cb.get_children()[0].get_text()
if "nl" in t and len(t) > 2:
if not cb.get_active():
all_nl_on = False
found = {'ring':False, 'tour':False}
for cb in self.cbLimits.values():
t = cb.get_children()[0].get_text()
if "nl" in t and len(t) > 2:
if self.limits[limit] or all_nl_on:
cb.set_active(self.limits[limit])
found[self.types[t]] = True
if self.limits[limit]:
if not found[self.type]:
if self.type == 'ring':
self.rb['tour'].set_active(True)
elif self.type == 'tour':
self.rb['ring'].set_active(True)
elif limit == "ring":
print "set", limit, "to", self.limits[limit]
if self.limits[limit]:
self.type = "ring"
for cb in self.cbLimits.values():
#print "cb label: ", cb.children()[0].get_text()
if self.types[cb.get_children()[0].get_text()] == 'tour':
cb.set_active(False)
elif limit == "tour":
print "set", limit, "to", self.limits[limit]
if self.limits[limit]:
self.type = "tour"
for cb in self.cbLimits.values():
#print "cb label: ", cb.children()[0].get_text()
if self.types[cb.get_children()[0].get_text()] == 'ring':
cb.set_active(False)
def __set_seat_select(self, w, seat):
#print "__set_seat_select: seat =", seat, "active =", w.get_active()
self.seats[seat] = w.get_active()
print "self.seats[%s] set to %s" %(seat, self.seats[seat])
def __set_group_select(self, w, group):
#print "__set_seat_select: seat =", seat, "active =", w.get_active()
self.groups[group] = w.get_active()
print "self.groups[%s] set to %s" %(group, self.groups[group])
def fillPlayerFrame(self, vbox, display):
for site in self.conf.get_supported_sites():
hBox = gtk.HBox(False, 0)
vbox.pack_start(hBox, False, True, 0)
player = self.conf.supported_sites[site].screen_name
_pname = Charset.to_gui(player)
self.createPlayerLine(hBox, site, _pname)
if "GroupsAll" in display and display["GroupsAll"] == True:
hbox = gtk.HBox(False, 0)
vbox.pack_start(hbox, False, False, 0)
cb = gtk.CheckButton(self.filterText['groupsall'])
cb.connect('clicked', self.__set_group_select, 'allplayers')
hbox.pack_start(cb, False, False, 0)
self.sbGroups['allplayers'] = cb
self.groups['allplayers'] = False
lbl = gtk.Label('Min # Hands:')
lbl.set_alignment(xalign=1.0, yalign=0.5)
hbox.pack_start(lbl, expand=True, padding=3)
phands = gtk.Entry()
phands.set_text('0')
phands.set_width_chars(8)
hbox.pack_start(phands, False, False, 0)
phands.connect("changed", self.__set_num_hands, site)
def fillSitesFrame(self, vbox):
for site in self.conf.get_supported_sites():
hbox = gtk.HBox(False, 0)
vbox.pack_start(hbox, False, True, 0)
self.createSiteLine(hbox, site)
#Get db site id for filtering later
self.cursor.execute(self.sql.query['getSiteId'], (site,))
result = self.db.cursor.fetchall()
if len(result) == 1:
self.siteid[site] = result[0][0]
else:
print "Either 0 or more than one site matched - EEK"
def fillGamesFrame(self, vbox):
self.cursor.execute(self.sql.query['getGames'])
result = self.db.cursor.fetchall()
if len(result) >= 1:
for line in result:
hbox = gtk.HBox(False, 0)
vbox.pack_start(hbox, False, True, 0)
self.createGameLine(hbox, line[0])
else:
print "INFO: No games returned from database"
def fillLimitsFrame(self, vbox, display):
top_hbox = gtk.HBox(False, 0)
vbox.pack_start(top_hbox, False, False, 0)
lbl_title = gtk.Label(self.filterText['limitstitle'])
lbl_title.set_alignment(xalign=0.0, yalign=0.5)
top_hbox.pack_start(lbl_title, expand=True, padding=3)
showb = gtk.Button(label="hide", stock=None, use_underline=True)
showb.set_alignment(xalign=1.0, yalign=0.5)
showb.connect('clicked', self.__toggle_box, 'limits')
vbox1 = gtk.VBox(False, 0)
vbox.pack_start(vbox1, False, False, 0)
self.boxes['limits'] = vbox1
self.cursor.execute(self.sql.query['getLimits2'])
# selects limitType, bigBlind
result = self.db.cursor.fetchall()
found = {'nl':False, 'fl':False, 'ring':False, 'tour':False}
if len(result) >= 1:
hbox = gtk.HBox(True, 0)
vbox1.pack_start(hbox, False, False, 0)
vbox2 = gtk.VBox(False, 0)
hbox.pack_start(vbox2, False, False, 0)
vbox3 = gtk.VBox(False, 0)
hbox.pack_start(vbox3, False, False, 0)
for i, line in enumerate(result):
if "UseType" in self.display:
if line[0] != self.display["UseType"]:
continue
hbox = gtk.HBox(False, 0)
if i <= len(result)/2:
vbox2.pack_start(hbox, False, False, 0)
else:
vbox3.pack_start(hbox, False, False, 0)
if line[1] == 'fl':
name = str(line[2])
found['fl'] = True
else:
name = str(line[2])+line[1]
found['nl'] = True
self.cbLimits[name] = self.createLimitLine(hbox, name, name)
self.types[name] = line[0]
found[line[0]] = True # type is ring/tour
self.type = line[0] # if only one type, set it now
if "LimitSep" in display and display["LimitSep"] == True and len(result) >= 2:
hbox = gtk.HBox(True, 0)
vbox1.pack_start(hbox, False, False, 0)
vbox2 = gtk.VBox(False, 0)
hbox.pack_start(vbox2, False, False, 0)
vbox3 = gtk.VBox(False, 0)
hbox.pack_start(vbox3, False, False, 0)
hbox = gtk.HBox(False, 0)
vbox2.pack_start(hbox, False, False, 0)
self.cbAllLimits = self.createLimitLine(hbox, 'all', self.filterText['limitsall'])
hbox = gtk.HBox(False, 0)
vbox2.pack_start(hbox, False, False, 0)
self.cbNoLimits = self.createLimitLine(hbox, 'none', self.filterText['limitsnone'])
dest = vbox3 # for ring/tour buttons
if "LimitType" in display and display["LimitType"] == True and found['nl'] and found['fl']:
#if found['fl']:
hbox = gtk.HBox(False, 0)
vbox3.pack_start(hbox, False, False, 0)
self.cbFL = self.createLimitLine(hbox, 'fl', self.filterText['limitsFL'])
#if found['nl']:
hbox = gtk.HBox(False, 0)
vbox3.pack_start(hbox, False, False, 0)
self.cbNL = self.createLimitLine(hbox, 'nl', self.filterText['limitsNL'])
dest = vbox2 # for ring/tour buttons
else:
print "INFO: No games returned from database"
if "Type" in display and display["Type"] == True and found['ring'] and found['tour']:
rb1 = gtk.RadioButton(None, self.filterText['ring'])
rb1.connect('clicked', self.__set_limit_select, 'ring')
rb2 = gtk.RadioButton(rb1, self.filterText['tour'])
rb2.connect('clicked', self.__set_limit_select, 'tour')
top_hbox.pack_start(rb1, False, False, 0) # (child, expand, fill, padding)
top_hbox.pack_start(rb2, True, True, 0) # child uses expand space if fill is true
self.rb['ring'] = rb1
self.rb['tour'] = rb2
#print "about to set ring to true"
rb1.set_active(True)
# set_active doesn't seem to call this for some reason so call manually:
self.__set_limit_select(rb1, 'ring')
self.type = 'ring'
top_hbox.pack_start(showb, expand=False, padding=1)
def fillSeatsFrame(self, vbox, display):
hbox = gtk.HBox(False, 0)
vbox.pack_start(hbox, False, False, 0)
lbl_title = gtk.Label(self.filterText['seatstitle'])
lbl_title.set_alignment(xalign=0.0, yalign=0.5)
hbox.pack_start(lbl_title, expand=True, padding=3)
showb = gtk.Button(label="hide", stock=None, use_underline=True)
showb.set_alignment(xalign=1.0, yalign=0.5)
showb.connect('clicked', self.__toggle_box, 'seats')
hbox.pack_start(showb, expand=False, padding=1)
vbox1 = gtk.VBox(False, 0)
vbox.pack_start(vbox1, False, False, 0)
self.boxes['seats'] = vbox1
hbox = gtk.HBox(False, 0)
vbox1.pack_start(hbox, False, True, 0)
lbl_from = gtk.Label(self.filterText['seatsbetween'])
lbl_to = gtk.Label(self.filterText['seatsand'])
adj1 = gtk.Adjustment(value=2, lower=2, upper=10, step_incr=1, page_incr=1, page_size=0)
sb1 = gtk.SpinButton(adjustment=adj1, climb_rate=0.0, digits=0)
adj2 = gtk.Adjustment(value=10, lower=2, upper=10, step_incr=1, page_incr=1, page_size=0)
sb2 = gtk.SpinButton(adjustment=adj2, climb_rate=0.0, digits=0)
hbox.pack_start(lbl_from, expand=False, padding=3)
hbox.pack_start(sb1, False, False, 0)
hbox.pack_start(lbl_to, expand=False, padding=3)
hbox.pack_start(sb2, False, False, 0)
self.sbSeats['from'] = sb1
self.sbSeats['to'] = sb2
def fillGroupsFrame(self, vbox, display):
hbox = gtk.HBox(False, 0)
vbox.pack_start(hbox, False, False, 0)
lbl_title = gtk.Label(self.filterText['groupstitle'])
lbl_title.set_alignment(xalign=0.0, yalign=0.5)
hbox.pack_start(lbl_title, expand=True, padding=3)
showb = gtk.Button(label="hide", stock=None, use_underline=True)
showb.set_alignment(xalign=1.0, yalign=0.5)
showb.connect('clicked', self.__toggle_box, 'groups')
hbox.pack_start(showb, expand=False, padding=1)
vbox1 = gtk.VBox(False, 0)
vbox.pack_start(vbox1, False, False, 0)
self.boxes['groups'] = vbox1
hbox = gtk.HBox(False, 0)
vbox1.pack_start(hbox, False, False, 0)
cb = self.createLimitLine(hbox, 'show', self.filterText['limitsshow'])
hbox = gtk.HBox(False, 0)
vbox1.pack_start(hbox, False, True, 0)
cb = gtk.CheckButton(self.filterText['posnshow'])
cb.connect('clicked', self.__set_group_select, 'posn')
hbox.pack_start(cb, False, False, 0)
self.sbGroups['posn'] = cb
self.groups['posn'] = False
if "SeatSep" in display and display["SeatSep"] == True:
hbox = gtk.HBox(False, 0)
vbox1.pack_start(hbox, False, True, 0)
cb = gtk.CheckButton(self.filterText['seatsshow'])
cb.connect('clicked', self.__set_seat_select, 'show')
hbox.pack_start(cb, False, False, 0)
self.sbSeats['show'] = cb
self.seats['show'] = False
def fillCardsFrame(self, vbox):
hbox1 = gtk.HBox(True,0)
hbox1.show()
vbox.pack_start(hbox1, True, True, 0)
cards = [ "A", "K","Q","J","T","9","8","7","6","5","4","3","2" ]
for j in range(0, len(cards)):
hbox1 = gtk.HBox(True,0)
hbox1.show()
vbox.pack_start(hbox1, True, True, 0)
for i in range(0, len(cards)):
if i < (j + 1):
suit = "o"
else:
suit = "s"
button = gtk.ToggleButton("%s%s%s" %(cards[i], cards[j], suit))
button.connect("toggled", self.cardCallback, "%s%s%s" %(cards[i], cards[j], suit))
hbox1.pack_start(button, True, True, 0)
button.show()
def fillDateFrame(self, vbox):
# Hat tip to Mika Bostrom - calendar code comes from PokerStats
hbox = gtk.HBox()
vbox.pack_start(hbox, False, True, 0)
lbl_start = gtk.Label('From:')
btn_start = gtk.Button()
btn_start.set_image(gtk.image_new_from_stock(gtk.STOCK_INDEX, gtk.ICON_SIZE_BUTTON))
btn_start.connect('clicked', self.__calendar_dialog, self.start_date)
hbox.pack_start(lbl_start, expand=False, padding=3)
hbox.pack_start(btn_start, expand=False, padding=3)
hbox.pack_start(self.start_date, expand=False, padding=2)
#New row for end date
hbox = gtk.HBox()
vbox.pack_start(hbox, False, True, 0)
lbl_end = gtk.Label(' To:')
btn_end = gtk.Button()
btn_end.set_image(gtk.image_new_from_stock(gtk.STOCK_INDEX, gtk.ICON_SIZE_BUTTON))
btn_end.connect('clicked', self.__calendar_dialog, self.end_date)
btn_clear = gtk.Button(label=' Clear Dates ')
btn_clear.connect('clicked', self.__clear_dates)
hbox.pack_start(lbl_end, expand=False, padding=3)
hbox.pack_start(btn_end, expand=False, padding=3)
hbox.pack_start(self.end_date, expand=False, padding=2)
hbox.pack_start(btn_clear, expand=False, padding=15)
def __toggle_box(self, widget, entry):
if "Limits" not in self.display or self.display["Limits"] == False:
self.boxes[entry].hide()
elif self.boxes[entry].props.visible:
self.boxes[entry].hide()
widget.set_label("show")
else:
self.boxes[entry].show()
widget.set_label("hide")
def __calendar_dialog(self, widget, entry):
d = gtk.Window(gtk.WINDOW_TOPLEVEL)
d.set_title('Pick a date')
vb = gtk.VBox()
cal = gtk.Calendar()
vb.pack_start(cal, expand=False, padding=0)
btn = gtk.Button('Done')
btn.connect('clicked', self.__get_date, cal, entry, d)
vb.pack_start(btn, expand=False, padding=4)
d.add(vb)
d.set_position(gtk.WIN_POS_MOUSE)
d.show_all()
def __clear_dates(self, w):
self.start_date.set_text('')
self.end_date.set_text('')
def __get_dates(self):
t1 = self.start_date.get_text()
t2 = self.end_date.get_text()
if t1 == '':
t1 = '1970-01-01'
if t2 == '':
t2 = '2020-12-12'
return (t1, t2)
def __get_date(self, widget, calendar, entry, win):
# year and day are correct, month is 0..11
(year, month, day) = calendar.get_date()
month += 1
ds = '%04d-%02d-%02d' % (year, month, day)
entry.set_text(ds)
win.destroy()
def main(argv=None):
"""main can also be called in the python interpreter, by supplying the command line as the argument."""
if argv is None:
argv = sys.argv[1:]
def destroy(*args): # call back for terminating the main eventloop
gtk.main_quit()
parser = OptionParser()
(options, argv) = parser.parse_args(args = argv)
config = Configuration.Config()
db = None
db = fpdb_db.fpdb_db()
db.do_connect(config)
qdict = FpdbSQLQueries.FpdbSQLQueries(db.get_backend_name())
i = Filters(db, config, qdict)
main_window = gtk.Window()
main_window.connect('destroy', destroy)
main_window.add(i.get_vbox())
main_window.show()
gtk.main()
if __name__ == '__main__':
sys.exit(main())