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#!/usr/bin/env python
# -*- coding: utf-8 -*-
# Copyright 2008-2011, Carl Gherardi
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
import L10n
_ = L10n.get_translation()
import sys
import exceptions
import logging
# logging has been set up in fpdb.py or HUD_main.py, use their settings:
import Configuration
from HandHistoryConverter import *
from decimal_wrapper import Decimal
import time
# Winamax HH Format
class Winamax(HandHistoryConverter):
def Trace(f):
def my_f(*args, **kwds):
print ( "entering " + f.__name__)
result= f(*args, **kwds)
print ( "exiting " + f.__name__)
return result
my_f.__name = f.__name__
my_f.__doc__ = f.__doc__
return my_f
filter = "Winamax"
siteName = "Winamax"
filetype = "text"
codepage = ("utf8", "cp1252")
siteId = 14 # Needs to match id entry in Sites database
mixes = { } # Legal mixed games
sym = {'USD': "\$", 'CAD': "\$", 'T$': "", "EUR": "\xe2\x82\xac", "GBP": "\xa3"} # ADD Euro, Sterling, etc HERE
substitutions = {
'LEGAL_ISO' : "USD|EUR|GBP|CAD|FPP", # legal ISO currency codes
'LS' : "\$|\xe2\x82\xac|" # legal currency symbols - Euro(cp1252, utf-8)
}
limits = { 'no limit':'nl', 'pot limit' : 'pl','LIMIT':'fl'}
games = { # base, category
"Holdem" : ('hold','holdem'),
'Omaha' : ('hold','omahahi'),
# 'Omaha Hi/Lo' : ('hold','omahahilo'),
# 'Razz' : ('stud','razz'),
# 'RAZZ' : ('stud','razz'),
# '7 Card Stud' : ('stud','studhi'),
# 'SEVEN_CARD_STUD_HI_LO' : ('stud','studhilo'),
# 'Badugi' : ('draw','badugi'),
# 'Triple Draw 2-7 Lowball' : ('draw','27_3draw'),
# '5 Card Draw' : ('draw','fivedraw')
}
# Static regexes
# ***** End of hand R5-75443872-57 *****
re_SplitHands = re.compile(r'\n\n')
# Winamax Poker - CashGame - HandId: #279823-223-1285031451 - Holdem no limit (0.02€/0.05€) - 2010/09/21 03:10:51 UTC
# Table: 'Charenton-le-Pont' 9-max (real money) Seat #5 is the button
re_HandInfo = re.compile(u"""
\s*Winamax\sPoker\s-\s
(?P<RING>CashGame)?
(?P<TOUR>Tournament\s
(?P<TOURNAME>.+)?\s
buyIn:\s(?P<BUYIN>(?P<BIAMT>[%(LS)s\d\,]+)?\s\+?\s(?P<BIRAKE>[%(LS)s\d\,]+)?\+?(?P<BOUNTY>[%(LS)s\d\.]+)?\s?(?P<TOUR_ISO>%(LEGAL_ISO)s)?|Gratuit|Ticket\suniquement)?\s
(level:\s(?P<LEVEL>\d+))?
.*)?
\s-\sHandId:\s\#(?P<HID1>\d+)-(?P<HID2>\d+)-(?P<HID3>\d+).*\s # REB says: HID3 is the correct hand number
(?P<GAME>Holdem|Omaha)\s
(?P<LIMIT>no\slimit|pot\slimit)\s
\(
(((%(LS)s)?(?P<ANTE>[.0-9]+)(%(LS)s)?)/)?
((%(LS)s)?(?P<SB>[.0-9]+)(%(LS)s)?)/
((%(LS)s)?(?P<BB>[.0-9]+)(%(LS)s)?)
\)\s-\s
(?P<DATETIME>.*)
Table:\s\'(?P<TABLE>[^(]+)
(.(?P<TOURNO>\d+).\#(?P<TABLENO>\d+))?.*
\'
\s(?P<MAXPLAYER>\d+)\-max
""" % substitutions, re.MULTILINE|re.DOTALL|re.VERBOSE)
re_TailSplitHands = re.compile(r'\n\s*\n')
re_Button = re.compile(r'Seat\s#(?P<BUTTON>\d+)\sis\sthe\sbutton')
re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
re_Total = re.compile(r"Total pot (?P<TOTAL>[\.\d]+).*(No rake|Rake (?P<RAKE>[\.\d]+))" % substitutions)
# 2010/09/21 03:10:51 UTC
re_DateTime = re.compile("""
(?P<Y>[0-9]{4})/
(?P<M>[0-9]+)/
(?P<D>[0-9]+)\s
(?P<H>[0-9]+):(?P<MIN>[0-9]+):(?P<S>[0-9]+)\s
UTC
""", re.MULTILINE|re.VERBOSE)
# Seat 1: some_player (5€)
# Seat 2: some_other_player21 (6.33€)
re_PlayerInfo = re.compile(u'Seat\s(?P<SEAT>[0-9]+):\s(?P<PNAME>.*)\s\((%(LS)s)?(?P<CASH>[.0-9]+)(%(LS)s)?\)' % substitutions)
def compilePlayerRegexs(self, hand):
players = set([player[1] for player in hand.players])
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
# we need to recompile the player regexs.
# TODO: should probably rename re_HeroCards and corresponding method,
# since they are used to find all cards on lines starting with "Dealt to:"
# They still identify the hero.
self.compiledPlayers = players
#ANTES/BLINDS
#helander2222 posts blind ($0.25), lopllopl posts blind ($0.50).
player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
subst = {'PLYR': player_re, 'CUR': self.sym[hand.gametype['currency']]}
self.re_PostSB = re.compile('%(PLYR)s posts small blind (%(CUR)s)?(?P<SB>[\.0-9]+)(%(CUR)s)?' % subst, re.MULTILINE)
self.re_PostBB = re.compile('%(PLYR)s posts big blind (%(CUR)s)?(?P<BB>[\.0-9]+)(%(CUR)s)?' % subst, re.MULTILINE)
self.re_DenySB = re.compile('(?P<PNAME>.*) deny SB' % subst, re.MULTILINE)
self.re_Antes = re.compile(r"^%(PLYR)s posts ante (%(CUR)s)?(?P<ANTE>[\.0-9]+)(%(CUR)s)?" % subst, re.MULTILINE)
self.re_BringIn = re.compile(r"^%(PLYR)s brings[- ]in( low|) for (%(CUR)s)?(?P<BRINGIN>[\.0-9]+(%(CUR)s)?)" % subst, re.MULTILINE)
self.re_PostBoth = re.compile('(?P<PNAME>.*): posts small \& big blind \( (%(CUR)s)?(?P<SBBB>[\.0-9]+)(%(CUR)s)?\)' % subst)
self.re_PostDead = re.compile('(?P<PNAME>.*) posts dead blind \((%(CUR)s)?(?P<DEAD>[\.0-9]+)(%(CUR)s)?\)' % subst, re.MULTILINE)
self.re_HeroCards = re.compile('Dealt\sto\s%(PLYR)s\s\[(?P<CARDS>.*)\]' % subst)
self.re_Action = re.compile('(, )?(?P<PNAME>.*?)(?P<ATYPE> bets| checks| raises| calls| folds)( (%(CUR)s)?(?P<BET>[\d\.]+)(%(CUR)s)?)?( and is all-in)?' % subst)
self.re_ShowdownAction = re.compile('(?P<PNAME>[^\(\)\n]*) (\((small blind|big blind|button)\) )?shows \[(?P<CARDS>.+)\]')
self.re_CollectPot = re.compile('\s*(?P<PNAME>.*)\scollected\s(%(CUR)s)?(?P<POT>[\.\d]+)(%(CUR)s)?.*' % subst)
self.re_ShownCards = re.compile("^Seat (?P<SEAT>[0-9]+): %(PLYR)s showed \[(?P<CARDS>.*)\].*" % subst, re.MULTILINE)
self.re_sitsOut = re.compile('(?P<PNAME>.*) sits out')
def readSupportedGames(self):
return [
["ring", "hold", "fl"],
["ring", "hold", "nl"],
["ring", "hold", "pl"],
["tour", "hold", "fl"],
["tour", "hold", "nl"],
["tour", "hold", "pl"],
]
def determineGameType(self, handText):
# Inspect the handText and return the gametype dict
# gametype dict is: {'limitType': xxx, 'base': xxx, 'category': xxx}
info = {}
m = self.re_HandInfo.search(handText)
if not m:
tmp = handText[0:100]
log.error(_("Unable to recognise gametype from: '%s'") % tmp)
log.error(_("determineGameType: Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
mg = m.groupdict()
if mg.get('TOUR'):
info['type'] = 'tour'
elif mg.get('RING'):
info['type'] = 'ring'
info['currency'] = 'EUR'
if 'LIMIT' in mg:
if mg['LIMIT'] in self.limits:
info['limitType'] = self.limits[mg['LIMIT']]
else:
tmp = handText[0:100]
log.error(_("limit not found in self.limits(%s). hand: '%s'") % (str(mg),tmp))
log.error(_("determineGameType: Raising FpdbParseError"))
raise FpdbParseError(_("limit not found in self.limits(%s). hand: '%s'") % (str(mg),tmp))
if 'GAME' in mg:
(info['base'], info['category']) = self.games[mg['GAME']]
if 'SB' in mg:
info['sb'] = mg['SB']
if 'BB' in mg:
info['bb'] = mg['BB']
return info
def readHandInfo(self, hand):
info = {}
m = self.re_HandInfo.search(hand.handText)
if m:
info.update(m.groupdict())
#log.debug("readHandInfo: %s" % info)
for key in info:
if key == 'DATETIME':
a = self.re_DateTime.search(info[key])
if a:
datetimestr = "%s/%s/%s %s:%s:%s" % (a.group('Y'),a.group('M'), a.group('D'), a.group('H'),a.group('MIN'),a.group('S'))
else:
datetimestr = "2010/Jan/01 01:01:01"
log.error(_("readHandInfo: DATETIME not matched: '%s'") % info[key])
#print "DEBUG: readHandInfo: DATETIME not matched: '%s'" % info[key]
hand.startTime = datetime.datetime.strptime(datetimestr, "%Y/%m/%d %H:%M:%S")
hand.startTime = HandHistoryConverter.changeTimezone(hand.startTime, "CET", "UTC")
if key == 'HID1':
# Need to remove non-alphanumerics for MySQL
# hand.handid = "1%.9d%s%s"%(int(info['HID2']),info['HID1'],info['HID3'])
hand.handid = "%s%s%s"%(int(info['HID2']),info['HID1'],info['HID3'])
if len (hand.handid) > 19:
hand.handid = "%s%s" % (int(info['HID2']), int(info['HID3']))
# if key == 'HID3':
# hand.handid = int(info['HID3']) # correct hand no (REB)
if key == 'TOURNO':
hand.tourNo = info[key]
if key == 'TABLE':
hand.tablename = info[key]
# TODO: long-term solution for table naming on Winamax.
if hand.tablename.endswith(u'No Limit Hold\'em'):
hand.tablename = hand.tablename[:-len(u'No Limit Hold\'em')] + u'NLHE'
if key == 'MAXPLAYER' and info[key] != None:
hand.maxseats = int(info[key])
if key == 'BUYIN':
if hand.tourNo!=None:
#print "DEBUG: info['BUYIN']: %s" % info['BUYIN']
#print "DEBUG: info['BIAMT']: %s" % info['BIAMT']
#print "DEBUG: info['BIRAKE']: %s" % info['BIRAKE']
#print "DEBUG: info['BOUNTY']: %s" % info['BOUNTY']
for k in ['BIAMT','BIRAKE']:
if k in info.keys() and info[k]:
info[k] = info[k].replace(',','.')
if info[key] == 'Freeroll':
hand.buyin = 0
hand.fee = 0
hand.buyinCurrency = "FREE"
else:
if info[key].find("$")!=-1:
hand.buyinCurrency="USD"
elif info[key].find(u"")!=-1:
hand.buyinCurrency="EUR"
elif info[key].find("FPP")!=-1:
hand.buyinCurrency="PSFP"
else:
#FIXME: handle other currencies, FPP, play money
raise FpdbParseError(_("failed to detect currency"))
info['BIAMT'] = info['BIAMT'].strip(u'$€FPP')
if hand.buyinCurrency!="PSFP":
if info['BOUNTY'] != None:
# There is a bounty, Which means we need to switch BOUNTY and BIRAKE values
tmp = info['BOUNTY']
info['BOUNTY'] = info['BIRAKE']
info['BIRAKE'] = tmp
info['BOUNTY'] = info['BOUNTY'].strip(u'$€') # Strip here where it isn't 'None'
hand.koBounty = int(100*Decimal(info['BOUNTY']))
hand.isKO = True
else:
hand.isKO = False
info['BIRAKE'] = info['BIRAKE'].strip(u'$€')
# TODO: Is this correct? Old code tried to
# conditionally multiply by 100, but we
# want hand.buyin in 100ths of
# dollars/euros (so hand.buyin = 90 for $0.90 BI).
hand.buyin = int(100 * Decimal(info['BIAMT']))
hand.fee = int(100 * Decimal(info['BIRAKE']))
else:
hand.buyin = int(Decimal(info['BIAMT']))
hand.fee = 0
if key == 'LEVEL':
hand.level = info[key]
m = self.re_Button.search(hand.handText)
hand.buttonpos = m.groupdict().get('BUTTON', None)
hand.mixed = None
def readPlayerStacks(self, hand):
log.debug(_("readplayerstacks: re is '%s'") % self.re_PlayerInfo)
m = self.re_PlayerInfo.finditer(hand.handText)
for a in m:
hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
def markStreets(self, hand):
m = re.search(r"\*\*\* ANTE\/BLINDS \*\*\*(?P<PREFLOP>.+(?=\*\*\* FLOP \*\*\*)|.+)"
r"(\*\*\* FLOP \*\*\*(?P<FLOP> \[\S\S \S\S \S\S\].+(?=\*\*\* TURN \*\*\*)|.+))?"
r"(\*\*\* TURN \*\*\* \[\S\S \S\S \S\S](?P<TURN>\[\S\S\].+(?=\*\*\* RIVER \*\*\*)|.+))?"
r"(\*\*\* RIVER \*\*\* \[\S\S \S\S \S\S \S\S](?P<RIVER>\[\S\S\].+))?", hand.handText,re.DOTALL)
try:
hand.addStreets(m)
# print "adding street", m.group(0)
# print "---"
except:
print (_("Failed to add streets. handtext=%s"))
#Needs to return a list in the format
# ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
# addtional players are assumed to post a bb oop
def readButton(self, hand):
m = self.re_Button.search(hand.handText)
if m:
hand.buttonpos = int(m.group('BUTTON'))
log.debug(_('readButton: button on pos %d') % hand.buttonpos)
else:
log.warning(_('readButton: not found'))
# def readCommunityCards(self, hand, street):
# #print hand.streets.group(street)
# if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
# m = self.re_Board.search(hand.streets.group(street))
# hand.setCommunityCards(street, m.group('CARDS').split(','))
def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
#print "DEBUG readCommunityCards:", street, hand.streets.group(street)
m = self.re_Board.search(hand.streets[street])
hand.setCommunityCards(street, m.group('CARDS').split(' '))
def readBlinds(self, hand):
if not self.re_DenySB.search(hand.handText):
try:
m = self.re_PostSB.search(hand.handText)
hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
except exceptions.AttributeError: # no small blind
log.warning( _("readBlinds in noSB exception - no SB created")+str(sys.exc_info()) )
#hand.addBlind(None, None, None)
for a in self.re_PostBB.finditer(hand.handText):
hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
for a in self.re_PostDead.finditer(hand.handText):
#print "DEBUG: Found dead blind: addBlind(%s, 'secondsb', %s)" %(a.group('PNAME'), a.group('DEAD'))
hand.addBlind(a.group('PNAME'), 'secondsb', a.group('DEAD'))
for a in self.re_PostBoth.finditer(hand.handText):
hand.addBlind(a.group('PNAME'), 'small & big blinds', a.group('SBBB'))
def readAntes(self, hand):
log.debug(_("reading antes"))
m = self.re_Antes.finditer(hand.handText)
for player in m:
#~ logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
hand.addAnte(player.group('PNAME'), player.group('ANTE'))
def readBringIn(self, hand):
m = self.re_BringIn.search(hand.handText,re.DOTALL)
if m:
#~ logging.debug("readBringIn: %s for %s" %(m.group('PNAME'), m.group('BRINGIN')))
hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
def readHeroCards(self, hand):
# streets PREFLOP, PREDRAW, and THIRD are special cases beacause
# we need to grab hero's cards
for street in ('PREFLOP', 'DEAL', 'BLINDSANTES'):
if street in hand.streets.keys():
m = self.re_HeroCards.finditer(hand.streets[street])
if m == []:
log.debug(_("No hole cards found for %s") % street)
for found in m:
hand.hero = found.group('PNAME')
newcards = found.group('CARDS').split(' ')
# print "DEBUG: addHoleCards(%s, %s, %s)" %(street, hand.hero, newcards)
hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
log.debug(_("Hero cards %s: %s") % (hand.hero, newcards))
def readAction(self, hand, street):
m = self.re_Action.finditer(hand.streets[street])
for action in m:
acts = action.groupdict()
if action.group('ATYPE') == ' raises':
hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == ' calls':
hand.addCall( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == ' bets':
hand.addBet( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == ' folds':
hand.addFold( street, action.group('PNAME'))
elif action.group('ATYPE') == ' checks':
hand.addCheck( street, action.group('PNAME'))
elif action.group('ATYPE') == ' discards':
hand.addDiscard(street, action.group('PNAME'), action.group('BET'), action.group('DISCARDED'))
elif action.group('ATYPE') == ' stands pat':
hand.addStandsPat( street, action.group('PNAME'))
else:
log.fatal(_("DEBUG: ") + _("unimplemented readAction: '%s' '%s'") % (action.group('PNAME'),action.group('ATYPE')))
# print "Processed %s"%acts
# print "committed=",hand.pot.committed
def readShowdownActions(self, hand):
for shows in self.re_ShowdownAction.finditer(hand.handText):
log.debug(_("add show actions %s") % shows)
cards = shows.group('CARDS')
cards = cards.split(' ')
# print "DEBUG: addShownCards(%s, %s)" %(cards, shows.group('PNAME'))
hand.addShownCards(cards, shows.group('PNAME'))
def readCollectPot(self,hand):
# Winamax has unfortunately thinks that a sidepot is created
# when there is uncalled money in the pot - something that can
# only happen when a player is all-in
# Becuase of this, we need to do the same calculations as class Pot()
# and determine if the amount returned is the same as the amount collected
# if so then the collected line is invalid
total = sum(hand.pot.committed.values()) + sum(hand.pot.common.values())
# Return any uncalled bet.
committed = sorted([ (v,k) for (k,v) in hand.pot.committed.items()])
#print "DEBUG: committed: %s" % committed
returned = {}
lastbet = committed[-1][0] - committed[-2][0]
if lastbet > 0: # uncalled
returnto = committed[-1][1]
#print "DEBUG: returning %f to %s" % (lastbet, returnto)
total -= lastbet
returned[returnto] = lastbet
collectees = []
tp = self.re_Total.search(hand.handText)
rake = tp.group('RAKE')
if rake == None:
rake = 0
for m in self.re_CollectPot.finditer(hand.handText):
collectees.append([m.group('PNAME'), m.group('POT')])
#print "DEBUG: Total pot: %s" % tp.groupdict()
#print "DEBUG: According to pot: %s" % total
#print "DEBUG: Rake: %s" % rake
if len(collectees) == 1:
plyr, p = collectees[0]
# p may be wrong, use calculated total - rake
p = total - Decimal(rake)
#print "DEBUG: len1: addCollectPot(%s,%s)" %(plyr, p)
hand.addCollectPot(player=plyr,pot=p)
else:
for plyr, p in collectees:
if plyr in returned.keys():
p = Decimal(p) - returned[plyr]
if p > 0:
#print "DEBUG: addCollectPot(%s,%s)" %(plyr, p)
hand.addCollectPot(player=plyr,pot=p)
def readShownCards(self,hand):
for m in self.re_ShownCards.finditer(hand.handText):
log.debug(_("Read shown cards: %s") % m.group(0))
cards = m.group('CARDS')
cards = cards.split(' ') # needs to be a list, not a set--stud needs the order
(shown, mucked) = (False, False)
if m.group('CARDS') is not None:
shown = True
hand.addShownCards(cards=cards, player=m.group('PNAME'), shown=shown, mucked=mucked)
if __name__ == "__main__":
c = Configuration.Config()
if len(sys.argv) == 1:
testfile = "regression-test-files/ongame/nlhe/ong NLH handhq_0.txt"
else:
testfile = sys.argv[1]
e = Winamax(c, testfile)