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312 lines
14 KiB
312 lines
14 KiB
#!/usr/bin/env python |
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# -*- coding: utf-8 -*- |
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"""TourneyTracker.py |
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Based on HUD_main .. who knows if we want to actually use this or not |
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""" |
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# Copyright (c) 2009-2011 Eric Blade, and the FPDB team. |
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#This program is free software: you can redistribute it and/or modify |
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#it under the terms of the GNU Affero General Public License as published by |
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#the Free Software Foundation, version 3 of the License. |
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# |
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#This program is distributed in the hope that it will be useful, |
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#but WITHOUT ANY WARRANTY; without even the implied warranty of |
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#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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#GNU General Public License for more details. |
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# |
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#You should have received a copy of the GNU Affero General Public License |
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#along with this program. If not, see <http://www.gnu.org/licenses/>. |
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#In the "official" distribution you can find the license in agpl-3.0.txt. |
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import L10n |
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_ = L10n.get_translation() |
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# to do allow window resizing |
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# to do hud to echo, but ignore non numbers |
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# to do no stat window for hero |
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# to do things to add to config.xml |
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# Standard Library modules |
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import sys |
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import os |
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import Options |
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import traceback |
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(options, argv) = Options.fpdb_options() |
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if not options.errorsToConsole: |
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print _("Note: error output is being diverted to fpdb-error-log.txt and HUD-error.txt. Any major error will be reported there _only_.") |
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errorFile = open('tourneyerror.txt', 'w', 0) |
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sys.stderr = errorFile |
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import thread |
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import time |
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import string |
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import re |
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# pyGTK modules |
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import pygtk |
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import gtk |
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import gobject |
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# FreePokerTools modules |
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import Configuration |
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import Database |
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import SummaryEverleaf |
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class Tournament: |
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"""Tournament will hold the information about a tournament, I guess ? Remember I'm new to this language, so I don't know the best ways to do things""" |
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def __init__(self, parent, site, tid): # site should probably be something in the config object, but i don't know how the config object works right now, so we're going to make it a str .. |
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print "Tournament init" |
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self.parent = parent |
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self.window = None |
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self.site = site |
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self.id = tid |
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self.starttime = time.time() |
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self.endtime = None |
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self.game = None |
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self.structure = None |
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self.buyin = 0 |
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self.fee = 0 |
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self.rebuys = False |
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self.numrebuys = 0 # this should probably be attached to the players list... |
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self.numplayers = 0 |
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self.prizepool = 0 |
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self.players = {} # eventually i'd guess we'd probably want to fill this with playername:playerid's |
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self.results = {} # i'd guess we'd want to load this up with playerid's instead of playernames, too, as well, also |
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# if site == "Everleaf": # this should be attached to a button that says "retrieve tournament info" or something for sites that we know how to do it for |
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summary = SummaryEverleaf.EverleafSummary() |
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self.site = summary.parser.SiteName |
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self.id = summary.parser.TourneyId |
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self.starttime = summary.parser.TourneyStartTime |
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self.endtime = summary.parser.TourneyEndTime |
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self.game = summary.parser.TourneyGameType |
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self.structure = summary.parser.TourneyStructure |
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self.buyin = summary.parser.TourneyBuyIn # need to remember to parse the Fee out of this and move it to self.fee |
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self.rebuys = (summary.parser.TourneyRebuys == "yes") |
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self.prizepool = summary.parser.TourneyPool |
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self.numplayers = summary.parser.TourneysPlayers |
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self.openwindow() # let's start by getting any info we need.. meh |
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def openwindow(self, widget=None): |
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if self.window is not None: |
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self.window.show() # isn't there a better way to bring something to the front? not that GTK focus works right anyway, ever |
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else: |
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self.window = gtk.Window(gtk.WINDOW_TOPLEVEL) |
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print _("tournament edit window="), self.window |
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self.window.connect("delete_event", self.delete_event) |
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self.window.connect("destroy", self.destroy) |
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self.window.set_title(_("FPDB Tournament Entry")) |
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self.window.set_border_width(1) |
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self.window.set_default_size(480,640) |
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self.window.set_resizable(True) |
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self.main_vbox = gtk.VBox(False, 1) |
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self.main_vbox.set_border_width(1) |
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self.window.add(self.main_vbox) |
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self.window.show() |
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def addrebuy(self, widget=None): |
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t = self |
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t.numrebuys += 1 |
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t.mylabel.set_label("%s - %s - %s - %s - %s %s - %s - %s - %s - %s - %s" % (t.site, t.id, t.starttime, t.endtime, t.structure, t.game, t.buyin, t.fee, t.numrebuys, t.numplayers, t.prizepool)) |
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def delete_event(self, widget, event, data=None): |
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return False |
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def destroy(self, widget, data=None): |
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return False |
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#end def destroy |
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class ttracker_main(object): |
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"""A main() object to own both the read_stdin thread and the gui.""" |
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# This class mainly provides state for controlling the multiple HUDs. |
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def __init__(self, db_name = 'fpdb'): |
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self.db_name = db_name |
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self.config = Configuration.Config(file=options.config, dbname=options.dbname) |
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self.tourney_list = [] |
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# a thread to read stdin |
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gobject.threads_init() # this is required |
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thread.start_new_thread(self.read_stdin, ()) # starts the thread |
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# a main window |
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self.main_window = gtk.Window() |
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self.main_window.connect("destroy", self.destroy) |
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self.vb = gtk.VBox() |
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self.label = gtk.Label(_('Closing this window will stop the Tournament Tracker')) |
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self.vb.add(self.label) |
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self.addbutton = gtk.Button(label=_("Enter Tournament")) |
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self.addbutton.connect("clicked", self.addClicked, "add tournament") |
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self.vb.add(self.addbutton) |
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self.main_window.add(self.vb) |
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self.main_window.set_title(_("FPDB Tournament Tracker")) |
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self.main_window.show_all() |
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def addClicked(self, widget, data): # what is "data"? i'm guessing anything i pass in after the function name in connect() but unsure because the documentation sucks |
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print "addClicked", widget, data |
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t = Tournament(self, None, None) |
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if t is not None: |
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print "new tournament=", t |
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self.tourney_list.append(t) |
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mylabel = gtk.Label("%s - %s - %s - %s - %s %s - %s - %s - %s - %s - %s" % (t.site, t.id, t.starttime, t.endtime, t.structure, t.game, t.buyin, t.fee, t.numrebuys, t.numplayers, t.prizepool)) |
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print "new label=", mylabel |
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editbutton = gtk.Button(label=_("Edit")) |
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print "new button=", editbutton |
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editbutton.connect("clicked", t.openwindow) |
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rebuybutton = gtk.Button(label=_("Rebuy")) |
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rebuybutton.connect("clicked", t.addrebuy) |
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self.vb.add(rebuybutton) |
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self.vb.add(editbutton) # These should probably be put in.. a.. h-box? i don't know.. |
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self.vb.add(mylabel) |
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self.main_window.resize_children() |
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self.main_window.show() |
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mylabel.show() |
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editbutton.show() |
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rebuybutton.show() |
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t.mylabel = mylabel |
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t.editbutton = editbutton |
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t.rebuybutton = rebuybutton |
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self.vb.show() |
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print self.tourney_list |
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return True |
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else: |
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return False |
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# when we move the start command over to the main program, we can have the main program ask for the tourney id, and pipe it into the stdin here |
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# at least that was my initial thought on it |
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def destroy(*args): # call back for terminating the main eventloop |
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gtk.main_quit() |
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def create_HUD(self, new_hand_id, table, table_name, max, poker_game, stat_dict, cards): |
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def idle_func(): |
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gtk.gdk.threads_enter() |
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try: |
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newlabel = gtk.Label("%s - %s" % (table.site, table_name)) |
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self.vb.add(newlabel) |
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newlabel.show() |
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self.main_window.resize_children() |
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self.hud_dict[table_name].tablehudlabel = newlabel |
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self.hud_dict[table_name].create(new_hand_id, self.config, stat_dict, cards) |
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for m in self.hud_dict[table_name].aux_windows: |
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m.create() |
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m.update_gui(new_hand_id) |
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self.hud_dict[table_name].update(new_hand_id, self.config) |
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self.hud_dict[table_name].reposition_windows() |
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return False |
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finally: |
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gtk.gdk.threads_leave() |
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self.hud_dict[table_name] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection) |
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self.hud_dict[table_name].table_name = table_name |
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self.hud_dict[table_name].stat_dict = stat_dict |
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self.hud_dict[table_name].cards = cards |
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[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[table_name].aux_windows] |
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gobject.idle_add(idle_func) |
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def update_HUD(self, new_hand_id, table_name, config): |
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"""Update a HUD gui from inside the non-gui read_stdin thread.""" |
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# This is written so that only 1 thread can touch the gui--mainly |
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# for compatibility with Windows. This method dispatches the |
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# function idle_func() to be run by the gui thread, at its leisure. |
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def idle_func(): |
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gtk.gdk.threads_enter() |
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try: |
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self.hud_dict[table_name].update(new_hand_id, config) |
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[aw.update_gui(new_hand_id) for aw in self.hud_dict[table_name].aux_windows] |
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return False |
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finally: |
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gtk.gdk.threads_leave() |
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gobject.idle_add(idle_func) |
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def read_stdin(self): # This is the thread function |
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"""Do all the non-gui heavy lifting for the HUD program.""" |
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# This db connection is for the read_stdin thread only. It should not |
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# be passed to HUDs for use in the gui thread. HUD objects should not |
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# need their own access to the database, but should open their own |
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# if it is required. |
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self.db_connection = Database.Database(self.config, self.db_name, 'temp') |
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# self.db_connection.init_hud_stat_vars(hud_days) |
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tourny_finder = re.compile('(\d+) (\d+)') |
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while 1: # wait for a new hand number on stdin |
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new_hand_id = sys.stdin.readline() |
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new_hand_id = string.rstrip(new_hand_id) |
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if new_hand_id == "": # blank line means quit |
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self.destroy() |
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break # this thread is not always killed immediately with gtk.main_quit() |
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# get basic info about the new hand from the db |
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# if there is a db error, complain, skip hand, and proceed |
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try: |
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(table_name, max, poker_game, type, site_id, numseats) = self.db_connection.get_table_name(new_hand_id) |
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stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, aggregate_stats[type] |
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,hud_style, agg_bb_mult) |
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cards = self.db_connection.get_cards(new_hand_id) |
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comm_cards = self.db_connection.get_common_cards(new_hand_id) |
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if comm_cards != {}: # stud! |
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cards['common'] = comm_cards['common'] |
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except Exception, err: |
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err = traceback.extract_tb(sys.exc_info()[2])[-1] |
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print _("db error: skipping ")+str(new_hand_id)+" "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1]) |
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if new_hand_id: # new_hand_id is none if we had an error prior to the store |
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sys.stderr.write(_("Database error %s in hand %d. Skipping.\n") % (err, int(new_hand_id))) |
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continue |
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if type == "tour": # hand is from a tournament |
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mat_obj = tourny_finder.search(table_name) |
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if mat_obj: |
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(tour_number, tab_number) = mat_obj.group(1, 2) |
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temp_key = tour_number |
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else: # tourney, but can't get number and table |
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print _("could not find tournament: skipping") |
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sys.stderr.write(_("Could not find tournament %d in hand %d. Skipping.\n") % (int(tour_number), int(new_hand_id))) |
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continue |
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else: |
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temp_key = table_name |
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# Update an existing HUD |
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if temp_key in self.hud_dict: |
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self.hud_dict[temp_key].stat_dict = stat_dict |
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self.hud_dict[temp_key].cards = cards |
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[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[temp_key].aux_windows] |
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self.update_HUD(new_hand_id, temp_key, self.config) |
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# Or create a new HUD |
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else: |
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if type == "tour": |
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tablewindow = Tables.discover_tournament_table(self.config, tour_number, tab_number) |
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else: |
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tablewindow = Tables.discover_table_by_name(self.config, table_name) |
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if tablewindow is None: |
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# If no client window is found on the screen, complain and continue |
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if type == "tour": |
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table_name = "%s %s" % (tour_number, tab_number) |
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sys.stderr.write(_("table name %s not found, skipping.\n")% table_name) |
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else: |
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self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, stat_dict, cards) |
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self.db_connection.connection.rollback() |
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if __name__== "__main__": |
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sys.stderr.write(_("tournament tracker starting\n")) |
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sys.stderr.write(_("Using db name = %s\n") % (options.dbname)) |
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# start the HUD_main object |
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hm = ttracker_main(db_name = options.dbname) |
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# start the event loop |
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gtk.main()
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