194 lines
6.8 KiB
Python
194 lines
6.8 KiB
Python
#!/usr/bin/env python
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"""HandHistory.py
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Parses HandHistory xml files and returns requested objects.
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"""
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# Copyright 2008, Ray E. Barker
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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# Standard Library modules
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import xml.dom.minidom
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from xml.dom.minidom import Node
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class HandHistory:
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def __init__(self, xml_string, elements = ('ALL')):
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doc = xml.dom.minidom.parseString(xml_string)
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if elements == ('ALL'):
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elements = ('BETTING', 'AWARDS', 'POSTS', 'PLAYERS', 'GAME')
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if 'BETTING' in elements:
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self.BETTING = Betting(doc.getElementsByTagName('BETTING')[0])
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if 'AWARDS' in elements:
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self.AWARDS = Awards (doc.getElementsByTagName('AWARDS')[0])
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if 'POSTS' in elements:
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self.POSTS = Posts (doc.getElementsByTagName('POSTS')[0])
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if 'GAME' in elements:
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self.GAME = Game (doc.getElementsByTagName('GAME')[0])
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if 'PLAYERS' in elements:
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self.PLAYERS = {}
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p_n = doc.getElementsByTagName('PLAYERS')[0]
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for p in p_n.getElementsByTagName('PLAYER'):
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a_player = Player(p)
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self.PLAYERS[a_player.name] = a_player
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class Player:
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def __init__(self, node):
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self.name = node.getAttribute('NAME')
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self.seat = node.getAttribute('SEAT')
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self.stack = node.getAttribute('STACK')
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self.showed_hand = node.getAttribute('SHOWED_HAND')
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self.cards = node.getAttribute('CARDS')
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self.allin = node.getAttribute('ALLIN')
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self.sitting_out = node.getAttribute('SITTING_OUT')
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self.hand = node.getAttribute('HAND')
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self.start_cards = node.getAttribute('START_CARDS')
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if self.allin == '' or \
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self.allin == '0' or \
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self.allin.upper() == 'FALSE': self.allin = False
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else: self.allin = True
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if self.sitting_out == '' or \
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self.sitting_out == '0' or \
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self.sitting_out.upper() == 'FALSE': self.sitting_out = False
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else: self.sitting_out = True
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def __str__(self):
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temp = "%s\n seat = %s\n stack = %s\n cards = %s\n" % \
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(self.name, self.seat, self.stack, self.cards)
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temp = temp + " showed_hand = %s\n allin = %s\n" % \
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(self.showed_hand, self.allin)
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temp = temp + " hand = %s\n start_cards = %s\n" % \
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(self.hand, self.start_cards)
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return temp
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class Awards:
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def __init__(self, node):
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self.awards = [] # just an array of award objects
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for a in node.getElementsByTagName('AWARD'):
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self.awards.append(Award(a))
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def __str__(self):
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temp = ""
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for a in self.awards:
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temp = temp + "%s\n" % (a)
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return temp
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class Award:
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def __init__(self, node):
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self.player = node.getAttribute('PLAYER')
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self.amount = node.getAttribute('AMOUNT')
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self.pot = node.getAttribute('POT')
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def __str__(self):
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return self.player + " won " + self.amount + " from " + self.pot
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class Game:
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def __init__(self, node):
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print node
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self.tags = {}
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for tag in ( ('GAME_NAME', 'game_name'), ('MAX', 'max'), ('HIGHLOW', 'high_low'),
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('STRUCTURE', 'structure'), ('MIXED', 'mixed') ):
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L = node.getElementsByTagName(tag[0])
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if (not L): continue
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print L
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for node2 in L:
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title = ""
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for node3 in node2.childNodes:
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if (node3.nodeType == Node.TEXT_NODE):
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title +=node3.data
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self.tags[tag[1]] = title
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def __str__(self):
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return "%s %s %s, (%s max), %s" % (self.tags['structure'],
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self.tags['game_name'],
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self.tags['game_name'],
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self.tags['max'],
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self.tags['game_name'])
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class Posts:
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def __init__(self, node):
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self.posts = [] # just an array of post objects
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for p in node.getElementsByTagName('POST'):
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self.posts.append(Post(p))
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def __str__(self):
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temp = ""
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for p in self.posts:
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temp = temp + "%s\n" % (p)
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return temp
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class Post:
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def __init__(self, node):
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self.player = node.getAttribute('PLAYER')
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self.amount = node.getAttribute('AMOUNT')
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self.posted = node.getAttribute('POSTED')
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self.live = node.getAttribute('LIVE')
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def __str__(self):
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return ("%s posted %s %s %s") % (self.player, self.amount, self.posted, self.live)
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class Betting:
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def __init__(self, node):
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self.rounds = [] # a Betting object is just an array of rounds
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for r in node.getElementsByTagName('ROUND'):
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self.rounds.append(Round(r))
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def __str__(self):
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temp = ""
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for r in self.rounds:
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temp = temp + "%s\n" % (r)
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return temp
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class Round:
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def __init__(self, node):
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self.name = node.getAttribute('ROUND_NAME')
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self.action = []
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for a in node.getElementsByTagName('ACTION'):
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self.action.append(Action(a))
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def __str__(self):
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temp = self.name + "\n"
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for a in self.action:
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temp = temp + " %s\n" % (a)
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return temp
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class Action:
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def __init__(self, node):
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self.player = node.getAttribute('PLAYER')
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self.action = node.getAttribute('ACT')
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self.amount = node.getAttribute('AMOUNT')
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self.allin = node.getAttribute('ALLIN')
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def __str__(self):
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return self.player + " " + self.action + " " + self.amount + " " + self.allin
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if __name__== "__main__":
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file = open('test.xml', 'r')
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xml_string = file.read()
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file.close()
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print xml_string + "\n\n\n"
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h = HandHistory(xml_string, ('ALL'))
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print h.GAME
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print h.POSTS
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print h.BETTING
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print h.AWARDS
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for p in h.PLAYERS.keys():
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print h.PLAYERS[p] |