fpdb/pyfpdb/OnGameToFpdb.py

375 lines
17 KiB
Python
Executable File

#!/usr/bin/env python
# -*- coding: utf-8 -*-
# Copyright 2008-2010, Carl Gherardi
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
import sys
import exceptions
import logging
# logging has been set up in fpdb.py or HUD_main.py, use their settings:
log = logging.getLogger("parser")
import Configuration
from HandHistoryConverter import *
from decimal import Decimal
import locale
lang=locale.getdefaultlocale()[0][0:2]
if lang=="en":
def _(string): return string
else:
import gettext
try:
trans = gettext.translation("fpdb", localedir="locale", languages=[lang])
trans.install()
except IOError:
def _(string): return string
# OnGame HH Format
class OnGame(HandHistoryConverter):
filter = "OnGame"
filetype = "text"
codepage = ("utf8", "cp1252")
siteId = 5 # Needs to match id entry in Sites database
mixes = { } # Legal mixed games
sym = {'USD': "\$", 'CAD': "\$", 'T$': "", "EUR": "\xe2\x82\xac", "GBP": "\xa3"} # ADD Euro, Sterling, etc HERE
substitutions = {
'LEGAL_ISO' : "USD|EUR|GBP|CAD|FPP", # legal ISO currency codes
'LS' : "\$|\xe2\x82\xac|" # legal currency symbols - Euro(cp1252, utf-8)
}
limits = { 'NO_LIMIT':'nl', 'LIMIT':'fl'}
games = { # base, category
"TEXAS_HOLDEM" : ('hold','holdem'),
# 'Omaha' : ('hold','omahahi'),
# 'Omaha Hi/Lo' : ('hold','omahahilo'),
# 'Razz' : ('stud','razz'),
# 'RAZZ' : ('stud','razz'),
# '7 Card Stud' : ('stud','studhi'),
# '7 Card Stud Hi/Lo' : ('stud','studhilo'),
# 'Badugi' : ('draw','badugi'),
# 'Triple Draw 2-7 Lowball' : ('draw','27_3draw'),
# '5 Card Draw' : ('draw','fivedraw')
}
# Static regexes
# ***** End of hand R5-75443872-57 *****
re_SplitHands = re.compile(u'\*\*\*\*\*\sEnd\sof\shand\s[-A-Z\d]+.*\n(?=\*)')
# ***** History for hand R5-75443872-57 *****
# Start hand: Wed Aug 18 19:29:10 GMT+0100 2010
# Table: someplace [75443872] (LIMIT TEXAS_HOLDEM 0.50/1, Real money)
#***** History for hand R5-78042004-262 *****
#Start hand: Fri Aug 27 21:40:46 GMT+0100 2010
#Table: Bamako [78042004] (LIMIT TEXAS_HOLDEM $0.25/$0.50, Real money)
#User: sagi34
#{ u'BB': None
#, u'DATETIME': u'Fri Aug 27 22:38:26 GMT+0100 2010\\n'
#, u'GAME': None
#, u'HID': u'R5-78042004-346'
#, u'TABLE': u'Bamako'
#, u'LIMIT': None
#, u'SB': None
#}
re_HandInfo = re.compile(u"""
\*\*\*\*\*\sHistory\sfor\shand\s(?P<HID>[-A-Z\d]+).*
Start\shand:\s(?P<DATETIME>.*)
Table:\s(?P<TABLE>[\'\w\s]+)\s\[\d+\]\s\(
(
(?P<LIMIT>NO_LIMIT|Limit|LIMIT|Pot\sLimit)\s
(?P<GAME>TEXAS_HOLDEM|RAZZ)\s
(%(LS)s)?(?P<SB>[.0-9]+)/
(%(LS)s)?(?P<BB>[.0-9]+)
)?
""" % substitutions, re.MULTILINE|re.DOTALL|re.VERBOSE)
re_TailSplitHands = re.compile(u'(\*\*\*\*\*\sEnd\sof\shand\s[-A-Z\d]+.*\n)(?=\*)')
re_Button = re.compile('Button: seat (?P<BUTTON>\d+)', re.MULTILINE) # Button: seat 2
re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
# Wed Aug 18 19:45:30 GMT+0100 2010
re_DateTime = re.compile("""
[a-zA-Z]{3}\s
(?P<M>[a-zA-Z]{3})\s
(?P<D>[0-9]{2})\s
(?P<H>[0-9]+):(?P<MIN>[0-9]+):(?P<S>[0-9]+)\s
(?P<OFFSET>\w+[-+]\d+)\s
(?P<Y>[0-9]{4})
""", re.MULTILINE|re.VERBOSE)
# self.rexx.button_re = re.compile('#SUMMARY\nDealer: (?P<BUTTONPNAME>.*)\n')
#Seat 1: .Lucchess ($4.17 in chips)
#Seat 1: phantomaas ($27.11)
#Seat 5: mleo17 ($9.37)
re_PlayerInfo = re.compile(u'Seat (?P<SEAT>[0-9]+):\s(?P<PNAME>.*)\s\((%(LS)s)?(?P<CASH>[.0-9]+)\)' % substitutions)
def compilePlayerRegexs(self, hand):
players = set([player[1] for player in hand.players])
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
# we need to recompile the player regexs.
# TODO: should probably rename re_HeroCards and corresponding method,
# since they are used to find all cards on lines starting with "Dealt to:"
# They still identify the hero.
self.compiledPlayers = players
#ANTES/BLINDS
#helander2222 posts blind ($0.25), lopllopl posts blind ($0.50).
player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
subst = {'PLYR': player_re, 'CUR': self.sym[hand.gametype['currency']]}
self.re_PostSB = re.compile('(?P<PNAME>.*) posts small blind \((%(CUR)s)?(?P<SB>[\.0-9]+)\)' % subst, re.MULTILINE)
self.re_PostBB = re.compile('\), (?P<PNAME>.*) posts big blind \((%(CUR)s)?(?P<BB>[\.0-9]+)\)' % subst, re.MULTILINE)
self.re_Antes = re.compile(r"^%(PLYR)s: posts the ante (%(CUR)s)?(?P<ANTE>[\.0-9]+)" % subst, re.MULTILINE)
self.re_BringIn = re.compile(r"^%(PLYR)s: brings[- ]in( low|) for (%(CUR)s)?(?P<BRINGIN>[\.0-9]+)" % subst, re.MULTILINE)
self.re_PostBoth = re.compile('.*\n(?P<PNAME>.*): posts small \& big blinds \( (%(CUR)s)?(?P<SBBB>[\.0-9]+)\)' % subst)
self.re_HeroCards = re.compile('Dealing\sto\s%(PLYR)s:\s\[(?P<CARDS>.*)\]' % subst)
#lopllopl checks, Eurolll checks, .Lucchess checks.
#chumley. calls $0.25
self.re_Action = re.compile('(, )?(?P<PNAME>.*?)(?P<ATYPE> bets| checks| raises| calls| folds)( (%(CUR)s)?(?P<BET>[\d\.]+))?( and is all-in)?' % subst)
#self.re_Board = re.compile(r"\[board cards (?P<CARDS>.+) \]")
#Uchilka shows [ KC,JD ]
self.re_ShowdownAction = re.compile('(?P<PNAME>.*) shows \[ (?P<CARDS>.+) \]')
#Main pot: $3.57 won by mleo17 ($3.40)
#Side pot 1: $3.26 won by maac_5 ($3.10)
#Main pot: $2.87 won by maac_5 ($1.37), sagi34 ($1.36)
self.re_Pot = re.compile('(Main|Side)\spot(\s\d+)?:\s.*won\sby\s(?P<POT>.*$)', re.MULTILINE)
self.re_CollectPot = re.compile('\s*(?P<PNAME>.*)\s\((%(CUR)s)?(?P<POT>[\.\d]+)\)' % subst)
#Seat 5: mleo17 ($3.40), net: +$2.57, [Jd, Qd] (TWO_PAIR QUEEN, JACK)
self.re_ShownCards = re.compile("^Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(.*\), net:.* \[(?P<CARDS>.*)\].*" % subst, re.MULTILINE)
self.re_sitsOut = re.compile('(?P<PNAME>.*) sits out')
def readSupportedGames(self):
return [
["ring", "hold", "fl"],
["ring", "hold", "nl"],
]
def determineGameType(self, handText):
# Inspect the handText and return the gametype dict
# gametype dict is: {'limitType': xxx, 'base': xxx, 'category': xxx}
info = {}
m = self.re_HandInfo.search(handText)
if not m:
tmp = handText[0:100]
log.error(_("determineGameType: Unable to recognise gametype from: '%s'") % tmp)
log.error(_("determineGameType: Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
mg = m.groupdict()
info['type'] = 'ring'
info['currency'] = 'USD'
if 'LIMIT' in mg:
if mg['LIMIT'] in self.limits:
info['limitType'] = self.limits[mg['LIMIT']]
else:
tmp = handText[0:100]
log.error(_("determineGameType: limit not found in self.limits(%s). hand: '%s'") % (str(mg),tmp))
log.error(_("determineGameType: Raising FpdbParseError"))
raise FpdbParseError(_("limit not found in self.limits(%s). hand: '%s'") % (str(mg),tmp))
if 'GAME' in mg:
(info['base'], info['category']) = self.games[mg['GAME']]
if 'SB' in mg:
info['sb'] = mg['SB']
if 'BB' in mg:
info['bb'] = mg['BB']
#log.debug("determinegametype: returning "+str(info))
return info
def readHandInfo(self, hand):
info = {}
m = self.re_HandInfo.search(hand.handText)
if m:
info.update(m.groupdict())
#log.debug("readHandInfo: %s" % info)
for key in info:
if key == 'DATETIME':
#'Wed Aug 18 19:45:30 GMT+0100 2010
# %a %b %d %H:%M:%S %z %Y
#hand.startTime = time.strptime(m.group('DATETIME'), "%a %b %d %H:%M:%S GMT%z %Y")
# Stupid library doesn't seem to support %z (http://docs.python.org/library/time.html?highlight=strptime#time.strptime)
# So we need to re-interpret te string to be useful
m1 = self.re_DateTime.finditer(info[key])
for a in m1:
datetimestr = "%s/%s/%s %s:%s:%s" % (a.group('Y'),a.group('M'), a.group('D'), a.group('H'),a.group('MIN'),a.group('S'))
tzoffset = a.group('OFFSET')
# TODO: Manually adjust time against OFFSET
hand.startTime = datetime.datetime.strptime(datetimestr, "%Y/%b/%d %H:%M:%S") # also timezone at end, e.g. " ET"
hand.startTime = HandHistoryConverter.changeTimezone(hand.startTime, tzoffset, "UTC")
if key == 'HID':
hand.handid = info[key]
if key == 'TABLE':
hand.tablename = info[key]
# TODO: These
hand.buttonpos = 1
hand.maxseats = 10
hand.mixed = None
def readPlayerStacks(self, hand):
#log.debug("readplayerstacks: re is '%s'" % self.re_PlayerInfo)
m = self.re_PlayerInfo.finditer(hand.handText)
for a in m:
hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
def markStreets(self, hand):
# PREFLOP = ** Dealing down cards **
# This re fails if, say, river is missing; then we don't get the ** that starts the river.
#m = re.search('(\*\* Dealing down cards \*\*\n)(?P<PREFLOP>.*?\n\*\*)?( Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \])?(?P<FLOP>.*?\*\*)?( Dealing Turn \*\* \[ (?P<TURN1>\S\S) \])?(?P<TURN>.*?\*\*)?( Dealing River \*\* \[ (?P<RIVER1>\S\S) \])?(?P<RIVER>.*)', hand.string,re.DOTALL)
#if hand.gametype['base'] in ("hold"):
#elif hand.gametype['base'] in ("stud"):
#elif hand.gametype['base'] in ("draw"):
# only holdem so far:
m = re.search(r"pocket cards(?P<PREFLOP>.+(?= Dealing flop )|.+(?=Summary))"
r"( Dealing flop (?P<FLOP>\[\S\S, \S\S, \S\S\].+(?= Dealing turn)|.+(?=Summary)))?"
r"( Dealing turn (?P<TURN>\[\S\S\].+(?= Dealing river)|.+(?=Summary)))?"
r"( Dealing river (?P<RIVER>\[\S\S\].+(?=Summary)))?", hand.handText, re.DOTALL)
hand.addStreets(m)
#Needs to return a list in the format
# ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
# addtional players are assumed to post a bb oop
def readButton(self, hand):
m = self.re_Button.search(hand.handText)
if m:
hand.buttonpos = int(m.group('BUTTON'))
else:
log.info(_('readButton: not found'))
# def readCommunityCards(self, hand, street):
# #print hand.streets.group(street)
# if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
# m = self.re_Board.search(hand.streets.group(street))
# hand.setCommunityCards(street, m.group('CARDS').split(','))
def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
#print "DEBUG readCommunityCards:", street, hand.streets.group(street)
m = self.re_Board.search(hand.streets[street])
hand.setCommunityCards(street, m.group('CARDS').split(', '))
def readBlinds(self, hand):
#log.debug( _("readBlinds starting, hand=") + "\n["+hand.handText+"]" )
try:
m = self.re_PostSB.search(hand.handText)
hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
except exceptions.AttributeError: # no small blind
log.debug( _("readBlinds in noSB exception - no SB created")+str(sys.exc_info()) )
#hand.addBlind(None, None, None)
for a in self.re_PostBB.finditer(hand.handText):
hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
for a in self.re_PostBoth.finditer(hand.handText):
hand.addBlind(a.group('PNAME'), 'small & big blinds', a.group('SBBB'))
def readAntes(self, hand):
log.debug(_("reading antes"))
m = self.re_Antes.finditer(hand.handText)
for player in m:
#~ logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
hand.addAnte(player.group('PNAME'), player.group('ANTE'))
def readBringIn(self, hand):
m = self.re_BringIn.search(hand.handText,re.DOTALL)
if m:
#~ logging.debug("readBringIn: %s for %s" %(m.group('PNAME'), m.group('BRINGIN')))
hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
def readHeroCards(self, hand):
# streets PREFLOP, PREDRAW, and THIRD are special cases beacause
# we need to grab hero's cards
for street in ('PREFLOP', 'DEAL'):
if street in hand.streets.keys():
m = self.re_HeroCards.finditer(hand.streets[street])
for found in m:
hand.hero = found.group('PNAME')
newcards = found.group('CARDS').split(', ')
hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
def readAction(self, hand, street):
m = self.re_Action.finditer(hand.streets[street])
for action in m:
acts = action.groupdict()
#log.debug("readaction: acts: %s" %acts)
if action.group('ATYPE') == ' raises':
hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == ' calls':
hand.addCall( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == ' bets':
hand.addBet( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == ' folds':
hand.addFold( street, action.group('PNAME'))
elif action.group('ATYPE') == ' checks':
hand.addCheck( street, action.group('PNAME'))
elif action.group('ATYPE') == ' discards':
hand.addDiscard(street, action.group('PNAME'), action.group('BET'), action.group('DISCARDED'))
elif action.group('ATYPE') == ' stands pat':
hand.addStandsPat( street, action.group('PNAME'))
else:
print _("DEBUG: unimplemented readAction: '%s' '%s'") %(action.group('PNAME'),action.group('ATYPE'),)
def readShowdownActions(self, hand):
for shows in self.re_ShowdownAction.finditer(hand.handText):
cards = shows.group('CARDS')
cards = set(cards.split(','))
hand.addShownCards(cards, shows.group('PNAME'))
def readCollectPot(self,hand):
for m in self.re_Pot.finditer(hand.handText):
for splitpot in m.group('POT').split(','):
for m in self.re_CollectPot.finditer(splitpot):
hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
def readShownCards(self,hand):
for m in self.re_ShownCards.finditer(hand.handText):
cards = m.group('CARDS')
cards = cards.split(', ') # needs to be a list, not a set--stud needs the order
(shown, mucked) = (False, False)
if m.group('CARDS') is not None:
shown = True
hand.addShownCards(cards=cards, player=m.group('PNAME'), shown=shown, mucked=mucked)
if __name__ == "__main__":
c = Configuration.Config()
if len(sys.argv) == 1:
testfile = "regression-test-files/ongame/nlhe/ong NLH handhq_0.txt"
else:
testfile = sys.argv[1]
e = OnGame(c, testfile)
e.processFile()
print str(e)