6f1e335275
Hand.py: report summary line only for players who acted preflop (as with stacks) bug in a BB calling itself fixed
504 lines
21 KiB
Python
504 lines
21 KiB
Python
#!/usr/bin/python
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#Copyright 2008 Carl Gherardi
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#This program is free software: you can redistribute it and/or modify
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#it under the terms of the GNU Affero General Public License as published by
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#the Free Software Foundation, version 3 of the License.
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#
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#This program is distributed in the hope that it will be useful,
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#but WITHOUT ANY WARRANTY; without even the implied warranty of
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#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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#GNU General Public License for more details.
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#
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#You should have received a copy of the GNU Affero General Public License
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#along with this program. If not, see <http://www.gnu.org/licenses/>.
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#In the "official" distribution you can find the license in
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#agpl-3.0.txt in the docs folder of the package.
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import Configuration
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import FpdbRegex
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import Hand
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import re
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import sys
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import traceback
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import os
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import os.path
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import xml.dom.minidom
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import codecs
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from decimal import Decimal
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import operator
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from time import time
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from copy import deepcopy
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class Hand:
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# def __init__(self, sitename, gametype, sb, bb, string):
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UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K'}
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def __init__(self, sitename, gametype, string):
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self.sitename = sitename
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self.gametype = gametype
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self.string = string
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self.streetList = ['PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
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self.handid = 0
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self.sb = gametype[3]
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self.bb = gametype[4]
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self.tablename = "Slartibartfast"
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self.hero = "Hiro"
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self.maxseats = 10
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self.counted_seats = 0
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self.buttonpos = 0
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self.seating = []
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self.players = []
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self.posted = []
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self.involved = True
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#
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# Collections indexed by street names
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#
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# A MatchObject using a groupnames to identify streets.
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# filled by markStreets()
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self.streets = None
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# dict from street names to lists of tuples, such as
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# [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']]
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# actually they're clearly lists but they probably should be tuples.
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self.actions = {}
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# dict from street names to community cards
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self.board = {}
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#
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# Collections indexed by player names
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#
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# dict from player names to lists of hole cards
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self.holecards = {}
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self.stacks = {}
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# dict from player names to amounts collected
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self.collected = {}
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# Sets of players
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self.shown = set()
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self.folded = set()
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self.action = []
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self.totalpot = None
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self.totalcollected = None
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self.rake = None
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self.bets = {}
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self.lastBet = {}
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for street in self.streetList:
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self.bets[street] = {}
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self.lastBet[street] = 0
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def addPlayer(self, seat, name, chips):
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"""\
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Adds a player to the hand, and initialises data structures indexed by player.
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seat (int) indicating the seat
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name (string) player name
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chips (string) the chips the player has at the start of the hand (can be None)
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If a player has None chips he won't be added."""
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if chips is not None:
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self.players.append([seat, name, chips])
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self.stacks[name] = Decimal(chips)
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self.holecards[name] = set()
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for street in self.streetList:
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self.bets[street][name] = []
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def addStreets(self, match):
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# go through m and initialise actions to empty list for each street.
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if match is not None:
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self.streets = match
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for street in match.groupdict():
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if match.group(street) is not None:
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self.actions[street] = []
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else:
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print "empty markStreets match" # better to raise exception and put process hand in a try block
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def addHoleCards(self, cards, player):
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"""\
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Assigns observed holecards to a player.
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cards set of card bigrams e.g. set(['2h','Jc'])
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player (string) name of player
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"""
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print "DEBUG: addHoleCards", cards,player
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try:
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self.checkPlayerExists(player)
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cards = set([self.card(c) for c in cards])
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self.holecards[player].update(cards)
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except FpdbParseError, e:
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print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
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def addShownCards(self, cards, player, holeandboard=None):
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"""\
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For when a player shows cards for any reason (for showdown or out of choice).
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Card ranks will be uppercased
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"""
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print "DEBUG: addShownCards", cards,player,holeandboard
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if cards is not None:
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self.shown.add(player)
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self.addHoleCards(cards,player)
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elif holeandboard is not None:
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holeandboard = set([self.card(c) for c in holeandboard])
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board = set([c for s in self.board.values() for c in s])
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self.addHoleCards(holeandboard.difference(board),player)
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def checkPlayerExists(self,player):
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if player not in [p[1] for p in self.players]:
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raise FpdbParseError
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def discardHoleCards(self, cards, player):
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try:
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self.checkPlayerExists(player)
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for card in cards:
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self.holecards[player].remove(card)
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except FpdbParseError, e:
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pass
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except ValueError:
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print "[ERROR] discardHoleCard tried to discard a card %s didn't have" % (player,)
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def setCommunityCards(self, street, cards):
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self.board[street] = [self.card(c) for c in cards]
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def card(self,c):
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"""upper case the ranks but not suits, 'atjqk' => 'ATJQK'"""
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for k,v in self.UPS.items():
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c = c.replace(k,v)
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return c
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def addBlind(self, player, blindtype, amount):
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# if player is None, it's a missing small blind.
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print "DEBUG addBlind: %s posts %s, %s" % (player, blindtype, amount)
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if player is not None:
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self.bets['PREFLOP'][player].append(Decimal(amount))
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self.stacks[player] -= Decimal(amount)
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#print "DEBUG %s posts, stack %s" % (player, self.stacks[player])
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self.actions['PREFLOP'] += [(player, 'posts', blindtype, amount, self.stacks[player]==0)]
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if blindtype == 'big blind':
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self.lastBet['PREFLOP'] = Decimal(amount)
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elif blindtype == 'small & big blinds':
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# extra small blind is 'dead'
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self.lastBet['PREFLOP'] = Decimal(self.bb)
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self.posted += [player]
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def addCall(self, street, player=None, amount=None):
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# Potentially calculate the amount of the call if not supplied
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# corner cases include if player would be all in
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if amount is not None:
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self.bets[street][player].append(Decimal(amount))
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#self.lastBet[street] = Decimal(amount)
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self.stacks[player] -= Decimal(amount)
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print "DEBUG %s calls %s, stack %s" % (player, amount, self.stacks[player])
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self.actions[street] += [(player, 'calls', amount, self.stacks[player]==0)]
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def addRaiseTo(self, street, player, amountTo):
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"""\
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Add a raise on [street] by [player] to [amountTo]
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"""
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#Given only the amount raised to, the amount of the raise can be calculated by
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# working out how much this player has already in the pot
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# (which is the sum of self.bets[street][player])
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# and how much he needs to call to match the previous player
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# (which is tracked by self.lastBet)
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self.checkPlayerExists(player)
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committedThisStreet = reduce(operator.add, self.bets[street][player], 0)
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amountToCall = self.lastBet[street] - committedThisStreet
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self.lastBet[street] = Decimal(amountTo)
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amountBy = Decimal(amountTo) - amountToCall
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self.bets[street][player].append(amountBy+amountToCall)
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self.stacks[player] -= (Decimal(amountBy)+Decimal(amountToCall))
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print "DEBUG %s stack %s" % (player, self.stacks[player])
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self.actions[street] += [(player, 'raises', amountBy, amountTo, amountToCall, self.stacks[player]==0)]
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def addBet(self, street, player, amount):
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self.checkPlayerExists(player)
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self.bets[street][player].append(Decimal(amount))
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self.stacks[player] -= Decimal(amount)
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print "DEBUG %s bets %s, stack %s" % (player, amount, self.stacks[player])
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self.actions[street] += [(player, 'bets', amount, self.stacks[player]==0)]
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self.lastBet[street] = Decimal(amount)
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def addFold(self, street, player):
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print "DEBUG: %s %s folded" % (street, player)
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self.checkPlayerExists(player)
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self.folded.add(player)
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self.actions[street] += [(player, 'folds')]
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def addCheck(self, street, player):
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print "DEBUG: %s %s checked" % (street, player)
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self.checkPlayerExists(player)
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self.actions[street] += [(player, 'checks')]
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def addCollectPot(self,player, pot):
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print "DEBUG: %s collected %s" % (player, pot)
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self.checkPlayerExists(player)
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if player not in self.collected:
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self.collected[player] = pot
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else:
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print "[WARNING] %s collected pot more than once; avoidable by reading winnings only from summary lines?"
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def totalPot(self):
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"""If all bets and blinds have been added, totals up the total pot size"""
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if self.totalpot is None:
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self.totalpot = 0
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# player names:
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# print [x[1] for x in self.players]
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for player in [x[1] for x in self.players]:
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for street in self.streetList:
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#print street, self.bets[street][player]
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self.totalpot += reduce(operator.add, self.bets[street][player], 0)
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print "DEBUG conventional totalpot:", self.totalpot
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self.totalpot = 0
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for street in self.actions:
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uncalled = 0
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calls = [0]
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for act in self.actions[street]:
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if act[1] == 'bets': # [name, 'bets', amount]
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self.totalpot += Decimal(act[2])
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uncalled = Decimal(act[2]) # only the last bet or raise can be uncalled
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calls = [0]
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print "uncalled: ", uncalled
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elif act[1] == 'raises': # [name, 'raises', amountby, amountto, amountcalled]
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print "calls %s and raises %s to %s" % (act[4],act[2],act[3])
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self.totalpot += Decimal(act[2]) + Decimal(act[4])
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calls = [0]
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uncalled = Decimal(act[2])
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print "uncalled: ", uncalled
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elif act[1] == 'calls': # [name, 'calls', amount]
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self.totalpot += Decimal(act[2])
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calls = calls + [Decimal(act[2])]
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print "calls:", calls
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elif act[1] == 'posts':
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self.totalpot += Decimal(act[3])
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if act[2] == 'big blind':
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# the bb gets called by out-of-blinds posts; but sb+bb only calls bb
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if uncalled == Decimal(act[3]): # a bb is already posted
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calls = calls + [Decimal(act[3])]
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else: # no blind yet posted.
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uncalled = Decimal(act[3])
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elif act[2] == 'small blind':
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pass
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if uncalled > 0 and max(calls+[0]) < uncalled:
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print "DEBUG returning some bet, calls:", calls
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print "DEBUG returned: %.2f from %.2f" % ((uncalled - max(calls)), self.totalpot,)
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self.totalpot -= (uncalled - max(calls))
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print "DEBUG new totalpot:", self.totalpot
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if self.totalcollected is None:
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self.totalcollected = 0;
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for amount in self.collected.values():
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self.totalcollected += Decimal(amount)
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def getGameTypeAsString(self):
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"""\
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Map the tuple self.gametype onto the pokerstars string describing it
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"""
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# currently it appears to be something like ["ring", "hold", "nl", sb, bb]:
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gs = {"hold" : "Hold'em",
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"omahahi" : "FIXME",
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"omahahilo" : "FIXME",
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"razz" : "Razz",
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"studhi" : "FIXME",
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"studhilo" : "FIXME",
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"fivedraw" : "5 Card Draw",
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"27_1draw" : "FIXME",
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"27_3draw" : "Triple Draw 2-7 Lowball",
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"badugi" : "FIXME"
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}
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ls = {"nl" : "No Limit",
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"pl" : "Pot Limit",
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"fl" : "Limit",
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"cn" : "Cap No Limit",
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"cp" : "Cap Pot Limit"
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}
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string = "%s %s" %(gs[self.gametype[1]], ls[self.gametype[2]])
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return string
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def writeHand(self, fh=sys.__stdout__):
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# PokerStars format.
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#print "\n### Pseudo stars format ###"
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#print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, self.getGameTypeAsString(), self.sb, self.bb, self.starttime))
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print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, self.starttime))
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print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
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players_who_act_preflop = set([x[0] for x in self.actions['PREFLOP']])
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#print players_who_act_preflop
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#print [x[1] for x in self.players]
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#print [x for x in self.players if x[1] in players_who_act_preflop]
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for player in [x for x in self.players if x[1] in players_who_act_preflop]:
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#Only print stacks of players who do something preflop
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print >>fh, _("Seat %s: %s ($%s)" %(player[0], player[1], player[2]))
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if(self.posted[0] is None):
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#print >>fh, _("No small blind posted") # PS doesn't say this
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pass
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else:
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print >>fh, _("%s: posts small blind $%s" %(self.posted[0], self.sb))
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#May be more than 1 bb posting
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for a in self.posted[1:]:
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print >>fh, _("%s: posts big blind $%s" %(self.posted[1], self.bb))
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# TODO: What about big & small blinds?
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print >>fh, _("*** HOLE CARDS ***")
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if self.involved:
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print >>fh, _("Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero])))
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if 'PREFLOP' in self.actions:
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for act in self.actions['PREFLOP']:
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self.printActionLine(act, fh)
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if 'FLOP' in self.actions:
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print >>fh, _("*** FLOP *** [%s]" %( " ".join(self.board['FLOP'])))
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for act in self.actions['FLOP']:
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self.printActionLine(act, fh)
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if 'TURN' in self.actions:
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print >>fh, _("*** TURN *** [%s] [%s]" %( " ".join(self.board['FLOP']), " ".join(self.board['TURN'])))
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for act in self.actions['TURN']:
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self.printActionLine(act, fh)
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if 'RIVER' in self.actions:
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print >>fh, _("*** RIVER *** [%s] [%s]" %(" ".join(self.board['FLOP']+self.board['TURN']), " ".join(self.board['RIVER']) ))
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for act in self.actions['RIVER']:
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self.printActionLine(act, fh)
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#Some sites don't have a showdown section so we have to figure out if there should be one
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# The logic for a showdown is: at the end of river action there are at least two players in the hand
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# we probably don't need a showdown section in pseudo stars format for our filtering purposes
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if 'SHOWDOWN' in self.actions:
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print >>fh, _("*** SHOW DOWN ***")
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print >>fh, "DEBUG: what do they show"
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print >>fh, _("*** SUMMARY ***")
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print >>fh, _("Total pot $%s | Rake $%.2f" % (self.totalpot, self.rake)) # TODO: side pots
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board = []
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for s in self.board.values():
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board += s
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if board: # sometimes hand ends preflop without a board
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print >>fh, _("Board [%s]" % (" ".join(board)))
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for player in [x for x in self.players if x[1] in players_who_act_preflop]:
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seatnum = player[0]
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name = player[1]
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if name in self.collected and name in self.shown:
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print >>fh, _("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]), self.collected[name]))
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elif name in self.collected:
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print >>fh, _("Seat %d: %s collected ($%s)" % (seatnum, name, self.collected[name]))
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elif name in self.shown:
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print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name])))
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elif name in self.folded:
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print >>fh, _("Seat %d: %s folded" % (seatnum, name))
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else:
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print >>fh, _("Seat %d: %s mucked" % (seatnum, name))
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print >>fh, "\n\n"
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# TODO:
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# logic for side pots
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# logic for which players get to showdown
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# I'm just not sure we need to do this so heavily.. and if we do, it's probably better to use pokerlib
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#if self.holecards[player[1]]: # empty list default is false
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#hole = self.holecards[player[1]]
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##board = []
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##for s in self.board.values():
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##board += s
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##playerhand = self.bestHand('hi', board+hole)
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##print "Seat %d: %s showed %s and won/lost with %s" % (player[0], player[1], hole, playerhand)
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#print "Seat %d: %s showed %s" % (player[0], player[1], hole)
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#else:
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#print "Seat %d: %s mucked or folded" % (player[0], player[1])
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def printHand(self):
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self.writeHand(sys.stdout)
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def printActionLine(self, act, fh):
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if act[1] == 'folds':
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print >>fh, _("%s: folds " %(act[0]))
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elif act[1] == 'checks':
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print >>fh, _("%s: checks " %(act[0]))
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if act[1] == 'calls':
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print >>fh, _("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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if act[1] == 'bets':
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print >>fh, _("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
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if act[1] == 'raises':
|
|
print >>fh, _("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
|
|
|
|
# going to use pokereval to figure out hands at some point.
|
|
# these functions are copied from pokergame.py
|
|
def bestHand(self, side, cards):
|
|
return HandHistoryConverter.eval.best('hi', cards, [])
|
|
|
|
# from pokergame.py
|
|
def bestHandValue(self, side, serial):
|
|
(value, cards) = self.bestHand(side, serial)
|
|
return value
|
|
|
|
# from pokergame.py
|
|
# got rid of the _ for internationalisation
|
|
def readableHandValueLong(self, side, value, cards):
|
|
if value == "NoPair":
|
|
if side == "low":
|
|
if cards[0][0] == '5':
|
|
return ("The wheel")
|
|
else:
|
|
return join(map(lambda card: card[0], cards), ", ")
|
|
else:
|
|
return ("High card %(card)s") % { 'card' : (letter2name[cards[0][0]]) }
|
|
elif value == "OnePair":
|
|
return ("A pair of %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[2][0]]) }
|
|
elif value == "TwoPair":
|
|
return ("Two pairs %(card1)s and %(card2)s") % { 'card1' : (letter2names[cards[0][0]]), 'card2' : _(letter2names[cards[2][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) }
|
|
elif value == "Trips":
|
|
return ("Three of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[3][0]]) }
|
|
elif value == "Straight":
|
|
return ("Straight %(card1)s to %(card2)s") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[4][0]]) }
|
|
elif value == "Flush":
|
|
return ("Flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
|
|
elif value == "FlHouse":
|
|
return ("%(card1)ss full of %(card2)ss") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[3][0]]) }
|
|
elif value == "Quads":
|
|
return _("Four of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) }
|
|
elif value == "StFlush":
|
|
if letter2name[cards[0][0]] == 'Ace':
|
|
return ("Royal flush")
|
|
else:
|
|
return ("Straight flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
|
|
return value
|
|
|
|
|
|
class FpdbParseError(Exception): pass
|