fpdb/pyfpdb/HandHistoryConverter.py
2010-08-21 22:43:14 +01:00

694 lines
26 KiB
Python

#!/usr/bin/python
# -*- coding: utf-8 -*-
#Copyright 2008-2010 Carl Gherardi
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in agpl-3.0.txt.
import re
import sys
import traceback
from optparse import OptionParser
import os
import os.path
import xml.dom.minidom
import codecs
from decimal import Decimal
import operator
from xml.dom.minidom import Node
import time
import datetime
from pytz import timezone
import pytz
import logging
# logging has been set up in fpdb.py or HUD_main.py, use their settings:
log = logging.getLogger("parser")
import Hand
from Exceptions import FpdbParseError
import Configuration
import locale
lang=locale.getdefaultlocale()[0][0:2]
if lang=="en":
def _(string): return string
else:
import gettext
try:
trans = gettext.translation("fpdb", localedir="locale", languages=[lang])
trans.install()
except IOError:
def _(string): return string
import pygtk
import gtk
class HandHistoryConverter():
READ_CHUNK_SIZE = 10000 # bytes to read at a time from file in tail mode
# filetype can be "text" or "xml"
# so far always "text"
# subclass HHC_xml for xml parsing
filetype = "text"
# codepage indicates the encoding of the text file.
# cp1252 is a safe default
# "utf_8" is more likely if there are funny characters
codepage = "cp1252"
re_tzOffset = re.compile('^\w+[+-]\d{4}$')
def __init__(self, config, in_path = '-', out_path = '-', follow=False, index=0, autostart=True, starsArchive=False, ftpArchive=False):
"""\
in_path (default '-' = sys.stdin)
out_path (default '-' = sys.stdout)
follow : whether to tail -f the input"""
self.config = config
self.import_parameters = self.config.get_import_parameters()
#log = Configuration.get_logger("logging.conf", "parser", log_dir=self.config.dir_log)
log.info("HandHistory init - %s subclass, in_path '%s'; out_path '%s'" % (self.sitename, in_path, out_path) )
self.index = index
self.starsArchive = starsArchive
self.ftpArchive = ftpArchive
self.in_path = in_path
self.out_path = out_path
self.processedHands = []
self.numHands = 0
self.numErrors = 0
# Tourney object used to store TourneyInfo when called to deal with a Summary file
self.tourney = None
if in_path == '-':
self.in_fh = sys.stdin
self.out_fh = get_out_fh(out_path, self.import_parameters)
self.follow = follow
self.compiledPlayers = set()
self.maxseats = 10
self.status = True
self.parsedObjectType = "HH" #default behaviour : parsing HH files, can be "Summary" if the parsing encounters a Summary File
if autostart:
self.start()
def __str__(self):
return """
HandHistoryConverter: '%(sitename)s'
filetype '%(filetype)s'
in_path '%(in_path)s'
out_path '%(out_path)s'
follow '%(follow)s'
""" % locals()
def start(self):
"""Process a hand at a time from the input specified by in_path.
If in follow mode, wait for more data to turn up.
Otherwise, finish at EOF.
"""
while gtk.events_pending():
gtk.main_iteration(False)
starttime = time.time()
if not self.sanityCheck():
log.warning(_("Failed sanity check"))
return
try:
self.numHands = 0
self.numErrors = 0
if self.follow:
#TODO: See how summary files can be handled on the fly (here they should be rejected as before)
log.info(_("Tailing '%s'") % self.in_path)
for handText in self.tailHands():
try:
self.processHand(handText)
self.numHands += 1
except FpdbParseError, e:
self.numErrors += 1
log.warning(_("HHC.start(follow): processHand failed: Exception msg: '%s'") % e)
log.debug(handText)
else:
handsList = self.allHandsAsList()
log.debug( _("handsList is ") + str(handsList) )
log.info("Parsing %d hands" % len(handsList))
# Determine if we're dealing with a HH file or a Summary file
# quick fix : empty files make the handsList[0] fail ==> If empty file, go on with HH parsing
if len(handsList) == 0 or self.isSummary(handsList[0]) == False:
self.parsedObjectType = "HH"
for handText in handsList:
try:
self.processedHands.append(self.processHand(handText))
except FpdbParseError, e:
self.numErrors += 1
log.warning(_("HHC.start(): processHand failed: Exception msg: '%s'") % e)
log.debug(handText)
self.numHands = len(handsList)
endtime = time.time()
log.info(_("Read %d hands (%d failed) in %.3f seconds") % (self.numHands, self.numErrors, endtime - starttime))
else:
self.parsedObjectType = "Summary"
summaryParsingStatus = self.readSummaryInfo(handsList)
endtime = time.time()
if summaryParsingStatus :
log.info(_("Summary file '%s' correctly parsed (took %.3f seconds)") % (self.in_path, endtime - starttime))
else :
log.warning(_("Error converting summary file '%s' (took %.3f seconds)") % (self.in_path, endtime - starttime))
except IOError, ioe:
log.exception(_("Error converting '%s'") % self.in_path)
finally:
if self.out_fh != sys.stdout:
self.out_fh.close()
def tailHands(self):
"""Generator of handTexts from a tailed file:
Tail the in_path file and yield handTexts separated by re_SplitHands.
This requires a regex that greedily groups and matches the 'splitter' between hands,
which it expects to find at self.re_TailSplitHands -- see for e.g. Everleaf.py.
"""
if self.in_path == '-':
raise StopIteration
interval = 1.0 # seconds to sleep between reads for new data
fd = codecs.open(self.in_path,'r', self.codepage)
data = ''
while 1:
where = fd.tell()
newdata = fd.read(self.READ_CHUNK_SIZE)
if not newdata:
fd_results = os.fstat(fd.fileno())
try:
st_results = os.stat(self.in_path)
except OSError:
st_results = fd_results
if st_results[1] == fd_results[1]:
time.sleep(interval)
fd.seek(where)
else:
log.debug(_("%s changed inode numbers from %d to %d") % (self.in_path, fd_results[1], st_results[1]))
fd = codecs.open(self.in_path, 'r', self.codepage)
fd.seek(where)
else:
# yield hands
data = data + newdata
result = self.re_TailSplitHands.split(data)
result = iter(result)
data = ''
# --x data (- is bit of splitter, x is paragraph) yield,...,keep
# [,--,x] result of re.split (with group around splitter)
# ,x our output: yield nothing, keep x
#
# --x--x [,--,x,--,x] x,x
# -x--x [-x,--,x] x,x
# x- [x-] ,x-
# x-- [x,--,] x,--
# x--x [x,--,x] x,x
# x--x-- [x,--,x,--,] x,x,--
# The length is always odd.
# 'odd' indices are always splitters.
# 'even' indices are always paragraphs or ''
# We want to discard all the ''
# We want to discard splitters unless the final item is '' (because the splitter could grow with new data)
# We want to yield all paragraphs followed by a splitter, i.e. all even indices except the last.
for para in result:
try:
result.next()
splitter = True
except StopIteration:
splitter = False
if splitter: # para is followed by a splitter
if para: yield para # para not ''
else:
data = para # keep final partial paragraph
def allHandsAsList(self):
"""Return a list of handtexts in the file at self.in_path"""
#TODO : any need for this to be generator? e.g. stars support can email one huge file of all hands in a year. Better to read bit by bit than all at once.
self.readFile()
self.obs = self.obs.strip()
self.obs = self.obs.replace('\r\n', '\n')
if self.starsArchive == True:
log.debug(_("Converting starsArchive format to readable"))
m = re.compile('^Hand #\d+', re.MULTILINE)
self.obs = m.sub('', self.obs)
if self.ftpArchive == True:
log.debug(_("Converting ftpArchive format to readable"))
m = re.compile('^\*\*\*\*\*\*+\s#\s\d+\s\*\*\*\*\*+$', re.MULTILINE)
self.obs = m.sub('', self.obs)
if self.obs is None or self.obs == "":
log.info(_("Read no hands."))
return []
return re.split(self.re_SplitHands, self.obs)
def processHand(self, handText):
gametype = self.determineGameType(handText)
log.debug("gametype %s" % gametype)
hand = None
l = None
if gametype is None:
gametype = "unmatched"
# TODO: not ideal, just trying to not error. Throw ParseException?
self.numErrors += 1
else:
# See if gametype is supported.
type = gametype['type']
base = gametype['base']
limit = gametype['limitType']
l = [type] + [base] + [limit]
if l in self.readSupportedGames():
if gametype['base'] == 'hold':
log.debug("hand = Hand.HoldemOmahaHand(self, self.sitename, gametype, handtext)")
hand = Hand.HoldemOmahaHand(self.config, self, self.sitename, gametype, handText)
elif gametype['base'] == 'stud':
hand = Hand.StudHand(self.config, self, self.sitename, gametype, handText)
elif gametype['base'] == 'draw':
hand = Hand.DrawHand(self.config, self, self.sitename, gametype, handText)
else:
log.info(_("Unsupported game type: %s" % gametype))
if hand:
#hand.writeHand(self.out_fh)
return hand
else:
log.info(_("Unsupported game type: %s" % gametype))
# TODO: pity we don't know the HID at this stage. Log the entire hand?
# From the log we can deduce that it is the hand after the one before :)
# These functions are parse actions that may be overridden by the inheriting class
# This function should return a list of lists looking like:
# return [["ring", "hold", "nl"], ["tour", "hold", "nl"]]
# Showing all supported games limits and types
def readSupportedGames(self): abstract
# should return a list
# type base limit
# [ ring, hold, nl , sb, bb ]
# Valid types specified in docs/tabledesign.html in Gametypes
def determineGameType(self, handText): abstract
"""return dict with keys/values:
'type' in ('ring', 'tour')
'limitType' in ('nl', 'cn', 'pl', 'cp', 'fl')
'base' in ('hold', 'stud', 'draw')
'category' in ('holdem', 'omahahi', omahahilo', 'razz', 'studhi', 'studhilo', 'fivedraw', '27_1draw', '27_3draw', 'badugi')
'hilo' in ('h','l','s')
'smallBlind' int?
'bigBlind' int?
'smallBet'
'bigBet'
'currency' in ('USD', 'EUR', 'T$', <countrycode>)
or None if we fail to get the info """
#TODO: which parts are optional/required?
def readHandInfo(self, hand): abstract
"""Read and set information about the hand being dealt, and set the correct
variables in the Hand object 'hand
* hand.startTime - a datetime object
* hand.handid - The site identified for the hand - a string.
* hand.tablename
* hand.buttonpos
* hand.maxseats
* hand.mixed
Tournament fields:
* hand.tourNo - The site identified tournament id as appropriate - a string.
* hand.buyin
* hand.fee
* hand.buyinCurrency
* hand.koBounty
* hand.isKO
* hand.level
"""
#TODO: which parts are optional/required?
def readPlayerStacks(self, hand): abstract
"""This function is for identifying players at the table, and to pass the
information on to 'hand' via Hand.addPlayer(seat, name, chips)
At the time of writing the reference function in the PS converter is:
log.debug("readPlayerStacks")
m = self.re_PlayerInfo.finditer(hand.handText)
for a in m:
hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
Which is pretty simple because the hand history format is consistent. Other hh formats aren't so nice.
This is the appropriate place to identify players that are sitting out and ignore them
*** NOTE: You may find this is a more appropriate place to set hand.maxseats ***
"""
def compilePlayerRegexs(self): abstract
"""Compile dynamic regexes -- compile player dependent regexes.
Depending on the ambiguity of lines you may need to match, and the complexity of
player names - we found that we needed to recompile some regexes for player actions so that they actually contained the player names.
eg.
We need to match the ante line:
<Player> antes $1.00
But <Player> is actually named
YesI antes $4000 - A perfectly legal playername
Giving:
YesI antes $4000 antes $1.00
Which without care in your regexes most people would match 'YesI' and not 'YesI antes $4000'
"""
# Needs to return a MatchObject with group names identifying the streets into the Hand object
# so groups are called by street names 'PREFLOP', 'FLOP', 'STREET2' etc
# blinds are done seperately
def markStreets(self, hand): abstract
"""For dividing the handText into sections.
The function requires you to pass a MatchObject with groups specifically labeled with
the 'correct' street names.
The Hand object will use the various matches for assigning actions to the correct streets.
Flop Based Games:
PREFLOP, FLOP, TURN, RIVER
Draw Based Games:
PREDEAL, DEAL, DRAWONE, DRAWTWO, DRAWTHREE
Stud Based Games:
ANTES, THIRD, FOURTH, FIFTH, SIXTH, SEVENTH
The Stars HHC has a good reference implementation
"""
#Needs to return a list in the format
# ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
# addtional players are assumed to post a bb oop
def readBlinds(self, hand): abstract
"""Function for reading the various blinds from the hand history.
Pass any small blind to hand.addBlind(<name>, "small blind", <value>)
- unless it is a single dead small blind then use:
hand.addBlind(<name>, 'secondsb', <value>)
Pass any big blind to hand.addBlind(<name>, "big blind", <value>)
Pass any play posting both big and small blinds to hand.addBlind(<name>, 'both', <vale>)
"""
def readAntes(self, hand): abstract
"""Function for reading the antes from the hand history and passing the hand.addAnte"""
def readBringIn(self, hand): abstract
def readButton(self, hand): abstract
def readHeroCards(self, hand): abstract
def readPlayerCards(self, hand, street): abstract
def readAction(self, hand, street): abstract
def readCollectPot(self, hand): abstract
def readShownCards(self, hand): abstract
# Some sites do odd stuff that doesn't fall in to the normal HH parsing.
# e.g., FTP doesn't put mixed game info in the HH, but puts in in the
# file name. Use readOther() to clean up those messes.
def readOther(self, hand): pass
# Some sites don't report the rake. This will be called at the end of the hand after the pot total has been calculated
# an inheriting class can calculate it for the specific site if need be.
def getRake(self, hand):
hand.rake = hand.totalpot - hand.totalcollected # * Decimal('0.05') # probably not quite right
def sanityCheck(self):
"""Check we aren't going to do some stupid things"""
#TODO: the hhbase stuff needs to be in fpdb_import
sane = False
base_w = False
#~ #Check if hhbase exists and is writable
#~ #Note: Will not try to create the base HH directory
#~ if not (os.access(self.hhbase, os.W_OK) and os.path.isdir(self.hhbase)):
#~ print "HH Sanity Check: Directory hhbase '" + self.hhbase + "' doesn't exist or is not writable"
#~ else:
#~ #Check if hhdir exists and is writable
#~ if not os.path.isdir(self.hhdir):
#~ # In first pass, dir may not exist. Attempt to create dir
#~ print "Creating directory: '%s'" % (self.hhdir)
#~ os.mkdir(self.hhdir)
#~ sane = True
#~ elif os.access(self.hhdir, os.W_OK):
#~ sane = True
#~ else:
#~ print "HH Sanity Check: Directory hhdir '" + self.hhdir + "' or its parent directory are not writable"
# Make sure input and output files are different or we'll overwrite the source file
if True: # basically.. I don't know
sane = True
if self.in_path != '-' and self.out_path == self.in_path:
print _("HH Sanity Check: output and input files are the same, check config")
sane = False
return sane
# Functions not necessary to implement in sub class
def setFileType(self, filetype = "text", codepage='utf8'):
self.filetype = filetype
self.codepage = codepage
def __listof(self, x):
if isinstance(x, list) or isinstance(x, tuple):
return x
else:
return [x]
def readFile(self):
"""Open in_path according to self.codepage. Exceptions caught further up"""
if self.filetype == "text":
if self.in_path == '-':
# read from stdin
log.debug(_("Reading stdin with %s") % self.codepage) # is this necessary? or possible? or what?
in_fh = codecs.getreader('cp1252')(sys.stdin)
else:
for kodec in self.__listof(self.codepage):
#print "trying", kodec
try:
in_fh = codecs.open(self.in_path, 'r', kodec)
whole_file = in_fh.read()
in_fh.close()
self.obs = whole_file[self.index:]
self.index = len(whole_file)
break
except:
pass
else:
print _("unable to read file with any codec in list!"), self.in_path
self.obs = ""
elif self.filetype == "xml":
doc = xml.dom.minidom.parse(filename)
self.doc = doc
def guessMaxSeats(self, hand):
"""Return a guess at maxseats when not specified in HH."""
# if some other code prior to this has already set it, return it
if self.maxseats > 1 and self.maxseats < 11:
return self.maxseats
mo = self.maxOccSeat(hand)
if mo == 10: return 10 #that was easy
if hand.gametype['base'] == 'stud':
if mo <= 8: return 8
else: return mo
if hand.gametype['base'] == 'draw':
if mo <= 6: return 6
else: return mo
if mo == 2: return 2
if mo <= 6: return 6
return 10
def maxOccSeat(self, hand):
max = 0
for player in hand.players:
if player[0] > max:
max = player[0]
return max
def getStatus(self):
#TODO: Return a status of true if file processed ok
return self.status
def getProcessedHands(self):
return self.processedHands
def getProcessedFile(self):
return self.out_path
def getLastCharacterRead(self):
return self.index
def isSummary(self, topline):
return " Tournament Summary " in topline
def getParsedObjectType(self):
return self.parsedObjectType
#returns a status (True/False) indicating wether the parsing could be done correctly or not
def readSummaryInfo(self, summaryInfoList): abstract
def getTourney(self):
return self.tourney
@staticmethod
def changeTimezone(time, givenTimezone, wantedTimezone):
"""Takes a givenTimezone in format AAA or AAA+HHMM where AAA is a standard timezone
and +HHMM is an optional offset (+/-) in hours (HH) and minutes (MM)
(See OnGameToFpdb.py for example use of the +HHMM part)
Tries to convert the time parameter (with no timezone) from the givenTimezone to
the wantedTimeZone (currently only allows "UTC")
"""
log.debug( _("raw time:")+str(time) + _(" given TZ:")+str(givenTimezone) )
if wantedTimezone=="UTC":
wantedTimezone = pytz.utc
else:
raise Error #TODO raise appropriate error
givenTZ = None
if HandHistoryConverter.re_tzOffset.match(givenTimezone):
offset = int(givenTimezone[-5:])
givenTimezone = givenTimezone[0:-5]
log.debug( _("changeTimeZone: offset=") + str(offset) )
if givenTimezone=="ET":
givenTZ = timezone('US/Eastern')
elif givenTimezone=="CET":
givenTZ = timezone('Europe/Berlin')
#Note: Daylight Saving Time is standardised across the EU so this should be fine
elif givenTimezone == 'GMT': # Greenwich Mean Time (same as UTC - no change to time)
givenTZ = timezone('GMT')
elif givenTimezone == 'HST': # Hawaiian Standard Time
pass
elif givenTimezone == 'AKT': # Alaska Time
pass
elif givenTimezone == 'PT': # Pacific Time
pass
elif givenTimezone == 'MT': # Mountain Time
pass
elif givenTimezone == 'CT': # Central Time
pass
elif givenTimezone == 'AT': # Atlantic Time
pass
elif givenTimezone == 'NT': # Newfoundland Time
pass
elif givenTimezone == 'ART': # Argentinian Time
pass
elif givenTimezone == 'BRT': # Brasilia Time
pass
elif givenTimezone == 'AKT': # Alaska Time
pass
elif givenTimezone == 'WET': # Western European Time
pass
elif givenTimezone == 'EET': # Eastern European Time
pass
elif givenTimezone == 'MSK': # Moscow Standard Time
pass
elif givenTimezone == 'IST': # India Standard Time
pass
elif givenTimezone == 'CCT': # China Coast Time
pass
elif givenTimezone == 'JST': # Japan Standard Time
pass
elif givenTimezone == 'AWST': # Australian Western Standard Time
givenTZ = timezone('Australia/West')
elif givenTimezone == 'ACST': # Australian Central Standard Time
givenTZ = timezone('Australia/Darwin')
elif givenTimezone == 'AEST': # Australian Eastern Standard Time
# Each State on the East Coast has different DSTs.
# Melbournce is out because I don't like AFL, Queensland doesn't have DST
# ACT is full of politicians and Tasmania will never notice.
# Using Sydney.
givenTZ = timezone('Australia/Sydney')
elif givenTimezone == 'NZT': # New Zealand Time
pass
else:
raise Error #TODO raise appropriate error
if givenTZ is None:
raise Error #TODO raise appropriate error
# (or just return time unchanged?)
localisedTime = givenTZ.localize(time)
utcTime = localisedTime.astimezone(wantedTimezone) + datetime.timedelta(seconds=-3600*(offset/100)-60*(offset%100))
log.debug( _("utcTime:")+str(utcTime) )
return utcTime
#end @staticmethod def changeTimezone
@staticmethod
def getTableTitleRe(type, table_name=None, tournament = None, table_number=None):
"Returns string to search in windows titles"
if type=="tour":
return "%s.+Table.+%s" % (tournament, table_number)
else:
return table_name
def getTableTitleRe(config, sitename, *args, **kwargs):
"Returns string to search in windows titles for current site"
return getSiteHhc(config, sitename).getTableTitleRe(*args, **kwargs)
def getSiteHhc(config, sitename):
"Returns HHC class for current site"
hhcName = config.supported_sites[sitename].converter
hhcModule = __import__(hhcName)
return getattr(hhcModule, hhcName[:-6])
def get_out_fh(out_path, parameters):
if out_path == '-':
return(sys.stdout)
elif parameters['saveStarsHH']:
out_dir = os.path.dirname(out_path)
if not os.path.isdir(out_dir) and out_dir != '':
try:
os.makedirs(out_dir)
except: # we get a WindowsError here in Windows.. pretty sure something else for Linux :D
log.error(_("Unable to create output directory %s for HHC!") % out_dir)
print _("*** ERROR: UNABLE TO CREATE OUTPUT DIRECTORY"), out_dir
else:
log.info(_("Created directory '%s'") % out_dir)
try:
return(codecs.open(out_path, 'w', 'utf8'))
except:
log.error(_("out_path %s couldn't be opened") % (out_path))
else:
return(sys.stdout)