fpdb/pyfpdb/HUD_main.pyw

384 lines
16 KiB
Python

#!/usr/bin/env python
# -*- coding: utf-8 -*-
# Copyright 2008-2010, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
"""Hud_main.py
Main for FreePokerTools HUD.
"""
# Standard Library modules
import sys
import os
import traceback
import thread
import time
import string
# pyGTK modules
import gtk
import gobject
# FreePokerTools modules
import Configuration
import Database
import Hud
import Options
(options, argv) = Options.fpdb_options()
# get the correct module for the current os
if os.name == 'posix':
import XTables as Tables
elif os.name == 'nt':
import WinTables as Tables
import locale
lang = locale.getdefaultlocale()[0][0:2]
print "lang:", lang
if lang == "en":
def _(string):
return string
else:
import gettext
try:
trans = gettext.translation("fpdb", localedir="locale", languages=[lang])
trans.install()
except IOError:
def _(string):
return string
# get config and set up logger
c = Configuration.Config(file=options.config, dbname=options.dbname)
log = Configuration.get_logger("logging.conf", "hud", log_dir=c.dir_log, log_file='HUD-log.txt')
class HUD_main(object):
"""A main() object to own both the read_stdin thread and the gui."""
# This class mainly provides state for controlling the multiple HUDs.
def __init__(self, db_name='fpdb'):
self.db_name = db_name
self.config = c
log.info("HUD_main starting: using db name = %s" % (db_name))
try:
if not options.errorsToConsole:
fileName = os.path.join(self.config.dir_log, 'HUD-errors.txt')
log.info("Note: error output is being diverted to:" + fileName)
log.info("Any major error will be reported there _only_.")
errorFile = open(fileName, 'w', 0)
sys.stderr = errorFile
sys.stderr.write("HUD_main: starting ...\n")
self.hud_dict = {}
self.hud_params = self.config.get_hud_ui_parameters()
# a thread to read stdin
gobject.threads_init() # this is required
thread.start_new_thread(self.read_stdin, ()) # starts the thread
# a main window
self.main_window = gtk.Window()
if options.minimized:
self.main_window.iconify()
if options.hidden:
self.main_window.hide()
if options.xloc is not None or options.yloc is not None:
if options.xloc is None:
options.xloc = 0
if options.yloc is None:
options.yloc = 0
self.main_window.move(options.xloc,options.yloc)
self.main_window.connect("client_moved", self.client_moved)
self.main_window.connect("client_resized", self.client_resized)
self.main_window.connect("client_destroyed", self.client_destroyed)
self.main_window.connect("game_changed", self.game_changed)
self.main_window.connect("table_changed", self.table_changed)
self.main_window.connect("destroy", self.destroy)
self.vb = gtk.VBox()
self.label = gtk.Label('Closing this window will exit from the HUD.')
self.vb.add(self.label)
self.main_window.add(self.vb)
self.main_window.set_title("HUD Main Window")
cards = os.path.join(os.getcwd(), '..','gfx','fpdb-cards.png')
if os.path.exists(cards):
self.main_window.set_icon_from_file(cards)
elif os.path.exists('/usr/share/pixmaps/fpdb-cards.png'):
self.main_window.set_icon_from_file('/usr/share/pixmaps/fpdb-cards.png')
else:
self.main_window.set_icon_stock(gtk.STOCK_HOME)
if not options.hidden:
self.main_window.show_all()
gobject.timeout_add(100, self.check_tables)
except:
log.exception("Error initializing main_window")
gtk.main_quit() # we're hosed, just terminate
def client_moved(self, widget, hud):
hud.up_update_table_position()
def client_resized(self, widget, hud):
gobject.idle_add(idle_resize, hud)
def client_destroyed(self, widget, hud): # call back for terminating the main eventloop
self.kill_hud(None, hud.table.key)
def game_changed(self, widget, hud):
print "hud_main: Game changed."
def table_changed(self, widget, hud):
self.kill_hud(None, hud.table.key)
def destroy(self, *args): # call back for terminating the main eventloop
log.info("Terminating normally.")
gtk.main_quit()
def kill_hud(self, event, table):
gobject.idle_add(idle_kill, self, table)
def check_tables(self):
for hud in self.hud_dict.keys():
self.hud_dict[hud].table.check_table(self.hud_dict[hud])
return True
def create_HUD(self, new_hand_id, table, temp_key, max, poker_game, type, stat_dict, cards):
"""type is "ring" or "tour" used to set hud_params"""
self.hud_dict[temp_key] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
self.hud_dict[temp_key].table_name = temp_key
self.hud_dict[temp_key].stat_dict = stat_dict
self.hud_dict[temp_key].cards = cards
table.hud = self.hud_dict[temp_key]
# set agg_bb_mult so that aggregate_tour and aggregate_ring can be ignored,
# agg_bb_mult == 1 means no aggregation after these if statements:
if type == "tour" and self.hud_params['aggregate_tour'] == False:
self.hud_dict[temp_key].hud_params['agg_bb_mult'] = 1
elif type == "ring" and self.hud_params['aggregate_ring'] == False:
self.hud_dict[temp_key].hud_params['agg_bb_mult'] = 1
if type == "tour" and self.hud_params['h_aggregate_tour'] == False:
self.hud_dict[temp_key].hud_params['h_agg_bb_mult'] = 1
elif type == "ring" and self.hud_params['h_aggregate_ring'] == False:
self.hud_dict[temp_key].hud_params['h_agg_bb_mult'] = 1
# sqlcoder: I forget why these are set to true (aren't they ignored from now on?)
# but I think it's needed:
self.hud_params['aggregate_ring'] = True
self.hud_params['h_aggregate_ring'] = True
# so maybe the tour ones should be set as well? does this fix the bug I see mentioned?
self.hud_params['aggregate_tour'] = True
self.hud_params['h_aggregate_tour'] = True
[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[temp_key].aux_windows]
gobject.idle_add(idle_create, self, new_hand_id, table, temp_key, max, poker_game, type, stat_dict, cards)
def update_HUD(self, new_hand_id, table_name, config):
"""Update a HUD gui from inside the non-gui read_stdin thread."""
gobject.idle_add(idle_update, self, new_hand_id, table_name, config)
def read_stdin(self): # This is the thread function
"""Do all the non-gui heavy lifting for the HUD program."""
# This db connection is for the read_stdin thread only. It should not
# be passed to HUDs for use in the gui thread. HUD objects should not
# need their own access to the database, but should open their own
# if it is required.
self.db_connection = Database.Database(self.config)
# get hero's screen names and player ids
self.hero, self.hero_ids = {}, {}
found = False
while 1: # wait for a new hand number on stdin
new_hand_id = sys.stdin.readline()
new_hand_id = string.rstrip(new_hand_id)
log.debug("Received hand no %s" % new_hand_id)
if new_hand_id == "": # blank line means quit
self.destroy()
break # this thread is not always killed immediately with gtk.main_quit()
# This block cannot be hoisted outside the while loop, because it would
# cause a problem when auto importing into an empty db.
# FIXME: This doesn't work in the case of the player playing on 2
# sites at once (???) Eratosthenes
if not found:
for site in self.config.get_supported_sites():
result = self.db_connection.get_site_id(site)
if result:
site_id = result[0][0]
self.hero[site_id] = self.config.supported_sites[site].screen_name
self.hero_ids[site_id] = self.db_connection.get_player_id(self.config, site, self.hero[site_id])
if self.hero_ids[site_id] is not None:
found = True
else:
self.hero_ids[site_id] = -1
# get basic info about the new hand from the db
# if there is a db error, complain, skip hand, and proceed
log.info("HUD_main.read_stdin: hand processing starting ...")
try:
(table_name, max, poker_game, type, site_id, site_name, num_seats, tour_number, tab_number) = \
self.db_connection.get_table_info(new_hand_id)
except Exception:
log.exception("db error: skipping %s" % new_hand_id)
continue
if type == "tour": # hand is from a tournament
temp_key = "%s Table %s" % (tour_number, tab_number)
else:
temp_key = table_name
# Update an existing HUD
if temp_key in self.hud_dict:
# get stats using hud's specific params and get cards
self.db_connection.init_hud_stat_vars( self.hud_dict[temp_key].hud_params['hud_days']
, self.hud_dict[temp_key].hud_params['h_hud_days'])
stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, type, self.hud_dict[temp_key].hud_params,
self.hero_ids[site_id], num_seats)
try:
self.hud_dict[temp_key].stat_dict = stat_dict
except KeyError: # HUD instance has been killed off, key is stale
log.error('hud_dict[%s] was not found\n' % temp_key)
log.error('will not send hand\n')
# Unlocks table, copied from end of function
self.db_connection.connection.rollback()
return
self.hud_dict[temp_key].cards = self.get_cards(new_hand_id)
[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[temp_key].aux_windows]
self.update_HUD(new_hand_id, temp_key, self.config)
# Or create a new HUD
else:
# get stats using default params--also get cards
self.db_connection.init_hud_stat_vars( self.hud_params['hud_days'], self.hud_params['h_hud_days'] )
stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, type, self.hud_params,
self.hero_ids[site_id], num_seats)
cards = self.get_cards(new_hand_id)
table_kwargs = dict(table_name=table_name, tournament=tour_number, table_number=tab_number)
tablewindow = Tables.Table(self.config, site_name, **table_kwargs)
if tablewindow is None:
# If no client window is found on the screen, complain and continue
if type == "tour":
table_name = "%s %s" % (tour_number, tab_number)
log.error("HUD create: table name %s not found, skipping." % table_name)
else:
tablewindow.key = temp_key
tablewindow.max = max
tablewindow.site = site_name
# Test that the table window still exists
if hasattr(tablewindow, 'number'):
self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, type, stat_dict, cards)
else:
log.error(_('Table "%s" no longer exists\n') % table_name)
return
self.db_connection.connection.rollback()
if type == "tour":
try:
self.hud_dict[temp_key].table.check_table_no(self.hud_dict[temp_key])
except KeyError:
pass
def get_cards(self, new_hand_id):
cards = self.db_connection.get_cards(new_hand_id)
comm_cards = self.db_connection.get_common_cards(new_hand_id)
if comm_cards != {}: # stud!
cards['common'] = comm_cards['common']
return cards
######################################################################
# idle FUNCTIONS
#
# These are passed to the event loop by the non-gui thread to do
# gui things in a thread-safe way. They are passed to the event
# loop using the gobject.idle_add() function.
#
# A general rule for gtk is that only 1 thread should be messing
# with the gui.
def idle_resize(hud):
gtk.gdk.threads_enter()
try:
[aw.update_card_positions() for aw in hud.aux_windows]
hud.resize_windows()
except:
log.exception("Error resizing HUD for table: %s." % hud.table.title)
finally:
gtk.gdk.threads_leave()
def idle_kill(hud_main, table):
gtk.gdk.threads_enter()
try:
if table in hud_main.hud_dict:
hud_main.vb.remove(hud_main.hud_dict[table].tablehudlabel)
hud_main.hud_dict[table].main_window.destroy()
hud_main.hud_dict[table].kill()
del(hud_main.hud_dict[table])
hud_main.main_window.resize(1, 1)
except:
log.exception("Error killing HUD for table: %s." % table.title)
finally:
gtk.gdk.threads_leave()
def idle_create(hud_main, new_hand_id, table, temp_key, max, poker_game, type, stat_dict, cards):
gtk.gdk.threads_enter()
try:
if table.gdkhandle is not None: # on windows this should already be set
table.gdkhandle = gtk.gdk.window_foreign_new(table.number)
newlabel = gtk.Label("%s - %s" % (table.site, temp_key))
hud_main.vb.add(newlabel)
newlabel.show()
hud_main.main_window.resize_children()
hud_main.hud_dict[temp_key].tablehudlabel = newlabel
hud_main.hud_dict[temp_key].create(new_hand_id, hud_main.config, stat_dict, cards)
for m in hud_main.hud_dict[temp_key].aux_windows:
m.create()
m.update_gui(new_hand_id)
hud_main.hud_dict[temp_key].update(new_hand_id, hud_main.config)
hud_main.hud_dict[temp_key].reposition_windows()
except:
log.exception("Error creating HUD for hand %s." % new_hand_id)
finally:
gtk.gdk.threads_leave()
return False
def idle_update(hud_main, new_hand_id, table_name, config):
gtk.gdk.threads_enter()
try:
hud_main.hud_dict[table_name].update(new_hand_id, config)
[aw.update_gui(new_hand_id) for aw in hud_main.hud_dict[table_name].aux_windows]
except:
log.exception("Error updating HUD for hand %s." % new_hand_id)
finally:
gtk.gdk.threads_leave()
return False
if __name__== "__main__":
# start the HUD_main object
hm = HUD_main(db_name = options.dbname)
# start the event loop
gtk.main()