34c469ab3a
Database: Add Absolute to sites GuiPlayerStats: set avgseats to False Hand: Add Absolute to SITEIDS list fpdb_import: check for presence of settings['dropHudCache'] before testing it, to keep command line import from erroring
329 lines
18 KiB
Python
329 lines
18 KiB
Python
#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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#
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# Copyright 2008, Carl Gherardi
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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# TODO: I have no idea if AP has multi-currency options, i just copied the regex out of Everleaf converter for the currency symbols.. weeeeee - Eric
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import sys
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import logging
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from HandHistoryConverter import *
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# Class for converting Absolute HH format.
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class Absolute(HandHistoryConverter):
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# Static regexes
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re_SplitHands = re.compile(r"\n\n\n+")
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re_TailSplitHands = re.compile(r"(\n\n\n+)")
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#Stage #1571362962: Holdem No Limit $0.02 - 2009-08-05 15:24:06 (ET)
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#Table: TORONTO AVE (Real Money) Seat #6 is the dealer
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#Seat 6 - FETS63 ($0.75 in chips)
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#Board [10s 5d Kh Qh 8c]
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re_GameInfo = re.compile(ur"^Stage #([0-9]+): (?P<GAME>Holdem|) (?P<LIMIT>No Limit|) (?P<CURRENCY>\$| €|)(?P<BB>[0-9]*[.0-9]+)", re.MULTILINE)
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re_HandInfo = re.compile(ur"^Stage #(?P<HID>[0-9]+): .*(?P<DATETIME>\d\d\d\d-\d\d-\d\d \d\d:\d\d:\d\d).*\nTable: (?P<TABLE>.*) \(Real Money\)", re.MULTILINE)
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re_Button = re.compile(ur"Seat #(?P<BUTTON>[0-9]) is the ?[dead]* dealer$", re.MULTILINE) # TODO: that's not the right way to match for "dead" dealer is it?
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re_PlayerInfo = re.compile(ur"^Seat (?P<SEAT>[0-9]) - (?P<PNAME>.*) \((?:\$| €|)(?P<CASH>[0-9]*[.0-9]+) in chips\)", re.MULTILINE)
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re_Board = re.compile(ur"\[(?P<CARDS>[^\]]*)\]? *$", re.MULTILINE)
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# re_GameInfo = re.compile(ur"^(Blinds )?(?P<CURRENCY>\$| €|)(?P<SB>[.0-9]+)/(?:\$| €)?(?P<BB>[.0-9]+) (?P<LIMIT>NL|PL|) ?(?P<GAME>(Holdem|Omaha|7 Card Stud))", re.MULTILINE)
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#re.compile(ur"^(Blinds )?(?P<CURRENCY>\$| €|)(?P<SB>[.0-9]+)/(?:\$| €)?(?P<BB>[.0-9]+) (?P<LIMIT>NL|PL|) (?P<GAME>(Hold\'em|Omaha|7 Card Stud))", re.MULTILINE)
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# re_HandInfo = re.compile(ur".*#(?P<HID>[0-9]+)\n.*\n(Blinds )?(?:\$| €|)(?P<SB>[.0-9]+)/(?:\$| €|)(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<DATETIME>\d\d\d\d/\d\d/\d\d - \d\d:\d\d:\d\d)\nTable (?P<TABLE>.+$)", re.MULTILINE)
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# re_Button = re.compile(ur"^Seat (?P<BUTTON>\d+) is the button", re.MULTILINE)
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# re_PlayerInfo = re.compile(ur"^Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\s+((?:\$| €|) (?P<CASH>[.0-9]+) (USD|EUR|)|new player|All-in) \)", re.MULTILINE)
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# re_Board = re.compile(ur"\[ (?P<CARDS>.+) \]")
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def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True, debugging=False, index=0):
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"""\
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in_path (default '-' = sys.stdin)
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out_path (default '-' = sys.stdout)
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follow : whether to tail -f the input
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autostart: whether to run the thread (or you can call start() yourself)
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debugging: if False, pass on partially supported game types. If true, have a go and error..."""
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#print "DEBUG: XXXXXXXXXXXXXXX"
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HandHistoryConverter.__init__(self, in_path, out_path, sitename="Absolute", follow=follow, index=index)
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logging.info("Initialising Absolute converter class")
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self.filetype = "text"
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self.codepage = "cp1252"
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self.siteId = 3 # Needs to match id entry in Sites database
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self.debugging = debugging
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if autostart:
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self.start()
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# otherwise you need to call start yourself.
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def compilePlayerRegexs(self, hand):
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players = set([player[1] for player in hand.players])
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if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
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# we need to recompile the player regexs.
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self.compiledPlayers = players
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player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
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logging.debug("player_re: "+ player_re)
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#(?P<CURRENCY>\$| €|)(?P<BB>[0-9]*[.0-9]+)
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self.re_PostSB = re.compile(ur"^%s - Posts small blind (?:\$| €|)(?P<SB>[0-9]*[.0-9]+)" % player_re, re.MULTILINE)
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self.re_PostBB = re.compile(ur"^%s - Posts big blind (?:\$| €|)(?P<BB>[0-9]*[.0-9]+)" % player_re, re.MULTILINE)
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# TODO: Absolute posting when coming in new: %s - Posts $0.02 .. should that be a new Post line? where do we need to add support for that? *confused*
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self.re_PostBoth = re.compile(ur"^%s - Posts dead (?:\$| €|)(?P<SBBB>[0-9]*[.0-9]+)" % player_re, re.MULTILINE)
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self.re_Action = re.compile(ur"^%s - (?P<ATYPE>Bets |Raises |All-In |All-In\(Raise\) |Calls |Folds|Checks)?\$?(?P<BET>[0-9]*[.0-9]+)?" % player_re, re.MULTILINE)
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print "^%s - (?P<ATYPE>Bets |Raises |All-In |All-In\(Raise\) |Calls |Folds|Checks)?\$?(?P<BET>[0-9]*[.0-9]+)?" % player_re
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self.re_ShowdownAction = re.compile(ur"^%s - Shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE)
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self.re_CollectPot = re.compile(ur"^Seat [0-9]: %s(?: \(dealer\)| \(big blind\)| \(small blind\)|) (?:won|collected) Total \((?:\$| €|)(?P<POT>[0-9]*[.0-9]+)\)" % player_re, re.MULTILINE)
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#self.re_PostSB = re.compile(ur"^%s: posts small blind \[(?:\$| €|) (?P<SB>[.0-9]+)" % player_re, re.MULTILINE)
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#self.re_PostBB = re.compile(ur"^%s: posts big blind \[(?:\$| €|) (?P<BB>[.0-9]+)" % player_re, re.MULTILINE)
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#self.re_PostBoth = re.compile(ur"^%s: posts both blinds \[(?:\$| €|) (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE)
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#self.re_Antes = re.compile(ur"^%s: posts ante \[(?:\$| €|) (?P<ANTE>[.0-9]+)" % player_re, re.MULTILINE)
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#self.re_BringIn = re.compile(ur"^%s posts bring-in (?:\$| €|)(?P<BRINGIN>[.0-9]+)\." % player_re, re.MULTILINE)
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self.re_HeroCards = re.compile(ur"^Dealt to %s \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE)
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#self.re_Action = re.compile(ur"^%s(?P<ATYPE>: bets| checks| raises| calls| folds)(\s\[(?:\$| €|) (?P<BET>[.\d]+) (USD|EUR|)\])?" % player_re, re.MULTILINE)
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#self.re_Action = re.compile(ur"^%s(?P<ATYPE>: bets| checks| raises| calls| folds| complete to)(\s\[?(?:\$| €|) ?(?P<BET>\d+\.?\d*)\.?\s?(USD|EUR|)\]?)?" % player_re, re.MULTILINE)
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#self.re_ShowdownAction = re.compile(ur"^%s shows \[ (?P<CARDS>.*) \]" % player_re, re.MULTILINE)
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#self.re_CollectPot = re.compile(ur"^%s wins (?:\$| €|) (?P<POT>[.\d]+) (USD|EUR|chips)(.*?\[ (?P<CARDS>.*?) \])?" % player_re, re.MULTILINE)
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#self.re_SitsOut = re.compile(ur"^%s sits out" % player_re, re.MULTILINE)
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def readSupportedGames(self):
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return [["ring", "hold", "nl"],
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["ring", "hold", "pl"],
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["ring", "hold", "fl"],
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["ring", "studhi", "fl"],
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["ring", "omahahi", "pl"]
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]
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def determineGameType(self, handText):
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"""return dict with keys/values:
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'type' in ('ring', 'tour')
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'limitType' in ('nl', 'cn', 'pl', 'cp', 'fl')
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'base' in ('hold', 'stud', 'draw')
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'category' in ('holdem', 'omahahi', omahahilo', 'razz', 'studhi', 'studhilo', 'fivedraw', '27_1draw', '27_3draw', 'badugi')
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'hilo' in ('h','l','s')
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'smallBlind' int?
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'bigBlind' int?
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'smallBet'
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'bigBet'
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'currency' in ('USD', 'EUR', 'T$', <countrycode>)
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or None if we fail to get the info """
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info = {'type':'ring'}
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m = self.re_GameInfo.search(handText)
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if not m:
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return None
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mg = m.groupdict()
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# translations from captured groups to our info strings
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limits = { 'No Limit':'nl', 'PL':'pl', '':'fl' }
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games = { # base, category
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"Holdem" : ('hold','holdem'),
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'Omaha' : ('hold','omahahi'),
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'Razz' : ('stud','razz'),
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'7 Card Stud' : ('stud','studhi')
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}
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currencies = { u' €':'EUR', '$':'USD', '':'T$' }
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if 'LIMIT' in mg:
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info['limitType'] = limits[mg['LIMIT']]
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if 'GAME' in mg:
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(info['base'], info['category']) = games[mg['GAME']]
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if 'SB' in mg:
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info['sb'] = mg['SB']
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else:
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info['sb'] = str(float(mg['BB']) * 0.5) # TODO: Apparently AP doesn't provide small blind info!? must search to see if it's posted, I guess
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if 'BB' in mg:
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info['bb'] = mg['BB']
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if 'CURRENCY' in mg:
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info['currency'] = currencies[mg['CURRENCY']]
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if info['currency'] == 'T$':
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info['type'] = 'tour'
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# NB: SB, BB must be interpreted as blinds or bets depending on limit type.
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return info
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def readHandInfo(self, hand):
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m = self.re_HandInfo.search(hand.handText)
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if(m == None):
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logging.info("Didn't match re_HandInfo")
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logging.info(hand.handText)
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return None
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logging.debug("HID %s, Table %s" % (m.group('HID'), m.group('TABLE')))
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hand.handid = m.group('HID')
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hand.tablename = m.group('TABLE')
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hand.maxseats = 6 # assume 6-max unless we have proof it's a larger/smaller game, since absolute doesn't give seat max info
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hand.starttime = datetime.datetime.strptime(m.group('DATETIME'), "%Y-%m-%d %H:%M:%S")
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return
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def readPlayerStacks(self, hand):
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m = self.re_PlayerInfo.finditer(hand.handText)
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for a in m:
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seatnum = int(a.group('SEAT'))
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hand.addPlayer(seatnum, a.group('PNAME'), a.group('CASH'))
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if seatnum > 6:
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hand.maxseats = 10 # absolute does 2/4/6/8/10 games
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# TODO: implement lookup list by table-name to determine maxes, then fall back to 6 default/10 here, if there's no entry in the list?
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def markStreets(self, hand):
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# PREFLOP = ** Dealing down cards **
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# This re fails if, say, river is missing; then we don't get the ** that starts the river.
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#m = re.search('(\*\* Dealing down cards \*\*\n)(?P<PREFLOP>.*?\n\*\*)?( Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \])?(?P<FLOP>.*?\*\*)?( Dealing Turn \*\* \[ (?P<TURN1>\S\S) \])?(?P<TURN>.*?\*\*)?( Dealing River \*\* \[ (?P<RIVER1>\S\S) \])?(?P<RIVER>.*)', hand.handText,re.DOTALL)
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if hand.gametype['base'] == 'hold':
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m = re.search(r"\*\*\* POCKET CARDS \*\*\*(?P<PREFLOP>.+(?=\*\*\* FLOP \*\*\*)|.+)"
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r"\*\*\* FLOP \*\*\*(?P<FLOP>.+(?=\*\*\* TURN \*\*\*)|.+)"
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r"\*\*\* TURN \*\*\*(?P<TURN>.+(?=\*\*\* RIVER \*\*\*)|.+)"
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r"\*\*\* RIVER \*\*\*(?P<RIVER>.+)", hand.handText, re.DOTALL)
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elif hand.gametype['base'] == 'stud': # TODO: Not implemented yet
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m = re.search(r"(?P<ANTES>.+(?=\*\* Dealing down cards \*\*)|.+)"
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r"(\*\* Dealing down cards \*\*(?P<THIRD>.+(?=\*\*\*\* dealing 4th street \*\*\*\*)|.+))?"
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r"(\*\*\*\* dealing 4th street \*\*\*\*(?P<FOURTH>.+(?=\*\*\*\* dealing 5th street \*\*\*\*)|.+))?"
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r"(\*\*\*\* dealing 5th street \*\*\*\*(?P<FIFTH>.+(?=\*\*\*\* dealing 6th street \*\*\*\*)|.+))?"
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r"(\*\*\*\* dealing 6th street \*\*\*\*(?P<SIXTH>.+(?=\*\*\*\* dealing river \*\*\*\*)|.+))?"
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r"(\*\*\*\* dealing river \*\*\*\*(?P<SEVENTH>.+))?", hand.handText,re.DOTALL)
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hand.addStreets(m)
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def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
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# If this has been called, street is a street which gets dealt community cards by type hand
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# but it might be worth checking somehow.
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# if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
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logging.debug("readCommunityCards (%s)" % street)
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m = self.re_Board.search(hand.streets[street])
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cards = m.group('CARDS')
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cards = [card.strip() for card in cards.split(',')]
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hand.setCommunityCards(street=street, cards=cards)
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def readAntes(self, hand):
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logging.debug("reading antes")
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m = self.re_Antes.finditer(hand.handText)
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for player in m:
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logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
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hand.addAnte(player.group('PNAME'), player.group('ANTE'))
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def readBringIn(self, hand):
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m = self.re_BringIn.search(hand.handText,re.DOTALL)
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if m:
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logging.debug("Player bringing in: %s for %s" %(m.group('PNAME'), m.group('BRINGIN')))
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hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
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else:
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logging.warning("No bringin found.")
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def readBlinds(self, hand):
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m = self.re_PostSB.search(hand.handText)
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if m is not None:
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hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
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else:
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logging.debug("No small blind")
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hand.addBlind(None, None, None)
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for a in self.re_PostBB.finditer(hand.handText):
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hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
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for a in self.re_PostBoth.finditer(hand.handText):
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hand.addBlind(a.group('PNAME'), 'both', a.group('SBBB'))
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def readButton(self, hand):
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hand.buttonpos = int(self.re_Button.search(hand.handText).group('BUTTON'))
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def readHeroCards(self, hand):
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m = self.re_HeroCards.search(hand.handText)
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if m:
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hand.hero = m.group('PNAME')
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# "2c, qh" -> ["2c","qc"]
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# Also works with Omaha hands.
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cards = m.group('CARDS')
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cards = [card.strip() for card in cards.split(',')]
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# hand.addHoleCards(cards, m.group('PNAME'))
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hand.addHoleCards('PREFLOP', hand.hero, closed=cards, shown=False, mucked=False, dealt=True)
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else:
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#Not involved in hand
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hand.involved = False
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def readStudPlayerCards(self, hand, street):
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# lol. see Plymouth.txt
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logging.warning("Absolute readStudPlayerCards is only a stub.")
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#~ if street in ('THIRD', 'FOURTH', 'FIFTH', 'SIXTH'):
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#~ hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = [], open = [])
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def readAction(self, hand, street):
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logging.debug("readAction (%s)" % street)
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m = self.re_Action.finditer(hand.streets[street])
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for action in m:
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logging.debug("%s %s" % (action.group('ATYPE'), action.groupdict()))
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if action.group('ATYPE') == 'Raises ' or action.group('ATYPE') == 'All-In(Raise) ':
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hand.addCallandRaise( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == 'Calls ':
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hand.addCall( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == 'Bets ' or action.group('ATYPE') == 'All-In ':
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hand.addBet( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == 'Folds':
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hand.addFold( street, action.group('PNAME'))
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elif action.group('ATYPE') == 'Checks':
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hand.addCheck( street, action.group('PNAME'))
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elif action.group('ATYPE') == ' complete to': # TODO: not supported yet ?
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hand.addComplete( street, action.group('PNAME'), action.group('BET'))
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else:
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logging.debug("Unimplemented readAction: %s %s" %(action.group('PNAME'),action.group('ATYPE'),))
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def readShowdownActions(self, hand):
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"""Reads lines where holecards are reported in a showdown"""
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logging.debug("readShowdownActions")
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for shows in self.re_ShowdownAction.finditer(hand.handText):
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cards = shows.group('CARDS')
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cards = cards.split(', ')
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logging.debug("readShowdownActions %s %s" %(cards, shows.group('PNAME')))
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hand.addShownCards(cards, shows.group('PNAME'))
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def readCollectPot(self,hand):
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for m in self.re_CollectPot.finditer(hand.handText):
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hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
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def readShownCards(self,hand):
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"""Reads lines where hole & board cards are mixed to form a hand (summary lines)"""
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for m in self.re_CollectPot.finditer(hand.handText):
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try:
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if m.group('CARDS') is not None:
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cards = m.group('CARDS')
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cards = cards.split(', ')
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player = m.group('PNAME')
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logging.debug("readShownCards %s cards=%s" % (player, cards))
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# hand.addShownCards(cards=None, player=m.group('PNAME'), holeandboard=cards)
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hand.addShownCards(cards=cards, player=m.group('PNAME'))
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except IndexError:
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pass # there's no "PLAYER - Mucks" at AP that I can see
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if __name__ == "__main__":
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parser = OptionParser()
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parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="-")
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parser.add_option("-o", "--output", dest="opath", help="output translation to", default="-")
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parser.add_option("-f", "--follow", dest="follow", help="follow (tail -f) the input", action="store_true", default=False)
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parser.add_option("-q", "--quiet",
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action="store_const", const=logging.CRITICAL, dest="verbosity", default=logging.INFO)
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parser.add_option("-v", "--verbose",
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action="store_const", const=logging.INFO, dest="verbosity")
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parser.add_option("--vv",
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action="store_const", const=logging.DEBUG, dest="verbosity")
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(options, args) = parser.parse_args()
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LOG_FILENAME = './logging.out'
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logging.basicConfig(filename=LOG_FILENAME,level=options.verbosity)
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e = Absolute(in_path = options.ipath, out_path = options.opath, follow = options.follow, autostart=True, debugging=True)
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